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  • It is specifically because of this contradiction that I decided to play a Metis Philodox, and it was a lot of fun for that reason.

    Feature, not bug. Working as intended.
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  • Got into roleplaying through my parents' AD&D books (second generation gamer) in middle school. Had a peripheral awareness of V:tM through my love of vampire media and participation in the RPG scene. First real exposure was through a short news segment on vampire LARPing, and while the tone of the piece was the predictable "Look at this weird shit that people are into" my first response was "That looks like the absolute shit where do I sign up?"

    I signed up a couple years later after hearing about a local troupe through friends in my high school theater department....
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  • Blood Points are an abstraction in which quantity matters. Hunger is an abstraction in which quality matters. Neither is inherently superior, but they don't operate off of the same set of assumptions. Quantity does not matter under the Hunger system because unless you kill the vessel in the process the amount of blood taken is not a meaningful distinction....
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  • You only need to exsanguinate a human if you want to remove four Hunger and/or reduce your Hunger to zero. In the playtest I ran only one player actually did this, and that was mostly just to do it and experiment with that aspect of the mechanics. Unless your players are balls-out with the Discipline use all of the time there shouldn't be anything forcing them to exsanguinate people every session.

    The actual amount of blood taken was explicitly stated to be irrelevant. Its a mechanical abstraction of stealing blood and life from a human being....
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  • This is what I like about Beast, and how I generally pitch the game.

    You're someone with a problem. It started with these terrible nightmares that you couldn't escape from, then the nightmares ate part of you and now the nightmares live inside you. Because of that you have a Hunger. It isn't a good thing, but its real and its a part of you that you can't get rid of. You have three choices.

    If you want to you can live a mostly normal life. Have friends, a family, a 9-to-5 and white picket fence. All you have to do is keep the monster full and asleep, which means you have...
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  • One vampire PC in a long running game I ran was actually a strict pacifist for most of the chronicle. It wasn't easy, but it was certainly doable....
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  • I tend to make Pentex out as a mostly normal set of corporations. Its management is rotted through with an active Wyrm cult but even that disguised behind a layer of seminars, retreats, team-building, and "development." Think something like NXIVM.

    Indeed there isn't generally a need for the cult to nudge business decisions too much, as more often than not the choice that serves the Wyrm is the choice that a rational self-interested marketplace actor without ethical concerns would make anyway.
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  • I've often toyed with the idea of doing something like The Truman Show meets Cabin In The Woods wherein a town is menaced by supernatural forces as part of a Technocratic experiment to observe the behavior of sleepers and reality deviants in a natural but controlled setting....
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  • Caitiff Primogen
    replied to V5 Playtest.
    This is not so. You only roll for Hunger if you Roused the Blood during the scene. You do this to use Disciplines and Blush of Life, but not for normal skill rolls. Hunger dice do appear in skill rolls if you have any Hunger, but your Hunger does not increase from skill use alone and Hunger dice also do not impact your success or failure at that roll.


    That's... not really true. Mask and Dirge have more in common with Virtue and Vice than they do with Nature and Demeanor. M&D, like V&V, are two sides of the same coin. One is not more true than the other one. Though...
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  • Caitiff Primogen
    replied to V5 Playtest.
    What is the game the fans have wanted? Who are the fans? Are the creators not also fans? If we just took a poll of the fans on this forum (who are by no means an exhaustive survey of V:tM fandom) I'm pretty sure "the game the fans have wanted" would be something that pisses off just as many people as it pleases. Let's say we develop V5 democratically and all design choices are approved by a majority of the fanbase. Let's say we create an unequivocal "game the fans have wanted," and you still don't like it. Do you still care about the things that the community at large apparently...
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  • Some PCs in a game I was in years ago attempted exactly this....
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  • Caitiff Primogen
    replied to V5 Playtest.
    The only thing that I don't really care for about the Three Attribute system (having played it in the BNS rules previously) is that it doesn't give you much utility for your Attribute Focus outside of Discipline use. It only makes sense for a Ventrue to always take Stamina focus because it boosts their Fortitude and in most cases the opportunity cost of forgoing a Strength or Dexterity focus is... basically nothing unless they also invested a lot in Potence or Celerity. I like the idea behind it, but I think Attribute Focus needs to have more applications than it does so there's more reasons for...
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  • The funny thing about that perception is that a consistent complaint I hear from "newer" WW fans is that Paradox has appealed solely to older fans.


    "Change things but don't change them" is a refrain I hear a lot and I've never really understood it.


    At this point that seems like the direction they're going in...


    ...and I'm pretty sure it at least won't be any more ridiculous than that....
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  • Because spirits are well known for their objectivity and embrace of scientific consensus....
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  • Even learning other Disciplines is more than just spending the points. You still have to go through a process of training in it, of refining yourself to be able to absorb and apply the supernatural knowledge. Doing the same thing for Flight just requires more creativity. I've only ever played one character with Flight, a Nosferatu that also had the Patagia merit, but I've also seen more novel methods....
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  • Technically a 15th gen with a blood pool of six only needs to feed about twice a week, assuming a sedentary NPC lifestyle.

    Dhampir are first introduced as playable in Time of Thin Blood, released in 1999. If we assume that a viable PC Dhampir is at least in their late teens* and that the release of the book also coincides with Dhampir numbers reaching a level that an awareness of them as a phenomenon exists* then one can also assume that 15th generation vampires must have begun emerging around the late 70's to early 80's.

    *Child characters are a thing but we shouldn't...
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    Last edited by Caitiff Primogen; 06-05-2017, 11:58 AM.

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  • Technically the "lack of leadership" compulsion was actually one of the Ventrue-specific ones, but you are correct that there were also more general vampiric compulsions. I just focused on the clan-specific ones in the playtest I ran because those were the toys I wanted to play with....
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  • I really like the idea of "Devotions" or "Syntheses" for Prometheans. A journey that is intensely personal and is wrapped in Alchemical symbology ought to have some room in it for experimentation and unique discovery. Were I to handle it in the most tacked on way possible I'd go with requiring that the "parent" Transmutations be calcified and then designing a unique power in its own separate "Synthesis" category that can be purchased with Vitriol. I may go back and look at Demon's approach to a similar concept for more inspiration.
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  • Here's kind of the funny thing about blood pool vs hunger. Their actual mechanical outcomes are about ninety percent similar, the differences are largely aesthetic (which is not the same thing as cosmetic). In a very real way its the difference between a glass half-full or half-empty. With blood points the frame of reference is how full are you, with hunger its how empty are you. What's the difference? Why make that change? Some people aren't going to see that as a big enough deal to warrant mucking about with a core system, even aesthetically. Personally though I get what they're going for and...
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  • In most of my groups people will use first person to describe actions and third person to describe thoughts. ("I search the room for any hidden symbols." "Edgar is suspicious of this whole setup and doesn't trust what we've been told.") More specifically, if a thought is expressed for everyone to hear it's in first person but if a player is describing a part of an inner monologue or thought bubble it's in third person.

    As an ST I will use second person to describe things happening to a specific character and third person if I'm narrating a scene or an outcome...
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Caitiff Primogen
Caitiff Primogen
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Last Activity: Today, 12:25 AM
Joined: 03-13-2014
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