Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Because I might come off as pretentious and an expert in a field that I am just a dabbler? Or I could try to use less jargon?

    I also just really like the word "ludonarrative"1.


    (1) Alternative definition: a story told by a really large character from the movie "Labyrinth"....
    See more | Go to post

    Leave a comment:


  • Ok - very personal opinion follows.

    I like the CoD products because they focus a bit more on storytelling than tactics (I'm looking at you DnD). You are rewarded for your character making dramatically interesting choices.

    Some of the CoD storylines, I have come to understand, focus on catharsis. In particular, Changeling (AFAIK) focuses on surviving and then thriving after horrible abuse. Promethean focuses on maturation and choice in a world that is actively hostile to your existence, while you are simply trying to become the person you long to be. Geist deals with...
    See more | Go to post

    Leave a comment:


  • This could be quite fun to run. It would take a bit of finesse. I haven't had to run this, but if I were in your situation this is how I would handle it...

    First - think about the end game, how your players might defeat your intelligent NPC. There are several ways to handle a super-intelligent opponent:
    • The Cyberiad solution: work on their underlings so that they don't trust the super-intelligent boss to be acting in their best interests. The boss is only as effective as his henchpeople and if they don't follow his instructions then he's hamstrung.
    • Too many variables:
    ...
    See more | Go to post

    Leave a comment:


  • I just want to say that while I don't play either Mage or Changeling, I've found this whole discussion very enlightening about the worldview of the two game lines (or perhaps more accurately what some people view as the worldview). I wanted to thank the writers for taking the time to explain their opinions without much flamage.

    I would be interested in knowing what people think is the worldview of other game lines, because I am puzzled by the attraction some of the game lines hold for their players. (A recent discussion on Geist helped me understand that game better.) However,...
    See more | Go to post

    Leave a comment:


  • Mechanically, hitting a building brings your momentum to zero. It's equivalent to hitting a vehicle with equal and opposite momentum. If the two vehicles have the same mass, hitting a car with the opposite oncoming velocity is like hitting an immovable building.
    See more | Go to post

    Leave a comment:


  • It's also latin for "peace" or "rest"....
    See more | Go to post

    Leave a comment:


  • No, merely a "5". ...
    See more | Go to post

    Leave a comment:


  • Let's say the PC's manage to provoke a high Rank angel into Falling. What happens? Is there an explosion? Does the Angel collapse? Do they become a Primum 1 demon instantly?...
    See more | Go to post

    Leave a comment:


  • The "sanctity of merits" has already been raised, so that resources purchased with game mechanics are more stable than those obtained by exerting magical abilities.

    Now, why does that make sense? Well, how would BlackSpleen, the evil NPC mage who was manipulating the stock market, react when her portfolio is ruined due to the PC's magical actions? The use of powers to generate wealth might have consequences that imperil that wealth or the PC. Wealth obtained by purchasing the merit should be stable (or at worst fungible)....
    See more | Go to post

    Leave a comment:


  • KieranMullen
    replied to Design choices for Mummy
    I thought that this was one of the most interesting choices for the game. It reminded me of the game pitch made by video game critic and designer Yatzee Croshaw in which the player starts with some all powerful, cursed magical armor and weapons in which the player is trapped. Early opponents are defeated easily because you're either immune or can smite them. As you go through levels you free yourself from the curse and get progressively weaker but have to learn how to dodge attacks. Perhaps your weapons now go to your enemies so you have to learn their deficiencies when you use them, before...
    See more | Go to post

    Leave a comment:


  • KieranMullen
    replied to Learning Curve
    I am not familiar with MtA, but have read the CoD and DtD manuals. I also find that the way the rules are presented makes them hard (for me) to understand in a unified way. What I really want to see are carefully written examples of the crunch. I had to go through many iterations to produce a correct example of demon/angel combat and needed help from many forum members to debug it. It really helped me better understand the rules....
    See more | Go to post

    Leave a comment:


  • KieranMullen
    replied to 1001 Character Concepts
    This concept came up in the CtL pages: The Rabid Fan:
    • Vampire: I want to be a vampire - they're so cool! I'd get to live forever, and never get old. I like partying all night and now I'd have an excuse. I would rule the night and like members of the appropriate sex would be all into me and like, it would be great! I bet I'd sparkle, too.
    • Werewolves: Man, it would be great to be wicked strong. I just gotta find one of these hairy dudes and get him to bite me. I'd get totally ripped not I mean, not hurt me or rip me open or nothing, but I'd be able to toss cars around and shit. Maybe
    ...
    See more | Go to post

    Leave a comment:


  • KieranMullen
    replied to Faerie Support Groups
    From "probablybadrpgideas.tumblr.com":

    I thought that it would be a great way to start a Chronicles of Darkness game....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
KieranMullen
Member
Last Activity: Today, 12:38 PM
Joined: 08-05-2018
Location:
Working...
X