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  • Chausse
    replied to What if... there were no Excellencies?
    That's a question I was planning to spend some time on but you did the maths for me and I'm thankful for that !...
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  • Chausse
    replied to What if... there were no Excellencies?
    I agree with you this is the standard for the players that I had. I wish they would be a bit less good in multiple field. I thinkmy next games I'm gonna negotiate my players starting with less 5 in their abilities and attributes...
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  • Chausse
    replied to What if... there were no Excellencies?
    I don't mean to make you feel old, but I was only 10 years old at the time ! (Okay I totally mean to make you feel old )...
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  • I think there is a fine line with Charms, especially for Solar, where you are supposed to not go too far because else you will destroy the purpose of the system, especially if you think you can "prevent the problem" by capping them with an ability roll.

    For example, I don't know about people here, but I have no problem asking an Exalt for a roll when using Judge's Ears Technique when trying to know if a powerful enemy is lying, because I'm okay with the Charm being "absolute most of the time", but not really when it's just a straigth "are you the bad guy...
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  • Chausse
    replied to The Exaltations show up in other settings.
    Accelerator On a total tangent are you doing okay ? The last time I saw a message from you you seemed to be extremely sick. Take care of yourself
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  • Chausse
    replied to What if... there were no Excellencies?
    That's funny to realize that this configuration was present ages ago in the game. Thanks for your insight from experience.

    Heavy Arms I didn't mention it, but obviously ALL other dice-adders Charms should disappear, where necessary (things that are not Feat of Strength etc ...). This has implications concerning the points leveraged by autXautY : There should probably be a rework of the mote pool of every exalt, and a redesign of the Anima Banner, among other things. I personally that, given we have Excellencies, all Charms that are dice-adders are useless....
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  • Chausse
    replied to What if... there were no Excellencies?
    I don't have a problem with the numbers as much as what they represent past a certain point given a Difficulty Scale. I don't really mind that there are subsystems like Craft with 100s of successes (other than, it's annoying to handle) because it's clear that 100s successes from a Craft roll is not to be compared to the normal Difficulty Scale.

    I'm just proposing something that try to reconcile the points that have been resumed in the discussion so far : 1) The need of some sort of universal and practical dice adders, but 2) their scalability and usability should be more adapted...
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  • I think it's okay when a PC uses a major Charm to say "The story advances in an unexpected direction, resulting from the power of your Charm and the unpredictability from the world". So the idea of a New Empress/Emperor rising from the use of a Doom Charm that will totally change the politics of The Realm and set the setting on a new way for the PCs to fight seems cool to me....
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  • That's something I've tried to argue every now and then in Exalted with my players and on the forum : Try to avoid "Single Best Solution Ever" (especially when considering Sorcerous Workings), because 1) it makes the world more unique and non-scientific (the world doesn't work exactly the same everywhere in Creation, so a Fit-all solution doesn't work) and more importantly 2) It's boring as hell to tell this kind of stories with the system/setting of Exalted...
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  • Chausse
    replied to What if... there were no Excellencies?
    I think something along the lines of : DB are limited to +3 dices, Solars are limited to +6 dices, everyone else is in between these 2.

    My personal approach would be to pass everything in automatic success, and limit terrestrial to 1 automatic successes (2 if they have a specialty), and Solars to 1/2 automatic successes (3 if they have some special condition, like investing at least 5 Charms in the Ability or something), but it's less granular that the dice solution, so I don't think a lot of people will buy into my personal preference.

    Probably remove the cap of excellencies...
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  • Chausse
    replied to What if... there were no Excellencies?
    I agree with you about the Dice Adder phenomenon, and I like excellencies. I think my main issues with them is the quantity of successes/dice they give. rolling around 3-12 dices per roll is something I can do, rolling 15+ per roll becomes annoying and makes the Difficulty Scale look really blend. I think the effectiveness of Excellencies would scale much better with the current Difficulty Scale (except specific subsystems like Craft and Socrecy) if their numerical effectiveness was halved....
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  • Chausse
    replied to What if... there were no Excellencies?
    I feel some of the stuff here is getting a bit personnal and maybe everyone should try to remind that everyone else participating on this thread is making its best to find an interpretation of Exalted that suits him the most, because usually people are civil and respectful around here, so I don't think there is anyone participating in bad faith....
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  • Chausse
    replied to What if... there were no Excellencies?
    I haven't done one properly, but I have had a much better experience with Solar games since I changed difficulty scales like this :

    - No bonus dice from Stunts. Stunts lvl 1/2/3 bonus are now 0/1/2 automatic successes, and that's all. This game has way too many dices already.

    - Most supernatural effects are at 1-3 more difficulty than their counterpart mundane effects, depending on the power of the entities that set said supernatural effects. Travelling a dangerous forest is Difficulty 3, travelling a forest haunted by the ghost of a mad king would be 4-5, travelling...
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  • Chausse
    replied to What if... there were no Excellencies?
    I'm not sure I would describe "Difficulty Scale" as ok (or as you say, mostly for mortals). I've had problems with it from the start, and from the few I've seen from Exalted Essence I think they try to address this somewhat....
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  • Chausse
    replied to What if... there were no Excellencies?
    Im' totally arriving after the battle, and I don't have a lot to say since you all are very prolific writers, but I'll agree more with Heavy Arms that I think the problem of Exalted from the "challenge" perspective actually comes from the Difficulty scale being poorly designed, and the Excellencies are a symptom of that. However, sometimes treating the symptom can be considered a solution good enough to consider it.

    But ultimately what I hope to have in Essence is really a better Difficulty scale (even though we also have an Excellency revamp, from what I understood)
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Chausse
Chausse
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