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  • Thanks. I actually enjoyed writing it up. The ordering on the list is hardly definite and TBH the poison build is there because it's different and it's the highest damage poison build. Poison damage is really just too slow for exalted combat so even at 4 aggravated with a 8-10 duration it's just not all that effective.

    Actually I'll throw in a bit here about walruses which are actually quite amazing in their element and should probably have been on the list instead.

    11. The mighty Walrus. Best non-legendary size aquatic combat form, not even that bad on land.
    ...
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    Last edited by limaxophobiac; 01-25-2020, 01:01 AM.

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  • Tiny/Miniscule Octopuses hit a lot of them.

    -Water Breathing
    -Venomous
    -Camouflage
    -Vision-Enhancing
    -Tiny/Miniscule
    -Animal shapes that can look like other animals if you're a mimic octopus (https://en.wikipedia.org/wiki/Mimic_octopus)

    Could work well for a Manipulation-favoured No-Moon.

    Edit: Poison frogs hit all those except the last one (mimicry) as well.

    Lions get a few as well:

    -Hunt in Packs
    -Camouflage
    -Threated/Intimidation Pool
    -Vision-enhancing merit (Night Vision)...
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    Last edited by limaxophobiac; 01-25-2020, 06:23 AM.

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  • limaxophobiac
    replied to Ask the Devs v2
    If use multi-attack charms to make several smashing, piercing, or chopping attacks, does the defense penalty stack? F.e.x if you Iron Whirlwind 5 smashing or chopping attacks are you at -5 to your defenses?
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  • 8. Hellboar. The berserker. Decent but not as good as Hippo or Pestletai as a primary combat form, but it's great to slip into with Quicksilver Second Face at the same time as you activate Relentless Lunar Fury when someone puts you down to your -2 or -4 health levels.

    -Downsides: Mediocre withering damage and soak.

    -Berserker: Lunars can have a lot of -2 or -4 health levels with their ox-body* and when you're at those health levels this is a ton of free dice.

    *Side note ox-body for lunars is a better purchase than it is for solars since 1. lunars have an...
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    Last edited by limaxophobiac; 01-24-2020, 12:59 AM.

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  • Ok continuing with non-legendary size because I don't think the other LS animals measure up to those first 3, except Kraken for underwater and naval combat but that's going to be pretty niche in most campaigns. Also an honorable mention to walruses for non legendary-size aquatic forms but again that's kinda niche.

    4. Hippopotamus: Offensive powerhouse. Amazing persistent withering and decisive attack bonuses.

    -Downsides: Not the best creature for Predators Menace since they don't get the protean bonus for Terrifying Bestial Visage. Might be nerfed when Lunars is actually...
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    Last edited by limaxophobiac; 01-23-2020, 10:05 PM.

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  • I'm pretty sure they're Stegosaurs.

    Shieldback Lizard in Lunars is an Anklosaur.



    I'm not a huge fan of the illustration but I'd just use some other drawing of a Quetzalcoatlus which is what they're based of and imagine some hard scales on it.

    I'll finish my top 10 tomorrow because I'm tired and the site is loading painfully slow right now....
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  • I don't own all the HDNPs but I'll make an attempt, splitting legendary size and the rest because the mote/wp investment and practical problems of being huge means they have to be a lot better than non-Legendary size animals to be worth it. Also I'll need a break in between.

    In general by my judgement powerfull special ablities and merits >> big dicepools. This is assuming you get brawl 5 dex 5 and a specialty. If you don't max your combat dicepools animals with big pools like Elephants get more interesting.

    Legendary Size:

    1. Tyrant Lizard, for many...
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    Last edited by limaxophobiac; 01-24-2020, 05:48 AM.

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  • Yeah. 'Whichever is higher of animals pool or your pool + speed bonus, counting everything over your pool as charm dice' would be very simple and straightforward....
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  • Which results in weird stuff when your pool if larger than (native pool - speed bonus) of a creature, but smaller than native pool itself.

    Fe.x. if you have a 10 dice pool yourself you would have 12 dice as a horse (12 dice native, +4 speed bonus), but 14 dice as an elk (9 dice native, also +4 speed bonus), so turning into the animal that is natively the slower one makes you faster....
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    Last edited by limaxophobiac; 01-21-2020, 01:19 AM.

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  • Horses are fast but thats about it. They have really bad soak (3), and the prone infliction only works against enemies 'smaller than human size' which really limits its usefullness. Other than that and swift-hooved they have no merits or special attacks.

    Elk OTOH are just as fast as horses, with 6 soak, also have swift-hooved, plus the Gore, Trample, and Horn Toss abilities that are actually usefull.

    Quicksilver Steed Unity is a 1m reflexive charm that lets you do your choice of a bunch of things either for your mount or your rider, including reflexively Defend Other,...
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    Last edited by limaxophobiac; 01-20-2020, 06:32 PM.

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  • I'd say neigh. Claw strider OTOH has some amazing bonuses if someone's riding you and you grab Quicksilver Steed Unity. Pack Hunting is bananas.
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  • limaxophobiac
    replied to Ask the Devs v2
    1. Is the text in Surprise Anticipation Method that the motes you get can be used to lower the commited cost of charms of scene or longer duration supposed to be a thing for all charms that return motes for a certain ability or attribute (f.ex. Preeminent Gala Knife or Devil-Queen Rapture) or is that a SAM only thing?

    2. Myriad Graces Appeal says it lets you add "that Attribute to her base Appearance to determine how many non-Charm bonus dice her Appearance adds", do any extra appearance dice added by this count for Devil-Queen Rapture? F.ex. if you had App 5 Str 5 and stunted...
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    Last edited by limaxophobiac; 01-18-2020, 07:47 AM.

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  • limaxophobiac
    replied to Is it just me...
    IDK if I'd say rules light, but it does remind me off running GURPS (4e) where there's a very nitty-gritty system for making PCs and as a GM for NPCs you mostly just make up some numbers and effects that seem ok.
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  • limaxophobiac
    replied to Ask the Devs v2
    So after taking the defend other action "The defending character may apply his Parry against any attacks directed at his ward until his next turn.", I've read this 'may' as permissive but not compulory; for any attack against the ward he might apply his parry but he might also choose not to. So if say 2 solars used War Lion Stance on eachother for any attack against either they might choose who of them defends to prevent enemies from focusing either one of them.

    Is this correct or do you have to defend against any attack against your ward?
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limaxophobiac
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