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  • Mateus Luz
    replied to The Rules Nuts and Bolts
    In Scion it’s more about intention and concept and Trinity is more about actions and effects. In Scion you can get a scale on “defending the gates” and it would apply on al your action on that intention, while Trinity you have an scale 2 tank shooting an heavy weapon that works as an scale 3, capable of damaging a small ship, but can’t hold a defence better.

    I was really disappointed at first moment on this discrepancy, but later I got the idea behind it and it’s all about the game you are playing. I still prefere the Trinity stile is scale, but Scion attend the need of...
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  • Mateus Luz
    replied to TC Aeon like Mass Effect?
    Qin are scale 0 creatures on Physical, that’s the description they gave us in the book. Basically you can be a particular Strong, fast and resistant slug, but you are still a slug, and so get a scale bellow humans on this subject. The rest of your description is great.
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  • Mateus Luz
    replied to The Rules Nuts and Bolts
    Scion deal with scale is even more loose than in Trinity. In Scion, at least for Hero level, I would embrace the Scale = 2 enhancement or +2 difficulty when it applies. When you reach 3 or more scales difference it’s just a unresistable force or an unmovable object (overwhelming scale).

    We will have more detailed scale rules in Demigod for sure, as we had in Aberrant, as Demigods can rise their scale further than heroes (to the overwhelming status for sure).
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  • Mateus Luz
    replied to The Rules Nuts and Bolts
    Scale rules are the ones most spread across all the books.

    Core have the base idea, nothing very clear, in the scale section, and some stuff when talking about vehicles (the ones in Core that really use it).

    Aeon have a small addition when talking about 6dot psi powers basically, but also use it a little more when talking about size of objects and Telekinesis (also other psi powers that handle objects).

    Aberrant is the one dealing with Scale for real, but still only on Manuscript, with a lot of changes to happen (already announced). Scale is probably the...
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  • It is a bit cheap for sure. I would break the connection to MAtt and make it Dependent on the MEdge dots (MEdge dots could not be higher than the higher of MSta or MComp). But that’s my opinion.

    Honestly, I used to don’t care about Regeneration in 1e due to the QP cost. Spending quantum all the time used to be annoying, even more when dealing with minor issues. And the quantum regeneration was very slow. On 2e it’s a bit trickier, as QP are available almost all the time, so maybe it’s a bit more balanced.

    Also Regeneration usually have a weak spot (usually a kind...
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    Last edited by Mateus Luz; 12-06-2019, 09:06 PM.

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  • pointing some details for each of the 3 powers.

    Regeneration costs quantum points and that is limited, of course on a one on one fight Regeneration is better, that’s what you noticed. But if you regem 2 points per round for 7 rounds you spent at least 14 quantum, almost all the quantum points of a Q2 Nova.

    I honestly think the best Armor tag is soft armor, it just makes you harder to hit, period. If you have high soft armor, you avoid being hit completely more often, what is better for fighting multiple adversaries. Armor also gives you scale, creating a gap that may...
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  • Mateus Luz
    replied to Converting from Origin to Hero
    Your approach is great. The idea of leveling the character knacks and br when they reach Hero is sad for the players that spent their XP or their bonus points on it during origin.

    I would go for a second option that is refunding XP spent on Knacks and Birthrights, it gives flexibility.

    We can’t force players to evolve this or that way, if you give the option to pick something that will be just a waste of XP, you should return the XP or stack the new stuff with the one they already have.
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  • It’s a rule for tags as general, no tag can be bought if it costs more than your Quantum. It includes multiple times the same tag, for example, you have Q3, you can buy Ranger (2) but can t buy it a second time, because it will cost 4 total. Technique, as a tag, can’t cost more than quantum, so it’s 1 base power + 1 technique por quatum.

    The idea behind it, as I see, is a powerful Nova can learn new powers easily, while a new year can’t, as long it fit in the theme of the powers. You have Elemental mastery, when you Quantum increases you can learn more ways to use it, spending...
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    Last edited by Mateus Luz; 11-30-2019, 06:18 AM.

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  • Elemental Mastery does not exist as a power, just as a symbol of status... It is not a power per se, but a tip of how to create your own powers from the effects we got from other powers.

    I personally would exclude it and create a more complete description of the techniques and all the rules related to it, including the power themes and when you can pick a mega enhancement or mega atribute as a technique.

    One of my players (I have an almost active group for Aberrant now!) is building a Superboy stile tank, he have tactile telekinesis, what makes him mega strong, but showily...
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  • Mateus Luz
    replied to The Limits of Flux
    Reality altering is basically the power of a Talent, they find a parallel reality where it’s possible and make it happen in their reality, that’s one of the ways it is described in Core.

    Now on next step Talent, in Mesia Res we are presented to Mist and super science items that allow the character to travel to parallel realities. As it’s not a nova power or a psi power it’s probably a talent power.

    The items look ancient technology and work as super science, what is very magicish to me. They can use this tech travel to other realities and to bring creatures from...
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  • Hitman have a bag similar of WoW bag, you can put a broken claw, a great sword or a armoured tiger in the same bag and they occupy the same space.

    Ok, not a single Broken claw, up to 5 of them...
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  • A few details I would change to get a cross over done (my approach is bringing Scion to TC).

    I would use the TC char creation for Scions, it means everybody have Edges.

    Callings and Knacks would become a Scion only trait, as they gain legend they gain their play is in fate game, what it represented by Callings. They keep edges and all, but the Callings and Knacks get more important to a Scion than the rest.

    Scion Purviews are very opened, it means lot of versatility, while most of the powers in TC are pretty straight forward. I would keep it that way, the...
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    Last edited by Mateus Luz; 11-26-2019, 04:55 AM.

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  • The Doyen were fully aware of the Quantum Event, and it broke the barrier for sure, otherwise the rise of novas would not be that fast and not world wide. I would say they may have tried to destroy earth multiple times during the Nova era, but the Novas then selves are too powerful, and their existence would harm any Doyen around.

    The end of the Aberrant war is not a proof of the Doyen didn’t try it, They just didn’t plan the way it would happen or were unable to do that due to the presence of Novas and their powers. We must remember that they had no QK, and Nova Powers are basically...
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  • Quilligoth is right as far as I can understand. The stub tag is different form the non-letal. Stun in simpler and not cumulative (at least as I understand), and the condition end automatically according to the source, like an stun gun. The Non-lethal requires more bookkeeping and can be worn off by the target, like an impact in the head or something like this.
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  • You are correct, 9 dots from paths, but you get more dots in the end. Your total skill dots are 15, 9 dots from paths and 6 free dots.

    Edit: I was replying with the Scion rules...
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    Last edited by Mateus Luz; 11-24-2019, 06:31 AM.

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  • I would change a bit the FSA with the removal of the second class citizen, and just point that by the end of Aberrant war, USA were broken and the companies took over the services on their responsibilities, becoming part of the government in a certain way. Canada and Mexico can be added as the 3 countries were facing problems and joined powers to face it.

    If you put that way, FSA is more about Cyberpunk 2020 and less facist.

    The only issue on the Cyberpunk is the lack of cybernetics on the setting as is, maybe Japan is not the only country using cybernetics, and that’s...
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  • Mateus Luz
    replied to The Limits of Flux
    I think we have a hint of possible effects of a Higher Talent on the Inspiration description, it’s about Intention, Skill and Luck. When I first read it, I was expecting some Intention Gifts, but they never come...

    Skill and Luck are prety straight forward, higher effects on skills, maybe higher scale on skill results (mega skill stile), extra dice, better use of momentum, better source of momentum, things like that. In a way it’s all about the Solar Charms.

    Intention is a bit trickier, for a talent it’s about Destructive facet, but it can be more... magic-ish....
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    Last edited by Mateus Luz; 11-23-2019, 06:57 AM.

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  • Second edition thing...
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  • On speed, you can think on multiple actions, like gaining an extra enhancement when doing Mixed actions.
    On Accuracy, you can think on a weapon that reduce the defence by 1, to a minimum of 1.

    My opinion on size is, it can be deduced by the other tags, a Heavy weapon, a two handed, and a few other tags are example of large weapons. You don’t really need a tag for that as there are others to grant that effect (I am a bit against a tag that grants other tags, but it’s personal). For example, a large War Hammer is smaller than a great sword, but both can be large weapons as...
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  • I laughed soo hard on this one I almost pee myself. Probably overreacted, but that’s the true and it’s funny......
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Mateus Luz
Mateus Luz
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Last Activity: Today, 05:40 AM
Joined: 01-09-2019
Location: Brazil
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