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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Well, step one is finding or shaping a demesne on the spot you want. I'd say the process of reshaping an already-present demesne's aspect (say, from Fire to Wood) is a Craft (Geomancy) project about as difficult as a Celestial 2 Working. Then you use the Manse-raising rules on 243.

    For this experiment you will require: a whole lot of bound spirits, When undertaking a massive construction project in a blasted wasteland, I strongly suggest recruiting workers that don't need to eat.

    Get to work, Solomon....
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Not a bad idea. I'd peg that as a Celestial 1.

    Transform a chamber so that its interior emulates the environment of any natural terrain within Creation.

    Godforsaken wasteland outside, fertile near-Eastern wilderness inside, problem solved!

    You may need to follow up with a Terrestrial 3 to make the place supernaturally abundant, depending on how many traders you expect to use it, or maybe just a Terrestrial 1 to make dutiful, magical groundskeepers and gardeners.

    To enforce your will, you may also need a Celestial 1 (ward the place against...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    I'm not sure if..Meta-sorcery is a thing. Surely if it were possible to do, the First Age Solars would have done it to further their own ends by now. Hell, maybe they already did, and this is as easy as magic can be made on a Creation-wide scale.

    But there are ways to make workings easier for you, they're called "means", and you certainly can acquire some with sorcery. Demonic assistants that are themselves capable of sorcery generally do make things easier.

    And now, a Working of my own!

    Suppose I want a yakhchal that doesn't need a water or wind...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Most likely! And you can definitely do things like her Open Sourcery Project , but not for anything less than a Solar Working.

    Mind you, that doesn't mean you have to have Solar Circle Sorcery to do it. Celestial Initiation and a lot of reckless disregard for your own limitations can get you Solar Workings....
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    To be fair, there's nothing wrong with large-scale improvements to the standard of living in Creation - that's called "rebuilding the First Age by degrees" and is absolutely the purview of Solars.

    But in order to get a handle on exactly what kind of miracles you're performing, it helps to get an idea of how the average mortal in Creation lives:

    *Most people are illiterate. This is mostly because being literate takes effort and won't get you much payoff as a laborer.
    *Most people have to worry about infection, disease, starvation and such.
    *Most...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    I'd say that a new magical species of water lily could reproduce - those things are like invasive waterborne weeds. getting them to *stop* reproducing takes serious effort. They might actually feed on poison, filth and disease, though, (depending on your finesse and how much your GM cares about open-source water purification) meaning that once the area's purified, you'll have to transplant them into a new pit of fetid nastiness if you want to build their numbers.

    The knowledge-bushes? They make seeds, but if you want them to grow into other knowledge-bushes rather than mundane plants...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Yeah, but luddites were working-class folk worried about how new machines would cost them their jobs - the jobs still mostly needed doing, it's just that we could do them with way less labor now. This is going to piss off rich folks too -oil was a hell of a trade commodity until you made an end-run around it.

    Personally though? I'd say if you want to be Solar Edison, get Craft down to The Art of Permanence and start banging out lanterns.





    Obvious question: is salt "dirt and detritus" for these purposes? Is saltwater a poison? ...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Look into how people lived before electric lighting, and then remember, that's how Creation is. People don't burn torches and candles all night every night, those are expendable resources and the cost would add up real quick. Practically everybody gets up early to maximize their daylight hours, and practically nobody does anything at night because.. Nobody can see goose shit.

    If indoor lighting were a commonplace thing? Well, people wouldn't need to worry about not having enough daylight. A lot more stuff would get done in winter/summer, whichever is the brutal non-farming season...
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    Last edited by Amayad; 09-19-2018, 12:43 PM.

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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    If that's within the purview of sorcery and not Craft, the fact that it hasn't been done by The Realm suggests it's beyond Terrestrial.

    Cheap on-demand lighting for everybody forever is a Huge Freakin' Deal,...
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  • Amayad
    replied to Ask a question, get an answer
    You can also use Fire Dragon Style with a single short sword or short daiklaive. You probably won't, since every mention of Fire Dragon Style has gone out of its way to emphasize paired short daiklaves as the traditional method, but unlike Steel Devil? You aren't actually required to dual wield....
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  • Amayad
    replied to Ask a question, get an answer
    The act of mining? Stamina+Resistance. Provided you can swing the pick, you don't need to be stronk like bear, you just need to be stubborn, put up with a lot of shit the whole time, and swing it all day. This is why mining is slave work in most of the periods Exalted draws inspiration from - it's the kind of thing you literally couldn't pay people to do.

    Surveying? Lore.

    Making tunnels that aren't deathtraps? Craft....
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  • Amayad
    replied to Ask a question, get an answer
    I doubt there are all that many, because people don't find the idea that their lives are being secretly manipulated by unseen forces particularly compelling or novel. Most people already accept that.

    They're called "gods", and that's why we regularly bribe them.

    But if you haven't accepted that there are things way above your pay grade and you should stop worrying about them? There's a lot of stuff to worry about. Just roll on the random conspiracy tables!

    SUBJECT:

    1: The leader of a Dragonblooded house. Roll 1d12 on the Dragonblooded...
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    Last edited by Amayad; 09-15-2018, 07:40 AM.

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  • Amayad
    replied to Ask a question, get an answer
    Nope. As far as we know, it may in fact be true that there is no White Veil Society. The fact that there is a White Veil Style and some folks think it was made by the Terrestrial Illuminati doesn't mean it actually was.

    It sure doesn't sound like House Iselsi pulling deniable shenanigans!...
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  • Amayad
    replied to Ask a question, get an answer
    Ah, so it does! So no, no combos with Thrown. Or much of anything, really, since "magically potent shouts" aren't form weapons for any other style....
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  • To be fair, I kind've would,. Granted, for altruistic reasons, and with subtlety, but I'm still using Solar Bureaucracy and a network of spies to assure nothing that displeases me comes to pass, and tormenting my enemies in their dreams until they submit to my will, all without anybody ever seeing me.

    An origami bird just flitted onto my terrace and unfolded into a letter. It says "STAY IN YOUR LANE, BITCH" and is signed by some rube named Ketchup Carjack or somethin'. Anybody know who that is?...
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  • Amayad
    replied to Ask a question, get an answer
    Sure. Voice of the Night Bird is a Permanent charm, which grants a weapon with the Thrown tag.

    It's kind've a long way to go for not much payoff, since you need Brawl 1, a 4-dot merit and MA 2 just to get there, and you still can't actually combo any Nightingale charms with Thrown ones, but I can't see why it'd be invalid.

    If you want to triple-down on the sneakiness of Thrown by not carrying a weapon at all, and wandering the land as a zither-playing assassin? Go ahead....
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  • "What did things look like before linear time? " is a nonsensical question in the first place. What's further up than high orbit?...
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  • Amayad
    replied to Must Do Exalted List
    Eh,., Yurgen, a few elder Lunars, and the Deathlords are giving it a pretty good try, but generally? World-conquering is a rare ambition. On the other hand....

    *Conquer an entire direction.

    *Destroy/subjugate/subvert The Realm.

    *Destroy/subjugate/subvert The Guild.

    *Unfuck the red tape morass that is Heaven.

    *End all slavery in Creation.

    *Realize you're a rank amateur and end all slavery EVERYWHERE.

    * Deal with the consequences of punching out She Who Lives In Her Name and metaphysically extracting her...
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  • Amayad
    replied to Sorcerous Workings: Where We Make Judgments
    Fielding this belatedly.

    The Forest Witches are a bunch of supremely odd Outcaste DBs. Their little slice of Creation is a spot where a First Age Solar butchered her handmaiden in a fit of pique, stringing her entrails through the trees, setting her eyes in flowers, bracing roots with her bones and so on.

    Because life and death function oddly in that place, that woman is still alive after a fashion. She's about as close to a sentient forest as one can reasonably get, and she manifests little miracles for her friends, which usually involve some combination of greenery...
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  • Amayad
    replied to Ask a question, get an answer
    First Age Artifice is where we put all the stuff that, were it produced any easier. would drastically change the shape of the setting. Flying machines, in a world where non-supernatural technology stops at the 15th century, are a huge deal. They change the face of war, yes, but also travel, commerce, communication..

    If you had a ship capable of 80 mile an hour flight (the positively blistering pace of the Hindenburg) you'd be able to make it from The Imperial City on the Blessed Isle to Great Forks in about a day and a half, bypassing all the usual dangers and travails associated...
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Amayad
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