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  • The OP (me) isn’t asking that. The IP is asking for ideas to build a plot where NPCs are trying to trick the PCs. The soup is just one idea, and it wasn’t asking if it was morally OK - it isn’t meant to be - it was asking if it would technically work.

    And no, putting out challenges and deceptions for PCs to overcome is not the same as railroading....
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    Last edited by Trippy; 02-10-2021, 11:10 PM.

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  • This is getting ridiculous.

    There is no suggestion of railroading players to do anything.

    What I am suggesting is that NPCs with ulterior motives are trying to trick the players into doing something that would be detrimental to them. The players and their characters retain complete agency to be able to choose whether they take the NPCs at face value and whether or not they will fall for the trick. The endgame of the chronicle could well be that they fail to pick up on clues, and fall for the trap. It could, however, also be that they don’t fall for the trap and then...
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  • Trippy
    replied to New Blood Magic Book
    It wouldn’t;t be my priority right now.

    I think they have said there will be a Sabbat book in the pipeline, which would be a good opportunity to consolidate some of the remaining Clans into a published book (could the Ravnos join the new Sabbat), and I would really like to see a Second Inquisition book.

    For me, there is a fair amount of blood magic in the game as it stands, and the more interesting development lay in the religious information for in Cults of the Blood Gods than big spell lists....
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  • Oh? Well, y’see there is this thing called a 'roleplaying game’...and it is where players get to take the role of fictional characters. So, when I use the narrative device of tricking players into carrying out actions, from the first person perspective of their characters it is a plot line.

    Not entirely sure why people feel the need to pontificate about how or why I want to create a particular plot line, but it is pretty useless to me so if this all people want to talk about on this thread I think it is best if we end it. I’ll take the question to another forum....
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    Last edited by Trippy; 02-08-2021, 12:57 AM.

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  • It’s probably more Adventure! than modern Trinity, but I’m off to watch this at the cinema this afternoon:

    https://www.youtube.com/watch?v=hCToNAb7QGU

    Edit: Having watched it, I’d say there are a few unexpected twists in it, but Chloë Grace Moretz certainly could be a Talent....
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    Last edited by Trippy; 02-08-2021, 01:32 AM.

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  • I understand the other rules, but you argued that there was no mechanics or effect of each progressive dose. The blood bond is completed after three doses, but there are still effects along the way. And that would be the point of the narrative to show the impact becoming more intense each time. Yes, it would be handled primarily through role-play - because it will be a narrative through line. I also am aware of individual differences with different vampires - one of the characters is Tremere, and so they will be more vulnerable.

    Well, put it this way - I know the players around my...
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    Last edited by Trippy; 02-07-2021, 07:54 PM.

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  • That’s not correct. The rules on P234 state:


    ....and on the previous page:



    And again, the argument about it not being fair is somewhat moot in the context of it being a plotpoint in a horrific scenario. The characters are getting deliberately duped - which is obviously unfair and consequential to them - but the storyline still gives every opportunity for players to work this out and maybe even come up with their own counter before the third drink. I don’t want them to feel that they have had a fair choice - I want them to feel persecuted by manipulative...
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  • Well, you need to drink three times to fully establish the bond, but each time is more progressive towards enthrallment. I’d be doing each time as a plot point though - just need some cunning ways to trick the players each time....
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  • Well, the last point is moot if you are introducing it as a plot thread, and developing a sense of horror in the game from it. It isn’t meant to be nice or fair, while they will always remain a choice as to whether to naively follow instructions or not - which is half the point of it. It’s meant to be a building threat in the story and there are different ways of creating a sense of ‘enslavement’ rather than simply telling players they have to do something - you can describe things from an increasingly deluded psychological perspective, giving subtle reasons to trust and be loyal from...
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    Last edited by Trippy; 02-06-2021, 10:13 PM.

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  • Trippy
    started a topic Can you become Blood Bonded in soup?

    Can you become Blood Bonded in soup?

    OK so this is a bit left-field, but for plot purposes I am trying to work out a way of covertly Blood Bonding the characters without them realizing it. They are all fledgelings and considered naive and ‘fresh meat’ for the politicos of the City. thought I might get them invited by a vampiric chef into consuming the blood of a Camarilla ranked vampire on behalf of the Prince.

    Is this sort of thing doable, or is Blood Bonding only valid under strict ritual rules?
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    Last edited by Trippy; 02-08-2021, 05:25 AM.

  • Trippy
    replied to Donald Trump in the WoD
    Donald Trump has, incidentally, already been written into a Kult: Divinity Lost scenario: And the Rocket’s Red Glare.
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Trippy
Trippy
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Last Activity: 02-22-2021, 03:51 AM
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