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  • @Possessed: This is a nice way of seeing trods. I will think about it, if I will implement this in my chronicle.
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  • @Eldagusto: Yeah, you are very right. Sometimes I think the authors don't know either what they wrote and don't understand it probably and yes, the Umbrae in Werewolf is very good described ;-)
    But maybe this is the trick. As the old Eshu in Dreams and Nightmares says: Sound like a paradox? Good."
    The entity of the dreaming is paradox by nature and I think every rational individual has to fail to fully understand its nature and how it exactly works...

    I will manage it with a compromise between the new 20th edition and the scources from Dreams and Nightmares. The Established...
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    Last edited by Nörgelnöcker; 12-06-2018, 09:50 AM.

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  • And nothing is certain in the Dreaming. Anything is possible there...
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  • "Homesteads are constructed almost entirely in the Dreaming" (Book of freeholds, Page 21)

    What is with the members of house Danann? They live there too... (Rulebook 20th, Page 124 - 125)

    And other notes in the 2nd edi rulebook and dreams and nightmares mention that there ARE communities of changelings which live alongside or near to trods in the dreaming.
    For example: "Numerous Kithain (!) build homes in the Near Dreaming close to a freehold (...)." (Dreams and Nightmares page 24)

    All what you have to do is to read the books, to...
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    Last edited by Nörgelnöcker; 12-07-2018, 10:44 AM.

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  • The problem comes, when you imagine the nature of freeholds, trods and the dreaming and compare them. Freeholds, trods and some other areas are stable points. The firchlis arent as heavy as usual in this places and you can not get lost in the dreaming until you don't leave the save enviroment of the stable point. Besides, there are changeling communities which are living entirly in the Near Dreaming in homesteads (freeholds which exist entirly in the dreaming without the mundane counterpart). What you describe would mean, that it would be impossible for changelings to live, trade and hold court...
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  • Yes, but the area of a freehold in the Near Dreaming is a stable place (becuase of the Banality which come through the two worlds) and so you cant get lost, as long as you are in this area...
    You can read this in "Dreams and Nightmares"
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  • Ok, so trods are, as you describe them, just roads. Everybody who is in the Near Dreaming near a trod can enter it, just like a normal mundane street. Do you remember the game example in the 2nd edition rulebook, where the boggan opens a trod to flee with the satyr from a gang of Sidhe? The Sidhe did not follow the boggan and the satyr after the trod (in this case the entrance) is closed, although the freehold where all happens has windows, where the sidhe might go through to follow the commoners. In this example a trod appears as more as a road, or not?
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  • Thanks for your answer. So, if somebody for example opens a trod in a freehold to escape from a gang of redcaps, all what the redcaps have to do is, to find a way out of the freehold in to the near dreaming to get on the same trod or do they have to open it with the same opening conditions to get on the trod?

    I am asking, because of the opening conditions of most trods (see "Established Gateways" on page 308). This sounds for me, that only the person/s can get on the trod, which comply with the opening conditions. When trods are just roads it is paradox, becuase everybode...
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    Last edited by Nörgelnöcker; 12-04-2018, 02:01 PM.

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  • Nörgelnöcker
    started a topic What are Trods exactly

    What are Trods exactly

    Hi there and greetings to all Changeling players,

    I am little confused about the nature of trods and want to ask you, how you handle it in your chronicles.
    One of my questions is: Where does a trod go along? For example, imagine a freehold located in Dublin, maybe a Faerie Tavern, which exists although in the Near Dreaming. It has a trod, which leads from Dublin to Hamburg in Germany. Lets say, that a group of Kithain want to travel from the freehold to Hamburg, where the trod ends. They open the trod, maybe this one needs an rirsh limerick as an open condition, and the travel...
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    Last edited by Nörgelnöcker; 12-04-2018, 09:07 AM.
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Last Activity: 12-09-2018, 05:36 AM
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