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  • I would put the gods as a Monomyth, with different pantheons working as different mantles of the same gods, in this case, the one god would be a mantle (or a series of mantles) of the sky father (all father, high god, whatever you call). If you go thru the general idea the chiristians have of God is usually related to the Jupiter Optimus Maximus, and less like what the Jews and Muslims picture (something less human-ish).

    American Gods is the opposite of the monomyth, it’s the ultimate multi-myth, the gods don’t have mantles, they are more like avatars of a general idea and less...
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  • Mateus Luz
    replied to In Media Res
    Hi, downloaded it, spent some time reading thru it. Not really read all, just the intros, characters and most of the side notes.
    My observations: arts really nice, story ideas great (they don’t fit all one another, so you need multiple campaigns to use all, but you can use multiple of the ideas in the same campaign with some effort), the characters are nice and give good ideas for future interaction, the artefacts are really interesting and gave many ideas for other super science.

    One thing that I am really interested is the Mist... so many good ideas can came from it... (Tier...
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    Last edited by Mateus Luz; Yesterday, 12:43 PM.

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  • Mateus Luz
    replied to In Media Res
    Thanks! I was afraid I was not receiving the emails......
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  • Mateus Luz
    replied to In Media Res
    Any news about when is it going to be available to download? We are quite far from the next monthly news...
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  • Mateus Luz
    replied to Scion 2nd Mass Combat System
    That’s exactly what I meant. One battle group would have a tag of “Scale” that would affect all the attaches, defences and any thing the number of individuals would help, also can add some complications when the number is a problem. Additionally, you can add weapon and armor tags to the battle group to define their equipment.

    So a single fighter, if can’t rise the scale, will not be able to hurt a battle group scale 3, and it would sum up with the size of the creature, so a Scale 2 battle group of giants size 1 is a scale 3 for porpoise of combat.

    Let’s say...
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  • Mateus Luz
    replied to Scion 2nd Mass Combat System
    It’s possible to think of the battle group as a higher scale creature, being higher in Size, Power and Resistance, maybe with a lower mobility or something.

    You than add some tags for special effects and properties of the battle group and allow the Commander to “take control” of the battle group by Orders.
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  • Mateus Luz
    replied to Scion 2nd Mass Combat System
    It’s really nice way of setting the values to an specific standard. I didn’t get to any part of Scion for large scale combat, but in TC Core there is on page 118-120 if I am not wrong. There is a post on TC forums with a very related content, it’s wrongly named B, but take a look.

    I don’t like the idea of mass combat with variable values according to the adversary as it’s set on TC, I can understand it’s not the focus of the game, but there could be a value to it, and it should be possible for a single character (or Vehicle) to face an army (we are talking Aberrants and...
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  • Mateus Luz
    replied to East/Central African Pantheons?
    I know little about Africa Pantheons, but one thing I learned about religion is that it’s quite hard to pin point pantheons when the cultures are not settled as a big empire.

    For example, the Celts used to have a set of gods they follow, but as they were not united, the beliefs where different in different villages, so it’s hard to build a proper pantheon from this disperse believes, even if there are a few of them that have a common name and even some correlation, like Tutatis. The Greeks on the other way, had a core belief that was established during the classic era, and even...
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  • Mateus Luz
    replied to B
    Go thru pages 118-120 of Trinity Core, under the TARGET-RICH ENVIRONMENTS and TURNING POINTS.

    You made a way to establish you to define the army force.
    You don’t need to kill all the enemies to win, just establish the number of successes each army need to achieve to get their objective done. A defending unity can cancel attack’s successes. You can use some successes to cause injuries to the army, maybe a number of successes equals to the unity Size + Might to define the number of successes needed per injury.

    I would use the army as might, for example, Aberrants...
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  • Mateus Luz
    replied to B
    It does seam a inspiration, I don’t know the mechanics, but yes. If you use the Scene Combat and the Force rating for massive combats...
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  • Mateus Luz
    replied to Scion 2e Final Available for Backers
    Reading my post after reading yours made me understand what you mean, I was not actually defending Neal (I actually did it, but not intended to), my intentions were to calm the exaltation the people have in the last week... even myself......
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  • Mateus Luz
    replied to Scion 2e Final Available for Backers
    There is not much we can do now, if we want the book to be fixed, we need to wait. As you said, Scion is not another one of the projects, it’s the first book using their system, it’s another entire line to be explored (a line that is recognised by the market by it self, no need for the marketing effort at same level as Pugmire and Maus), it’s a real big deal for them, and they are not going to screw up.

    Neal and the team are professionals, we know their work and we know they will do their best......
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  • Mateus Luz
    replied to Scion 2e Final Available for Backers
    Jeremysbrain, That’s the kind of problem I am mentioning. I work with cultural events, so we are always printing folders, fliers and things like that. There are moments you get a wrong Pantone, the cut lines don’t match, things like this.

    Glamourweaver, I agree with you, the problem here is the kind that can be solving by a “pre-print” review by the backers, give a week before printing and you probably get a ton of misses in less than one day (as we had in this case).
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  • Mateus Luz
    replied to Scion 2e Final Available for Backers
    That’s an extra layer of proofing... it doesn’t solve printing issues, as there are always things that happen weird on the printing... but it solves most of the formatting and text issues....
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  • Ok. cheers...
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  • Hi, did you use it? Just want some feedback.
    Thanks!...
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  • Mateus Luz
    replied to In Media Res
    Thanks a lot, congrats on the work!

    It seams to be similar to the old Year One, Phase One, and many of the Trinity books, with chronicle material and ideas on the themes involved. I’m really interested!...
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  • Mateus Luz
    replied to In Media Res
    Is that the final book or a pre-errata?
    Can’t find much about it, just the name in the pledge list. It’s a Scenario Supplement, but what’s the focus of the book? Can you give us a hint about it before we get the book White Oak Dragon
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  • True... my fault... different themes, different setting, different play-stiles... in the end, I do prefere Sci-Fi over fantasy, and I have a mindset that says that as Sci-Fi is more “natural” or at least more “neutral” than fantasy......
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  • Hardly a RPG is focused on Mortals, there is always a little thing that make players characters above average, at least on the most famous RPGs. But, having more options for an horizontal Evolution is better to describe the differences between mortal characters, so better to play a band of characters...

    Aeon added some options for mortals too, but more about changing the basic status of the mortals. There are lots of tools, weapons and armor, you can focus the game on space exploration with no talents or psions in the ship. Most of the genetic adaptations are designed for non psions,...
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Mateus Luz
Mateus Luz
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Last Activity: Today, 09:58 PM
Joined: 01-09-2019
Location: Brazil
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