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  • Chausse
    replied to Ask a question, get an answer
    I don't think it is written anywhere in a book but I think you should let the ST or player argue if they are given certain cicrumstances.

    What's the number of intimacies you generally advise people to start with ? I usually advise people to start with 6 : 1 Defining, 2 Major and 3 Minor. I'm not opposed to it augmenting or reducing in the course of the story but I think it's usually a good starting point.

    Do you also take a time at the end of each campaign or story (so like every 3 session or something like that) to see with and players and suppress intimacies that are...
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  • Chausse
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    Thanks for your widsom, with everyone's answer I guess Prasaad will clearly be my go to....
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  • Chausse
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    Gosh I feel so insulted ! Kidding

    I haven't read extensively about Prasaad but for what I understood they are mainly rivals with the Realm. If you think it's a good investment I might read them more.



    It's an interesting plot overall but I don't think I will have the time to further his agenda in a meaningful and dramatic way like "the plot becomes clear now and you've fallen into my trap !" which would be more fitting to a comploting NPC acting on this scale. I think if I go too "episodic" on this NPC it will not really launch as a dramatic...
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  • Chausse
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    I got some kind of a "lorish" question for you guys.

    My next campaign will be set on a huge city-boat (a bit like the one that travel in the SouthWest) roaming the Dreaming Sea. On this boat, I'd like to have one faction led by the consort of a former Queen that died few years ago and gave him the autority over her subjects. I think he actually was "replaced" by a Lunar from the Silver Pact (so logically a Half-Moon for the trickster stuff ?) that intends to use the boat to strike a big attack against the Realm.

    Now I know the Dreaming Sea is a bit...
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  • Chausse
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    I think maybe I might have taken approach that is more 'gritty' in my approach to social interactions that is necessary, in order to reflect the kind of drama I like where malicious people are malicious and so won't do anything for you if you don't have something for them, genuine people are genuine but cannot afford to give you time in exchange for nothing because they have so much to take care of, and everyone in between is behaving close to any end of the specter I just presented.

    I think I decided to do this in order to represent things I like in drama, and that I rarely found...
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  • Chausse
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    I overall appreciate your description, and I quoted the part that appeared the more "problematic". Doing 4 rolls of read intentions in a row is a bit heavy, and today I'd generally at best 2 consecutively. But overall you're right, I need to mechanically spice a bit more my social scenes by identifying when players (or NPCs) tries to convince others to do something for them, and allow rolls only in these cases.

    The thing is, usually when my players see anyone, they are drown to try to Instill in them any positive intimacy because it might serve them later, which is fine,...
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  • Chausse
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    Yeah think Shikaaru from Naruto (Is that his name ? I don't remember). Be a genius in one field and do it like you have 20 years of experience.
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  • Chausse
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    So I have a question for you about the flow of social scenes.

    Early on when we didn't have a lot of experience when we started my first campaign of Exalted 3e, the social scenes we did were a bit "all out", where everyone rolled almost every sentence they said in character, but 1) It was a bit heavy systemically, 2) It made characters go from believing something strongly to believe the absolute contrary on an even stronger level at the end of she scene, and 3) It was very hard to have a sense of who should be speaking when because player sociability does rarely represent...
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  • Do you have the same anima and stuff in your alternatives personas ? Does this break anything or are there any alternatives? I believe there is a larcin Charm that allows to change that. Would you recommend it to use with Personas ?
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  • Chausse
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    Yeah I was thinking about this part a lot when I made my first solar campaign but I was a bit disappointed with the lack of support in the core to play an interesting bond so I had to create everything myself.

    I was wondering, I havent read them yet but I believe there are more rules about the bond in the Lunar playbook, do you think they are transferable to Solar in order to give them a little more substance concerning the bond ?...
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  • Chausse
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    Well thanks everyone for the conversation.

    I know I asked already but I'm not sure people read it since there was a whole discussion on another topic (or just dont like the subject lol)

    Another question : This year I'd like to do a campaign with possible mixed solar/lunar, with maximum 3 players, on a city boat travelling the Dreaming Sea. What themes seem cool to you to exploit if there can be at least 1 Solar and 1 Lunar ?

    For the moment I'm thinking : Solar/lunar bond, Civil war in the boat, Great monstrosity in the sea, Strange otherwordly travels...
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  • Chausse
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    Don't you start making me doubt about something when I had finally come to an agreement about how to deal with this !

    Actually I think your points are legit. It seems extremely weird to me to need an extremely factual intimacy in order to do a persuade action. I mean, if someone had the Principle "The forest must stay pure", and the player wanted that guy to go kill the witch in the forest because she is desecrating it, I wouldn't feel like making a whole intimacy about the witch. Only because I knew the player is lying I would try to have a dramatic action where the guy...
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  • Chausse
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    All my examples of Persuade used an intimacy as demanded from the system, we just didn't agree on how the intimacy might be used and to what extent you might use it for a purpose that is not directly inherited from the intimacy.

    Also yes I'm sorry you said this the whole time and I didn't give enough credit to your argument. For my defense it became way more clear when I saw a simple example to understand the point you were making 1 page ago....
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  • Chausse
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    Ok that's really interesting I didn't consider the possibility that the lying part was only applicable to instill.

    I think the problem lies in the fact I didn't read the system the same way than you at all.

    What I find interesting is than with your perspective, almost all Persuade rolls need 2 different conditions (and not 1, like the system seem to indicate) :
    - You need an intimacy to leverage (that is the one clearly indicated by the system)
    - You need the person to have a reason to believe you, like an intimacy, or something the character already knows...
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  • Chausse
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    So I like your example and the details you give, I'd like to question some aspects of it or propose alternatives and see what people think of it :

    The situation you give is basically : The farmer has 3 intimacies, Love for his wife (Defining), Respect for the Headwoman (Major) and trust in the local healer (Minor).

    I'll try to come up with different scenarios and I'd like to see opinions on why, from a systemic and "fun gameplay" perspective, it works or not.

    1st scenario : Tell the farmer the last wish of his dead wife was to kill the witch. Straight...
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  • Chausse
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    I don't feel like this is a place where we should argument over this so I'll try to answer quickly :

    I didn't ignore answers given to me, we discussed them at great lengths with other players I have around me and tried them or a part of them where a new situation was suitable for them to be tried, and they didn't always prove satisfying, hence my will to keep discussing it on this forum. I'm fine with people telling me I'm wrong and trying to fit into the current discussion or asking to stop discussing this matters because it ends up bothering them, but it is not what happened here,...
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  • I was not specialized in grappling. I tried to grapple a bit with my Water Aspect Dynast however, in order to drown people.

    It's fun but a bit "lengthy", you grapple someone, try to move to the bottom of the lake/river or whatever, and just do it again. It takes a bit too long for someone to actually drown si it's not "fun" past turn 4, and it makes you basically re-grapple the person once it ends because you didn't have enough turn of control to drown him, which is a bit repetitive and not extremely dynamic.
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  • That's even funnier to see it actually happened in a Comics. Thanks for sharing this
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  • Well that's really fun I never thought this could be a legit case. Had me laugh....
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  • Chausse
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    I didn't "change the rules of the game", we tried to use it as intended with discussion with other players of the game at my table, and we failed because it is not so easy to represent the grasp of what is happening in the scene, that lots of situations can be seen through different lenses from a systemic point of view. The social system is not a math equation with 1 solution, depending on the players, the characters, the flow of the scene, and the underlying drama. Different uses of the system can make equal sense by representing the same thing from different perspectives even if they...
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Chausse
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