Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Agree, we can't cancel someone's fun even if we disagree with him, so we might as well encourage people to have fun. People should choose whatever system they like the most and run it as they and their group see fit....
    See more | Go to post

    Leave a comment:


  • I agree with you btw, for me Fallout will always be Fallout 1 and Fallout 2. The rest are a nice try even NV which was great.

    I just don't feel the same about V5 though... maybe because I never cared about the metaplot.. or maybe because I always wanted rules like hunger and moraltiy. It just klicked with me, what can I say?...
    See more | Go to post

    Leave a comment:


  • You raise an interesting question here. Is it masquerade because of the lore? or because of the rules?

    Fallout 1 was the first Fallout game. Does Fallout 4 a Fallout game? EVERYTHING is different. It's nothing like the first game. But is it still Fallout?

    I don't think that V5 system is different enough, I never played requiem, I never saw the rules, or read the books, so I have no clue how the games are related. I only played V: Dark Ages, V2 Revised, Dark Ages: V and V20. And V5, apart from the remake of how morality works in the game and the hunger, doesn't strike...
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    I think that you guys mostly argue about playstyle, and both the old and the new Vampire systems are great for both your visions of how things should work. There is always the Golden Rule, and every ST implements his own vision on how his game and chronicle should work. The fact that both of you experienced players, have had such different experiences with the same systems just show how versatile the game is. I don't think that V5 or V50 would've changed your approaches to the game. Because from what I read, you guys would've played Revised or V20 different from each other as well....
    See more | Go to post

    Leave a comment:


  • Yep, exactly. I love it.

    I don't think that giving liberty to decide how to create your own story is giving up. Many game systems work like it. And with V5 both kind of players can enjoy the metaplot. Some will take the things they like, others will play it to the letter, and other won't play the game at all. All are valid IMO....
    See more | Go to post
    Last edited by Godforsaken; 08-13-2018, 08:29 AM.

    Leave a comment:


  • Like the Week of Nightmares before. It's up to the ST how many are gone if any are gone....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    I agree. They don't have to. Some do though. And when the system describe thin-blood alchemy as half instinct and half knowledge, I as an ST would like my player to expand upon it a little bit, and tell me more, because its not just a mechanic, it's something in the story, it's part of the narrative and it's part of the character, so it should get some spotlight, the same as you give allies names and some history.
    You don't have to do it. You can just let it be a merit, and that's it. It's more a matter of playstyle than anything else IMO....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    So allies and contacts are also talents? they are people in the world of your character, and things happened for them to support your character, same goes for mentor, status, fame. All of those things have a story to them. So why can't repelled by crosses? or thin-blood alchemy?...
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    It's true, but it will have some story aspect to it. Like how you found out you possess this power etc'. When I ST I usually ask my players to explain to me their merits and flaws, mostly because those are hidden gems for storytelling, and plot devices. But yeah, some merits, like Looks, don't need to be explained much, or at all....
    See more | Go to post

    Leave a comment:


  • It can be both. We each had our own interpretation. I and my friends played all this years as personal horror, you havn't. But we both had great fun and we love the game.

    Personal horror can come hand in hand with any theme, gothic punk, cyber punk, fantasy, etc'....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    Yes, you decide it yourself.

    It is written how it was developed, you decide what to do with it. Your ST can make it a secret or it can be common. But some thin-blood had enough time (immortals after all), to figure it out, and pass it along.

    It can be an awesome side story, your character can hear rumors about it, and start looking for that old master alchemist, he can have a cool street name, and maybe the other full blood vampires fear him or even hunt him....
    See more | Go to post
    Last edited by Godforsaken; 08-12-2018, 11:19 PM.

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    Not all thin-blood vampires know alchemy. You need to take a merit to know it. Which means that you created some story that will tie to that merit.

    Maybe you drifted as a thin-blood aimlessly, until an old thin-blood found you, and took you under his wings, he had a huge library he collected over 50 years, full of knowledge and he is passing it to you as your mentor. It doesn't mean that every thin-blood you see knows alchemy....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    Also, there are exceptions. Like Thaumaturgy....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    Okay, I contacted WW, and this is what Karim Muammar, wrote me back:

    Thank you for the excellent question. To clarify - defending with a combat skill does not necessarily mean that a character does damage in return, as a combat skill also represents parries and other defensive maneuvers. In this case, Katrina would need to split her pool if she wanted a chance to damage more than one opponent. Otherwise, she would only be able to damage one of them, with the rest of her opposed rolls against her other opponents doing no damage on a win.

    I responded with:
    If she...
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    What I am saying is that everything highlighted here about the failing of V5's combat system is valid, but there are also other systems in the game, that for me, overshadow the conflict system, and for me, make the game worth it, even with a half-baked combat system.

    I am not saying, V5 players, don't care. I care a lot. I want this game to be good, I love the humanity, and hunger dice, I like the disciplines and clan banes, the compulsions, and the "you are what you eat" thing. I don't like the conflict system, I don't like the art, I don't like the metaplot, and I don't...
    See more | Go to post
    Last edited by Godforsaken; 08-09-2018, 06:53 AM.

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    It's not a pissing competition, everyone's opinion is valid. My point was that with the time I am running games I found that games with light systems work better for me and my group. I am not trying to force my reasoning on you, and I am not saying that you are wrong, what's fun for you is fun for you, and what works for you and your friends works for you, we can't argue on it. To tell you the truth, discussion like the one we have now makes the games we love, and maybe even the industry better.



    I don't think that the V5 system is awesome ether btw, I just don't think...
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    I never said that having a more complex rule system does not allow you to create a better story. I am playing Shadowrun since I remember myself, and the game system is quite complex. But I also need to refer to the book for rules clarifications much more often during a session, just because of the sheer amount of rules. is the game fun? yes, of course. But it comes with a price, and in my opinion that price works for Shadowrun, but won't work for Vampire....
    See more | Go to post

    Leave a comment:


  • Godforsaken
    replied to V5 Questions Thread
    Listen I understand your points. But from a perspective of someone who is running games for 17 years now, I find this freedom refreshing, and it will allow me to create better stories for my players. In the last six years I was experimenting with games like Numenera, Apocalypse World, and Dungeon World, which are much more light on rules, and stronger on narrative and storytelling, and it worked great for my group. I never had to look for a weapon table to see exactly what dmg a katana does. Is it a medium weapon? great, 4 dmg (Numenera for example). It made my life so much easier. I almost never...
    See more | Go to post

    Leave a comment:


  • This was the main reason why I had hard times finding people to play with back in the day. The entire "elder control and manipulate your character" thing wasn't appealing to them....
    See more | Go to post

    Leave a comment:


  • Yep started a Ventrue game ...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Godforsaken
Godforsaken
Member
Last Activity: Yesterday, 01:22 AM
Joined: 07-25-2018
Location: Israel
Working...
X