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  • Epitome
    replied to Exalted: Essence
    All we know is Martial Arts Charms should work like universal Charms, the Mastery keyword will simply become a "Mode" like any other. To my knowledge they haven't revealed anything of note so far on the interaction between MA and native/universal Charms....
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  • Epitome
    replied to Exalted: Essence
    DBs can get counterattacks through MAs - the big nerf they usually get is that the counterattack must count as a combat action rather than being a free attack. So that's how I'd expect a native DB counterattack charm to work.
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  • Epitome
    replied to [+] What house rules do you use?
    Retroactive splat exp is a pretty neat idea, I like that.

    In my casual group I just straight up award splat exp at 50% the rate of normal exp (so 2.5 per game). The group has very little time to learn and get better at the rules, so trying to explain and enforce the requirements for splat exp would just take away from the game rather than add to it. Plus at the end of the day it's mostly me spending the exp on their Sheet, so it wouldn't really work as an incentive.


    It's a standard rule on forums that you don't disrupt threads by arguing about a mod ruling in it,...
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  • Epitome
    replied to [+] What house rules do you use?
    PCs can upgrade to Essence 2 at 48 exp spent instead of 50. This is to avoid the awkward limbo state where you have enough exp to raise your Essence in theory, but you can't actually spend the required 50 exp on Charms until you reach 60 exp 2 games later.
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  • Sounds like an oversight to me. I can't think of any reason, balance or otherwise, why you couldn't get the speed bonus the moment you beat the creature's native dice. So if the Lunar has 9 dice just give them 13 as a horse, 4 of which are Charm dice....
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  • If you get another Exalt to use Ride Charms on you, then yay all the way....
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  • Epitome
    replied to Ask a question, get an answer
    Wasp-And-Termite Dance, an E2 Appearance Charm, allows wordless communication but only with willing targets. It also allows long range telepathy but only with your Solar Mate.

    One of my Lunar players wanted a telepathy power, so since Appearance has a telepathy Charm I just created a custom E1 Appearance Charm that lets them send 1 sentence and receive 1 answer for 2m, with the limitation that anyone can choose to shut you out of their mind if they don't want to listen to you....
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  • Epitome
    replied to Exalted: Essence
    Yes, many common Charms will become Universal across all Exalt types (e.g. Ox-Body Technique, Graceful Crane Stance), with Modes that give them something unique for certain Exalts (kinda like Mastery tags).

    so as a made-up example you could have something like this :

    Ox Body Technique (Universal)
    Gain -1, -2, -4 Health Levels. Can be bought 5 times.

    Modes
    Lunar : Gain -1, -2, -4, -4.
    Solar : Gain -0, -1, -2.
    Dragonblooded : Can buy a 6th stack which grants -0, -4....
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  • Epitome
    replied to Exalted: Essence
    Also from the Discord :

    -Exalted : Essence will have less power difference between Exalts (3e already does this to an extent but Essence takes it further still).

    -Charm effects specific to an Exalt type will never make the charm worse (e.g. there will be no "Terrestrial" tag that weakens MA Charms).

    So all in all it sounds like DBs could be getting lots of love.
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  • Epitome
    replied to The Ninth Annual Exalted White Elephant
    Oh geez, now I've gone from 0 to 2 Elephants, all I can say is thanks guys!



    Thanks, I like them! Simple and to the point, and the provided Evocations give me plenty of ideas for further Evocations....
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  • Epitome
    replied to What Breaks If......
    There's nothing in the Solar Charmset that relies on an expectation that characters will have a Supernal. So no, removing Supernal doesn't break anything mechanically.
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  • Epitome
    replied to Don't f**k the gay, f**k Cthulhu
    Look, sometimes even when something is not explicitly specified you have to draw the line somewhere. XD

    If you want Charms to seduce volcanoes I believe 2e's Scroll of Swallowed Darkness has you covered already....
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  • Epitome
    replied to What Breaks If......
    It kinda feels like a crutch though if you have to keep a splat-wide effect to fix a Caste-specific issue. As an alternative, Dawns could simply have a Caste Power that considers them 1 Essence higher when buying Charms from the 5 Combat abilities (Archery, Brawl, Martial Arts, Melee, Thrown), that would be sufficient to solve the "Dawns aren't the most fighty" issue.
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  • Epitome
    replied to Is it just me...
    In my unfortunate example, it wasn't a group combat ability mismatch, it was really just the ST playing as deviously as he could, making the wolves act in a way that would normally require human level intelligence and advanced war training.

    The players actually weren't too mad about their TPK when it happened, thinking they had been outdone by a clever pack of Lunars or similar. It's only when they asked the ST what sort of Exalt or great creature had brought them down, and that the ST just stared back uncomprehendingly - they were really just wolves - that the players got really...
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  • Epitome
    replied to Is it just me...
    Can confirm, I have heard horror stories of 2e Solar Circles being taken down by forest wolves, and of STs for whom a session was considered a failure if they hadn't taken down at least 1 PC....
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  • Epitome
    replied to What's on your Exalted bingo card?
    • My characters tend to be eccentrics who shock others with their unexpected behaviour, be it in a good or a bad way.
    • They will often be zealous in their beliefs and motivations, usually to a fault.
    • In terms of party dynamics, I usually try to bridge the gap between the 2 extremes in the group. I do this either by being a voice of reason, or by acting so outlandishly that disapproval of my actions becomes the one thing both sides can agree on.
    • In combat, 3 of my characters have at some point tried to browbeat their foe into submission as a Withering attack.
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  • Epitome
    replied to Is it just me...
    This is hands down the biggest pain point I've experienced with the game myself. 90% of problems I encounter is "Player x doesn't understand the game so I have to play their character for them" or "System x is too complicated for the group so I have to redesign it for them".

    I love Exalted, and I'll friggin remake the whole game if that's what I need to do for my friends to join in on the fun. But let's just say Exalted : Essence will be more than welcome when it comes out....
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  • Epitome
    replied to Is it just me...
    In a way it absolutely is, and I think this is a big reason why 3e clicks with me for ST-ing. A game like e.g. Pathfinder where you have to remember the blood type of the NPC's 3rd aunt for when they activate their 17th Feat is really intimidating for me, whereas Exalted 3e ST-ing is more "yup, imma throw a bunch of dice here. Perfect!".

    I mean, you absolutely CAN develop full intricate systems and build full NPCs that put other rules-heavy TTRPGs to shame, and I applaud STs who manage to do it. But you don't have to....
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  • Having previously consumed spirits might give you a bit more narrative legitimacy, but at the end of the day if your Solar decides they want to create a Spirit which shares traits with multiple existing Spirits there's no reason they can't do it from scratch....
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  • I love it, thanks! I do love artifacts with a strong theme/flavor and this one delivers.

    This is possibly the single most Black Claw weapon I have ever seen, which is kinda ironic since it's not compatible with the style, but I can totally see it working with Ebon Shadow and White Veil also.

    For feedback, it's hard to tell at a glance but nothing jumped out to me as imbalanced when I read it.
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Epitome
Epitome
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Last Activity: Today, 07:04 PM
Joined: 04-23-2019
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