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  • They don’t, at least in the standard universe. They are afraid of anything getting as powerful as them, or able to damage them, so they attacked Crèche just to prevent their ascension, created a Noetic barrier around Earth after Hammersmith to prevent humans to evolve by force, installed blocks on Qin minds to make them incapable of evolving.

    If they do in your game it would mean they are picking individual creatures that would fit on their society and help the ascension. Probably too afraid of raising an entire species that may be able to dethrone them somehow....
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  • Mateus Luz
    replied to Scion Q & A
    If you guys don’t see any problem it’s ok.

    I personally would treat it as a Guide, and work the cost as one, basically it’s a Purview, so 2 dots.

    Unless you can only use the purview inside the building... then it’s a bit more useless if the adventures never happen out of the building, or as powerful as a guide if the adventures are always inside the building. If it’s a mix of both give half the regular cost.
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  • Most of the Nova-Tech was already collected by the rewrite project sometime around the 2080s, but there is still some (or a lot if you want in your game).

    I think Aeon takes care of it, so, the response teams would be from Aeon and responding anywhere in the world, except FSA, that have their own teams to do that (and hunt Aberrants and Aberrant cultists, and anything Aberrant...), operating inside FSA.
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  • Quantum Imprint with the Theft can steal the power or mega* from the other.
    Quantum Disrupt can make it harder to use a power
    Quantum Leech can drain your quantum pool

    The thing with the new system is that the powers are based in effects, so the only power that let you attack is Quantum Attack (quantum anima has a small exception, but it’s just weird), and quantum field is the only that add armor to you. Mega Edges don’t count here because they work a bit different.

    So you have 3 options, Remove the Power, Make it hard to use or Drain the energy. I am...
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  • 2, 3 and 4 can be Novatech following the same rules. Sorry!

    Number 5 I made rank 5, but it was more a handwavium to the rank too. Thinking on how hard it was for Mal to create one to beat the entire world, I would put it Mal’s on rank 9, and reduce the scale, that’s why I left on rank 5.

    I think the hard part of Number 5 is not the act of creating, but the lack of a power that do that. A Stalwart (I would make Hammersmith a Stalwart) was capable of creating one (maybe by mistake, but...) so rank 6 would be the ultimate limit. A Nova don’t know that it’s possible,...
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  • Here are my ideas:

    1. That’s basically Core tech. Build one starship from Aeon and call it rank by the total tag cost (minimum equal to 4 or size scale, the highest of them)
    2. Q-Tech rank 5: Quantum Attack rank 5 (piercing, ranged x3, brutal) (it can put down a destroyer with a few good hits)
    3. Q-Tech Rank 5: Growth 1 (Intrinsic), Thoughness 2 (Intrinsic). You may improve that with weapons as different items attached to it or you can improve the item rank and gain extra dots to add as powers.
    4. Q-Tech Rank 3: Warp 1 (Increased Size 2). Considering a size 3 ship,...
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  • My interpretation of Q-Tech is marginally magic items.

    Not that they are going to have rituals or scared songs, that would be quantum powers that humans would try to replicate (and fail).

    The idea would go around Alchemy to create items that look magical, but are actually super tech items, like the Trident of Poseidon the Thunderbolt of Zeus or the Helm of Invisibility of Hades.

    If I was to create the setting for Aegis (ancient science fiction setting of TC) I would make Novas uncapable of having powers, only having Mega Attributes and Mega Edges, and all...
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  • I can’t find any reference to Doyen DNA in the book, and it makes sense as the doyen are not made of any kind of organic matter for the last million years.

    They probably “remember” their DNA and could build a body out of this noetic memory using biotech, but I don’t know if that’s the case.
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  • It’s probably my mindset at the time, but I see Blood of Zeus much more as an Aberrant in the ancient age campaign both in visual and in the way the Novas and Aberrants, I mean, Gods and Titans, are shown.
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  • I like to think what would be the view of the space elevator while it climbs up. Just watching the Earth getting smaller until you find yourself in space, that all without the shacking of a launch.
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  • People are usher to have some aspects of the game written in stone, as it happened in VtM (WoD in general) and in Trinity Universe 1e. It was the way WW worked, with lots of mobile being launched every months for many lines, and it worked nice to people that had the money to follow.

    Trinity Continuum and CoD changed this paradigm, with a solid “year zero” and supplements expanding the setting “horizontally” or giving awesome new time frame to work with (read: TC different eras, Dark Eras and the different supplements for each line), instead of advancing the timeline.
    ...
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  • In 1e Dynamic and Psychic Knacks worked different from Heroic Knacks, so I think there is no need to make everything "Gifty".

    In 1e Players Guide there is something about balancing the costs and (I may be wrong, I read it before the pandemic, so it feels like 5 years ago) about a world where Novas had no powers, only Mega Attributes and Enhancements (what we call Mega Edges now).

    The idea of Novas locked on Mega Attributes and Mega Edges is very interesting. I would allow Novas to create Q-Tech with Powers, what may fit on a different setting, closer to Adventure!...
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  • My bet would go on something closer to Superior Powers, with possible ranks to the powers. It also can create “mini modes” that interact with each other.
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  • The discussion is good, but it’s getting me anxious. I am so curious about Stalwarts and how they are going to make it...
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  • The idea is 2gen as a more stable but less potent Nova is very interesting.

    Maybe cap at Q5 as the ultimate power, with most of the, never passing Q3 is a good measure. Balance the game on the sweet spot (Q3 as I see, Q4 only to unlock “Meta Power powers”).
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  • The idea is to follow the same idea from powers and make it work for Mega Attributes, so it would be 1 to 1. If it was 1 to ½ the technique mega edge would worth half of what it value to Powers, and it would worth 0 mega edges on Q1.

    Another option come to mind was to make Mega Edges (and possibly Mega Attributes) cost be reduced to 8XP instead of 12, as you can’t build techniques with them. But then low quantum would value mega edges while high quantum would value powers, and what I wanted was to keep Mega Edges worth to high quantum novas.
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  • My idea was vaguely based in A Breed Apart (I read it a long time ago), but I don’t like the idea of the kids being forced into one of the paths, instead I think it should be defined by choices made during char gen and development.

    For example, a kid that would be a True would not pick their powers with transformations, while a Terat would have the Chrysalis Edge and a Trog would have a lot of transformations. It may be a choice made by the player not the character, the character may want to be normal, but eye player keeps giving transformations to him.

    Another thing...
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  • [Aberrant] Power Suite of Mega Attribute

    Hi everybody,

    I was trying to create a way to make a character based on Mega Attributes (or a single Mega Attribute) to be more XP efficient using the same approach as the Power Suites.

    My idea is you can add the Technique Mega Edge to a Mega Attribute and for each dot in the Mega Edge you gain the Mega Attribute dots in Mega Edge dots related to that Mega Attribute.

    For example, a Mega Might 2 Quantum 3 Nova can buy the Technique Mega Edge related to Mega Might, and for each dot in that it’s possible to pick 2 dots of Mega Edges that are related to Mega...
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  • Eruption requires both the genetic capacity and the exposition to quantum. The genetic capacity is the big question, if the genetic mark is there, the baby will probably erupt at some time, when exposed to enough quantum, otherwise quantum will turn the baby into a sub Aberrant or kill it.

    My opinion is, the baby of a Nova mother will be a Nova (if have the nova genetics) or a Sub Aberrant (if don’t) just for the exposition to Quantum Flux during pregnancy, if the baby survive at all. There is just too much quantum flux inside a Nova to not affect a baby, even a low quantum nova....
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  • Mateus Luz
    replied to [Æon] Formatting Bioware
    It’s funny but initially when I read Aberrant Manuscript I was thinking about Attunement in the same way BioWare formatting work, basically the item is made to you and you only can use it, and I took some time to set my mind to “just focus for some time”, or even that it’s possible to steal someone’s else item.
    Now when I think formatting Bioware I think “hold the item for a while and it’s ready” and it’s not the case.

    Anyway, the idea is interesting. The guy was working formatting items to people and spending a part of the money on formatting items on himself...
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Mateus Luz
Mateus Luz
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Last Activity: Today, 01:43 PM
Joined: 01-09-2019
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