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  • I like your numbers too. Make sense, indeed increasing the number of elites makes much more sense than my numbers. I was leaving most of the non combatant elites as unaffiliated, but it’s probably better to put them working for hire to the elite companies as consulting and super specialists.
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  • I put Utopia as 800ish because it has the largest structure (global, many training centers, many projects all around the world, and so many options of work) and is the one that actively go after new novas to help them.

    On the fighting capacity, Utopia is not Team Tomorrow, it’s more about finding and helping new novas, helping and funding nova researches and things like that, also, most if the novas are newbies and much less powerful than the Aberrants. Teragen have the intention of making novas powerful, and Aberrants are actively fighting against law enforcers and other military...
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  • That is the feel they intended. Our novas are far more important in 2e than in 1e just because there are too few of them.

    Of course we don’t need to make this info so important, I just want to point out that we can’t say they do everything in the world, most places can’t count on Novas to solve their problems or even for any help.

    Let’s use a real world example to make it more effective, with the floods all over Europe, China and Australia, there would be about 200 Novas able and willing to help all those people. It means the number of dead would be basically...
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    Last edited by Mateus Luz; 07-21-2021, 02:41 PM.

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  • While conceptually I agree there are space and concepts to be covered, I still think there are not that many Novas in the world to properly cover all the possible sides and form groups around that concepts. I am not telling you can’t create groups, or change any way the numbers, I’m just pointing there are not that many novas around to cover everything they would if the numbers were big enough.

    If you use a few holistic theories, you have 80% of the population being present in 20% of the groups. Also, a good part of the Novas would not be part of any group, just because no, like...
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    Last edited by Mateus Luz; 07-21-2021, 01:21 PM.

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  • First, sorry if it sounded offensive, my post was more about my opinion than trying to change anyone’s view of the setting. Now, while I agree if you give enough time, novas can do anything, Chrysalis is a very specific thing that most novas are not even aware of existence, and the number of Novas is yet too low to random discovering the same stuff. Sure by Aberrant War this knowledge will be much more available and will not be a exclusivity of treats, but not yet.

    On a small change of subject, 1e Teragen book had more than a few aberration/taint manipulation powers. Those are not...
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  • The Chinese law system for sure is an invention, but poisonous words and viral ideas are powers with some weird combination of tags.

    Lets say you can say a word that causes a condition to anyone that listen and, if that person repeat it it will cause the same condition to anyone that listen it. The condition is a disease and will eventually get worse and kill the person and all that listen to it. Quantum attack with Non lethal (it will kill but takes some time), Subtle, Impose (so it will replicate), sonic (to ignore armor, and because it is spoken). That would cover the practical...
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  • On the Chrysalis topic, I don’t think there is any other source of knowledge related to it other than Mal and his crew.

    He, being awesome and really interested in self evolution and all, took a about 50 years to learn how to do, so I think it’s not something easy to develop. Mal learned he can do anything, and the only limits to his powers are the ones he imposes unconsciously, and then learned how to control this limits, what must be absolutely hard, like for us to control peristaltic movements or hearth beating.

    I think Chrysalis is the ultimate result of Terat...
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  • Mega Might 1: Lift a car, throw a person about 10 meters.
    Mega Might 2: Lift a Tank, throw a car a 100 meters away
    Mega Might 3: Lift a Ship, use a tank to hit a flying plane
    Mega Might 4: Lift a Aircraft Carrier, launch a ship in in the middle is USA from the ocean (any of them)
    Mega Might 5: Lift a small island, put a aircraft carrier in Earth’s orbit
    Mega Might 6: Lift an European Country (except Russia), launch a small island to outside Earths Orbit.
    Mega Might 7: Lift lift a continent (or a continent sized country), open a hole in Earth with punch (deep...
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  • My suggestion is, instead of modifying invention rules, treat the “fundamental change” as a Goliath, and “fight“ it over long periods of time, maybe a roll every few months or year, or even generations.
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  • Another way to go is, try to think what would happen if the character fail the test in a “all or nothing” system, break the possible results into groups and give them individual difficulties to avoid.

    For example, if you fail you will break a leg (it’s one injury, so complication 1, but you also may call unneeded attention what is a big issue so complicarion 2, or you may make your next few actions harder what is a complication 1.

    It’s a lot about practice and try to use, and I am working on that now, but that’s the mindset I try to use. For sure it’s much...
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  • Most of the Authorities and Supremacies it’s all about scale, you are changing the shape of a massive number of creatures, or changing the geological activity of an entire planet or some other effects. At least that’s the idea for the most “instantaneous” powers, as some of them have effects that take long time to show up, like the increase in radiation resistance in the animal population over generations.

    For this long efforts, I would say you need no specific power, you just use your powers to do power stunts and set the results, or just talk to SG so they can use it in...
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  • I have to add a very general comment. I really like the entire Heroic Age setting of yours.
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  • Going back to original question, I am still having the same issue as you, after some time playing games with partial success and complications (Storypath and PbA). What I am trying to do is avoiding high difficulties and adding complications instead, for example, let’s say you think an action difficulty should be 5, you can broke it into a difficulty 2 and 2 complications (1 and 2).

    A more solid example, you are driving in the road and there is a narrow space to go by, as you are really fast and the space is really narrow, I would make it difficulty 4, but instead I break it into...
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  • Superman specifically never gets too much Flux for 3 reasons:
    He never max out, when he looks like maxing out, he is actually just letting go a bit more power than usual.
    He is always operating in half of regular level, just because he is too powerful that it would be dangerous (he is controlling the collateral pool)
    He is always grounding, he has a regular job, he pretend to have no powers, he has lots of meaningful relationships with baselines, things like that.

    The only source of flux is all the weird things he does with his powers, basically power stunting every...
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  • I didn’t mean that was what you are saying, just that I agree with you and went to a further elaboration around it from a slightly different point of view. Sort for that....
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  • I agree with Dataweaver. We are trying to eliminate the little effects of transcendence without eliminating it just because reasons.

    With the unlocking of transformations from transcendence, the fact flux have its own side effects (if you are using the Quantum instability rules) and with all that rules to mitigate the effects in daily life, Transcendence have no meaning at all, basically a legacy coming down to doom, but nothing more than that.
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  • Thank you. It gives even more to the Clean Quantum Flux material...
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  • Mateus Luz
    replied to [Æon] Alternate Qin
    1. I even suggested it in the Errata long ago. Much more “Storypath-y” and make possible to do things using Might if it’s not 3+

    2. I am really interested in this one. The issue I had while trying to houserule this one is to make it more gradual than 1-5 dots +L in wealth, but other than that it’s perfectly fine.
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  • Great summary.

    On the asterisk I think they are just one thing, but seen through different eyes and paradigms. Quantum is seam as corruption by the general public in Aeon era, mainly because Aberrant war and QFZ, but it doesn’t mean it’s corruption when used with responsibility.

    The Taniwha of Rohe is a absolutely powerful quantum flux zone that doesn’t corrupt people. Sure it killed the planet, not directly, I didn’t read it entirely but it seams the creators killed the planet by occupying it completely and covering it with technology and eventually turning the...
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  • I completely forgot the grounding rules interacted with bounds. That gives another level to bounds for sure. Also, i like your interpretation of Mega Composure, makes sense (also fits perfectly to Super Man being super cool and patient and never over reacting to anything).
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Mateus Luz
Mateus Luz
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Last Activity: Today, 12:46 PM
Joined: 01-09-2019
Location: Brazil
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