Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I think the supplement Isle of the Mighty talks about both Mage and Changeling in the context of the British Isles. I don't remember for sure, but there might be some crossover rules there that could be helpful.
    See more | Go to post

    Leave a comment:


  • Mu is one of the sunken continent/city legends, like Atlantis or Lemuria. Agharta is a mythical city set in the Hollow Earth mythos.
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Mage Advice - Dark Ages
    There are characters that have existed for a very long time in Mage, and some of them even, CAREFULLY, manage to exist on Earth. It's tricky, and Paradox is definitely a factor, but it's not necessarily insurmountable.

    There are other options too. I'd imagine there's a lot of downtime in century spanning chronicles, so the character could spend a lot of time in the Umbra. (One of the advantages to being a Hermetic, for example, is that it'd be easy enough to establish your character in Doissetep or Mus, once they're established, when he's not actively adventuring.)

    ...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Fallen & Wraith
    I think you could maybe do a few interesting things with Oblivion.

    One option might be to utilize Oblivion as the Void from which all things were created to begin with. Oblivion then would be older than God and scarier, but largely separate from creation, until the Halaku, in their arrogance, decided to try to keep human souls from transcending, somehow managed to pierce its isolation and let it start seeping through.

    Another option is that Oblivion is a corrupted fallen. Or maybe God herself. IIRC, the creation story indicated that when God touched creation directly,...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Mage Advice - Dark Ages
    I think you're going to have an issue with scaling here. A 6th dot Archmage is closer in power/storyline potential to an Antediluvian I think, than a 5th gen. Even the idea of "Awakening with a lot of power" wouldn't cover something like this. But that's between you and your storyteller.

    If you're going to play an Orphan, then I think you need a very strong idea of what he's actually doing, because he's not going to be relying a lot on pre-established practices. You can skirt that with a Hermetic or an Old Faith (proto-Verbena) type, because you can say that he's been trained...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Fallen & Wraith
    It's possible that Charon is so powerful because he's human. (Or was.)

    In Demon cosmology, humanity is special. They have that divine spark that comes from God, while the Elohim are basically just cogs in the mechanism. And it's human faith that powers Demons and allows them to act.

    And it's the wraiths who can eventually transcend the Underworld, in the end, and go where Demons can't follow.

    It's possible that when the Demons created the Underworld as their metaphorical trapeze net to catch souls before they (to their eyes) disappeared entirely, it created...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Crossover
    I think humanity only really works in the context of player characters. It gives something for the player to focus on that acts as a reminder that, at least at first, they're not really supposed to be playing completely inhuman monsters. It also provides a mechanism for that descent, which I think is very useful. The idea that it's a conscious effort for a vampire to act human is a good one.

    It doesn't make any sense for mortal characters though, because humanity isn't supposed to be a struggle for actual humans.

    And I really don't think it works for NPCs either (except,...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Mage Advice - Dark Ages
    To be honest with you, I've always found the archspheres to be somewhat unnecessary. The system in Masters of the Art is useful for NPCs, (if only because it does help sometimes to have a perceivable scale to measure against each other), but a bit less so for PCs.

    Five dots in a sphere gets pretty godlike as it is, I'm not sure there's really a practical need for more than that. But that's just my opinion.

    With regard to spheres themselves, that depends on what kind of role you see your character taking in the group. What kinds of things interest him? And what, if any,...
    See more | Go to post

    Leave a comment:


  • I tend to think of 1st dot spheres as tools to incorporate into more mundane (by certain definitions of the word, anyway.) A cat burglar with life 1, for example, can know exactly where the security guards are at any point in time. Correspondence 1 would make risky climbs, jumps and leaps easy as pie, assuming the physical traits can back it up of course.

    Imagine what a forger or counterfeiter could do with matter 2. They would be able to learn everything about the item they're recreating.

    I'm not sure what it says about me that all of my examples are criminal in...
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Advice about a Tarot-based Mage
    Another option to get her more comfortable with expanding her practice may be to have her "embody" the persona on some of the cards. For example, perhaps you can introduce the idea that she has to BECOME the Magician, Hierophant or High Priestess in this scenario and have her approach from that angle.
    See more | Go to post

    Leave a comment:


  • kalinara
    replied to Advice about a Tarot-based Mage
    It might be good to look at some of the popular Tarot card deck designs for imagery that could be incorporated directly into practice. Geometric designs, scales, and other tools tend to feature prominently in the decks I saw. She may be more comfortable incorporating those symbols. Also, perhaps she could take drawing/images and make her own tarot related imagery on the go. It wouldn't be as effective as a real deck, but could maybe work on the go. (i.e. making an image of the Sun or Tower on a brick wall with spray paint...)
    See more | Go to post

    Leave a comment:


  • The Abrahamic stuff IS the game. The game is that we're playing Fallen Angels, who were involved in the Creation of the World/Humanity and Fell for it. The core themes of Damnation, Salvation, Redemption and the like, as executed in the rule books are very Christian in concept. And there's nothing wrong with that. Sometimes those things can be very compelling. There's a reason so many people enjoy Paradise Lost.

    If you take that stuff away, then you might as well be playing Demon the Descent. Or maybe Dark Ages Fae.

    Folks make a big deal about the fact that Demon...
    See more | Go to post

    Leave a comment:


  • I hate to be that guy, but I'm not sure I understand the point of trying to update Demon the Fallen when you're trying to discard the whole crux of the game.

    It's like trying to play Werewolf the Apocalypse without Gaia or the Triad. You can do it, but then it's not really Werewolf the Apocalypse anymore.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
kalinara
kalinara
Member
Last Activity: 09-16-2020, 01:43 PM
Joined: 03-04-2014
Location:
Working...
X