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  • 14) Duke Singh: The previous Duke is dead or has abdicated, and the Duchy of Gardens scrambles to determine its successor. Against all odds, it is not a Sidhe of Gwidion or other one of the more politically-inclined Houses, but an Asiatic Lion Pooka. The coronation is regal, with little of the pranksterism expected of Pooka, but with Cantrip-backed singing and dancing and other feats that would not be out of place in a masala special. The ruling establishment seem suspicious about this Duke, suspecting that this lion is lying through his teeth, whether about his noble origins, or about how capable...
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    Last edited by MagicJuggler; Today, 08:37 AM.

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  • Where do you think stories of Changeling abductions come from? Hmm?
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  • Remember, reincarnation is what the Remembrance Background handles. Depending on the scene, you can end up in deja vu moments, where your circumstances end up mirroring that of an ancestor. This could be anything from how to start a relic car with manual ignition, to facing down a gang of Redcaps, only for your past life as a Winged Hussar to kick in.

    The other thing to remember about Courts and Legacies is that Legacies are, in a sense, stronger than Nature and Demeanor in other games. If you play a super-Seelie "love conquers all" type, you're going to want to be mindful...
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  • MagicJuggler
    replied to Academy Freeholds?
    So, in the C20 core, Freeholds have an aspect, a "role" that gives it power. Some are manors, homesteads, strongholds, etc. With Book of Freeholds, Academies are described as a mainly Commoner institution, with some examples being "New Changelings learn how to Changeling/undergo Fosterage."

    It's a vague outline which I suppose can mean filling in the gaps.
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  • 12) #DreamMateSoSidhe: The Romance Reality TV Series "Dream Mate" has only been around for two seasons but has shown success beyond Silver Lion Studios' wildest dreams. With exceptional starlet vetting, suitors who seem naturally immune to looking foolish, and setpieces out of a fairytale, the show has already begun to give more established shows a run for their money.
    What most don't know is that Silver Lion Studios is a pet project of House Fiona, who wish to create a show where the drama inspires people to think big rather than small, and to live the best possible life. The...
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  • MagicJuggler
    started a topic 1001 Changeling Story Hooks

    1001 Changeling Story Hooks

    In the spirit of similar threads, this one is meant to serve as a list of hooks or ideas for storytellers new or veteran to use for their games.

    1) Snipe Hunt: The players are new Changelings who are about finished with their Fosterage at an Academy Freehold, and their final task before graduating is to find a Snipe, a bird-Chimera born from similar traditions of the Boy Scouts or Order of the Straight Arrow. The Snipe turns out to be far more powerful and hostile than expected, having dragon-like traits. What sort of dreams gave such birth to such a Chimera? And was this mission...
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    Last edited by MagicJuggler; Today, 08:08 AM.

  • Kithain at War: What topics would need covering?

    One of the most notable books for Changeling: The Lost was Swords at Dawn, which dealt with how the Season courts handled warfare among themselves. It had rules for duels, tactical planning, and even first introduced Talecrafting. While Talecrafting became updated as an Art proper, there still doesn't appear to be a solid "warfare" book for Changelings, aside from War in Concordia.

    Suppose there was a general-purpose C20 book on Warfare (perhaps titled Death Before Dishonor). What sort of features would one want? Immediate things I can see include:
    -Expanded Retainer...
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  • If everyone is completely new, you could run an "Academy game" from the start, the Year of Fosterage or so at an institution dedicated to helping those that have survived their Chrysalis. Each player gets their 3 basic dots in Arts and 5 dots in Realms "in-play" through classes and practice, you have a few flash-forwards where you introduce students or mentors who become rivals/allies, and once the players have graduated, they allocate their Freebies/Merits/flaws accordingly.

    Perhaps the "Hunt the dragon" starts off as a glorified Snipe Hunt (akin to...
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  • Sure. What do you have so far, and what kinds of games do your players like? Political machinations, investigation/sleuthing, or straight-up dungeon-crawling?
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  • In a sidechat, another acquaintance suggested that Mannekins could be similarly corrupted, though the differences would be more subtle. Although Mannekins tend to be dreamt from joy and playtime and toys, their counterparts would be born from fear and torment and nightmare. If Mannekins are Toy Story, their Nightmare equivalent would be Chucky.

    Aside from that, for crossover games, such creatures would be a capricious quirk/unexpected factor, both for the Garou nation (or similarly aligned factions) as well as PENTEX. It's one thing to build a chemical weapons factory where there...
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  • I ultimately decided to take a middle ground.
    The players start off having recovered a Freehold in the middle of the Black Forest, and work to get it up and running. As they do this, they then need to look to protecting what few Dreamers remain after the war, explore the increasingly alien Dreaming, and negotiate with other Freiholdstadts. I'm referencing older lore that the mid-17th Century was when Lost One Freeholds started appearing, as well as handwaving in that many Trods warped, disappeared, or appeared as a result of the Galileo Affair.

    So, 1648 is going to be an interesting...
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  • Homebrew Idea: Corrupted Inanimae

    This is admittedly influenced a fair bit by Werewolf, but the simple idea is for Inanimae that exist as "corrupted" analogues to their base types. Thus, rather than representing your stories of frolicking nymphs, ladies of the lake, or judges of trial by fire, you have your stories of London Fog murders, Toxic Avengers, or Patient Zeros.

    Lorewise, the idea is that in order to corrupt Inanimae, rather than destroying its Anchor, you must trap it in its Anchor (meaning that passage to the appropriate Slow Empire must be likewise blocked, and must be Slumbering), before corrupting...
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    Last edited by MagicJuggler; 10-23-2019, 09:04 AM.

  • Among other things, one could include "unintentional" events where assorted Inanimae/Kithain suffer losses from events that are either societal (Domovoi hearthfires being destroyed during dekulakization) or ecological (Ondines losing their anchors as the Aral Sea is drained). Alternately, Glamour becomes harder to obtain in urban centers as certain circles of Soviet academics demystify old tales (e.x. see Vladimir Propp's attempts to deconstruct tales into simple functional units).

    Alternatively, certain bits of Soviet propaganda might ironically influence dreams. The idea...
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    Last edited by MagicJuggler; 10-21-2019, 05:09 PM.

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  • Lady Belladonna?

    Incidentally, the other aspect of Kithain crime families would be handling business across two layers. Everything from stashing cocaine into the dreams of an emotional support dog, to determining the proper bribes to get a dragon heart past a trod checkpoint.

    The most interesting thing I could see being a good plot hook would be if a certain crime family started finding ways to create knockoff copies of weapons normally under Bes Din trademark, and selling them to parties willing to pay top dollar/dross. Or on a secondary level, money laundering/transference...
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  • On a sidenote, I always found Nickname a messy ability because of how all the examples mentioned were debuffs and not buffs. Naming the gun Peashooter instead of Handcannon for example. Plus, the whole Free Will aspect. Personally, I would just treat it as a +-1 difficulty mod for a very specific kind of Attribute+Ability roll.
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  • Yup. Mentioned it in the original post: MIR the Russian space station was actually a Spiral Hive.
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  • The rules don't specify. Personally I would just divide values by 5, make it a grid, and have higher values take precedence in assorted opposed tasks. This isn't Cainehammer 2k.
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  • Another thing to take into consideration ruleswise, aside from the damage and pacing, is the turn flow as well as the potential for movement to alter the combat dynamics.

    As a notable example, a slugout in an a warehouse will be relatively simple to fudge ("I move. I attack"). However, adding vehicles to the mix means movement and relative distance become more dicey across initiative steps. On one hand, you don't want to abstract a car "teleporting" full speed, yet you don't want to get too hung up on where it is on each individual initiative tick.

    ...
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  • The attacker rolled 2 successes to hit, and so did the defender. It was an opposed roll. I forget the relative difficulty of both. The fact that you don't roll damage/soak (combined with the fact that mortals don't add stamina to soak) made combat notably more lethal. Don't get hit.
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  • A guy I know is running a Sabbat game, and modified combat so that you don't roll damage or soak. Rather, you do "full damage/full soak" based on successes on the attack and defense roll.
    So, 2 successes to hit with a damage 5 weapon vs a soak 4 target = (5+1-4)=2 damage. If the target dodges for 1 success, it's 1 damage. 2 or more successes=the attack is dodged.
    A hit always does at least one damage, unless the target's soak is twice or more as large as the attack's damage.
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MagicJuggler
MagicJuggler
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