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  • Yes and No.

    Yes, because current game design emphasizes a constant stream of rewards and so lots of very noticable little things get your brain juiced up on dopamine. You could for example compare Skyrim to the two TES games before it: Lot's of big messages every time you level up, a perk every level and so on. It's just how the big wigs want it so you get an addictive possitive feedback loop. And V5 has clearly been taking notes.


    No, Because that shit's hard as fuck to code. OG potence/Celerity/Fortitude just work miles better in that they're easier to code in,...
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    Last edited by MyWifeIsScary; Today, 05:36 AM.

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  • Funny mental image: The elders were playing the game wrong and the beckoning is a game master giving them time-out.

    Caine sits behind a GM screen and his ancient players are told to either reduce their stats or get sent to Syria.


    On topic:
    The TBH 20th book's alt rules for diablerie are also bad.

    As for farming Dyscrasia.... I feel like I'd get annoyed if the players at the table did that? Especially if one player knows how to game the system/shop smart and the others aren't on the same page and either aren't near-as good or have moral objections or......
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    Last edited by MyWifeIsScary; Yesterday, 02:23 PM.

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  • Attributes are not precise things. Intelligence is not one single scale; Your mathmatical ability does not perfectly correlate with your memory or your ability to reason. Dexterity is composed of a lot of different factors: Hand eye co-ordination, reflexes, fine motor skills... Even for simple things like strength you've got different body parts and explosive vs...

    So, celerity, being a time-manipulation discipline, should in some instances be added to wits. Potence, in making a lot of physical things easier, should effect dexterity and stamina in some instances. Fortitude, in...
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  • the auspex power of 'premonition' would relate to intellligence and wits.

    auspex really expands the mind, not just the senses, when you think about it.

    obfuscate is really just you taking advantage of everyone else having a weak mind.
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  • Auspex for All mental stats. all of tuem. perception, intelligence, wits: all auspex.

    The problem with a very specific intelligence discipline (and wits to a lesser extent) is that there is no impetus for the beast to develop such powers. potence or presence can help you feed or survive. a superior intellect does next to nothing for the Beast, at least in terms of immediate solutions. you can either bundle an intellegence discipline with something more broadly applicable...

    Thaumaturgy is not tied to the beast, but the soul. perhaps that's what you want for int?
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  • Using humanity in the roll to gain powers from diablerie is crazy for a multitude of reasons. If anything, being closer to the beast should gain you more than being further away.

    I think possession is silly and gaining discipline xp through diablerie is the best way to destroy the dynamic of a party. But If I had to do a roll for possession, it'd be like this.

    Victim rolls Willpower+Generation MINUS the diablerist's willpower+Generation Versus the Diablerist's willpower+Generation in a contested roll.

    So, Tom has a willpower of 4 and is 12th generation...
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  • MyWifeIsScary
    replied to WIR 5E Anarchs
    And most vampires are the boss that just want to take that business

    Sidenote: I started SoA because I wanted to understand biker culture for a vampire character. I also find bikes beautiful, but I'm broke. Anyhow. It started off great, but "The Irish stole my baby" has got to be the dumbest, no-fun hammiest dramatic turn I've seen. Half-black plotline really tested me too. Dropped it hard.

    white supremecists aren't a great example as they it hasn't really been around long enough for it to disappear. It has changed. But it's still a thing.

    ...
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  • MyWifeIsScary
    replied to WIR 5E Anarchs
    I recall an early version of V5 doing it's best to say 'good brujah are -left wing- bad brujah are camarilla. That seemed controversial. The idea that Brujah have nazis among them isn't controversial. That's just outrage culture spinning it's bullshit.

    Real world politic but genuinely left-wing activist vampires don't make sense. The fun of embracing someone from antifa would be to see them twist and writhe as their virtues work against them, to caste off their veneer, to see what kind of person they really are. In retrospect. I've not seen anyone from antifa who i think would make...
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    Last edited by MyWifeIsScary; 10-24-2020, 09:53 AM.

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  • Diablerie is a moron's game in V5.

    paradoxically, disablerie rewards high humanity vampires devouring high generation vampires for discipline dots. Devouring vampires for generation will fuck you up. Devouring vampires with low humanity gives you increased risks and decreased rewards so you're going to stop doing it once you get to 5 humanity and never do it again.

    Blood potency is a bad thing. It increases hunger and decreases the food available to you, all for a few measly dice.

    So the thing is, it's not even a legit path to power. If you farm the right...
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  • In V20? No. It even goes to state explicitly that most powers are succeed or fail. Vial of blood to mimic life? One success. Ward? One success. Clinging of the insect? One success. Blood contract? One success. Naturally, these powers with less variables take up less space than the powers that do demand more successes, but the 'default' state of thaumaturgy ignores the marginal/could be better/good/great/perfect success list and most powers work as well with one success as they do five....
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  • So, VTMB:

    Every camarilla character besides the prince were impressive.
    Every anarch besides the baron and Jack were industrial grade dorks.

    They say something like this
    The Camarilla is wrong and smart
    The Sabbat is right and stupid
    The Anarchs are wrong and stupid.

    (And the Followers of Set are right and smart. Glory to set!)

    But seriously. Stability is good for vampires, and the Camarilla is the sect of stability....
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  • The giovanni rebelion is one of the few V5 things that had reasonably good setup (maybe Vienna if my theories are true)

    But It really should have been something to do 'now' rather than a 'it happened'. The Hecata are quite a rediculous replacement, but i suppose 'what are we going to do now that we'be thrown off our tyranical masters? get new tyranical masters of course' is not without precedent. Centralized necromancers to that extent do not work for me, and one bloodline isn't even related to the capadocians. The different giovanni families going their own ways would be many times...
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    Last edited by MyWifeIsScary; 10-23-2020, 09:02 AM.

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  • Conscience... probably only works to resist a few specific powers. Courage and self control are solid though. I wouldn't use Trategos examples, more...

    -Can you resist the drugs you're addicted to/ the allure of a supernatural entity
    -Can you continue onwards as unatural fear grips you.
    -Roll courage to keep your shit together (dice pool penalties ensue if you don't get enough successes)...
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  • The anarchs are meant to be a lose categorization.
    In once city the anarchs are lead by vampire Jesus
    And in another, they sneak into people's homes to put dead bloody babies in the bed.

    The storyteller is to have maximum leeway in how to depict their anarchs.

    That said, from a perspective of realism/sociology/what we know about vampires.
    -The V5 scenario is a pipe-dream that can only happen because the camarilla is missing it's elders, actively encouraging anarch membership for some reason, and the Sabbat has disappeared. Something that would never...
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  • Things I like about the V5 discipline system:
    Nothing is overpowered for it's level.
    It's got that 'one more level' kinda setup that keeps you addicted (or it would, were XP more common)

    Problems with the V5 discipline system (as constructively as I can put it):
    Overchoice; needing to put far too much consideration into which specific powers you want. So many possibilities is offputting; what if I take the 'wrong' power? .
    Overcomplicated
    Unreasonably specific powers, the whole thing feels less organic and more gamified. Disciplines are less an extension...
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  • Oi, I resent that. For the most part I'm spitting straight facts, and at worst I'm oversimplifying (few initially wanted independence rather than just more rights as british subjects. The independence idea became a bigger deal as the war went on)

    The Sabbat are quite secretive and few outside the sect really know what goes on inside it. The people who do talk about the Sabbat to outsiders tend to be unreliable.

    The Anarch free state could not exist without the Sabbat.
    The Anarch free state also can't continue to exist due to the Sabbat and Camarilla doing the...
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  • No. he's right. In V5 If a power was Auspex 2, Dominate 4, I'd be using my 4th or 5th dot of dominate to buy it.

    In V1-20, combo disciplines don't take slots. You can stack as many as you want. Some disciplines do have rules for multiple powers each level too....
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  • It's really fitting that you'd use braveheart as an example, because braveheart is really, really far removed from the reality of history.
    -A king's right to fuck a newly wed wasn't an actual law and didn't happen there. If it did happen, it wasn't a thing you do to nobles.
    -The English nobility were opposed... by scottish nobility. This wasn't a conflict between vile english lords and ill-equiped scotish peasantry. This was two sides with equally good equipment.
    -A lot of scotish nobility sided with english nobility because 'nationalism' wasn't really a thing, and 'freedom'...
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  • Anarchs are meant to be a face for your boot.
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  • It was inevitable. Agreed.




    I genuinely love the diversity of Necromancer Disciplines spreads. Lamia are Badass, Giovanni are good. Samedi are really good. Flesh eaters are good. The one I'm actually most iffy about is the Capadocians; Auspex, Fortitude and Necromancy are all great, but they're not great on their own. They're suplemental disciplines that aren't good for night-to-night hunting. It's a great spread for ancillae, but really shit for fledglings and neonates who have yet to get a feeding power (it's easy to see why they and the Salubri got bodied so...
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    Last edited by MyWifeIsScary; 10-22-2020, 04:27 PM.

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MyWifeIsScary
MyWifeIsScary
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