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  • Yes, this is true. My character (inspired by the artifact Sunflash from Arms of the Chosen) is not a sneaky ninja, and there's a really limited selection of charms - enough to not feel like you're wasting the supernal at character creation, probably, but not enough to avoid that soon afterwards. If someone really wants to play this type of character, it's probably a good idea to work with the Storyteller to define some custom charms - I would look to Captain America for ideas, I guess.

    What in particular do you think would be wrong with making a sneaky character who's not a Night...
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  • habitableexoplanet
    replied to Exalted: Arena
    Some other thoughts - maybe one of them will inspire you:

    Fights where one character is trying to protect a noncombat and the other is trying to kill them. (But this might end up as pretty easy with the right defend other-enhancing charms or an alpha strike and pretty hard without it)

    Fights where one character is trying to get past another (but this might end up as an exercise in rush vs. disengage or an alpha strike)

    Fights where the weaker character is just trying to survive a certain number of rounds to be rescued

    Relatedly, fights where...
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  • Playing a Thrown supernal Dawn because of something you saw on a forum does sound like a bad idea. Making a Thrown supernal Dawn just to make a cool character, and then posting it on that same forum, doesn't sound like a bad idea to me. In fact, I might try that......
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  • Updated chart:

    Occult 12
    Stealth 12
    Craft 11
    Melee 11
    Athletics 10
    Socialize 9
    Performance 8
    Lore 8
    Survival 8
    War 7
    Larceny 6
    Linguistics 6
    Presence 6
    Resistance 6
    Archery 5
    Brawl 5
    Martial Arts 5
    Medicine 5
    Sail 5
    Bureaucracy 3
    Dodge 3
    Awareness 2
    Integrity 2
    Investigation 2
    Ride 1
    Thrown 0

    Includes everyone so far in the thread plus my current party (Lore Twilight,...
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  • Thanks to everyone who gave me a list! My count is now

    Stealth 11
    Craft 10
    Melee 9
    Socialize 9
    Athletics 8
    Occult 8
    Lore 7
    War 7
    Linguistics 6
    Performance 6
    Survival 6
    Archery 5
    Martial Arts 5
    Medicine 5
    Resistance 5
    Brawl 4
    Sail 4
    Larceny 3
    Presence 3
    Bureaucracy 2
    Dodge 2
    Integrity 2
    Awareness 1
    Investigation 1
    Ride 0
    Thrown 0...
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    Last edited by habitableexoplanet; 02-13-2020, 04:01 PM. Reason: weird formatting

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  • Just from the data in this thread, I count:

    Athletics 6
    Archery 3
    Awareness 0
    Bureaucracy 2
    Brawl 4
    Craft 9
    Dodge 2
    Integrity 1
    Investigation 0
    Larceny 3
    Linguistics 6
    Lore 5
    Martial Arts 2
    Medicine 3
    Melee 6
    Occult 7
    Performance 6
    Presence 2
    Resistance 5
    Ride 0
    Survival 4
    Sail 2
    Socialize 7
    Stealth 7
    Thrown 0
    War 5

    (This is counting DrLoveMonkey’s experience as +1 each, counting Chausse's post after this one, and counting...
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    Last edited by habitableexoplanet; 02-13-2020, 10:06 AM.

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  • I can't really explain it, but I find the adventurous themes of sailing-based fantasy adventures very inspiring, and would like to do a Sail-heavy game at some point.

    This must be fairly common - I mean, the West is in Creation for a reason, right?...
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  • What are the most and least popular supernal abilities?

    What do you think are the most and least popular Supernal Abilities are for Solar characters, among 3e Exalted's player base? Or which are most or least popular in your groups?

    I don't care for this which ones are actually the best / worst, just which ones people are more likely to want to play with.

    I would guess (from neither playing a lot nor surveying a bunch of players about this - just intuition):

    Most popular: Craft (powerful and unique), Melee (most versatile combat ability)

    Fairly popular: Archery, Brawl, Martial Arts, Thrown (all the...
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  • habitableexoplanet
    replied to Exalted: Arena
    One thing I've noticed in my game is that Commanding a battlegroup is particularly effective in a multiple Exalts vs. multiple Exalts fight. This is because it lets you make multiple Exalt-quality attacks using only 1 Exalt action plus 1 battlegroup action. (We made a tactical error in a recent fight where we prioritized other targets, when we should have attacked the battlegroup to break up this combo.) It's certainly thematic for a big boss, who is usually a leader type, to usually fight off the party by commanding the troops, although it does seem sad that they won't get to use their other...
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  • If we're thinking of spells flavored as coming from paintings then the obvious thing for them to do to gain sorcerous motes is, well, painting. That sounds like a slow process done in advance, which reminds me of this shaping ritual from the core book (and WFHW):


    I would modify it as follows:





    Or you could go with this, modified from one of the What Fire Has Wrought ones:

    [/FONT]...
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  • habitableexoplanet
    replied to Why is resurrection impossible?
    Then are there tons of dormant sorcerous workings around anywhere?

    What if the area the sorcerous working was in is absorbed by the Wyld, then you Wyldshape a new stable territory around it?

    I do agree with the phone metaphor. It won't just stop being a phone, but it could run out of electricity / some magical resource, it could develop inexplicable bugs and quirks, and (I think, though I am not completely certain - forgive me for being a bit argumentative when I'm trying to learn) it could be destroyed and end up as dust.




    Sure, but...
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  • habitableexoplanet
    replied to Why is resurrection impossible?
    It's interesting that the world itself can return, not to the same state but to a similar one, by just waiting for a spell's duration to end. Even theoretically permanent sorcerous workings and artifacts can fail over time. Of course this is just another manifestation of entropy. Probably related is the fact that even the longest-lived exalts can still die.

    It would be interesting, though, to discover that something about Creation that we think is completely normal is in fact the result of some epic First Age Sorcery that, though distorted, was never completely removed....
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  • Target number manipulation is very powerful, so you have to take that into account. In this case achieving the same to-hit chance against the armor wielder requires roughly 25% more dice than usual.
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  • habitableexoplanet
    replied to Ask the Devs v2
    In the strategic warfare system in the core book, one of the potential bonuses to the Strategic Maneuver roll is:

    "The players have roleplayed one or more scenes in which they obtained some concrete advantage over the enemy or harmed the enemy army (stealing its secrets, devastating its supply lines, killing a famous hero of the opposing forces, etc). "

    for a bonus of 1-3. For many advantages of this type, there is some other mechanical advantage which it would be logical for the player's side to gain after roleplaying the scene. For instance, they could gain...
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  • habitableexoplanet
    replied to Ask a question, get an answer
    My brother pointed out two more:

    Jewel of the Rabbit's Sword (hearthstone from Arms of the Chosen)

    Fate-Shifting Solar Arete (Larceny charm)

    Of course these have big requirements to get them (Larceny 5 and a specific Hearthstone). But I think if you combine these in a ridiculous specialized Essence 5 Occult 5 Larceny 5 Willpower 10 Death Ray build, it's pretty good....
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  • habitableexoplanet
    replied to Ask a question, get an answer
    What are some good dice tricks to use with Death Ray?...
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  • habitableexoplanet
    replied to Ask the Devs v2
    Why does Essence-Gathering Temper not have any way to reset it other than soaking an attack? Most other similar charms have a 1/scene or 1/day reset, plus some special condition that must be met. Essence-Gathering Temper only has a special condition. Is this for some gameplay reason?
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  • I feel like players of Exalted will have a lot more fun if they, knowing that they will get into a big battle, think about what in the game setting might help them win the battle, and what they can do to take advantage of it. I think the Storyteller will also have fun if the players engage with the world in this way. So of course the Storyteller should do everything possible to reward the players for this. This absolutely can include just saying "You gain the benefits of ____ Stratagem" or even bigger benefits. (If the players are in a fortified town, they should at least gain the benefits...
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  • habitableexoplanet
    replied to Ask a question, get an answer
    Does Essence-Gathering Temper reset at the end of the scene if you don't meet the reset condition? Can you simply never use it again until you soak a large enough withering attack?
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  • "Watch how you're talking, pal. I could disembowel you with my bare hands - at least if you had a couple of your friends standing next to you."

    I think you can also do lethal decisive damage to a battlegroup and defeat it without killing anyone, just scaring them off. Battlegroups are the Wild West of fiction-rules correspondence....
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habitableexoplanet
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