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  • Edited, thanks.



    Ah, I missed that because it's all the way over on p.98. I didn't see a reminder of it in the Clarity Damage. Derp. Edited for that as well. Added "ST may decide damage is severe" as a reminder of Rule Zero.

    Look good?...
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  • Incidentally, here is my near-complete cheat-sheet on the Clarity system (not included are perception penalties or determining track length). Did I miss anything?

    Code:
    DETERMINING CLARITY BREAK:
    - Look at Breaking Points chart (p.106)
      A Changeling's Seeming curse uses half Wyrd, rounded up
    - Add and remove dice based on Changeling's personal attachment (pp.104-5)
    
    APPLYING DAMAGE:
    - If there are any successes, roll Wyrd and apply that much damage
      If the success was Extraordinary, apply damage as severe, else mild
    - Modify damage roll
    ...
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    Last edited by Thenomain; 08-13-2019, 07:48 PM.

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  • Thank you times a million, Meghan.

    I have told anyone who is willing to listen that the new Clarity system lies at the center of bringing Changeling around to "a game of beautiful madness", and wanted to get it right.

    @unahim:


    And thanks for clarifying this, too. Diving into the Clarity mechanics have lead to some outright programmer-nerd levels of trying to double-check wording against other examples. People with a short Clarity track will start getting Conditions almost immediately if they start taking damage. It's not as likely—as they'd...
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Thenomain
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