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  • Balefire Implications & different balefires

    Recently I've been thinking about balefires. They are the soul of a freehold, without one, it's just a safe house, if so. But sometimes we tend to thinkl about them only in dots.

    I don't remember where I did read it. But there is a great balefire in tara-nar, and in a certain day of the year messengers walk the realm spreding it's fire between all freehold in concordia, to renew the fire of the lesser balefires(basically, all other balefires). This is some pretty interesting lore that got me interested in a few questions.


    What is the cost of creating/mantaining...
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    Last edited by Rucun; 05-18-2020, 08:51 PM.

  • That's a fair point, but while some frailties might be considered just like a common traits, others are surely seem as some kind of weakness or curse, like the sluagh, they don't all whispers just to mantain a mistery air around them. Also there are some legends about how some frailties came to be, which can be known by changelings....
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  • Alternative frailties and how they could enchance roleplay

    I was just browsing on reddit and saw a litle bit of discussion that was interesting, a user saying how he thinks pooka frailty do not really fits puca actual folklore. I Suggested to him "why don't you make a rule where the pooka frailty changes depeding on it's legacy?"



    And Im thinking this might be a really interesting mechanic, what if every kith had a seelie frailty and a unseelie frailty?



    Imagine the motley come to talk to a pooka npc and he says "the baron is alive and well" and suddenly all the PCs are worried about...
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    Last edited by Rucun; 05-11-2020, 10:43 PM.

  • Rucun
    replied to Alternate realities
    Nunnehi changelings can enter umbra, so, maybe?...
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  • How to best use the amkhat in a non-mummy(MTR) game?

    For those not aware that might be just browsing, the basic premise of the amkhat is that they are a group that practice cannibalistic rituals, getting (temporarily) qualities of the bodies they consume, attributes, skills, memories, etc.

    I Think they are a really interesting buch that sadly they are mostly used a lesser enemies even in mummy. So Im interested in using them in others games too.

    How would they best fit in a vampire game? I know Giovanni embraced a cannibal family, but there is nothing abour rituals. Would some clan try to make them into revenants? Which...
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    Last edited by Rucun; 05-09-2020, 10:52 PM.

  • Damm, and I thought my idea was fucked up already

    I was thinking about she being used as teenager by a secret society that trains vulnerable people to be their agents, spies, etc. But she was discarded for being unwilling, survived and now has awakened and is deranged. But Your ideas make the tone really sinister and even more crazy, I like it!

    edit: Oh, by the way, about telepording meds into the victim, it was more about the sense that this way she could use quantities bigger than she could with a single needle, and could even do it if the person escapes and is...
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    Last edited by Rucun; 05-09-2020, 01:43 PM.

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  • oh, I need to read more about the vulgar vs vulgar with witness then, I probably got that part wrong. But thanks for the feedback. So, considering she has such spheres, there is any other useful trick that she can do and works with the theme of not being direct combat?...
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  • Questions about teleportation effects and about making a specific antagonist

    Hey Im kinda new on MTA, I've been reading the book recently, but it was something that was always on the radar, and I understand the basics about most concepts just be watching people discussing and talking about the game.

    I've been running a game where each PC is one of the "lesser" creatures of each game, kinfolk, hedge sorcerer, kinain, revenant. etc. My plan was that each session runs like a one-shot game, with the main theme focused in one of the 4 main games. And now it's the time to do the MTA focused game.

    I've been thinking about making it a investigation...
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    Last edited by Rucun; 05-09-2020, 11:53 AM.

  • Rucun
    replied to Fixing Slivers for C20
    Actually I don't really prefer that way, but If im not going to use it, then I would probably use the older system. But so far, the ideas floating here looked intereting and Im actually thinking inanimaes as a whole could be reworked/retconned from the ground....
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  • Rucun
    replied to Fixing Slivers for C20
    So, One thing that Iv'e thought about was actually using the unleash rule. But with a few modifications.

    First, inanimae spend less glamour to unleash(only 1 point), and no glamour to unleash from the element they are connected with.


    Second, give off a few conceptual powers that each element has. Eg

    Aquis: purify, cure, see far away/past/future, make it rain/snow, use water to attack, etc. (Probably many more could be listed)

    Whenever a inanimae buy a realm(they will need realms), they can choose one of the effects listed, and get a automatic...
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  • Skinwalkers would make a good enemy too. They are thallain changeling, but also shapeshifters, who can turn into the animal they have killed off. I think the rules only talk about common animals, but would be interesting if they could turn into other things as well, specially if you want to power up one.
    If the game is in USA, they are also deep connected with native lore. I can be a great mindfuck to players. They might belive a skinwalker can only be something that is associated with their world, but they are fae.


    Drones (possessed by Weaver spirits) Could also be specially...
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    Last edited by Rucun; 04-30-2020, 08:38 PM.

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  • I see, I just read a passing line in a post below yours mentioning dark ages and I somehow thought this might be related to dark ages fae instead of CTD.
    I've read some things about werewolf but never read the core books from beginning to end, so that's why a probably missed the stag totem for so long.





    You probably already know you should take things I say with a grain of salt, since I was kinda lost in this discussion in the beginning. But I think the mood of treacherous vows is really the best one to give in a game where changelings are the mysterious...
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  • I didn't know anything about this stag pack, pretty interesting, where can I read more?

    The info I can share that maybe will help is:


    1- Fae probably know more about the garou than the garou do about the fae. Changelings can live pretty long lives, and sometimes they remember very well their past lives, which is also useful for remembering encounters with the garou. This might make it so the changeling knows more about the rules of a stag pack than the garous. Some of the more cunning fae might try to trick garous, using rules or pacts that never existed.
    ...
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    Last edited by Rucun; 04-27-2020, 11:21 PM.

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Rucun
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Last Activity: 05-23-2020, 12:03 AM
Joined: 03-06-2020
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