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  • Morbus
    replied to [V5] The Sabbat thread
    I have a more moderate position on the vinculum. If I am not mistaken just like regular blood bond, vinculum have level of strength. And the stronger vinculums can be just as strong as blood bonds.

    The main difference tough is that you are NEVER enthralled by a vinculum. Sure you can grow to almost "love" you pack member like you would a real family member (Father, Wife, Son kind of love etc.)
    But that doesn't mean you would blindly obey your ductus or that your "love" cannot be overridden by hate or ambition. (just like real human beings in real families,...
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    Last edited by Morbus; 04-04-2021, 02:26 PM.

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  • An interesting headcanon but I'll need some sources on 13th generation being all able to make thin bloods. As far as I know they can also (very rarely) make non thin blooded 14th generation or just botch the embrace. Embracing a thin blood is never a certainty, my odds are maybe off but the random factor is still cannon. So my point stands.



    Why not? You just need to adjust the bodycount accordingly. If Thin Bloods are so huge in V5, I'd assume they would have adressed that issue. Because the reason why they are so few in V:TM is directly related to the fact that embracing...
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    Last edited by Morbus; 03-28-2021, 09:10 AM.

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  • Sounds really stupid. Aren't Thin Bloods supposed to be a 1/10 successful embrace? Especially for Daywalkers who are supposed to be 15th and 16th generations so embraced by another Thin Blood: ergo statistically suicide.


    Plus I can't see any upside for being Thin Blooded compared to being a Ghoul. You are just as fragile with all the bagage of being one of the damned. (like having a beast)

    Seems smarter to actually farm Thin Bloods since most of them can't blood bond. Yes it only works daily but it's a nice and safe supplement while hunting for better blood....
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  • Sounds really stupid. Aren't Thin Bloods supposed to be a 1/10 successful embrace? Especially for Daywalkers who are supposed to be 15th and 16th generations so embraced by another Thin Blood: ergo statistically suicide.


    Plus I can't see any upside for being Thin Blooded compared to being a Ghoul. You are just as fragile with all the bagage of being one of the damned. (like having a beast)

    Seems smarter to actually farm Thin Bloods since most of them can't blood bond. Yes it only works daily but it's a nice and safe supplement while hunting for better blood....
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  • I believe vampiric weaknesses are too crippling for this to become a likely scenario.

    I mean sure they will certainly be those who would try and they would not be insignificant, but not only I believe those that would try to torch them are more numerous, but they have a serious advantage with the "I can't do anything for the whole day and sunrays kill me in seconds" aspect.

    This is why vampires hide from human afterall. Not all of them are gifted with godly powers or generous DM's. Most are quite weak if attacked during the day. Secrecy is key to their survival....
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  • Morbus
    replied to [V5] The Sabbat thread
    Anarchs are righteous. That's why they cannot be winner. Not in the Wod, not in Vampires. Or we are not talking about Vampire: The Masquerade.

    So either the Anarchs lose their righteousness to "win" becoming in the process a watered down version of the Sabbat or the Camarilla. (they basically are both from the little I read of V5). Or they don't lose anything, and you now play a bad guy vs good guy kind of game with some touch of darkness so the good guy here gets a more "anti-hero" edge than your standard lawful good faction.
    But still clearly good when...
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    Last edited by Morbus; 03-19-2021, 09:51 AM.

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  • Morbus
    replied to [V5] The Sabbat thread
    If you are talking about the Free states or Russia, well Russia fell before the game starts and was not confirmed to be an Anarch regime before... V20, if I recall?

    So we are left with only the Free states as an actual free Anarch territory. And I would argue that the Free states did not subvert the main theme of the game. Just like East Berlin, the Free states was a successful revolution (that happened before) that is slowly slowly losing its stuggle against the establishment whoever they be (Kuey-jin or Camarilla) it's basically the struggle of your local anarch but in a more global...
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    Last edited by Morbus; 03-18-2021, 09:21 PM.

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  • Morbus
    replied to [V5] The Sabbat thread
    Or... states.

    That they coexist is the actual issue here. You don't need to struggle against the Camarilla if you can just cross the "border" and migrate to Anarch land. The same way you don't need to deal with Corporations if you just move to anarchist territory. Again, losing a lot of the setting attractiveness in the way.

    Oh. I am sure that Anarchs are far from perfect. Just like anarchist in Shadowrun (in fact East Berlin is pretty much a hell hole but that's another story). But that doesn't really matter. Back when VTM was Gothic Punk, you could never be...
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  • Morbus
    replied to [V5] The Sabbat thread
    That would work if the Camarilla and Anarch were not antagonistic but different "businesses" that either work or fight each other with no ideological string attached. (Like some Requiem factions -not all of them tough-)

    Obviously, this is not the case. The Anarch paint themselves as an alternative to the Camarilla rule, it's the whole reason of their existence. To struggle against the Camarilla. So if the Camarilla are the Corpos, then the Anarch are the Anarchist of Shadowun.

    It doesn't really matter that the Anarch are not the good guys or not. As long as...
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    Last edited by Morbus; 03-18-2021, 08:35 PM.

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  • Morbus
    replied to [V5] The Sabbat thread
    In the original write up of the first edition, the Camarilla is basically the "state". In that regards, Anarchs had little choice but to somehow coexist with the Camarilla in the same way everyone have to live by the rule of law.

    In that sense, Anarchs played a role akin to shadowrunners. They were at the same time part of the system and out of it. Rebels without the means for meaningful change. Loyal to the Gothic Punk genre. (as a note even shadowrun has its Anarchist states "free" of corporations like East Berlin)
    Things mostly remained the same up to...
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    Last edited by Morbus; 03-18-2021, 08:22 PM.

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Morbus
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