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  • The Cauldron of Rebirth is another good one I forgot. And there are others apparently:

    https://listverse.com/2013/09/18/10-...come-immortal/...
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  • Well, ultimately Haight's purpose and motives would be up to the storyteller and serve the particular narrative. And that's kinda of the point. Whether he's a Marauder/Nephandus, a tool of the Antediluvians, or an agent of the Wyrm (or something else entirely) his value is determined entirely by how he's used. Again, the conceit of the storyteller system and its 'canon agnostic' approach is that any idea can serve narrative or thematic roles in crafting a good story - if you're willing to work at it and be flexible. But treating Haight as if the core concept is the problem (rather than...
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  • I had to read up on this concept after you mentioned it, and I agree, they would be a fascinating concept, in no small part because the reasons for their existence are still highly debated. From what I've read there is strong indications of ritual significance (and you can thus extrapolate a supernatural/ritualistic creation like Amenti) but unlike Amenti it may not be intentional. Rather it might be considered a side effect of the ritual process. The impression I get broadly is that a 'Bog Mummy' would have some similarities to the Risen, but without necessarily being driven by something like...
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    Last edited by Mister_Dunpeal; 06-20-2020, 01:00 AM.

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  • Yeah, it was in ToTB:



    So the 'age normally until puberty' didn't start with BJD. The confusion may be from the fact Ghouls: Fatal Addiction notes that 'true' Revenants have slowed aging from birth (Netchurch notes this on page 22 of G:FA). Gestation (at least for Bratovich mothers) was 3 years and a revenant child took 50 years to reach puberty - which necessitated keeping them out of public sight or masking the slowed aging somehow. It was also allegedly why Revenants weren't more prolific given that adult Revenants had prolonged fertility for this same reason. Of course,...
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    Last edited by Mister_Dunpeal; 06-19-2020, 11:28 PM.

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  • I really feel Horizon and MotA take different approaches to the same outcome. Horizon is a more narrative approach (the limits are less broadly defined and more storyteller/story based) whereas MotA puts more game mechanics around the limits (and more detail). Both can be game breaking, but I feel that the way they handle the character development is perhaps most different. A 'Horizon' inspired archmage still feels like a human being more or less. Whereas MotA seems to depict something that becomes less human the further it progresses. Similar outcomes but different routes and different...
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  • I always thought Haight was a 'joke' that kinda backfired. A large part of it - to me at least - reflected a certain disdain that some of the WW authors had for certain styles of roleplaying. But because of the open-ended and adaptable nature of the Storyteller system (And their own emphasis on 'its your characters') they kinda undermined themselves. Encouraging maximum creative freedom kinda undermines their efforts to discourage certain things (which is the problem with freedom: People are going to do things with it you may not like.) If there is any detriment to Haight and the stuff...
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  • MtR was a great line it just came out too late to get any real development the way Mage/Werewolf/Vampire did (Demon had the same issue, and to a certain extent so did Hunter.) And as TyrannicalRabbit noted it's always been kind of a niche setting so that doesn't give it the same kind of major recognition that Vampire is likely to get. And that visibility probably played a role in it getting modernized. (Although I think if you could get enough people to request it or fund it you might still see something like this happen. Sort of like the Technocracy reloaded maybe.

    I've generally...
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  • Mister_Dunpeal
    replied to Can Arhats combat mages?
    Can a high level Wan Kuei combat a mage? Sure, just like any supernatural can fight another. The issue is the relative power levels and the nature of the confrontation. And when it comes to mages in particular I think 'nature' matters alot because of how open ended their powers can be - nothing requires them or forces them to fight a Wan Kuei (or any other ancient vampire) on the Vampire's terms. Archmages would have it easier (although what *KIND* of archmages we're talking about is another issue since its been handled a few different ways I recall) but even one with enough 4-5 dot spheres...
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  • One of the things I wish MtR had done was giving more time to the Cabiri rather than discarding them after Mummy second. But given that you had two other non-Amenti 'Mummy' factions carried forward there's no reason the Cabiri couldn't still be a thing. They might have transitioned to 'modern' mummies in a different way, but it's no less valid. Indeed there's no reason each culture/society couldn't have its own Amenti-analogues. Something like WoD Immortals might be useful (along with MtA's sorcerer) to devise their powers and similar (Hekau are a kind of hedge magic after all..)

    ...
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  • That may have been one factor (or at least one of the explanations given among the Hunter material) but Fyodor had his speculation that the blood of modern Hunters was weaker than it was in ancient times. Whether this is because ancient hunter bloodlines thinned through interbreeding with other humans, or just because humanity in general might have declined I suppose is up for debate.. but its another factor (and not a new one. DtF takes a similar tack with its views on ancient vs modern humanity.)



    Says who? I certainly don't recall that. And it's not as if KoTE is tightly...
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    Last edited by Mister_Dunpeal; 06-19-2020, 10:38 PM.

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  • The main issue I have with the original numbers is that it seems to assume that all *potential* pregnancies have a very high rate of success rather than a low. This seems unlikely to me, given that ghouls (as part of creating Revenants) often miscarry and it takes some very clever management (and no small amount of sorcery) to create enough ghouled-from-birth servants to breed said Revenants. Dhampir are functionally revenants and their parent is going to be under a similar stasis so I'd imagine they'd have it at least as bad as breeding ghouls (probably worse.)

    Indeed page 31...
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  • Mister_Dunpeal
    replied to First 14th Generation
    Yeah, if you take a cyclical view of things (1st and 2nd esp did and there were mentions of 14th in both) they've happened before. In fact it's entirely possible you could have gotten thin bloods at earlier points within the current cycle. The gist of it (from 1st onwards) is that they're rare to the point of being mythical (of course in the dark ages 13th generations were pretty rare too. I believe one of the DAV books mentioned the 12th were even forbidden from embracing..) You'd only start getting large numbers of them until the 80s-90s (seems like a good starting point) but there's no reason...
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  • Mechanically I have always treated Golconda as behaving more like the KOTE dharmas (works out better that way IMHO) but in a larger (narrative/role playing) sense I don't worry too much about the details. I still treat Golconda as a personal effort at finding some sort of balance between the physical/metaphysical nature of the character, but how that is arrived at can be highly variable and could differ by region, culture, beliefs or a combination of other factors. The Dharmas are one way to do it, trying to cling to humanity might be another... but that doesn't mean OTHERS couldn't exist (including...
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  • I actually prefer the DAV20 approach, but I don't think it's mutually exclusive with certain other depictions of Celerity. I never cared for 'spend one blood point and get a ton of actions with full dice pool' but I didnt mind spending 'one BP per extra action with full dice pool' I remember from the original DAV either. I think it really comes down to what you see as the source of vampiric speed. If its simply moving faster/imparting greater force to your body then the DAV20 approach works great. If you see it as temporal manipulation (speed up/slow down time relative to others) then the...
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  • Re: Tragedy. I tend to focus less on the idea and more on what the purpose of that idea is. Tragedy is one way to create an interesting narrative and character and successfully role play. It's not the *ONLY* way to do it, and it's not necessarily the most interesting way. It will depend on the player and the group/storyteller they're working with. As long as you can build some sort of interesting and enjoyable narrative on it that works for all concerned, whether or not its tragic (and how it might be) is of secondary importance. It's good to remember that the storyteller system can have...
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  • Never read Ventrue Chronicles, but both Giovanni and Transylvanian Chronicles had a suitably epic, multi-century story arc that really drew on the metaplot of the setting in an engaging way. Even if at times they weren't sure WHICH direction they were taking the metaplot.
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Mister_Dunpeal
Mister_Dunpeal
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Last Activity: 06-25-2020, 07:24 PM
Joined: 07-29-2019
Location: USA
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