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  • Thanks for the replies, both Mrmdubois and EW-Matias

    My character doesn't have a shadow name at the moment, but I was considering getting one. I'll work on it and maybe come up with a more solid idea.
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    Last edited by Emerus; 09-19-2019, 07:56 PM.

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  • Could the Shadow name be related to the way you cast spells and not on the kind of spells you use? For instance, I was thinking of a character whose Shadow Name persona chants incantations out loud as part of creating the imago. Could that be the touch we need to allow the shadow name to work on any spell?

    Also, concerning the dedicated tool, I have a question. When casting spells as an instant action, the book says that you can incorporate 1 yantra reflexively and that each extra yantra takes 1 turn. If I reflexively incorporate a yantra other than the dedicated tool and cast the...
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    Last edited by Emerus; 09-19-2019, 03:13 PM.

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  • I did not know that. This is interesting.

    I have a question about the Shadow Name persona yantra. Does using this yantra require actually saying your shadow name out loud or weaving it into an invocation as you're casting the spell? Or is it just the mindset that matters?...
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  • When we're talking about really short distances, then each character can move up to their speed and take an instant action, or forgo of their action to run a distance of double their speed.
    So, no dice roll is really required. Whoever has the highest speed wins. Usually, Stamina + Athletics rolls refer to a chase or a race, not a short burst of movement.

    This is how I would handle a chase.

    Make the roll an extended roll, and decide on a number between 1 and 9 based on how far the two characters start. We'll call this number "distance"

    Then...
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    Last edited by Emerus; 09-12-2019, 08:32 AM.

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  • The thing is, can we for sure say that a Vampire is a dead body?
    Sure, a vampire is undead, but unlike a zombie, which is a dead corpse moving through magic, the vampire has gone through a huge transformation at the moment of the Embrace. At this point, its more than a moving corpse. It's an entirely different creature. Sure, it registers as a corpse because it doesn't have a heartbeat and its touch is cold and its internal organs have withered away, but its body doesn't function like a dead body at all and it can even force a big part of its body to function like a living body through the...
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  • Emerus
    replied to A Pack of Many Things
    Actually, how about this? A merit that would allow others to contribute to the totem. Maybe the characters can justify getting this merit through a werewolf rite that would attune the others to the shadow, using the pack's werewolf as a focus. This could be a 2-dot merit that would contribute 1 totem point to the totem. This way, everyone can contribute, but at a higher cost.
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  • Emerus
    replied to A Pack of Many Things
    Thanks mate.
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  • Emerus
    replied to A Pack of Many Things
    First of all, thanks for the responses.

    The thing is nofather that we already have a CoD game with all 3 core books combined, so switching games is not an option at the moment.
    Its a large group, consisting of 7 players (usually we have 4 to 6 players in a given story), and we have 3 Vampires, a Werewolf, a Mage, a Wolf-Blooded and a human. I want to have the Werewolf player experience as much of the feeling of being a Werewolf as I can, but so far, when he needs to do something Werewolf-related, its usually his Tribe that he does it with. Which means, the other players cannot...
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  • Emerus
    replied to A Pack of Many Things
    But, are the others considered members of the pack in regards to gifts and such? When it makes sense of course.

    And is one werewolf enough to make this strange coterie a Pack?
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  • Emerus
    started a topic A Pack of Many Things

    A Pack of Many Things

    Hello there. I have a question that I wish some of you can answer.

    Can a Werewolf Pack contain other supernatural creatures? Specifically Mages and Vampires?
    Or more accurately, can there be a pack with only one werewolf, one wolf-blooded, a mortal, a mage and a couple of Vampires?
    And if something like this is possible, can the Vampires and Mages contribute to and benefit from a Tribal Totem?

    The book seems to suggest that it is possible and it says that they can join in (but not benefit from) the Siskur-dah, but I think it mostly refers to maybe one Mage...
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  • I don't think the reason Mages use the Mage Armor attainments to rather than spells to protect THEMSELVES is because they can't do it with spells. I think it's just because it's easier and safer. I believe its fully possible to use a spell for protection. Spells used this way could even be much more powerful than Mage Armor. There are spells even within the sample list under each Arcanum that do just that. Here are some examples.

    ~Forces 3 spell "Turn Momentum" protects from bullets
    ~Space 3 spell " Ban" can disallow pretty much anything (with the use of...
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  • All examples of spells that use multiple Arcana in the book (other than combined spells) are spells from one Arcanum that have an extra effect if you have a number of dots in another Arcanum. But they are still considered spells of the first Arcanum I think. For instance, the matter 4 spell "Transubstantiation" can do more things if you also have Life 4, but it is still a Matter spell. From what I understand, the fact that it contains a Life effect doesn't account for anything. It should be treated as a normal matter spell in regard to reaching and dice pools regardless of whether you...
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    Last edited by Emerus; 08-29-2019, 01:28 PM.

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  • Among the Arcana used in the spell, the Highest Arcanum determines the free reaches and the lowest Arcanum determines the dice pool. At least that's how I understand it. So, for instance a Mage with Gnosis 3, Prime 4 and Mind 2, casting a Prime 3 - Mind 1 spell, would have 2 free reaches and a dice pool of 3 dice (3 from Gnosis + 2 from Mind -2 per spell beyond the first)
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    Last edited by Emerus; 08-29-2019, 09:28 AM.

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  • Emerus
    replied to Magic crafting speciality
    The "Imbue Item" attainment is gained when a character reaches Prime 4. Then the mage can use it to store a spell of any Arcanum into an item, but Prime 4 is a prequisite. Your player needs to reach Gnosis 3 to be able to get to Prime 4.

    At character creation he can start with a Gnosis of up to 3, if he spends all 10 of his merit points to do so. Also, he can begin the game with 3 dots in Prime. So, a starting character easily get to Prime 4 with his first 4 experiences. If you feel that having a starting character with Gnosis 3 is too much, then yeah he will need to wait...
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  • That settles it. Thank you. You were really helpful....
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  • Then, that settles it. The Ordo Dracul has completely defeated time.

    Thanks for the replies everyone, you've been extremely helpful....
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  • Yeah, you're probably right. I'll go for a simple solution like the one you suggested if it comes to that....
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  • (Thanks for the reply )

    The thing is, that reading the VtR 2e, (yeah forgot to mention, this is all related to 2e, both mage and vampire) the book refers to vampires as the dead a few times, but it doesnt not really describe a vampire's physiology. So even if the body died, we can't be enttirelly sure it's dead after the transformation.

    When it comes to the Arcana, reading Death spells, (at least in the base 2e MtA book, I don't have any other supplements) the only semi-relevant spells can raise corpses and maybe transorm them into shadow, nothing more. So, if a mage...
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  • Aren't the reduced dice pools the result of the Lethargic Condition? (which they ignore) or are there other penalties as well? Aside from the sun I mean....
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  • Cool, thanks! Cuz one of my players has those 2, and I didn't want to say no to him before I had a definite answer. Thankfully it does indeed work like we already used it....
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Emerus
Emerus
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Last Activity: Today, 08:59 AM
Joined: 08-22-2019
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