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  • It looks like the thing you don't like about atrocity/hunger is exactly what I do like about it. I like it as a representation of the growing influence of the beast on the character. You aren't out of control, but you're starting to lose it. One thing to note though, is that the way I use the beast, it's more than just an animal. Instead, I like to play up the bestial triad idea.

    It's hitting just a little too hard, or selling your coterie-mate's secret for personal gain, or picking at your boyfriend's insecurities when you're trying to keep your temper during an argument about...
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  • Like Draconis said, giving your clans blessings and banes will make clan a bigger part of play. It might be good to give us an idea of what aspects/themes of the clans you want to foreground.



    I think it really depends on how you want to play it. On the one hand, given that humanity loss is more a measure of alienation rather than propensity to sin, I'm not sure that penalties to detatchment make sense. On the other hand, it might be a cool way of tracking the emotional highs and lows the Daeva feel. If they gain humanity more cheaply, we would assume that it's because...
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  • Thank you so much, Rose. This is really wonderful.

    Edit: Just want to add -- in the past I've found it difficult to keep the tone/feel of VTR in line with what I really love about the core book. Like my head would slip into a very slightly different genre when playing (a touch too B movie here, a little too grimdark there). I found that calling to mind certain pieces of in-universe fiction helped to get me in the right mindset. Bruise Minor taking the vinculum and Scratch visiting his granddaughter in Hunger Like Fire; Kevin's story in Kiss of the Succubus; The Bandaged Man in The...
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    Last edited by DubiousRuffian; 12-11-2018, 01:01 AM.

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  • I think the only info we get from that section is that VII hunts other kindred for religiously motivated reasons, and maybe they're a different clan.

    There's a line in Guide to the Night that I found really intriguing about how "It is [unlikely that] a protagonist coterie of working-class neonate Ventrue befriend a coterie of haughty VII elders.."...
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  • I thought coteries/colonies got a pretty good word count. There is advice on creating coteries with deeper backgrounds, as well as NPC coteries and how to use them.

    There is also some cool advice on creating some novel mechanics to emphasize different themes of the game. The book makes explicit some clan/covenant specific themes and gives advice on city creation.

    I kind of felt like the alt-settings got too much space. I was hoping there would be a bit of expansion of the default setting. I also was sad that the tier content seemed to have been cut.

    ...
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  • Unrelated -- but I have been trying to think of a Gangrel specific merit to replace "Pack Leader" and integrate a Hunger/Atrocity Die mechanic. I think this is a really good direction for it (all of my ideas were kind of overpowered or boring). Something like "Effect: Count 3 successes as a dramatic success when doing x. Drawback: Each time you use this merit, replace one normal die in all future die pools with an Antrocity Die for the rest of the session."...
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DubiousRuffian
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