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  • Ah, I see. That also means that the DB Permanent Essence advantage at Character Creation (Starting with Essence 2 instead of 1) would have a greater effect, since they can spend a lot more at the start of a campaign compared to the other Exalts. Which would help put them on the same level as the others....
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  • Apologies if I'm not understanding this correctly, but for your Essence cap idea, are you proposing that the limit on how much Essence you can spend is universal (the same amount among all Exalt types, like "Permanent Essence x 3 motes per turn,") and keeping dice caps the same, or that different Exalt types have different mote caps ("Solars can spend Permanent Essence x 4 motes per turn, and Terrestrials can spend Permanent Essence x 2 motes each turn") and have the same dice cap (like a universal "Max 5 dice")....
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  • Fair enough. I was mostly going off of Vance's comments in 2017-18 about how Aspect Markings are quite strong but not "inhuman-looking." I was trying to find a balance between having the character actually signifying their heritage and puissance, and not having them go fully into "that's just an elemental" territory. If you want to make any changes to this chart, such as reducing levels as you said or dividing up sections into individual levels, you are more than welcome to....
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  • Essence Chart for Terrestrial Aspect Markings

    This is all based on some minor details I picked up from various editions of the Terrestrial books, namely that Aspect Markings increase based on age and high breeding. Third Edition also says on pg. 154 of "What Fire Has Wrought" that the Anima banner makes Aspect Markings stand out more. In order to better approximate what all of this might look like, I created this chart to give people an estimate of what the average Terrestrial of a specific Aspect might look like at any given moment of their life. Note that nothing I've created here has actual gameplay effects, this is purely aesthetic,...
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  • Critian Caceorte
    replied to Homebrewing the Fair Folk
    One question I have is about the Raksha equivalent to Ox-Body Technique. It grants -0 HL's equal to Stamina / 2, rounded up, which considering the lack of an attribute cap can become pretty ridiculous. Assuming a Solar Exalt and a Raksha both had Stamina 5, the Solar would get 1x -0 HL, 1x -1 HL, and 1x -2 HL, while the Raksha would just get 3x -0 HLs. That's a better value than Solars get, and it only escalates from there since a Raksha at character creation can extend their Stamina rating past 5. I'm not exactly an authority on the subject, but maybe you alter it a little to be a bit less powerful,...
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  • Just gave a quick onceover of the first few pages since that's what I have time for. Sorry being a bit of a grammar nazi, I just wanted to give a few little grammar corrections where I found errors.
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  • I have a few ideas for them that I'm still working, but they are very much works in progress, so sorry about that. Maybe once they're closer to being finished I'll post'em.
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  • Rough drafts for Desert Wind and Supernal Clarity are now complete. Keep in mind that this is my first time designing artifacts and Evocations, so there's probably some balancing issues that need to be fixed. In the meantime, I will for sure look to tackle Iron Heart style since it's next on the list.
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  • The Diamond Mind rough draft is now complete, you're free to look and comment as you wish. I've also made some edits to the Desert Wind draft that people have suggested, but if you have any suggestions for that, you're free to... well, suggest. The next style I'll be working on will either be Devoted Spirit or Iron Heart, but I may take a slight break to instead work on either of the Artifacts.
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Critian Caceorte
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