Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Shepherdboi
    replied to [TC 2E] Languages
    I said most folks. Player Characters are obviously not most folks; they're unhinged lunatics willing to lop off perfectly good limbs in order to attach lightsaber chainsaws to their wrists.

    Slightly more seriously, the Anima manuscript had some cybernetic options, which were treated as new Edges rather than as equipment or Conditions....
    See more | Go to post

    Leave a comment:


  • Shepherdboi
    replied to [TC 2E] Languages
    Given that Aeon's medical tech is fully capable of replacing lost limbs and organs, most folks don't see the need for cybernetic prosthetics that will need a lifetime of maintenance. This is why most hardtech implants are used by government agents or criminals; they're the ones who need extra functionality covertly implanted into their bodies....
    See more | Go to post

    Leave a comment:


  • Anima mentions in passing that some of the psiads helping Dr. Bhurano investigate events in the city of Cascade have to keep a low profile because they were around during the Nova Age and would be mistaken for Aberrants....
    See more | Go to post

    Leave a comment:


  • Shepherdboi
    replied to [TC 2E] Languages
    Characters are assumed to be exceptional people, so give them as many languages as seems appropriate without going full munchkin. Most educational systems require students to take a second language, so pick something commonly taught in high schools (usually Spanish or French). Give your character a deaf or foreign born relative to justify sign language or another language. Did your parents move to a foreign country as part of a job and take you with them? You know that language. Are you an international mercenary? You may know one or two extra languages. Have you taken a Humanities specialty in...
    See more | Go to post

    Leave a comment:


  • They kind of did betray their novas, in that they used genetic profiling to determine which novas were most likely to go aberrant and either expelled them from the country or quietly assassinated them. I'm actually a bit surprised there were so many novas left in the country afterwards. IIRC there were a bit over 4000 acknowledged novas by the Aberrant War era. There are about 200 countries on Earth. That means a "typical" nation would have a bit over 20 novas. Nippon still had 31 after culling the ones likely to become aberrant.


    Their novas didn't analyze the foreign...
    See more | Go to post

    Leave a comment:



  • You seem to assume that Michael Donighal - an adult man of superhuman intellect and (possibly) superhuman stubbornness - has no agency of his own, and would have obviously done whatever Max Mercer told him to do if Max had bothered to give the order. This is the opposite of the truth. According to the Adventure! manuscript, Max tried many, many times to deter Donighal from his course, then tried getting Sara Bhurano to dissuade him as well.
    The start of the Ӕon Society was a golden time, but soon Doctor Primoris’s and Max’s philosophies began to diverge. As much as Max tried
    ...
    See more | Go to post

    Leave a comment:


  • You're quoting Aberrant 1E. In 2E it is a "complex carbon-silicate nanotube material", it isn't organic (unless you consider anything made of carbon, like coal or diamonds, to be organic) and it isn't extruded from their body. The benefit is that it is a relatively cheap room temperature superconductor, meaning it can convey electrical signals very quickly and efficiently. Eufiber outperforms fiber optic cable by a huge margin, much like fiber optic cable vastly outperforms copper cable. And since it is core tech, baseline humans are perfectly capably of producing tons of the stuff with...
    See more | Go to post

    Leave a comment:


  • The thing about Max Mercer is that he can't give orders. Any direct action he takes to alter history will produce a new timeline instead of changing the old one, so he's forced to poke around the edges of major events through intermediaries and hope for the best. I figure he uses something similar to Socratic dialogue to get his agents to answer their own questions, only introducing new facts in response to their actions.
    See more | Go to post

    Leave a comment:


  • The problem is infrastructure. Most of those colonies would have been founded in haste by a handful of novas with limited (or even no) funding. Those colonies likely failed quickly to starvation and disease, leaving few if any survivors. The Network were the ones with connections they could leverage to build a true self-sustaining society. Despite being a literal deathworld, Eden has been around for under 70 years yet has 1.2 million colonists, so unless everyone is having truly massive families, they had to have had a starting population at least on par with St. Louis or Pittsburgh, with an appropriate...
    See more | Go to post

    Leave a comment:


  • I figure the Teragen's Network faction are secretly either the Eden Novas or their philosophical descendants. They're the social sub-faction that liked being involved with - and in control of - human society, so they'd definitely have the motivation and resources to make something like Eden when the Aberrant War began. I could easily buy into them adopting a noblesse oblige code of ethics, even if it is mostly for show. Being around humans helps them shed unwanted Flux, and the Teragen Path grants access to the Chrysalis Edge, which explains why none of them seem blatantly Aberrant.
    See more | Go to post

    Leave a comment:


  • Shepherdboi
    replied to [TC 2E] Why Paths dots?
    They have dot values because your character gets stuff by buying dots. Every time you spend 18 xp to buy a dot, your character gains three dots in Path Skills, two dots in Path Edges, and a dot in Contacts. Since Skills cost 5 xp, Path Edges cost 2 xp, and Contacts can't be improved outside of your Paths, buying traits via a Path saves you 1 xp and gets you a free boost to Contacts. This encourages characters to invest in their Paths, and knowing a character's Paths is an easy way to understand their intended party role.
    See more | Go to post

    Leave a comment:


  • PC Novas get 150 xp at character generation while Magogs get four Gifts and three points to spread among their Facets, so Novas are meant to be much more powerful than Magogs in theory. In practice a tricked out Magog can stomp on a Nova in a very limited subset of abilities after a mere four sessions, and get even scarier after that since Facets cost 10 xp and Gifts cost 5 xp while Quantum costs 16 xp and Mega-Attributes, Mega-Edges, and Powers cost 12 xp.

    A Magog with 135 xp (which is less than a Nova starts with) has maxed all three Facets and taken all seven of the Gifts that...
    See more | Go to post

    Leave a comment:


  • No names were given....
    See more | Go to post

    Leave a comment:


  • Adventure! characters do encounter the undead, some of which may be Magogs, and at least a few Magogs survive until the Nova age and pass themselves off as Novas.

    Gogs would have a harder time becoming unaging since none of their Gifts have permanent effects. A super old Gog would either need to invent a Gift that makes the user younger whenever it is used, or find some other path to eternal life (ie. the fountain of youth, peaches of immortality, Olympian ambrosia, etc.)....
    See more | Go to post
    Last edited by Shepherdboi; 08-31-2022, 05:03 PM.

    Leave a comment:


  • Dr. Bhurano knew that new mesmerists and stalwarts could be created by accident if an existing mesmerist or stalwart used their Inspired powers on the person. She was ethically against empowering new people, especially as many early mesmerists went crazy and became villains. It is horribly unethical to try giving powers to people when you lack their fully informed consent, and it is impossible to gain fully informed consent when you yourself don't know the likely consequences of the experiment.

    Michael Donighal, OTOH, felt it was a great idea to go around and try to empower as many...
    See more | Go to post

    Leave a comment:


  • Given that Cestus Pax seemingly became a full-on Nova while the Doyen Barrier was still intact, and the core members of the Teragen were also full-on Novas before the Doyen Barrier fell due to Divis Mal's experiments in forced Nova eruptions, my personal Cestus Pax theory is that his car was passing by whatever secret lair Divis Mal was using at the time, and he got caught near the edge of one of those experiments. Alternately, he was near a powerful flux event that spewed enough quantum energy into the area to briefly overcome the Doyen Barrier.

    Stalwarts and Superiors are also not...
    See more | Go to post

    Leave a comment:


  • We know from Dr. Bhurano's correspondence with Michael Donighal in Adventure! that she is a very ethical researcher, so would never have been involved in anything like Project MKUltra, even if the CIA were willing to involve a non-white, non-American woman as one of the researchers for their often wildly illegal experiments....
    See more | Go to post

    Leave a comment:


  • Based on what little we learn from his actions during and after the Hammersmith Event, he seems to have enhanced might, stamina, and intellect, as well as the ability to absorb fire and see through smoke. He may have enhanced resolve given his tunnel vision and resistance to being dissuaded from his path by Max Mercer and Dr. Bhurano. Anything beyond that amounts to giving him whatever powers you think he needs for your game.

    You don't have to give him all the powers like in 1st edition, since he's probably an outright Nova in a world of Stalwarts; he really is inherently more powerful...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Shepherdboi
Member
"Alive (Probably)."
Last Activity: 09-24-2022, 02:52 PM
Joined: 07-18-2019
Location: Florida
Working...
X