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  • I think it was mentioned on the forums that, included in the Mesmerize roll, is the contest for whether the victim avoids eye contact. So I think it wouldn't be out of the question.

    If you win the contested roll, it seems reasonable to interpret the roll as your savvy neonate realizing that *this asshole isn't eyebanging me, he's trying to mindfuck me*.

    I'd allow it for a PC (or at least give them a clue that they can follow up on), but I'd probably make a roll for an NPC.
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  • Can you reflexively lash out to break the mesmirism, similarly to breaking Majesty/Nightmare 1? In both of those cases, I think that the character doesn't have to be aware that they're being influenced because it's just the beast acting instictively.
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  • DubiousRuffian
    replied to Dominate 1
    Huh, I must have completely overlooked that. I'd just assumed you'd basically finish whatever it was you were doing, and then wait for instruction. Thanks!
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  • Maybe off topic, but I love this story and it really helped me in planning my current chronicle/city building. Thanks for writing it.
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  • DubiousRuffian
    replied to Dominate 1
    I don't know that I'd have the character able to retreat/surrender. Like, maybe if they were already in the process of raising their hands, they'd finish the action, but I interpreted the mesmerized state as being a receptive hypnotic one where higher cognition is cut off.
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  • I think at this point we just have a verbal disagreement. I am straight up calling the different categories of frenzy goals "frenzy-types". The only thing that I think hinges on this disagreement is whether we think that you could change targets, without riding the wave or other intervention, if the new target had the same category of trigger.

    So if the trigger is that you threaten my touchstone and as I beat you, your henchman attacks my touchstone. I think that I can naturally change targets there. If, while I'm now killing your henchman, you set the building on fire,...
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    Last edited by DubiousRuffian; 01-03-2020, 04:23 AM.

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  • I'm pretty sure the type of frenzy is implicitly relevant.

    You can use Disciplines to shift the target from yourself to another during an anger or hunger frenzy, but I dont think you can use Dominate to move them from hunger frenzy to fear frenzy (though maybe Nightmare?)

    When riding the wave, which let's you decide target/type, I don't think you can choose a fear trigger as the target of a hunger frenzy. You don't want to chomp flames, no matter how pretty they look.
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    Last edited by DubiousRuffian; 01-02-2020, 08:37 PM.

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  • Maybe allow them to resist the roll. Number of successes equals number of hours/days the victim is displaced?

    I haven't read the Geist book, so can't comment there at all.
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  • Changing Frenzy-target should deffinitely be possible (I use Face of the Beast, you fear frenzy and run into the building that I have lit on fire, you nope right out of there).

    But changing Frenzy-type, if possible, should be difficult. I feel like part of the "problem" presented by Frenzy, is that your behavior is locked in to an extent.
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  • I think this is probably a good strategy. The game does have built in tracks for this kind of thing. Might as well take advantage of the tools we're given.





    I think something along these lines is a good idea, but my big worry is that I don't want to have my npcs on the aggressive immediately. Say the PC wants to roll to get the regnant to go easy on her, how would you go about complicating things?





    Love it.

    Now that I think about it, I could probably run the investigation using the chase rules, which...
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  • I mean, maybe add in the ability to create gates? But you are right, being restricted to preexisting gates does make it feel less five-dotty.

    Like, I'm thinking that if you can expand it to something common (kind of like the strix Dread power), you'd be able to avoid any danger and remove anyone.
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    Last edited by DubiousRuffian; 01-01-2020, 01:05 PM.

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  • No, you're right. The pc is being played as being really borderline and avoidant, and she is easily manipulated. Like, the way we rationalized the statting was that she grew up in an emotionally hostile environment where her emotional stability was beaten down, but she had a natural ability for manipulation that she cultivated in order to take control of her life.

    She did not max her resolve, and running out of composure has been a problem/good source of drama.

    But I (as the GM) just feel kind of coersive by having the npcs start off so aggressive. Other vampires, it...
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    Last edited by DubiousRuffian; 12-31-2019, 04:17 PM.

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  • Interesting Conflict for Min-Maxed Social Character?

    Exactly what it says on the tin.

    One of my players min-maxed her Daeva so it's got 1 dot in Composure and 5 in Manipulation. That combined with Majesty 1-3, she's able to basically roll through any direct conflict.

    What I've done is to play with unintended consequences, and have things start to break "off screen". But it starts to feel like "gotcha" situations when that's the only tool you have, and I don't want my player to feel like she's being punished for playing her character the way she wants to.

    The only other thing I've been...
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  • My Gangrel PC went to an ER, slashed her wrists and activated blush of life so she could get a blood transfusion. I treated it as a Breaking Point because the decision to self-harm was made because she knew that there was no real damage....
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  • I think the goal for Blood sympathy is twofold. First, visions are a plot prompt. If a player gets beaten into torpor then a family member might come to save them. If need an inciting incident, or want to up the pressure, or just need to get info to your players, visions work well.

    Second (and I don't know if this has come accross to my players), discipline bonuses can create a really incestuous pit-of-vipers vibe to families. I think the Daeva clanbook does a good job of previewing this.

    Also, yeah, maybe keep your players' mask/dirge, but have Beastguides offer...
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  • I would switch 5 and 4.

    Being able to raise the dead/ghosts feels like an extension of the earlier necromancy powers, while being able to actually go into the underworld feels like it's a complete metamorphosis away from being a living-physical-thing. And if you do that, I might suggest basing it off of the Strix's shadow portal thing, just to juice it up a bit....
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  • That is correct. Your skill allotment does not need to correspond with your attribute allotments.
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  • So, the way that most of nightmare works makes me think of a fever/delerium. Like, I think of Nightmare 1 as making the victim's brains glitch similar to a really bad fever or sleep deprivation. They're blinking and sick and unsteady and unsure of what's real and what's being done to them.

    With Ntmr 4, whatever I did to you with 1 now stays in you. Even if I die, you are now sick and you carry the hallucination with you. I'm not sustaining the hallucinations, you are.

    So I kind of want to have Nightmare 5 extend that illness theme. It's not just the fear reaction that...
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DubiousRuffian
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