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  • Did V5 drop the -you probably shouldn't get more than a single dot of something per story- ruling?

    Disciplines especially. They're something you get over years of accumulation.


    Oh yeah, the Diablerie rules...
    You should probably be getting the same powers the victim had whilst taking into accounts the limits of each level (IE if you eat someone with Potence 5 you're not going to put his 5th level power as your 4th dot)...
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  • I have some opinions on this.

    Weakness primarily serve to bring clans together as a family. It's in the best interest of the Ventrue to look after eachother because they're so dependent on resources but also they're rarely competing for the same herd so there;s less conflicts of interests. It's in the best interest. Even though the Brujah hate eachother they need to unionize so others don't target them for their frequent frenzies. Malkavians have a lot of sympathy for one another and madness binds together one of the most disparate clans.. and so on and so forth.
    The clan curses...
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    Last edited by MyWifeIsScary; 01-20-2022, 03:16 AM.

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  • While it's an interesting mental image to have vampires torn up by their own speed or strength, perhaps wearing goggles to protect their eyes from winds, it doesn't do well for a game that's supposed to have some semblance of a sustainable masquerade. If you have vampires tearing themselves up and regenerating instead of simply having an advantage in movement then it's only a matter of time before the hunters follow the blood trail (it's also an oddly harmful use of the Rule of Cool, which normally lets characters get away with more than they should)


    Also I think the lines...
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  • Premonitions/ spidey-sense / sherlock-holms-like ability to pick up on odd but very relevant details (mud from the garden/ring rarely worn)...
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  • I think of Dominate as an elastic band; the harder you try to fight it, the harder it'll pull.
    If you're Dominated to kill someone. Someone who really doesn't want to do it will end up taking the most direct route, finding the tool for the job and just going for it. They won't be able to do anything that compromises their chances of killing that person, and they won't be able to plan the aftermath. Likely they'll be struck dumb with a smoking gun in their hands. Someone who accepts the command will be able to take their time, plan their route of attack, and plan how they're going to escape....
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  • I've thought pretty long and hard about these issues, especially Fortitude.

    The simplest/Least -this gets pretty broke- way of making Fortitude 'right' is to use 1e/2e soaking rules (which aren't so clear). That is, sources of aggravated damage like claws/burning blade can be soaked with stamina, they just heal like aggravated. Only fire/sunlight/faith is fortitude only. I grant Fortitude some minor additional benefits like it auto-soaks eletricity and Fortitude dice can be used to prevent the vampire from being pushed over.

    Obfuscate works on willfull ignorance. There's...
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    Last edited by MyWifeIsScary; 01-09-2022, 06:11 AM.

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  • I think he knows that. It's the twisted "I'm so sorry" bad guy. There are some RL killers and rapists who've had similar thoughts.

    Clever vampires don't need to be strong. I think they'll eventually get strong, but your average neonate is going to lose when surprised by a fit hunter with a dagger. If they don't get enough turns to blood buff themselves, their only advantage is they half bashing and can't be strangled, and they may be stronger than they look, and they can play dead pretty well. The odd rapist doesn't stand a chance, but someone who knowingly hunts a vampire?...
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  • It probably really isn't that much different from the real world. Vampires are few, Werewolves and mages are fewer. Your life expectancy isn't significantly different. your chance of coming across a supernatural and actually being personally effected by it is low, and probably something long-term harmless like an odd feeding.

    -Have relatively wealthy parents
    -Live in a stable, well run country that isn't very corrupt.
    -live in a city that isn't built around cars
    -Don't have much of a nightlife.
    -don't get involved in crime.
    -don't get a high-risk...
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  • I think celerity is an issue because it's not internally consistent. (It's also one of the only powers that has gone through a redesign every edition because everyone knows it's a problem child)

    If you can double your running speed or attack twice a turn, you have the speed to defeat everyone without celerity virtually unoposed. Atheletes would kill for a 5% boost to their abilities, a 100% increase in speed, never mind a 500% increase, is utterly terrifying. Celerity needs not only a gameplay nerf, but a fluff nerf....
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  • I think Resonances are a really bad idea, V5 or not.
    When DAV20 decided Dementation should invoke the four humours (later used for resonances), I didn't like that either. It's not a V5 thing, it's a general -this is dumb- thing.

    Every edition has their -this is fucking stupid- moments. I'm attacking the idea, not the edition. It just happens that this last edition has more ideas worthy of contention.


    There's plenty of -This is how vampires get stronger Ideas- that I've ascribed to/liked before. I think the way I've got it now is best, but there's nothing...
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  • Celerity is time magic. You're not actually giving yourself more velocity, you're... erhm.... hitting fast forward. This is why you don't start flying because of momentum every time you want to move fast using the power and stop.

    I think there's room for some combination of Fortitude and Potence insofar as when you crash into something. I don't think Potence is strength and I don't think Fortitude is toughness. I think both disciplines change the way forces interact with the vampire. Fortitude weakens hostile forces, Potence weakens the resistance of forces the vampire contends with,...
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    Last edited by MyWifeIsScary; 01-01-2022, 02:54 PM.

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  • The rare disciplines like Obtenebration, Chimistry ETC have their own esoteric methods of cultivation.

    Common Disciplines aren't actually gained by using them (though they do make the process easier) but rather through what you did to feed.
    Got physically violent to feed? Potence
    Charmed your fangs into someone? Presence. Scared someone into submision? Also presence.
    Made someone feel obligated to allow you to feed on them? Dominate. Had someone pin down your food? Dominate.
    Person didn't even know you were there? Obfuscate.
    Stalked your target...
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  • If my past few years of reading chinese pulp fiction have anything to say, it's that you can expect almost anyone with power to abuse it, doesn't matter if they're mortals or gods. Going against the heavens is like, half the Xanxia genre. Deeply corrupt Yama kings is part of the parcel....
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  • The four humours aren't even common knowledge anymore. If someone wants to improve their Dominate, telling them to feed on people that are "Lazy, apathetic, calm, controlling, sentimental" just sounds like complete lunacy. Next we'll cure a cough by being passed over a donkey.

    Feeding from athletes to siphon away some of their hard earned strength? Preying upon a boy genius for his smarts? That's intuitive. That's really, really intuitive.


    (also: I run Disciplines are accumulated by HOW you hunt. Attributes by what you hunt. There's no room for resonances)
    ...
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  • Thinking about it more:
    I feel cosmic horror is, to some degree, entirely antithetical to what I think the WoD is about. In cosmic horror, knowledge is bad. Knowing too much will make you insane. Ignorance is bliss. The WoD is inherrently satirical. In WoD, the world is shit because people are ignorant, and if they knew more, the world wouldn't be so shit. Knowledge is enlightenement, and a path to self-betterment. Ignorance is a trap and reality a prison. They're entirely opposite notions....
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  • In the same way modern medicine is comparable to TCM, right?
    Ressonances are total quackery, literally built upon ancient medical ideas that are agreed upon today to be totally fucking stupid. They're as intuitive as flamable and inflamible meaning the same thing. There's also no precedent for it in vampire pop culture, nor folklore.
    Vampires being attracted to beautiful people and strong heroes is a staple of the genre. Good dieting improving your health is also... common sense. It's perfectly intuitive. ....
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  • Obtenebration's abyss as an unknowable dimension of evil and the mysticism around it is cool... oh wait.

    I like far-flung banes and creatures from the sea. There's these wonderful little octopus monsters in W20 book of the Wyrm. I really like the "Science gone wrong" aspect of the WoD, especially as WoD has hyperscience (magic with the trappings of science) and wonderful things can happen when you're too into it . You can potentially have a blast by something mundane like making a methuselah... weird. Controlling a town and commiting attrocities within it for reasons not...
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  • I think the OP excludes V5 here.

    It's rare, but I completely agree with Haquim here; DAV20 often reads more like fanfiction than a professional product (still thinking about whether or not the entire Ahrimanes section was meant to be parody) There's of course some very good things in DAV20, but there is a lot of silly or downright criminally awful ideas in there (Assamites crystalizing their enemies hearts for future consumption is NOT an ok level 1 discipline power for a clan that has been moving away from a stereotype of being pure monsters)

    In any case. A 10th gen...
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  • I'd do something like...

    Either A: the Cathayans are expected to integrate into the Camarilla and are as expected to show up to the important shindigs as much as any other vampire (some... specisim may exist, but it's not like vampires weren't already clanist) The Cam will strongly push for Dharmas that are Humanity/Masquerade friendly. It may be used as a tool to supress the Cathayans.

    Or B: of course that wouldn't work (the prince may have tried) so we have a city with two political bodies.

    1- The WK are much less urban-centric than Vampires. They have...
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  • I find the idea of a wholesale shunning of the Nosferatu... unlikely. Yes, THAT face is going to make a lot of people uncomfortable, so best not have them as guests. I'm somewhat on the fence about MoaTF being used to make Nosferatu guests more palatable. I mean obfuscate is to an extent about suspension of disbelief*, and while it's all very good to pretend the man's Brad Pitt it's another to know he's really a slimy nosferatu and you really aught to avoid shaking that hand.

    But politically they're just too damn useful. And they're very much optimized towards ruining your day....
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MyWifeIsScary
MyWifeIsScary
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