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  • …seriously? "The book says the Storyteller can make NPCs stronger if they want, so even though the mortal stats in the book are weaker than chargen vamps (as they should be), the ST can still make super-strong mortals that obliterate vampires, which means mortals are stronger than vampires in general"?

    As Heliodromus said, that would be a "gifted mortal" rather than a normal one: someone like Grünfeld Bach in Bloodlines who poses a major threat to a vampire in a one-on-one fight. Not your average cop off the street. And even then, a mortal with a Firearms pool...
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  • You don't need Animalism in V5 to have an animal ghoul; Bond Famulus just gets you a variety of special gimmicks and cost reductions on other effects (and didn't really need to be a power, honestly, but they needed a second effect for level one so they stuck that one in). You can totally have a pet, blood-bound animal, or animal ghoul without it. I normally take Sense the Beast at level one instead because it's much better.

    V20 Celerity was broken as fuck. I'm glad it doesn't give multiple actions any more, honestly. Similarly, V20 Fortitude was generally useful, but boring; I like...
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  • To clarify, I think they're talking about VR (Vampire: the Masquerade Revised Edition), not VtR (Vampire: the Requiem). Requiem 2e disciplines for the most part are far and away more powerful than in any edition of Masquerade, but it's a different game with a different design philosophy....
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  • Yep, as others have said, the pools given in the NPC stat blocks are full dice pools rather than attributes and skills. "Firearms 5" doesn't mean five dots in the Firearms skill but that they roll five dice to use a gun—Dexterity 3 and Firearms 2, perhaps, or Dexterity 2 and Firearms 3, or some other combination.

    It's meant to make it easier for STs to run mooks without full sheets. Important NPCs (such as all named characters) have full sheets instead. And Cults introduces an even simpler system for running hordes in combat, where they have a static difficulty for PCs to...
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  • Unknown. It's not a standard term; presumably it was meant to be either "once per session/chapter", "once per story", or "once per chronicle". (Errata's been submitted about that.)...
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  • Ahh, I misunderstood what you wanted. Something like pages 301-303 of the corebook except with more details and examples?

    I agree that would be useful and I hope the Player's Guide provides it. Those pages are good but I agree they're insufficient. I would just prefer, say, generalized information on Called Shots rather than huge tables of the different effects Called Shots can have....
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  • Draconis
    replied to tzimisce speculation v5
    The Animalism is absolutely because of Dracula's control over animals, though "I shut down all your drives and passions" and "I frenzy? No, you frenzy!" feel very Old Clan.

    As far as flesh-requires-Auspex, that makes sense, though in V20 and earlier Vicissitude lets you manipulate flesh without requiring any other disciplines. I suppose it could be an Amalgam (aka combo discipline) mixing in Auspex in V5, though that's not the way I'd personally handle it....
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  • See, you could have rules for all that, cover a few different styles of fencing and the eight standard blade positions and how to parry different attacks from different positions, go into a few different martial art styles, talk about which kung fu maneuver is most effective against which sabre position…

    …and end up with a rulebook twice the size of War and Peace, where combat involves looking up tables for all the different combinations of attack and defense. Sure, each player might need to only know the combinations involving their personal style, but the ST needs to know all of...
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  • Draconis
    replied to tzimisce speculation v5
    Ahh, that would explain it. Though I do still think that, within the specific setting of VtM rather than Necroscope, Dominate fits them better....
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  • Honestly I think that's an error in the Folios, since it doesn't present it as a change and it directly contradicts the errata to the corebook.

    At least, I sincerely hope it's not an actual change. That would suck.

    (The errata to the corebook say "you can only take one loresheet at chargen but can pick up more later if the plot leads to it", the Folios say "you can only take one loresheet at chargen and can never pick up more later unless you burn out your existing one".)...
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  • Sounds about right for V20 combat. Fortunately, CofD's "subtract defense from pool, roll, successes plus weapon modifier are damage" slots in nicely; you just have to pick a difficulty (or I suppose you could use the defense stat as difficulty if you wanted to).

    Sometime I might try porting V5's combat rules to V20; the main difference would be that you now roll to defend instead of just having a passive defense rating. I think it would work fairly well....
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  • The one thing I'll strongly disagree with CTPhipps on is the blood sorcery rituals. We really don't need a return to "Thaumaturgy does other disciplines except better". The Loresheets chapter also changes the rules on how many Loresheets you can take, in a way that I don't like.

    Apart from that, though, agreed! The idea of a scenario book didn't appeal to me at first, but now that I have it in front of me, it's a goldmine for an ST.
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  • Draconis
    replied to tzimisce speculation v5
    I mean, the Tzimisce aren't defined by Vicissitude (and imo shouldn't be). You can absolutely find a Malkavian who focuses on Obfuscate without a drop of Auspex/Dominate/Dementation and they'll still be just as much a Malk as ever. I'd say the Tzimisce should be too: a Tzimisce who focuses on Dominate and Animalism, ultimate lord of their domain and everyone in it who controls mind and soul and Beast like it's second nature, is more in line with the clan's design philosophy than someone who just wants to make fleshmonsters for the lulz.

    Now, does it make sense that the Tzimisce are...
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  • …didn't you literally just say one page ago that V20 was perfect as written and didn't need house-ruling?

    This is basically how I run it when I do V20 (one roll per attack, like how CofD does it), but the V20 combat system as written is one of the things I like least about it. It makes me want to claw my eyes out as ST. I think it's overall one of the weaker parts of the game as a whole.

    V5 combat still isn't perfect (social combat in particular needs a serious overhaul), but it's a whole lot less painful, in my experience. World of Darkness isn't D&D and never...
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  • …that very much wasn't my experience with V20. I houseruled major swaths of the corebook to make it playable at my table, and more than one group has told me to get DAV20 in order to play modern-day V20 because it improved so many aspects mechanically over the core....
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  • Draconis
    replied to Acute Senses
    What? No, I don't think it's a badly-designed merit—I'm just trying to say this die bonus replacing the maximum-Clarity bonus is a relatively minor part of the merit (the double sensory range comes up more often in my experience) and the system won't come crashing down if you change the die bonus in this one particular edge case (Wyrd 1, maximum Clarity)....
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  • Draconis
    replied to Acute Senses
    Or you can just say "use the bonus from this merit or the usual bonus, whichever is higher". It won't break anything.
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  • Clearly, other clans stole their signature disciplines from the Tremere! Look at the powers—"Obtenebration" is just a nerfed version of Thaumaturgy Path of Shadowcrafting, "Serpentis" is just a nerfed version of Thaumaturgy Soul of the Serpent, "Vicissitude" is just a nerfed version of Biothaumaturgy, "Celerity" is just a nerfed version of Thaumaturgy Path of Mercury, "Necromancy" is just a nerfed version of Thaumaturgy Path of Spirit Manipulation (depending if your ST draws a distinction between "ghosts" and "spirits" or...
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    Last edited by Draconis; 02-14-2020, 02:10 AM.

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  • Draconis
    replied to Spilled Blood on DTRPG!
    Yep, as others have mentioned, the Unnatural Affinity merit lets you feed on one type of supernatural and have their essentia count as Vitae for the purpose of feeding restrictions. If the chosen type is ephemeral, the merit includes knowledge of how to extract their Essence.

    (She also has multiple devotions involving ghosts that could help with this.)...
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  • Draconis
    replied to Spilled Blood on DTRPG!
    Which is a bit better, but also…is "ecologist" or "preacher" or "bluntly honest" or "transhumanist" really a feature of a clan? ("Time-eating" is, but that's their Discipline powers, I'm just thinking of the concept.)

    I like the core five because they're so broad and archetypal. Any of the five could be an ecologist or a bluntly honest preacher or a transhumanist. Which is just personal preference—but it's why the extra clans don't generally interest me very much.

    I should clarify, I don't regret buying the book or...
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Draconis
Draconis
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