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  • HighPriest
    replied to September Update: Check out the Devas!
    I mean, I can see that as a draw for the companion, but it feels weird to be taking out one of the more popular Devas from the core product and not the other presented pantheons. We'll see I guess - is this sort of logic going to lead to Thor being in the Companion? It seems unlikely, but I also would have assumed Kali would make the cut.

    It just feels like it's shortchanging one of the more vital parts of Hinduism (and I definitely only have a passing acquaintance with Hinduism, so I could be wrong on that point) in place of some less central figures....
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    Last edited by HighPriest; Yesterday, 06:30 PM.

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  • They did that for the 3E core. Two payraises were stretch goals, totaling a 20% raise for the creative team. Suffice to say, I doubt it significantly sped up the process....
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    Last edited by HighPriest; Yesterday, 04:57 PM.

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  • HighPriest
    replied to September Update: Check out the Devas!
    I guess I don't understand basic Hindu mythology as much as I thought I did, because I thought Kali was sort of a big deal. Why would she get relegated to the companion (ie, the non-hardcopy piece)?
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  • A completely finished text-only draft, ready for delivery as soon as the Kickstarter money clears. Otherwise I'm just not interested in Onyx Path Kickstarters any more I'm afraid.
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  • HighPriest
    replied to Playing Scion with non-Scion Systems
    Thanks! Wasn't aware of that one at all. I'll definitely take a look - it doesn't look like a commercially available product, more like a homebrew?



    Thanks again! I'll take a look at these as well.



    Thanks for the suggestion! I'm actually already running a Godbound game (using the Exalted setting) and it would be a decent choice but I was hoping to have a chance to run something different.

    For the record, I don't blame y'all or anything. I shouldn't have planned around a product that wasn't released....
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  • HighPriest
    replied to Boosting a Mortals Essence Rating
    I believe that the current logic is "no, because once you start meddling with your own essence, you essentially stop being a mortal."

    I'm personally not crazy about that interpretation, and am uncertain if it survived the transition to the new dev team.
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  • HighPriest
    replied to Playing Scion with non-Scion Systems
    There are a few things I'm not fond of for in the Cypher System, namely how it handles experience and cyphers. That said, those are things I can houserule and I didn't consider using it. Thanks for the suggestion!...
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  • HighPriest
    replied to Playing Scion with non-Scion Systems
    I have not, thanks for the suggestion. I'll take a look at it.



    Hmm, looks like the full version isn't yet available, but the starter set is free. I'll need to see if that's enough to actually run it - I'm not great at "winging" system rules.

    Thanks to both of you for the suggestions! (Still open to more though - more options is always better)...
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  • HighPriest
    started a topic Playing Scion with non-Scion Systems

    Playing Scion with non-Scion Systems

    A campaign I'm playing in will be wrapping up soon, and as is this group's tradition, someone else will be taking over as GM. Namely, me. My original intention was to run Scion 2E, but unless a backer PDF releases tomorrow, there won't be time for everyone to learn a new system before play will start.

    So, since 2E is off the table, but I've been prepping Scion storylines, I need to select a system that can work for a modern mythology game where the characters are all the children of gods/goddesses. Scion 1E has enough issues that I'm reluctant to go to that. I've been looking at Fate...
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  • Well, over the course of a year and a half campaign, I think only one person reached Essence 4. Keep in mind that again, in order for an Alchemical to raise Essence, the plot needs to take a multiple month long time out where nobody has anything better to do than sit in a sensory deprivation chamber for three months (though in the case of raising Essence above 3, I believe every Exalt type has the same issue unfortunately). The GM did specifically schedule a few of these so people could raise attributes and Essence, but they were rare and you needed to plan ahead for that sort of large xp purchase....
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    Last edited by HighPriest; 09-11-2017, 04:42 PM.

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  • I've played Alchemicals, extensively, in both 1E and 2E. We rarely bothered switching Charms in and out, mostly because the time involved has been somewhere between inconvenient and ridiculously useless.

    In 2E, it takes 5 hours to change a Charm installation. If you want to refit for a specific task, it probably needs to be one that you're going to be doing the following day, at the earliest. Planned events like parties are fine, but more spur of the moment needs aren't really feasible. And that's assuming that you're in a friendly pat/metropolis where you can just walk to the vats...
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    Last edited by HighPriest; 09-10-2017, 11:40 PM.

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  • So, it would be like the World of Darkness line?...
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  • HighPriest
    replied to Anathema down?
    An installable exe version can be found. I'm not totally comfortable posting a public link for various reasons, but anyone interested can send me a PM and I'll send it to you (assuming it's still available then, and that I see your PM - I'm not on here a whole lot lately).
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  • HighPriest
    replied to 3E Infernals - Change of Direction
    At this point, I'm still holding out hope that Infernals end up having Yozi based Charms instead of generic ability based Charms, but it sounds like the current devs still aren't interested in returning to that.

    I just don't think Exalted needs Lemon-Lime Solars to go with Vanilla Solars and Chocolate-Cherry Solars.

    Otherwise, it sounds like the current vision puts the Infernals closer to what I liked about the 2E Infernals. The backer claim that they were the sorta-lame versions of what the Infernals would eventually use to try to cause trouble "for real" later...
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HighPriest
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