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  • I was going to say that the cosmic shenanigans of both Mage lines could theoretically make some kinda of "Infinite Crisis" situation in your own setting with crossovers between the WoD and CoD, using the Translation Guides to figure out how the rules might interact.

    I first discovered World of Darkness through Bloodlines, but I started with CoD on tabletop actually because everything online said it was set up better for crossover, mechanically at least; I like my horror-fantasy kitchen sinks. I've since transitioned over more to Old WoD these days because I enjoy the over-the-top...
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  • Kharnov
    replied to Crossover
    Well, there it is. Interesting, thank you

    And regarding the question of Mages with Humanity: the question of whether or not they should have it is indeed tied up in the idea of whether or not they are attached to the human moral/psychological condition anymore?

    I think that either answer has the potential to be interesting. The Humanity system could indeed be a way to put a bit more "teeth" into the theme of Hubris; quite possibly why they did it for MtAw. But I think conversely there's a neat argument to be made about the idea that, like Fera, Mages have...
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    Last edited by Kharnov; 08-25-2020, 05:49 PM. Reason: Found it

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  • Kharnov
    replied to Crossover
    Opening with the statement that anyone can obviously run their games however they like, I think there are problems with both of the arguments that you make here:

    1) Unless they go out of their way to state that the position explicitly applies across all World of Darkness game-lines, what "Vampire: the Masquerade" rulebooks have to say about the presence or lack of Humanity has no meaning on Werewolf, Mage, or other game-lines. What you've described is a textbook example of having to incorporate mechanics from one game-line that are not present in other game-lines, precisely...
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Kharnov
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Last Activity: 09-18-2020, 02:30 PM
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