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  • limaxophobiac
    replied to Exalted: Arena
    I meant Hellboar with "Death Stomp: The hellboar’s decisive stomp attacks deal +5 damage against prone enemies", which does the same as the Boar Tusks Killing Strike but Hellboars have better stats and merits. Prone them with Tiger Claw Swat when they attack you on their turn, then move in and flurry 4-5 of those with Octopus-and-Spider Barrage and it adds up to an extra 20-25 damage over a flurry....
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  • limaxophobiac
    replied to Exalted: Arena
    If running out of motes is the problem with martial artist lunars alone vs multiple opponents (which makes sense comboing all those charms), I think animal form combat might have a better chance with all the persistent bonuses you get for just 4m.

    Since DBs dont have anything that lets them rise from prone faster unless I've missed something, Tiger Claw Swat (reflexively knock enemies back and prone them after you parry/clash their attack) should be an excellent charm for Lunars fighting DBs. Combine it with pestletail or hellboar form (both of which are very powerfull animal forms...
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    Last edited by limaxophobiac; 04-18-2019, 09:15 AM.

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  • First I really like how incredibly powerfull shapeshifting is compared to how sad it was in 2e.

    For charms they're a bit weaker but a bit more versatile than Solars (though in areas where the shapeshifting really helps they can probably in some ways outmatch them) which i feel is where they should be, but without feeling like just nerfed Solar charms which is nice. There's more flavour and more pushing you towards doing things 'the lunar way' than there is with Solar charms.

    One thing I definitely like for combat balance is that Lunars seem comparatively better at dealing...
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    Last edited by limaxophobiac; 04-18-2019, 06:41 AM.

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  • If you mean Rumor of Form that requires them to roll a ridiculous number of 1s to ever be meaninfull.



    I honestly don't know, but rerolling sort of implies that dice were rolled in the first place. Even if it does work its only once per scene.

    Damage auto-successes is just not something that charms seem to have been designed to deal with....
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    Last edited by limaxophobiac; 04-03-2019, 05:49 PM.

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  • The real killer here really is the conversion of damage dice to successes, since that makes them post-soak and makes most abilities that are supposed to stop damage unable to interact with them. If it was just bonus attack dice that were converted it would still be incredibly powerfull (like still better than any command boosters solars have) and crash and then kill anyone without a ton of soak from all the extra successes, but not absurdly broken and at least the 30 soak Dawn/Full Moon with Resistance/Stamina charms could survive.
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    Last edited by limaxophobiac; 04-03-2019, 06:05 PM.

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  • A post on the Protean Keyword that got way too long

    So the shapeshifing rules in the lunar manuscript are great, and protean effects that encourage you to pick charms that go well with your shapes cement that even more. But there's a lot of protean effects and a lot of animals with a lot of merits and special attacks and it can be hard to keep track of it all, so to try to get a sense of things for myself I took to writing this down, so why not post it. I listed different traits, what animals have those traits, how many charms under what attributes care about those traits, and what significant protean charm effects key to them, so I can try to...
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    Last edited by limaxophobiac; 04-03-2019, 12:12 PM.

  • So pestletails right, they're great, superb tanks. But what if they could be sorcerers and amazing tanks at the same time?

    Enter Extra Limbs mutation, Shadow-Hands Invocation (E2, so need Glory Sphere), and Natural Shield mutation. Combined they let us flurry Shape Sorcery & Full Defense with no penalties. Combine this with pestletails Bony Shell (no initiative lost and +4 soak and hardness on full defense) and Ferocious Guardian Beast Stance (free defend other every turn) we can make ourselves and a buddy extremely hard to damage while casting spells unhindered, at E1, for 2m/round....
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    Last edited by limaxophobiac; 03-31-2019, 10:26 AM.

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  • Well you cant take Enhanced Toxin without having some form of natural poison, and if its your Tell you got to have it in all your forms, so I'm not sure its legal to have a Tell mutation with prerequisites you dont have, or if you can tie multiple mutations to the tell for Venomous + Enhanced Toxin (and that would be 3 merit points spend on a useless venomous mutation)....
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  • Problem is we want Enhanced Toxin, and at E1 we have to get it from Chimera Soul Expression to apply it to our octopus form, so whatever animal we chimera the octopus with probably also has to be poisonous.

    I figure the monster ends up looking something like a mouse to rat sized large-headed crab-spider with two big octopus eyes, a beak, and some longer 'arms' around it mouth-parts.
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  • Oh I didnt see the rules for making a water-based creature fully capable on land hidden away in Shifting Breath Inversion (I was going to just use Gills mutation since at 3 dots it lets you breathe both air and water). So even if I personally feel unsure about allowing an octopus full speed on land without any mutation we just need extra limbs and we can RAW move on land at full speed for sure. That probably makes octopus superior to wasp.

    So lets say chimera of octopus and spider, with extra limbs as our tell, wall walking + enhanced toxin as our Chimera-soul expression, and Breath...
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    Last edited by limaxophobiac; 03-28-2019, 09:54 AM.

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  • Probably just Claws of the Silver Moon so you can deal some initiative damage. Without it and it prerequisites you basically can't deal initiative damage in Miniscule size.

    It's either that or Last Warriors Unity some moonsilver brawl weapon, because you are never doing more than overwhelming + post soak adders. You are pretty good at killing enemies your buddies crash since you dont really need the initiative for anything but beating hardness.

    It's really leans more toward an assassin build than a real combat monster.
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    Last edited by limaxophobiac; 03-28-2019, 02:15 AM.

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  • It is. Base duration 6, up to 8 with enhanced toxin, 8+essence with Adder Fang, 9+essence with base effect of Mamba-and-Cobra (without any 10s rolled), then throw all 10s on the damage....
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  • limaxophobiac
    replied to Ask the Devs v2
    I there any particular reason Towering Beast Form and Emerald Grasshopper have a duration of one day rather than indefinite? It sort or ruins Leviathans aesthetic if he has to switch to another form and then back again every day, or any other lunar who wants to sleep for a long time in a giant (or tiny) shape, and it doesnt seem like it does anything balance wise.
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  • Here: http://forum.theonyxpath.com/forum/m...16#post1296751...
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  • Ok hear me out: Wasps.

    This requires essence 3 or essence 2 with Radiant Basilisc Jewel, because it needs the repurchase of Mamba-and-Cobra Mastery to overcome the wasps poisons low damage, but the wasp does have a big advantage in having a naturally long duration (6 turns) which becomes (9 turns + essence) with Adder Fang, Mamba-and-Cobra, and the Enhanced Toxin merit, and then Mamba-and-Cobra repurchase lets you get 1i+(10s on attack & damage roll) (max 5) aggravated damage on it.

    This is in many ways superior to The Dragon Dies Screaming (in comparison wasp lunar...
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    Last edited by limaxophobiac; 03-27-2019, 09:56 AM.

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  • Single Point, Righteous Devil, or Crane Form if you're going MA for sure.

    Instinctive Supremacy Approach also aint bad, everyone likes free full excellencies.

    At E2 Heron Sheds Rain/Flowing Body Evasion seem the obvious picks for E3 combat charms, but possibly Red Visions Realized (roll join battle twice, very nice if you're a single point stylist) could be even better....
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    Last edited by limaxophobiac; 03-25-2019, 11:29 AM.

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  • Hey I just realised with this you can pay the out-of-combat cost of being a T-Rex or Elephant and still recover motes, since you're always gaining +4m per hour as if in a four dot manse. Being a giant animal is perhaps still not always super practical, but its kind of nice if you want to be that guy....
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  • limaxophobiac
    replied to Ask the Devs v2
    Does Chimera-Soul Expression require you to commit any extra motes when you shift into your spirit shape for the 6 dots of mutations like the rule for Mutant Forms requires?
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    Last edited by limaxophobiac; 03-24-2019, 02:24 AM.

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  • This is great, and makes me want to try my hand at making beasts myself.



    If you were to use it for a lunar game this should probably specify you have to prone them with a talon attack to use it, or lunars could get real nasty with Tiger Claw Swat or Pouncing Beast Impact that prone people without a roll....
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  • limaxophobiac
    replied to Ask the Devs v2
    Does the decisive counterattack from Laughing Monster Form count initiative stolen by the mastery effect of Hearing the Hearts Song?
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limaxophobiac
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