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  • I said that actually. It was flippant and wasn't supposed to be taken literally, but it was taken literally.

    To return to the tracks of discourse we seem to be derailing from, I honestly feel like both arguments can be true. I can't remember where I read it, but somewhere it was implied that as humanity advanced in understanding of the world, more became possible with magic, other things became easier.

    Mages operate by imposing Supernal symbolism on the world to make their imaginations reality. However, I feel like that symbolism isn't so linear as to alienate the ideology...
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  • Opening with condescension and a thinly-veiled insult. Bless your heart, dear.

    I came into this thread to share something I thought was a cool, nifty idea for a Matter combat Rote. I am a new player/storyteller and still lack some understanding, but I was open to criticism, politely defended my reasoning, and even backed off and admitted I was wrong when I realized that the rules and precedence were arrayed against me. The comment you responded to was admittedly one I made of frustration because I was tunnel-visioned with making my Rote work a specific way and needed to derail...
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    Last edited by RobinCoyote; 07-12-2019, 09:14 AM.

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  • That's vague.

    I'm willing to admit though that based on what I've gleaned from you guys, the first spell doesn't work. The hydrogen and oxygen atoms would retain the qualities of water vapor because the spell would not produce a Lasting effect. The particles are still water, I've just separated it into parts; it would snap back together on spell end. But I'm not one to give up because something didn't work the first time, so here we are. Same spell. Same mechanics. Different flavor text.

    - - -

    Combustion (Matter •••)
    Practice: Weaving
    Primar...
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  • I find it bizarre that its easier to transmute something as invisible and untouchable as time into a tangible inanimate object than it is to make matter explode.
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  • I feel like there's already precedence from Windstrike and Piercing. It seems like any gross arcana can at the very least induce motion within their purview.



    You got me there. It's a lot of weight to put on the word 'inert' in one spell though. I feel like people throw that word around regarding matter without realizing its definition. Not to mention that means that matter has trouble somehow influencing a good chunk of the periodic table which I find hard to believe.

    But look at me, flip-flopping between my support of precedence. x3

    I mostly...
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  • Using magic to operate within the bounds of the Lie isn't sacrilege here. Mages still need to exist within the Lie. They're ruled by it. One can still realize that reality is a Lie and play along with it. It's just another way to use magic as far as I'm concerned.



    Honestly, I consider the electrons to be as much an attribute of the matter as the molecules are. Plus "alter conductivity" is within the bounds of Matter, so altering the molecules in such a way that it temporarily releases their electron bond should be within the bounds of Matter as well....
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  • You could argue that yes, but then you're also able to change water to ice or vapor with the same Weaving practice. Whether water is a liquid, solid, or gas depends on how much energy the particles have. The more they move and bounce off each other, the less "solid" the state of water is. That is also encroaching on the realm of Forces if we analyze it that way.

    In this case, I could make the argument that I'm suppressing the attributes of the molecules that allow them to bond via electrons in the first place, temporarily separating the water into its base components. I'm...
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    Last edited by RobinCoyote; 07-11-2019, 04:41 PM.

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  • Edit: The new version of the first Rote can be found here. Grayed out this one to preserve the post yet reinforce that this one is incorrect in its execution.

    Combustion (Matter •••)
    Practice: Weaving
    Primary Factor: Potency Suggested
    Rote Skills: Academics, Crafts, Science

    This spell gathers and temporarily suppresses the molecular bonds of the hydrogen and oxygen within the water vapor in the air before rapidly compressing them down to a point. This causes an adiabatic reaction, heating the hydrogen above its autoignition temperature and setting it
    ...
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    Last edited by RobinCoyote; 07-12-2019, 10:19 AM.

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  • So I have a question regarding the phrases "rote quality", "rote action quality", and "rote action". Are these all the same thing?

    My original assumption was that "rote quality" was talking about the spell type, and "rote action quality" was talking about a "rote action."

    But then in the middle of the text block for Rotes, the spell type, it says, "Casting a Rote from a Grimoire rather than from memory, or casting a Rote she designed herself, gives the mage’s spellcasting dice pool the rote quality."...
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    Last edited by RobinCoyote; 07-08-2019, 11:00 AM.

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  • I can respect that, a storyteller is able to interpret things in whatever way is convenient to them. My first point still stands though: there still isn't a Space spell that creates something so banal and useful as a hole in a wall. =P

    (Baring further commentary, I'm aware that other spells fulfill similar purposes, or can even be construed in such a way that it looks like there is a hole in the wall, such as co-location.)...
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  • I have to respectfully disagree. Going back to the original text, "This spell can only bypass a physical obstacle obstructing an actual path...but can not blink through a solid wall." I would think if the +2 Reach option were for going through objects that were not obstructions to actual paths it would have used that exact terminology. It goes to immense pains in the body of the spell to specify what can and cannot be constituted as an "obstruction."

    The Reach only states that it allows you to go through "obstructions" even if you are unable to move but...
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    Last edited by RobinCoyote; 07-06-2019, 02:41 PM.

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  • Wow, I almost feel bad for asking my previous question. ._.

    And yet, I have more~

    So I'm looking at the Practices and as they become more powerful, what they do seems to be more clear. It's the Initiate practices that have been the hardest to grasp. I think I've got Unveiling and Knowing figured out, but Compelling is particularly hard to grasp mostly because of the Space Arcanum.

    Groundeater. That's what's confusing me. "Compelling spells nudge a preferred but possible outcome into reality." Groundeater is literally pinching or contracting space...
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  • Not quite. It only allows you to bypass an obstacle blocking an actual path. It calls out in the spell that you cannot go through a solid wall. The reaches just allow you to fit through small openings you wouldn't be able to otherwise or to outright "blink" through the obstacle if you're unable to move.

    I guess using my argument above you could constitute the "atomic space" as a small opening you wouldn't be able to fit through otherwise but then you're trying to pull yourself in through an opening you can't even see at that point....
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  • Ah, its only if they use the same practices. That's where my thought process was off. Thank you....
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  • Looks good. But correct me if I'm wrong, but wouldn't this spell require Fate •• to match Matter ••? I was under the impression that all arcana used in the spell had to be at the same dot level....
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  • Bottled Lighting (Forces •••, Space •••)
    Practice: Weaving
    Primary factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Crafts, Expression, Science

    Even if you’re an acanthus you don’t always have a convenient electrical socket or bonfire from which to bring down your wrath. Sometimes you need to pack your own heat. This spell allows you to isolate and compress one of the forces under the purview of the Forces arcana within a sphere of space. The transparent sphere is small enough to fit in your hand and can be moved and carried freely.

    The force...
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    Last edited by RobinCoyote; 07-10-2019, 01:38 PM.

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  • I'm wondering if forces damage spells that pull from, say, a source of fire or electricity use up the source? Or do forces damage spells allow you to amplify and increase the "volume" of the force while hurling it at someone's face, leaving the source at its origin? I'm aware that electrical wiring or appliances are likely to short out and fry, but what about fire?
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    Last edited by RobinCoyote; 07-05-2019, 11:46 AM.

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  • Okay, so on the subject of aiming spells.

    Let's say that I'm feeling flippant and decide to hurl a fireball at someone. This is a mage with relevant mage armor, which basically makes hitting them a crapshoot. I'm aiming the spell for some reason instead of manifesting it on top of them like a sane person.

    What happens to the spell if it misses when thrown? Does the spell fail because the subject of the spell—the other mage—was a critical part of the imago? Or did I just potentially ruin some other distant unfortunate's day?

    If the spell simply fails then...
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  • All these creative space spells flying around, and I have yet to see one create something as banal but useful as a hole in a wall.

    Ingress (Space •••)
    Practice: Weaving
    Primary factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Science, Stealth, Subterfuge

    The empty space between the atomic cloud of an atom and its nucleus is just that: empty space. No matter how infinitesimally small, that space is still a Lie; one that a scientifically-minded Awakened can manipulate. This spell widens that space, creating an opening that a mage can exploit...
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  • Pyrron used to host them, but the site seems broken. However, I was able to locate the directory that the PDF compilations of Broken Diamond and Soul Cage are stored at:
    https://www.pyrron.com/files/

    So there's those at least. Currently getting close to the end of the part 1 of Soul Cage.
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    Last edited by RobinCoyote; 06-29-2019, 01:00 PM.

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RobinCoyote
RobinCoyote
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Last Activity: 07-18-2019, 08:36 AM
Joined: 05-09-2019
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