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  • I just Google "vampire Quade chart" and got a photo from your Twitter. Looks really interesting. Are you planning to integrate it with Throatrippers?

    BTW, I've been thinking a lot about the Whispers of the Muse discipline. Maybe it'd would work well as a Majesty 3 devotion?Maybe go simple with spending blood (or willpower) to give a bonus equal to dots in Majesty (or task specific willpower). Or maybe go complicated with a roll resisted by composure/resolve - the victim is able to gain a number of WP dots, pursuing your task, equal to the number of your successes?...
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  • If you literally just lower the prerequisite by one dot, you get the effect. You can make branching trees by having a second devotion with the first devotion as a prerequisite.

    Might be more of an individual ST/homebrewer call, but I feel like it's not a huge change to make. Also, I think that was suggested in the Bloody Dots doc, but don't hold me to it. I was skimming....
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    Last edited by DubiousRuffian; 06-24-2019, 10:58 AM.

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  • Another Version of Homebrew Gangrel Merit

    So this is the latest version of a merit I've been working on for a while. I've posted previous versions here already, but was never really happy with them. Now I think I have something worth trying out. After working in any feedback, I'll finally be playtesting it.

    Some rambling on the genesis...
    • The motivation is that my player is pretty attached to her character as-is, and combat statting is true to the personality. But the player's playstyle is primarily social, and I've made a primarily social environment.
    • So at the player-level the goal of the merit is to allow
    ...
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  • I'd expand lvl2 to allow a character to make multiple instant actions of different types. So I could formulate a plan the same turn as throwing a punch, or while on the phone tell a convincing lie while reading a book. Maybe take part in a foot chase while texting your blood doll to Netflix and chill.

    EDIT: Sacraments and Blasphemies has a bunch of Celerity Threnodies that might be worth checking out.
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  • DubiousRuffian
    started a topic How Machiavellian are your NPCs?

    How Machiavellian are your NPCs?

    My group's pretty inexperienced, and we're early in the game, playing a post-embrace night-to-night chronicle. I've been STing on the assumption that it's obvious that NPCs are going to lie and manipulate the PCs, and I've kept that information generally from the players. I have different NPCs contradict each other, but the players haven't picked up on it too much yet. I'm considering telling the players OOC which characters they can trust and letting it go from there.

    So I'm curious, how often do you have NPCs lie and manipulate the PCs, and how much do you tell the players about...
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  • Idk if this is relevant, but I had been working on a Merit that incorporated Atrocity Dice. The two benefits were 1) increased competence in exchange for moodiness, and 2) lucking into success at the cost of WP and penalty to resist frenzy.

    I was having trouble making (2) work mechanically. The idea was that if a vampire wants to go all the way, they can become something truly terrifying. That the beast is unnatural and warps the world in tiny, yet significant ways. It guides events in the kindred's favor through the predatory aura.

    I think the matching mechanic from...
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  • Ok, I had trouble remembering my source, so it took a while to find anything (it's been several years). This podcast is the only source I have a direct memory of, but I could swear I already knew the gist of the self control stuff before I listened to the podcast. That said, even if I got the gist right, I did misremember the facts.

    Summary of podcast: An interview with philosopher of mind Patricia Churchland, who is known for being deeply involved with neuroscience. She lists four working definitions for self-control/willpower

    1. Defer gratification
    2. Maintain...
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    Last edited by DubiousRuffian; 06-18-2019, 01:39 PM.

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  • I really like that -- and what I normally tell my players is that they're just operating on pure id.

    But I'm curious what kind of time scales you're thinking here. Cause what you're describing involves a lot of deliberation, planning, and then an extended period for execution. So like, how are you operationalizing this? Like, are you rolling just once, or multiple times as they walk to the house, go inside, tackle the Touchstone, etc?
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  • Since we're considering opening it up beyond unintelligent behavior, what kinds of circumstances are we thinking would trigger these intelligent frenzies?

    My suggestion would be keep it to the Bestial Triad -- your beast pushes you towards three main drives: immediate gratification, domination, and destruction. So in that case, what if we just think of it as three seperate states? It's not going much further than saying that there are Anger Frenzies, Fear Frenzies, Hunger Frenzies.

    So call the overall state Vitium (hey Latin). When entering Vitium you are said to Vitiate....
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    Last edited by DubiousRuffian; 06-13-2019, 12:14 PM.

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  • I'm pretty against archetypes on just.... aesthetic grounds, so I'm not sure how much of my disagreement is just a knee-jerk reaction to the word itself or what... But you're probably right that I am overdoing it. But this is my thought process:
    • The point of the Anchor is to foreground these two lives you live, which may occasionally clash or cause complications.
    • It does this by incentivizing the pursuit of characteristic actions in a variety of relevant situations.
    • The incentive is Willpower, so the incentive is for the character rather than the player, and the character finds the action
    ...
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    Last edited by DubiousRuffian; 06-12-2019, 01:05 PM.

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  • Yeah...





    I'm arguing that Mask/Dirge are Roles, not archetypes. They influence play, and reflect an interplay between what you do and what you want.

    Example: I don't see how the archivist couldn't have Scheming Bastard or Yuppie instead.

    EDIT: Reading back over the thread, I may have misreadMaitrecorbo's post and just created a problem out of nothing. I feel like the whole Role idea isn't bad, as long as you allow Role to not just be Job. Like, I'd be fine with someone using "Good Boss" or "Wage Slave", but...
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    Last edited by DubiousRuffian; 06-12-2019, 11:43 AM.

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  • I think I didn't make my position entirely clear and I'm not sure we're arguing against each other. I'm not arguing against you in favor of replacing Mask/Dirge with job. I'm arguing that Mask/Dirge could be seen as representing the way your personality is expressed in a given context, and this could be interpreted as being "your role", depending on how narrowly you want to interpret the word "role".



    So right here we can make a useful distinction. I may have a desire to earn a salary, but that desire might be contingent on a higher order desire...
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  • It doesn't need to be their job, per se. No matter the situation, what you do is in some way an expression of your character. If someone hasn't found their "calling" and works a job they hate, then why don't they quit it? Maybe because they fear risking failure by pursuing something better; maybe they feel lost; maybe they are biding their time; maybe they are being coerced and this is the best way they can deal.

    People do things for reasons, and that's what the Mask/Dirge/Willpower loop seems to be about - - which reasons weigh on the person, and how is their character...
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  • That sounds really cool. How'd it go?
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  • Ooh, this is a long shot - but guidelines for Threnodies. How central is the self-harming aspect? When should an effect be a Threnody rather than a Devotion? Any other info on them is always appreciated, cause I love the aesthetic of musical vampire hedge magic. I just want a character to excuse herself from a dinner to go to the bathroom, try to keep her singing under the sound of the faucet while putting cigarettes out on herself, and suddenly the host's teeth all fall out.




    Hey man, any chance for more of that sweet sweet content....
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    Last edited by DubiousRuffian; 06-10-2019, 10:46 PM.

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  • Oh crap you're right. Don't know why I didn't really notice that...

    But I guess what I had in mind is something like Majesty 2 vs Nightmare 3. Nightmare 3 is a Contested roll -- totally binary -- either you become delusional or not.

    Majesty 2 on the other hand.... Succeed at a Contested Roll to impose the Charmed Condition. The Charmed Condition gives a bonus to Manipulate rolls and a penalty to detecting lies equal to dots in Majesty. It broadens the effects of Awe, but you don't have to roll to Awe someone. You just Awe them and then roll directly for the effects. The...
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  • Why do Disciplines cost what they do? Nightmare 3 costs two vitae, but Nightmare 4 costs one. Meanwhile, Majesty 2 is free. Are the costs about guiding usage?

    Similarly, what determines whether something is an instant or reflexive action? Contested vs resisted?

    Also, what are the in-world mechanics, generally? Dominate 4 requires that the victim come into contact with your blood (anointing or drinking), but Nightmare 4 will follow the victim. Is the victim of Nightmare 2 having a fear directly manipulated, or is the Predatory Aura altering the world in such a way that...
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    Last edited by DubiousRuffian; 06-10-2019, 01:40 PM.

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  • Just a matter of taste, but the way I was personally trying to implement the use of Atrocity Dice was that whenever an Atrocity Dice contributes to the success of a action, you must choose an appropriate aspect of the beast which the action expresses. The degree of expression is determined by the number of Atrocity Dice contributing.
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    • Is the Humanity Dot/Point system propotional to "peak humanness"? Or are HD an absolute scale?
    So do an 8 HD character and a 4 HD character feel the same at full HP, but when each spends one HP, they are differently affected?


    If so, the sunlight damage and torpor rules may need tweaking. Maybe just tie them to Blood Potency and be done? Or maybe Fledglings start out with some number of freebie Humanity Dots/Points, but once gone, full vampirism sets in?

    But that brings up Humanity Dot Loss.
    • Can you lose Humanity Dots? How easy are they to win
    ...
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  • So this seems more akin to the Nature/Demeanor dichotomy from VTM, rather than what what seems to have been intended.


    The way I'm interpreting it now is this:

    By the time you were embraced, you had built a life for yourself. You were socialized, educated, got connections, got a job, made friends, had people who loved you, and dreams for the future with associated plans. You related to all these things in some way, and they came to expect you to act in characteristic ways.

    Then you died. And all those things were inturrupted. Your job and plans all...
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    Last edited by DubiousRuffian; 06-07-2019, 05:26 PM.

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DubiousRuffian
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