Has Scientology or the Church of Scientology ever been mentioned in Mage before?
Also, how exactly OP would the Church of Scientology be as a Mage faction in Ascension; considering the fact they are hands deep in the American government, tax exempt because they count as a "religion" (IIRC), has enough pull in certain law enforcement institutions to cover-up crimes they commit, crazy Paradigm, has vast connections among traditional media, etc. Also if they were an actual Awakened faction the context of Ascension, I'd be in the belief they'd be one of the most successful right...
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- 9 posts
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With Wraith, the craziest way would be to cultivate a contact with one of the Progenitors from the Technocracy. Then after doing some favor, then turning it back in for your OWN favor; have that Progenitor make you a giant spider husk/body. Then use Puppetry to use it as your "across the Shroud" bio-kinda-battle-Mech... sounds hilarious and badass! lol
- 8 posts
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Wraith and Orpheus are two very different things. I'd only agree with you if Orpheus actually was a continuation of Wraith, but it went down its own entire route and isn't recognizable to Wraith. None of it made sense at all. Wraith ended with Ends of an Empire....
- 29 posts
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[Aberrant] Speedsters in Combat
I know characters with Mega-Dexterity add it to their Initiative rating along with their baseline Dexterity and Wits, but what about for general To-Hit combat rolls (i.e Dexterity + Brawl and/or Dexterity + Melee)? The book doesn't explicitly say so or reference it outside of Initiative, but are Novas with Mega-Dexterity allowed to apply it to their attacks?
Also should things like Enhanced Movement or Hyper Movement (such as Hyper-Running primarily) aide in attack rolls aswell? I'm aware they aide in your movement rate in combat, but can they also give bonuses with To-Hit rolls (personally...
- 4 posts
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If you really want a deep understanding to Ghosts in the franchise in general, I recommend either reading the 2nd Edition of Wraith or the 20th Edition. If you don't have any of the books or don't have time to get them, I suggest going to wiki to understand them more and the Low Umbra.
- 15 posts
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(ANYONE MORE VERSED IN CHANGELING CORRECT ME IF I'M WRONG)
Chimaera if I remember correctly (and I'm sure you know of already) are associated with the Dreaming. They are more in line with individual forms of creative thought given glamour. Cities and general hard-stream urbanism are banal and drab-ish to Chimaera. Chimaera can be very powerful, but they don't really encompass what you're looking for (and again, correct me if I'm wrong about that). Not only that Vampires are inherently banal and don't work well with the Dreaming. The best Umbra they have the most and best interaction...
- 6 posts
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Bruh, a cabal of atleast 3 Arch-Masters with Mind 9 (One Mind) can easily change the Consensus just by influencing every mind on Earth in about 1 to 2 turns, even from the other side of the High Umbra. GG no Re. Actually if all the Arch-Masters in the oWoD universe got together to do something, they'd just flatly win the Ascension War over the Technocracy. They don't just do it because by that point their metaphysical form of thought has already past such things and they have entirely different Seekings that is entire above the Ascension War futility.
Yes, that other...
- 131 posts
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The only reason why the Technocracy is successful as it is because they're a Weaver cult, just like how Pentex is wildly successful by aide and allegiance to the Wyrm. The only different between Pentex and the Technocracy is that Pentex is fully cognizant of being vassals to the Wyrm; while the Technocracy is unaware of the Weaver because the Weaver works subtly and through the low-whirring shifts of the OneSong.
Also Earthly Foundations are BS in Mage because any Mage that is Arete 7+ or above can completely wreck any notion of Earthly Foundations. The only reason why they don't...
- 131 posts
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Apocalypse and Forsaken are very different games trying to do very different things. I really hope they don't mess up W5 but seeing how V5 was done I don't have much of a flicker of hope.
My general hopes:
1) Don't remove the Umbra (because if they do, all bets are off for hope any of the other lines are good)
2) DON'T add Touchstones (its stupid that even Forsaken has Touchstones aswell, I thought only Requiem had that... just, why? why??)
3) Come up with original overhauls; i.e not just blindly ripping stuff from VtR like VTM did. Actually...
- 167 posts
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I know, that's why I made the distinction in the parenthesis if you saw them... There is an Arcanoi in with called "Intimidation" characterized by a Wraith with a glowing yellow iris in either their right or left eye. They can directly control the minds of others or subtly control it with only just a look. Due to that they are a heavily persecuted and hated portion of the Underworld....
- 16 posts
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I'm late but I can specifically hone in some stuff about number 5 for you:
Wraiths can use some Arcanoi to deal with mortals in the "Skinlands" side of things who maybe trying to mess with their Fetters. Like Umbra and the Spirits that inhabit it, the Underworld (Dark Umbra) is separated by a "Shroud" as you already know. When a Wraith is near their individual Fetter (and correct me if I'm wrong) the Shroud level lowers the Shroud strength level all the way down to a possible max-minimum of 3. The lower the Gauntlet level, the easier it is to use their Arcanoi....
- 16 posts
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