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  • Yes, this second type of your (Acolytes) is exactly what I use in my games. And I charge 1 xp per Sphere rank of the Rote - for example, learning "Control Mind" at lvl 1 (Mind 4) costs 4 XP for the "first dot"; a theoretical effect of Mind 4, Life 3 Prime 2 for instance (whatever this effect might be) would cost 4+3+2= 9 XP for the "first dot".

    This way, my Acolytes truly are limited in what they do (just about a half dozen of "spells" that they learn), but they can actually become pretty skilled at their one tricky poney, since I let them buy...
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  • Got it 👍
    I thought you were suggesting using purely (*cof cof cof*) mundane measures for it ("so uncivilized").

    I mean, why using mundane means when magick makes everything easier? Right?

    Oh common, dont start talking about "ooh hubris" and stuff to me! Im the humblest guy, and totally in control! Just trust me!...
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  • What about Bedlam rules? Insanity should hit pretty hard, particularly under long exposure on the Far Dreaming
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  • I've always hated Sorcerers in WoD. Magik is willworking and comes from the Avatar; "hedge magic" never made sense to me.

    So, in my games I created a house rule where Sorcerors are "Sleepwalkers", threading in the threashold of being a Sleeper and a Awakened.

    And I allow them to buy individual Rotes rather than Spheres, which is how I managed to make them do "limited magick"

    In this manner, this also gives them "spell lists" rather than the open ended Spheres. And is also automatically translatable between "True...
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    Last edited by Kakost; Yesterday, 06:41 AM.

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  • Kakost
    replied to MtA/M20 Magic question
    Indeed, that is exactly the reason why transformations are temporary, but repair/damage spells are permanent. It's because of the Pattern. When you heal a living being using Life or mend a broken object using Matter, you are "Restoring the Pattern" of that being or object; thus the restored state becomes the new Pattern of the subject of the spell. Likewise, it's the same reason of why damage spells are also permanent (to either living beings or inanimate objects). Once you break a glass, its broken state becomes its new Pattern.

    Transformations however, are temporary because...
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    Last edited by Kakost; Yesterday, 06:28 AM.

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  • Kakost
    replied to MtA/M20 Magic question
    A healing spell dont "end" anymore than a wounding spell gets "unwounded" once the effect "ends".

    Healing and wounding is always permanent (or at least until the body is healed/wounded back again, naturally or not). You need 1 success to affect a target besides yourself, and each success besides that heals 2 levels of damage. There's no time limit on that.


    The vampire reverts back to normal after the spell's end.


    The wall gets dispersed back again into the Ether, which cannot be collected and is lost (much like...
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    Last edited by Kakost; Yesterday, 05:53 AM.

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  • Kakost
    replied to The 4 pillars of Psionics
    Ever since the 19th century, "psionics" becomes a valid paradigm to rival both Traditional ones (which we could sum up into being divided between "gifts from the spirits" and "inner will") and the naturalistic-agnostic worldview of the Union.

    In fact, the very idea of "psionics" began as scientific attempts to classify certain phenomena (which later would end up falling into full pseudoscience). But in the world of Mage, if would be absolutely valid, with adherents of it firmly believing everything to be "Psionics", and considering...
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  • I would disagree a little bit in here. I'd say that overall, Mage is largely described in Hermetic terms, but also on very heavy Technocratic elements. And that holds true for both the official books and for how the player base communicates. And when other Paradigms are in play, this "Techno-hermetic" language gets "translated" to it.

    The best example is perhaps, how the Sphere of Entropy is understood. Entropy is perhaps the least understood Sphere of all exactly because it is best understood in "technocratic" terms - but Mage is a game where you ALWAYS...
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  • ...or using Matter 2..
    EDIT: and even more successes, depending on how much EXACTLY IDENTICAL the pages need to be... I'd say that if you need the pages to be 100.1% identical to the originals (to the point that they are, in fact, the originals), you would require some 10 extra successes, on top of the successes already required for everything else, so I'd say that this would be a 20 successes ritual, at least for the most hardcore version of it were you literally REMAKES the pages of a magik book down to the tiniest atom and to the tiniest "ethereal wave function", perfectly preserving...
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    Last edited by Kakost; Yesterday, 04:49 AM.

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  • Then, after playing some games as heroic Mages fighting the good fight against the vile technocratic agents and when your players got used to HATE them with all their hearts, flip the tables, watch Men in Black and get ready to put inside them the best "there be barbarians at the gates. We are humanity last line of defense" mindset and have them play technocratic agents, keeping the masses safe from the unfatomable cosmic horrors out there that the common man is not ready to know, and only them can keep at the bay at the cost of blood, sweat and tears, and show your players how the War...
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  • The Matrix trilogy is the perfect movie to truly understand the game Mage (yes, imagine that, for Mage! For pointy hats Merlins!) in so many senses... Not only is perhaps the best awaking analogy, but it also has the best analogy for what the Technocracy represents (for non technos of course) in the form of the Agents of the Matrix, but also of the capabilities that are possible for Mages (you can bend the rules, but not break them), but even an idea of what Ascension represents (in the figure of Neo as "The One").

    But there's more, one masterfull detail that eluded me for...
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  • For me, the absolutely best way to "understand" the awakening is by watching the movie Matrix. It also helps to set to stage for this crazy "technomantic" concoction that is Mage the Ascension, thus already helping to take your and theirs minds from a "ponty hat Merlin type" mindset of what a "Mage" could be, and thus be ready to exploit its full potential. You could even do it EXACTLY (or more or less like) in the Matrix movie, and instead of having them awakening after seeing a werewolf rampanging on the streets, or suddenly having an "Eureka!"...
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  • Yes it could.

    In your Sanctum or at the Umbra haha.

    Seriously thou, no need to do such an elaborate ritual at the street. Just to come up with it should take a good amount of research.

    And yes, absolutely Vulgar....
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  • Reality abominations, targeted for termination....
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  • Probably an idea that died out before being implemented. Mages that are almost immune to Paradox, causes others to suffer backlashes on their behalf and are not completely insane would be a bit broke for the setting...
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  • Kakost
    replied to Alternative Traditions Origins
    Yeah, I didnt mean for the [Janissaries] to be just like Gabrielites, just to have a similarity. To begin with, this guys would be enemies of the OoR and of the Technocracy and remain muslims until today, unlike the Gabrielites "apostates" who would later on commit the worst sin of all - apostasy, abandoning their God.

    So, they are to have similar origins, but very different fates.

    About the "Taftani", I only suggested those because the name already exists, and as they are they neither make any sense nor do they hold any purpose (but much of the same...
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  • Yes, if you add Prime 4 you could "repair" the magic part of the book - if it isnt completely ruined. If losing the pages just left the book's mojo "damaged", adding Prime 4 could "realign" the new pages with its ether fluctuations. No further Spheres needed (no need to add Entropy).

    So, Time 2 and Corr 2 to "get in touch" with the original pages, Matter 2 to physically "copy" the pages, and Prime 4 to "copy the Ether" of the pages, to align their "prime fluctuations" with that of the book. This is the clean requirements...
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  • Kakost
    replied to Alternative Traditions Origins
    In real life, islam entered a steady decline between the 14th century up the 17th century. And the reason was due to simple cultural changes. As in before, the islamic scholars translated Plato, Socrates and many other greek, egyptian, roman, Indian and persian texts into arab and improved upon such knowledge, the Caliphs began to literally hunt down knowledge outside of the Quran. It got to the point that, over the 3 centuries of conquest in India, the muslims burned to the ground the largest library of the entire Hindu world. When they asked the Caliph what to do with the library and the tomes...
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  • Kakost
    replied to Alternative Traditions Origins
    Well, Islam itself is a religion that "preaches unity", more or less... Im gonna be very direct here. Islam literally says that there will be world peace once everybody is a muslim (but since there are different sects of islam, like Sunni and Shia, this means that everybody must be of THEIR sect of islam).

    This is NOT, in any way, very far away from the idea of Unity from the fictional Batini from MtA. This idea of "Unity" is basically imprinted in Islam itself.

    And here is why I suggested that there should be a group that would be basically the "islamic...
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  • Kakost
    replied to Alternative Traditions Origins
    The Batini would probably be very hardly connected to Islamic Sufism, which is the esoteric study of islam. It's a more philosophical and metaphysic study of islam than the "popular" adherence of either Sunni or Shia.

    It would be more or less the difference between reading the Bible and going to the church, and being a theology philosopher.

    Batin literally means "hidden knowledge"....
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Kakost
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