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  • Mateus Luz
    replied to Weapon and Armor tags
    To be able to use a car as a weapon, the Scion must have scale at least equals to the car, so, when using a car as a weapon it would be a higher scale attack. Basically you would get the scale any way, using the car just change the tags your attack uses.

    Enhancements stack with scale, so it would be a +7 in the second example,...
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  • Mateus Luz
    replied to [Dragon] Making Wyrm antagonists
    My suggestion is to make them as a Origin Antagonist and pick some qualities related to dragons, inspired in the Repitilian Destroyers from Dragon (page 33 from the big manuscript).

    Edit: making them as a Hero antagonist will give more qualities (as far as I recall) for the same dice pool. It may be useful if you want more magical power and less brutish might.
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  • https://discord.gg/KAB69HKs
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    If you make it more Shadowrun, dragons became the big guns in the setting, and the gods become the ones working from behind using their worshipers, Heroes and Demigods. That is an option that would allow you to put out more power as a dragon, much like you can do as a Hero in regular Scion.

    Edit: Also, Shadowrun has a dragon mafia, doesn’t it? Totally fits in the idea of Dragon as a bunch of big bullies, some with magical powers, some with brute force....
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    Last edited by Mateus Luz; 02-22-2021, 02:52 PM.

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  • Mateus Luz
    replied to Guides, Stunts and Unique Knacks
    I think the original idea is better, giving scale would mean you can take a group and sneak them all as if they were a single person, for example. Make it cost 1 success, and it would grant basically one free enhancement in the situation (what is balanced as I see)....
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    Dragon have this two aspects, one is the setting description, where you can’t relieve your power to avoid became the target of the fatebenders, in the other side you have, well, dragons, and they are quite powerful. If you kick the setting part out, the Heirs are pretty much Heroic, in the traditional sense of the word.

    You could play Concil Of Wyrms (check link below) style of game easily. Yes you start at human form, what would be limiting, but once you become a lesser Wyrm you are good to go. Even more if you put the gods a bit more distant, and have only to deal with demigods...
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  • That is a really important fact, the victim at some point do believe in the true they are telling, even if it was never true, so even a Mega perceptive Nova or a Telepath Psion will detect it as true.

    A deep probe in the memories will show they were altered, probably, but the superficial thoughts will be faithful to the “true told”....
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  • Mateus Luz
    replied to Guide Callings
    Hero is the armor, Exalted the weapon.
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  • that is probably the best explanation. The first time I read it was not like this, but Storypath has a long development story, so......
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  • Like Florin said, that is this simple and nobody uses.

    Basically we gave up in giving it a meaning/significance because it doesn’t add to our game....
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  • Mateus Luz
    replied to Supernatural Paths
    As far as I can recal, nothing official and no CC related.

    I may be wrong, but the only supernatural path not in Origin and Hero is Druid in Mysteries of the World (related to the Nemetondevos).

    if you share maybe we can give some ideas like “this could be a variation of that” or “maybe add these knacks can be interesting”.
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  • My opinion, use the rules for Intrigue. Don’t add enhancements from torture, they don’t help that much and may even have the opposed results.

    If there is physical torture cause some physical conditions, even injury conditions to represent the results, and add some LONG (VERY LONG) behavior conditions related to the traumas caused by it.

    I met people that were tortured by the dictatorship in Brazil (1964-1984) and they acted normal until some thing triggered their traumas (20+ years after their being tortured). Even those not physically tortured, locked in small rooms...
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    It is basically the same rule for regular knacks, so I don’t think it’s a leap, maybe a little jump, but not a big leap, at least for those that are used to the rules of Knacks to Heroes.

    Much like what happened with the idea of Active knacks when Hero was launched, there are a few texts that are missing better explanations, at least some definitions of what they meant. Using Slots makes it much more clear than how it was described in Origin/Hero.
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    The number of Dragon Knacks is stated in the Inheritance description, basically 1 + 1 per inheritance (start with 2, gain 1 extra per inheritance). After sometime you are restricted on what you can take, as your inheritance increase you must pick your patron stuff (knacks and magic), but other than that you are free to get what you want....
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    Yes, but Deeds are one thing that define the way you evolve in Scion, you do 4 deeds and you are a Demigod. It’s not like XP that you gain every session and spend as you wish, deeds, mainly band deeds, are stories, you don’t complete a band deed every other session, or every 3 or 4 sessions, a band deed is the end of a story.

    Also, if the idea is to keep all the characters in the same legend (or no more than 1 step above or bellow at Max), the entire band should increase awareness or legend together, what takes away some of the choices. Awareness can become a awkwardness, as you...
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    But if you must chose between raising one over other, Legend is the choice, as the first dot on Awareness grants access to everything and Legend grants you knacks, booms and titles....
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    You are right. I must have misread somehow. It makes Awareness even more awkward than my first impression, as it grants no additional power and will effectively keep your legend lower than could....
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  • Mateus Luz
    replied to Scion Dragon & Masks of Mythos Kickstarter
    Correcting my former statement, you must choose to increase Awareness or Legend, but they are different on what they can do.

    Awereness and Legend occupy different places in the rules, complementing each other. Awareness is a second pool of energy that can be used to power as legend and a few other uses, while Legend is the power stat that define all the supernatural powers a character have.
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    Last edited by Mateus Luz; 02-16-2021, 01:39 PM.

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  • Mateus Luz
    replied to Momentum and Virtues
    Check this post, it has a good review of how virtues work

    http://forum.theonyxpath.com/forum/m...09#post1311309
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  • Mateus Luz
    replied to Guide Callings
    The idea is the knacks you buy from a guide calling will use your other callings dots to be activated.

    In the practice you legend is limiting the total number of knacks and booms, so all the knacks and booms you have must be “powered” by your Legend, by the calling dots or by the booms available.

    The only Special Powers birthrights can grant you that have no limits are Stunts.

    My doubt is if the Knacks granted by relics are limited this way or if they work different because they are generally weaker than regular knacks.
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Mateus Luz
Mateus Luz
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Last Activity: Today, 10:26 PM
Joined: 01-09-2019
Location: Brazil
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