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  • Chausse
    replied to How do you like your Specialties?
    I must say I'm not a fan of specialties. There is already a lot of things to track of as an Exalted, specialties makes one more for a mechanical advantage I don't find interesting. If the results were more "qualitative" (you know like games where you have a threshold success to beat and you have advantage you can spend on your success for special effects) I'd probably like them, but at the moment it's just physical and mental space used for an anticlimactic +1....
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  • Nice one. I'd probably add something like : Twists the rules of a round to make more spectacle (eg : fighters must fight with a blindfold, etc ...) in a way that give an advantage to some guy because it's his specialty. Also, make some kind of "challenge or tests" to redeem the people that broke the tournament rules but because it was necessary (interrupting a fighter killing another on stage, moving the sacred mut-never-be-touched statue because the ceiling is crumbling on it or being stolen or whatever....
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  • I think a lot of us are formatted by DD games and other RPG/video games to think about optimization, which makes it hard to casually play a character we see as "poor mechanically"...
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  • Same thing here no one invests in multiple combat abilities, which I find a little sad, but that's expected of a system where investing in Melee doesn't have portability to Brawl. If I invest 6 Charms on Melee, I will not switch to brawl (which has more or less the same characteristics given the Tag effects are quite situational) just to show off, I'll keep using Melee because that's where my character invested.

    I don't know how Lunar Charms work exactly, but if Melee and Brawl Charms share common Charms under Strength/Constituion/Dexterity charms, it might be easier to mix different...
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  • For your first part, I guess if the city is in ruined, it would be cool to have to find a fallen temple with registers of this god's domain or something like that. Solars have a cheat code to look at things and bypass scenario, but you can still decide to do a normal scenario for anything else (like DBs) where they have to find the information by looking for it. Maybe there are complex runes in a ruined temple that can allow to understand the nature of the god thanks fo Occult rolls and combine it with a Linguistics roll and Investigation roll to find and decipher the ancient texts that were hidden...
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  • Chausse
    replied to Ask a question, get an answer
    I had a Fey called "Freja" (inspired from the Mythology and its usual representations in pop-fiction) that was a Wood Fey that tended to people who were physically harmed by replacing their non functional body parts with wooden mutations in exchange of consuming the severed parts for sustenance. She was well liked by the people she lived with. It was far beyond the Threshold, next to Palanquin, though. I don't know how far from canon this kind of Fey is....
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  • Chausse
    replied to Your Headcanon
    I think it's mentioned somewhere in the Corebook but time is not really linear in the Wyld. I once had my players sparing a very strong Fey Lord out of compassion after he had invaded their land. They later discovered, when they tried to learn about their former incarnations, that the very same Fey Lord helped their former selves in The First Age as a repayment of their mercy in the Age of Sorrow.
    However, this power is unusable and incomprehensible to the Exalted, I don't want to have to deal with time manipulating PC in Exalted, except for a very few circumstances where I might allow...
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  • Chausse
    replied to Martial Arts Merit Cost
    Yes okay I see your point. I think for my games I'd go along with it because I'm not trying to make MA into Artefacts, but rather to give something interesting to MA that compel them a bit more to go into it without losing too much points (4 is a lot for solely accessing the Charms). I think I'd like to see a bit more characters using some new Charms and have really personalized way of fighting instead of hearing the eternal "I use Perfect Strike"...
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  • Chausse
    replied to Martial Arts Merit Cost
    I'm unsure of your comparison. If one of my player took an artifact 3 designed for fight with a Charmtree of around 10 Charms that do a specific related to the artifact, it'd be just like having a MA with some different conditions at the limit (not being disarmed, 1 merit point cost difference, etc ...). Even Artifacts 4 and 5 have potentially a lot more of Evocations but it's only if you take the hassle of designing them, if you don't because you just want the cool artifact to do what's written on it it's basically a MA....
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  • I think that the personal experience thing is irrelevant because he's describing the (ideal) functioning of a social model which is in place in Western Europe....
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    Last edited by Chausse; 09-11-2020, 05:04 AM.

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  • Chausse
    replied to Martial Arts Merit Cost
    Hmmm. I don't think I would implement this as a Charm, but I'm not sure yet. The final effect I would like would probably be these : Every Martial Artist (so, that payed 4 dots of Merit) is somehow able to treat his martial weapon he uses with the Martial Weapon skills and Charms as having Artefacts stats, with the same constraint as those (attunement cost, for example) to avoid someone taking Martial Arts solely to gain the effects of Artifacts with pure mechanical advantages, for example. I'm not sure yet on some limits I would add or other specificities but it seems to be a nice catch to me...
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  • Chausse
    replied to Martial Arts Merit Cost
    Well I think it's something I'm willing to accept to extend to other MA it seems fun...
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  • Chausse
    replied to Martial Arts Merit Cost
    I know but I didn't think of extending it to other Martial Arts. It's a way to make the 4 dot merit cost interesting, by just including it as a standard feature....
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  • Chausse
    replied to Martial Arts Merit Cost
    I like the idea that MA gives you access to virtually "artifacts weapons", with maybe an attisement cost of some sort. It's fun, I think I'll use it in my next game....
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  • Chausse
    replied to Martial Arts Merit Cost
    I'm not a mod, so I might be out of position, but I'd suggest to stop responding to people you feel offended by or eventually deal with them in private messages. I get that sometimes blood boil because people can be unnerving, but this is becoming more personal than necessary.
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  • Chausse
    replied to Astral Exalted (joke)
    I still have much to learn in the way of the Old Pranker jutsu
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  • Chausse
    replied to Martial Arts Merit Cost
    I'm reading The Realm and the book empathize the presence of many monks and students of martial arts across the Blessed Isle at least. I don't have the book atm but I think his point is fair....
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  • Chausse
    replied to Astral Exalted (joke)
    Nice writeup !

    If you liked the Astral Exalted, you will LOVE the upcoming Galactic Exalted. Basically it's an original new setting with the absolutely ground-breaking idea that each cosmos of Creation is one among billions of others ! They were created by a very powerful and ancient race of transcendant beings, the Natiel, who plays with reality as if they were nothing and consume the essence out of them for sustenance. In order to assist them, the Natiel created the Murtsuf, which may might maybe in some circumstances sort of remind you of the gods of Creation, but if you look deep...
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  • Chausse
    replied to What exactly do Celestial Gods *do* daily?
    Never thought of it that way, the analogy is awesome. Thanks !...
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  • Personally I like this kind of joke, I find them funny. I just think there are different kind of interpretations. If you want to take the more light hearted interpretation and take it the more joke-y way it's up to you and that's cool, but I think this is also something that can show how Solars looks down on DB....
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Chausse
Chausse
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Last Activity: Today, 03:45 PM
Joined: 06-04-2018
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