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  • Well, you have to consider that for Forsaken and Pure tribes killing an Uratha is not exactly a crime but surely a thing frowned.
    I imagine mostly of the fights ending in:
    "We go Gauru"
    "They also go Gauru"
    Some turns later
    -Time is up, i should shift back or go ballistic and erase a city block from the maps?-
    "I surrender"
    -If we do not accept or if we kill him after he surrenders they coul go ballistic and erase a city block from the maps-
    "We accept your surrender, go away and we claim the prize"
    "Until...
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    Last edited by Neos01; 06-25-2022, 09:18 AM.

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  • Do you think that a bound Geist has its own set of senses or he perceives the world only with its bound senses?
    One of my player wants to use his Geist as a sentinel while he sleeps and i don t know if it is possible
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  • Neos01
    replied to Are Vampires WEAK?
    Pag 83 of 2 ed core, it details how you can learn new discipline s dots...
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  • Neos01
    replied to Are Vampires WEAK?
    I would say that werewolves have surely the physical edge as starting characters, but vampires can use experience to vastly increase their puissance, while werewolves have a couple of gift about that but no more.
    It must be said that i m considering only the highest potential pool of dices, every splat has specific advantages and useful powers that can turn the result of a battle upside down...
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  • Neos01
    replied to Are Vampires WEAK?
    Well, simply put, vampires are the most PHYSICAL strong major splat.
    The 3 main reasons are:
    -everyone of them starts with the Physical intensity innate ability, for every blood point spent you can add 2 dice to a physical action.
    As your Blood potency increases, the ability to spend multiple blood points per turn gives you a great edge.
    -Any vampire can learn without instructor Vigor (dots adds to Strenght), Resilience (dots adds to Stamina) and Celerity (dots adds to Defence).
    They cap at five dots, but extra levels can raise the relative attribute above the character...
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  • I once runned a short 3 session prelude, not a campaing.
    I think that with so much material about monsters few peoples are willing to go an entire chronicle with a simple human pc, but it s only my opinion.
    Anyway, i setted it in the Dark eras scenario about the Black plague in Italy.
    Pc where all villagers in a small rural village near Florence.
    Only 2 of them had supernatural merits, a nun with Medium and the daughter of a charcoal burner with Psichometry.
    During the night before Christmas, the local priest went missing, returning the morning after with a large...
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  • Neos01
    replied to Need help with a Goblin
    Very cool, but why did you added the Seeming benefit?...
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  • Do you think that the bottled memories created by The Memoria could be used multiple times (each sip from the bottle gives the condition with the original amount of charges)?
    If not, do you think it s possible to use again Recall the memoria after a bottled memory is resolved?
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    Last edited by Neos01; 06-06-2022, 01:53 PM.

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  • To me it seems that all of the 13 or less partecipants must be present while you perform the ceremony, and the feast must be consumed shortly after.
    Probably the 5 days duration is a typo, but it s hard to say...
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  • It s 1xp per dot...
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  • Neos01
    replied to nWoD general questions.
    As a premise, nWod 1st edition and 2nd are two similar but different rulesets, and my personal experience is limited to the 2nd edition.
    As a former player of oWod i can say:
    Rules are more streamlined most of the time.
    Dice difficulty always setted at 8 is a great improvement.
    In combat the attacker makes only one roll for both striking and damage.
    oWod was obscenely unbalanced in favoring the attackers, new mechanics are slightly in favor of attackers.
    It must be said that in nWod if two fighters with similar attack vs defence dicepools clashes the combat...
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Neos01
Neos01
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Last Activity: Today, 11:48 AM
Joined: 06-22-2018
Location: Italy
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