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  • Especially Gangrel can survive basically anything you throw at them.

    So the most effective traps, imo, don't go after their (un)lives: they go after the things they care about.

    Most vampires can get out of a burning building without too much difficulty, through judicious application of Physical Intensity and maybe some frenzy bonuses. But what if their Touchstone is in there? Will the vampire still focus on surviving above all else, or will they stay a few seconds too late to save the person who connects them to their Humanity?
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  • To use Rose's terms for it, innate ladder Disciplines (so excluding Resilience, Coils…) are always buttons that you push, while merits never are: to use Claws of the Unholy you push the "Unnatural Aspects" button, to use The Three Heads you push the "Lash Out" button, and so on.

    This isn't quite an "always", since some of the one-dot powers are so easy to use they become second nature over time, so it's less like a big red button and more like a light switch you hit without thinking about it whenever you walk into the room. But they're still active things...
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  • Honestly, I feel like escapism is one of the reasons not to include a lot of "punching down" in the books. Because all role-playing games are escapist in some sense: I play Vampire not because I want a power fantasy where nothing bad ever happens, but because I want to step into a character's mindset and deal with that character's problems rather than my own.

    Sure, it would make perfect sense in-universe to say "the Camarilla is extremely racist, sexist, homophobic, and bigoted in a dozen different ways, because it's controlled by older vampires who are products of...
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  • Yeah, as others have said, these aren't actually alternate powers: you have to have The Lying Mind (Dominate 4) before you can buy Conditioning, and Conditioning only costs 2xp rather than 3 (or 4). Nothing in 2e can alter the consistent one-to-five progression of a Discipline.

    Now, in 1e, there are some alternate powers: The Feather's Flight, Barring the Bone Gate, Playback, The Jungle's Sting, Claws of the Deep, and maybe a couple others I'm forgetting. You purchase those as part of the normal discipline progression, in place of the "standard" power, and if you buy The...
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  • Yes and yes, imo. You just can't drop below Hunger 1 without killing someone in the process.

    My Organovore uses this homebrew Predator Type, which represents stealing cadavers and parts of cadavers to eat.
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  • Wait, what?...
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  • Draconis
    replied to Stating NPCs
    If the NPC is meant for social use, I'll just put down a couple major personality traits: I mostly use CofD core's virtues and vices for inspiration for that, whether or not the NPC is mortal. If they're meant for combat use, I give them "best, worst, average" die pools, like Elves said. And for vampires in particular, I'll put down a rough sense of what disciplines they can use.
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  • The way I see it, they have vaguely "one scene" maximum before the frenzy ends if they didn't dram-fail, so the Beast prefers solutions that can happen within a single scene. I figure the Beast will go with whatever is the most effective method of getting what it wants, that will take no more than a scene to do—in the previous example, they'd need to already know the Touchstone, or be able to Lay Open the Mind, for it to be viable.
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  • I'd keep the frenzy triggers the same, just let the vampire be intelligent during them. When something hits their most basic instincts (like fight-or-flight, or starvation, etc) their human inhibitions and morality start to crack under the strain and they do horrible things they normally wouldn't think themselves capable of. (You threatened my lover in front of me? When you get home you'll find your Touchstone dying of blood loss with a bite mark in their neck; if you get them medical attention you'll be risking the Masquerade, and I'll make sure the Invictus know.) Not something an animal could...
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  • That's still the case: if you're extremely hungry, you're more likely to get a messy crit when feeding, or go into frenzy and kill your vessel.

    The trick is, killing someone reduces your hunger to zero from whatever it is. If you drain someone dry you can go from one to zero, or from five to zero. If you don't kill, you're always going to hit a minimum of one: the Beast is still there, and won't go entirely quiet unless you indulge it at the cost of your Humanity.

    (And in Masquerade, the Beast is hungry for murder as well as blood. The frenzy system specifies that there...
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  • Also from personal experience, my thinblood PC in combat with the Sabbat went something like this:

    - Turn 1: attempt stolen thaum (Extinguish Vitae) on the leader
    - Turn 2: run like hell
    - Turn 3: keep running like hell and get caught
    - Turn 4: scream a warning to the ghouls, then get your skull caved in with Potence

    The lack of damage downgrading is extremely painful: even with Fortitude, as soon as you get hit once, the fight can be over.
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  • Also just going to add: in V5, thinbloods can't downgrade damage like other vampires do. If you shoot bullets at a fullblooded vampire, they divide that damage by two, then apply it as "superficial" (a combination of bashing and lethal from earlier editions). If you shoot bullets at a thinblood, they take that entire amount of damage as aggravated, which can put them straight into torpor.

    Similarly, Potence 1 lets your barehanded attacks to agg to mortals and thinbloods. An elder Nosferatu can torpor a thinblood in one hit with a good roll.

    So while thinbloods...
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  • Interesting; what would you call it?...
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  • Some of the Council of Seven may have survived; the devs are intentionally "not showing the bodies on-screen" for that. (Though the Council itself is gone.)
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  • Given what we've seen so far from V5, I have high hopes for their version of the Ravnos. Especially if OPP handles them. (No offense to Modiphius, but I've been following OPP for a long while now and a lot of what they do impresses me.)...
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  • Is there a conceptual reason why all Disciplines follow the same format, and would it be reasonable for some special Disciplines to break free of it?
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  • Very interesting! My main question: how do you get rid of temporary Atrocity? Does it disappear at the end of a session, or just keep accumulating until it hits your Humanity?...
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  • Draconis
    replied to Writer's Guide to the Strix
    Thanks for the clarification! But the text quoted there isn't actually from HIJACK, though it's the same idea. It sounds like it was posted somewhere else, significantly earlier....
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  • How much conceptual space should a single Discipline cover? Auspex is pretty much "gain more information", while Nightmare covers different facets of fear and also madness à la old Dementation.
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  • Draconis
    replied to Eating Food
    Which edition?
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Draconis
Draconis
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