Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • DeadMan
    replied to Bush of Ghosts
    i just found the Kindred of the Ebony Kingdom, i'm hoping that it will have something useful in it. as for anything else i don't know. i have read the Dark Trilogy books, Ebon Mask, (https://www.amazon.com/Ebon-Mask-Wra...y++mask+wraith)

    this has details on New Orleans, saying that it is a non-Stygian area, given over to the Bush of Ghost & Island under the Sea, good book the complete set is on drive through rgp in PDF.

    the Mirror lands, this is another area...
    See more | Go to post

    Leave a comment:


  • DeadMan
    started a topic Bush of Ghosts

    Bush of Ghosts

    I have some players that are interested in going to the Dark Kingdom of Ivory, but other then the content in the players Guide I can't find any write ups about it, or at least nothing that goes into real details. the Jade kingdom got two books, the Great war covers a little bit, but i was wondering if anyone else had some good suggestions.

    thx...
    See more | Go to post

  • DeadMan
    replied to Wraith 5?
    KotE, always felt like Risen with a little more Vampire in it, as they used some of the Wraith traits and then mixed in the East is better then the west stereotype that plagues the Old WoD lines, none of my players had any interest in playing it, Dark ages and Wild west Werewolf had a much stronger appeal.

    KotE could have been a great game, i think having one book that bridges the gaps between Wraith, KotE, and Mummy, would be great as the games have a lot in common, and trying to Kick start them individually would be costly, and Geist Sin-eaters uses much of the wraith ideas....
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to Three questions about Gaunts
    yes, i know that the Wr20 book did have some new material, my comment was more to the point of what we had done in the past, as it wasn't clearly defined.

    also in the older editions, it clearly states that unfettered spectres and wraiths take damage if they try to stay beyond the few turns per point of stamina they have, but it looks as though this has been left out and you are just kicked into the tempest and on a byway no less.
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to Three questions about Gaunts
    Since i never could find any clear details on what you gain if you resolve all of your fetters, and it was intended that once you resolve a fetter, you are no longer bound to it, so if it is destroyed you are not Harrowed.

    As an example a wraith that has 3 fetters, resolves one, now he can no longer stay in the ShadowLands for longer then Stamina *2 in scenes or hours, but that is the only concrete rules we are given.

    We allotted that upon the second fetter, the time was increased, the exact number depends on the total number of fetters, but most of our players only ever...
    See more | Go to post

    Leave a comment:


  • i always wondered why the Ferrymen didn't just use the Pathos bottles that the Order of the Thorns used to seal up other Spectres and seal away their Pasiphae, that way they wouldn't be able to run amok???

    If the Deathlords did use the ritual to separate their Shadows, they would have to take measures to make sure that these very powerful Shadows didn't destroy the Underworld.
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to Angst, Specters and Usury
    in one of my old games, we asked a similar question, and came up with this, if a Wraith gains enough Angst to become a Doppelganger he keeps what Arcani he had, but most would be useless to him, so over the aeons wouldn't the Shadow-Eaten come up with there own Shadow Arts to the Major Arcani. So a Usury art that deals with Angst is an easy idea.

    Also Angst & Pathos i see as 2 sides to the same coin, in Dark reflection and other books, a Spectre that is using a standard Arcani, has to pay Angst instead of Pathos and gains Composure instead of Angst.

    We also allowed...
    See more | Go to post

    Leave a comment:


  • http://forum.theonyxpath.com/forum/m...wraith-options

    check out a similar post
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to Dead pets and Wraith
    in the Dark Kingdom trilogy both the dark kingdom of Ivory and the New Orleans / Caribbeans have animal spirits, they even talk, i know its a book and not exactly cannon but even in the main books the Ivory kingdom has animal spirits. the Sea of Shadows book gives great details for animal an animal-like creatures.

    that being said i dont see any reason why they cant exist, i truly think they where left out, so the Shadowlands would be empty and only the souls of the dead would be there, making materials rare, and making soul forging all the more important.
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to High level Wraith Options
    It is a per Art cost, also since they stack, if the player buys Specialized first he can't then go back and buy Talent, you can go up but not down on the scale. also because the cost can get high, i did allow Mentors to play a part, but only if they had the same kind of add-on, meaning a mentor that has a Talent can teach that but not Mastery. also on the note of Mentors, if a character has an Arcanos of level 4, then when he teaches what he knows to someone else, he gets 4 dice of mentor because of his knowledge of the Arcanos.



    Talent: 3 xp + 1/LV of the Art:
    ...
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to Wraith Communication
    we created a special Messenger Arcanos that enabled, at first the Legions to run messages and deliver them across long distances in a short time. this was first a sub-arcanos of the Harbingers but later grew into there own arts.
    See more | Go to post

    Leave a comment:


  • DeadMan
    replied to High level Wraith Options
    in one of my more advanced troupes, i (we) allowed the players to buy, per art either, a Talent, (cheaper a cost or Diff by +/-1), a Specialty this stacks with Talents, again gives a another small bonus, and gives a little change to the art to make it more personal, and lastly Mastery, this is a much stronger step up, as it gives a greater change in the arts effect making it more personal and cheaper, each step cost extra XP, and if its not bought when the art is learned it makes it even more expensive. since this is a per art cost, talent is 3 +lv, Specialty 7+lv, and Mastery 10+lv, and if learned...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
DeadMan
DeadMan
Member
Last Activity: Today, 10:08 PM
Joined: 10-15-2018
Location: Atlanta, Georgia
Working...
X