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  • Epitome
    replied to [3E] The Artifact and Evocation Workshop
    1. If there are restrictions so that the artifact is mostly used for investigating plot relevant people then 3 dot feels fine. If players can magically obtain the backgrounds and motivations of literally anyone they meet, we're approaching 5 dot or even N/A territory.

    2. I'd say the power level of the artifact has a lot to do with how many restrictions there are to using it, i.e. :

    -You can capture someone with no restrictions, your only commitment is the motes, and they can't escape without magic >> N/A

    -Target must weakened or held still, mote commitment...
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    Last edited by Epitome; Yesterday, 10:49 PM.

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  • Epitome
    replied to Ask the Devs v2
    is there an upper limit to the power of the Exalted? Say we take an Essence 5 Solar and an Essence 5 DB. If the DB keeps training and improving while the Solar does not, is there ever a point at which the DB will catch up to the Solar in sheer power?
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    Last edited by Epitome; Yesterday, 10:18 PM.

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  • Epitome
    replied to Ask a question, get an answer
    My understanding is you can use a Linked Hearthstone if you don't own the Manse. The downsides are you might attract the attention of the Manse's owner, you don't get the added mote regen from the Manse, and the stone could stop working at any time without warning since you can't know if someone is tampering with the Manse.
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  • Epitome
    replied to Ask a question, get an answer
    The next Splat is Exigents, and I think Sidereals are next after that. Abyssals, Infernals and Alchemicals are still years away.
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  • I can see the insane value of turning each exp you get into 3.5 exp (assuming you train the 4 other members of your Circle). It's just not very exciting and risks throwing the party's growth out of whack. I'm a very non min-maxy type of player so the thought of leveling faster just doesn't have that much appeal to me.




    hm thinking on your points maybe I need to collaborate with other players more. So far it's been more "MWEHEHE NOW TAKE THIS INTIMACY AND LOVE IT" which can be funny but also awkward. I might try figuring out some Intimacies in advance...
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    Last edited by Epitome; 05-24-2019, 02:44 PM.

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  • Fair, I wasn't there for 2e but I can understand wanting teaching charms to be more than stat boosters. I guess I don't really value the effect of granting free exp to other players, which is why I balk at the heavy roleplay requirement.

    I think what I'd really want is flavorful teaching Charms, but not in the form of free exp for other players. More Charms like the ones that let you teach to people incapable of learning or give lessons in secrecy. Then I could just never touch the xp-awarding Charms and be happy with that....
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    I may have misinterpreted the dev's statement, maybe "Once battle is joined" refers to the combatant getting their first turn, rather than rolling join battle.

    Either way I agree it makes a lot more sense if the combatant remains unaware of danger while ambush is still possible....
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    For reference, here are the dev rulings about ambushes I based my interpretation on :

    Join Battle makes combatants aware of danger

    Being undetectable doesn't prevent the opponent from sensing danger

    Stalking Wolf Attitude is not an Ambush Charm
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    The DB book specifies that you roll initiative against out-of-combat poison :...
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  • Nice write-ups, I especially like the elementals. The mortal martial artists are definitely overtuned by mortal standards but all the different MA schools are pretty interesting.
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    That's a fair point about the battle engine assuming that ambushes are dramatic in nature, and I totally agree with you that this is one case where it's worth bending the rules when it makes sense.
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    In some cases it is magical awareness. For instance, if an Archery Supernal starts aiming at an enemy from extreme range, how do you explain that the enemy suddenly knows they're in danger as a direct result of the archer merely drawing their bow? If you want to make it even more egregious assume that the attacker uses Charms/Evocation to conceal herself from all senses, and make the enemy a blind and deaf mortal for good measure, they will still know they are in danger....
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    Last edited by Epitome; 05-24-2019, 06:03 AM.

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  • My group has been doing something similar. Intimacies aren't optional but we greatly reduce the scaling effect, so the main target gets 2-3 Intimacies and other targets get 1-2, rather than say 6 for the main target and 3 for other targets. We find this is more than enough to make the teaching session have an impact on the story rather than just being free exp....
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  • I agree that there are mechanical advantages in being able to manipulate other Circle members with teaching Charms. It's just sometimes their character concept is built around being chaotic or not fully trustworthy, so forcing them to become good people sort of destroys the character the other player had in mind....
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  • I understand that the requirement is there to prevent abuse of the Charm, I just feel it punishes legitimate use of the Charm as well. I can't really think of another Charm tree that has such heavy roleplay requirements built-in in order to be allowed to use it. As an example, imagine if Solars had some overtuned Charms (well, more overtuned than usual ), but that those Charms required you to roll Limit each time you use them so things stay balanced. Would you consider that to be good design?...
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  • Epitome
    replied to Ambush, Join Battle and Initiative
    The official rules are kinda counter-intuitive but they go something like this :

    -Before any attack, you must roll join battle. There is never a situation in which someone attacks but does not have initiative.

    -If someone rolls join battle, EVERYONE rolls join battle. There is never a situation in which someone is attacked but does not have initiative.

    -Rolling join battle makes you aware that you are in a combat situation. In the case of an ambush, you know something is coming for you, you're just not sure what yet. Yes, that is very weird, assume everyone...
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    Last edited by Epitome; 05-24-2019, 04:54 AM.

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  • Flowing Mind Prana and giving Intimacies to other players

    I play a Lore Supernal and I find the teaching Charms can take away from the enjoyment of a game because you have to give a ton of Intimacies to the players you train.

    Just teaching someone a single non-caste Charm means I have to give them 3 new intimacies!

    In a typical scenario where I spend 20xp on my Circle, I basically have to come up with 15 intimacies in total (6 for the main target and 3 for the other 3 targets), which is simply ridiculous and becomes clutter rather than something enjoyable.

    I can also strengthen Intimacies if they're Intimacies my...
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  • Epitome
    replied to 3rd Ed Sidereals
    Assuming Sidereal excellency is as their QCs currently have it (+[Essence] dice & TN=4 for 8m 1wp), an elder has about 75% chance to get 2-3 more successes than a fresh Solar, but the fresh Solar can get better odds than the elder if she gets double 8s or better through Charms.

    Given this, I'm guessing Sidereals won't get double 8s and 7s (or only very rarely), so they will be better on a typical roll but become outmatched once Charms get going.

    it's also worth noting that Sidereals need to pay wp to lower their target numbers, so they likely won't be able to use...
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    Last edited by Epitome; 05-23-2019, 07:48 PM.

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  • Epitome
    replied to How would you do a Exalted/Xianxia quest
    The Soul Perfecting Elixir Shaping ritual in the Core book seems to follow this theme a lot, might be worth integrating it into the quest somehow.

    In fact the "evil" Shaping rituals feel a lot like Devil Cultivators (Deal with Mara, scarred by nightmares, etc.).

    I think I would have the protagonist go on a quest of mastering both Martial Arts and Sorcery, possibly using the Sorcerous Martial Arts supplement in storyteller's vault for the game.

    To make the story more mythological, introduce many greater-than-life martial arts mentors like Mara who...
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  • Epitome
    replied to Ask a question, get an answer
    Thanks for checking! What you said makes a lot more sense to me than my original interpretation so I'm gonna roll with it either way, I was mostly asking in case someone in my group asks me for proof....
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Epitome
Epitome
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