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  • Chausse
    replied to Ask a question, get an answer
    Thanks for your answers ! Yeah it's not always necessary but more often than not you find yourself thinking "Gosh I really like this NPC but I would really like that he sees this as X rather than Y" and you don't want to overload the ST nor yourself with NPCs with too many intimacies that seems repetitive, because it would make Decision Point too annoying for example (the guy has 4 intimacies toward someone (Respect, love, friendship, admiration), good luck making him do anything against that person, because he has too many Decision Point available)
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  • Chausse
    replied to Ask a question, get an answer
    Oh yeah another one sorry again for double-post : How do you handle influencing characters that have intimacies that are close that what you want but still not exactly ? For example one NPC got respect on Major or Defining towards you but it's strictly professionnal for example, and you want him to become your friend. Could change his actual intimacy and switch from respect towards friendship with one roll, another intimacy, and a good "evidence", or do you consider you have to start from 0 with an intimacy of "Friendship" at minor and raise it thanks to the intimacy of respect...
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  • Chausse
    replied to Ask a question, get an answer
    The rules for instill precise on its 3rd bullet point that : strengthening (you should hear a French trying to pronounce that word it's hilarious) an intimacy requires stronger evidence. What about weakening an intimacy ? Was it just forgotten or do you think that as long as you're good friend with someone you can make him stop loving the love of his life ? Is there anything I missed ?
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  • Chausse
    replied to Ask a question, get an answer
    I guess it makes sense and we may use it if the ST allows !...
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  • Chausse
    replied to Ask a question, get an answer
    Thanks for both your answers.

    I'm actually asking the question because in the game I'm playing in, we are above a huge drown town, surrounded by mountains, with huge barrages between them to keep the water insid the mountain. Short story long story we want to destroy the barrages, we don't actually have a huge restriction on the time necessary to do it.

    The mentionning of a 15+ Strength scale for feats that I discovered when I went to check for "How the hell are we gonna break these barrages", for which the successes necessary logically scale up to 30 intrigued...
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  • Chausse
    replied to Ask a question, get an answer
    And another question !

    It is written that siege weapons can do feats of demolition, with a perception/intelligence + sail/war roll that allows for a whole new range of 15+ strength checks (So I guess with 30 successes at maximum ?).

    However, there are not many charms in sail/war to augment your total successes, and I believe statistically even the best Solar or specialized Exalted will not be able to achieve these feats. Does anyone share another analysis than mine or could highlights few spots on this situation ?...
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  • Chausse
    replied to Ask a question, get an answer
    Thanks for the answer everyone ! Not everyone thinks the same but it gives me a good overview.
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  • Chausse
    replied to Ask a question, get an answer
    Sorry I totally got another one I forgot to post : one of my player wants to justify using the first solar charme of investigation to know when he is entering a place and someone wants to ambush him. The description is indeed a bit blurry for me, but I believe a trap would only mean a real mechanical trap not like any kind of trap. What do you think about it ?
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  • Chausse
    replied to Ask a question, get an answer
    So I got a few questions :

    1) Suppose a character with 2 intimacies A and B. Suppose someone is trying to instill/persuade him using intimacy A. Does intimacy A lower the resolve of the defending character because the action itself is using intimacy A against him, or would the persuader need to use another intimacy (for example B) to benefit lowering the resolve of the defender ?

    2) How do you handle characters trying to threaten battle groups. I found myself against a player rolling like 20 successes on a Presence roll to try to scare a battle group while fighting, he...
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  • Well I think taking the core book and not using 300 pages of it is kind of a waste. It's true we have DB now though...
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  • Don't have much time for this post, but the problem I noticed for me when my group started getting higher in Essence and power was not only the lack of resources as a ST (NPC, mechanics, etc ...) to pose challenges to players, but the time and efforts I had to spend to design these challenges appropriately in order for them to be interesting.

    My players helped me in designing the scenario, it was not a case of "All the work to the ST", but given the amount of powers that are in play, I had to spend more and more time to design NPCs of higher Essence and challenges that come...
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  • Chausse
    replied to Ask a question, get an answer
    Another question (sorry to interrupt yours Uknown DarkLord I just don't know the answer to your question), how do you describe any character breaking Battle groups by 1-2 level of Size, especially when they start at size 5 (so thousands of fighters), when the character only uses excellencies (the classical good roll on Join Battle follow by a decisive on the battle group). I'm having problems describing when they use no charms other than excellencies (or only few charms) and give it sense in context : Either they did something totally crazy to make surrender or flee these 800 people in few seconds,...
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  • Chausse
    replied to Ask a question, get an answer
    I'd say it depends on the pupil. If he is willing to be trained, and his player or the ST for a NPC is willing to let him go in that direction (they could want not to for dramatic reasons) then it works. It not, it doesn't.
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  • Chausse
    replied to Ask a question, get an answer
    I'm interested in what exactly is this "opposite" conclusion is, and how you came to it, if you don't mind.

    I totally get the explanation for a PC as explained by Eric Minton a few posts earlier, but I find it interesting as well to think that NCP Solar will eventually get out of these types of situations, because that seems thematic. Of course I'm not saying "Solar will always win", because that's not interesting and not particularly a theme, but as a Storyteller, if my players succeeded to put their hands on a solar, and put him into chains, I'd totally prepare...
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  • Chausse
    replied to What's it like to be peak human in Exalted?
    No Matirx is fine I was just thinking "Well that could totally be a name for some Exalted city I don't know about" and I didn't even think it could be related to another pop-culture reference, don't worry you are not "dated"
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  • Chausse
    replied to What's it like to be peak human in Exalted?
    I think what he meant is that, even with 2 people that accepts participating in a mythic setting with mythic rules, it's hard to have the same expectations of what should fall in the territory of Charms and what should not, and that high level ability would sometimes tell the character "Well I can't do this without a Charm because it's too hard".

    To reuse one of your examples, put a weapon in the hand of every man, woman and child in Zion and march them into that dock (btw I don't know Zion so i'm going to assume it's a city big enough to make things complicated and there...
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  • That's really what's on my mind. When I rethink ofmy last campaign, Solar Essence 1 to Essence 2 in 10 sessions, I don't think I would have done of what my players did if I went for a more "little challenges to exhaust players" path, and it really makes me wonder what kind of ST I want to be...
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  • This one really hits home, I really despised "small fights" because I thought they were of no interest and cost a huge amount of time compared to other kind of trivial encounters (like climbing, survival, etc ...). I'm still learning to compose my adventures with more small steps, instead of few huge steps like I used to. It's really hard to change paradigm !...
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  • Chausse
    replied to What's it like to be peak human in Exalted?
    I think it's obvious for thowe who read the topic your examples come from but you should remind newcomers these are examples about Bureaucracy 5
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  • Chausse
    replied to Ask the Devs v2
    Can you use Familiar-Honing Intrsuctions (Exalted Core p.411) to give your familiar a boost for Join Battle in normal circumstances (Like, not in ambushes) ? The Charm Ambush Predator Style clearly implies you can, but then how does it work since Familiar-Honing Instructions is a Simple Charm ? Do you have to take a flurry to boost the initiative of your familiar ? Or can you consider that if you see the fight coming you prepare it just before it begins ? Or can you only use it to boost initiative of your familiar when you have the upgrade with 3 essence to make it reflexive ?
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Chausse
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