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  • Vampires fall under Death in general, though their specific template powers, Disciplines and other stuff might not. Typically, to figure out what something falls under you look at its end result. A vampire is a walking talking corpse, and while other arcana might be able to do something with those, Death will be the main go to.

    A corpse in general will be Death, it’s a dead thing.

    A schnitzel funnily enough could be Life, because food falls under the purview of Life.

    Blood is probably also going to be Life unless it’s useless for living things. The...
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  • I don't see any reason why that couldn't happen. Go for it....
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  • Nah, Obrimos can be subtle manipulators, and the fact that they think they’re enacting a grand design is pretty Obrimos too.

    If it’s supposed to be a Condition levied via Imposing Nimbus that would be fine, but if they don’t have that as a purchased Merit it would be a Prime Perfecting effect to ramp their Nimbus up to that level. Either way you end up with it as not the first attainment, or you may as well just purchase the Merit.

    What you could do instead is have Prime reveal a Condition that the subject is under that makes them more socially pliable, like Swooned...
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  • Hmm, while I’m fine with Prime managing some social control via inflicting or hiding the truth, this seems like it may be crossing over into Mind. You’ve effectively got a potentially better Psychic Domination here.
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  • Yeah, that works. If you want a more mechanical hook you could say that it reveals the short term Aspiration a character has for the scene that is currently playing out.

    So say the Aspiration is, “Sell a car.”

    Then you’d know that, and the optional would ping when they tell you this car they’re trying to get you interested in is actually in great condition when it’s actually not.
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  • If you want something similar to Pierce Deception note how Fate has intentions as part of its purview. So you could go for an attainment instead that reads a subject’s intentions. If they intend to sell you on a lie, you notice. You’ll also notice other stuff too obviously.
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  • Probably not going to happen. Dave almost never responds to pings about stuff like this. Think about, if he did respond to it he would get bugged for rulings about this kind of thing -all- the time. He’s also not the line dev anymore, so I imagine he’ll want to spare himself the headache of getting involved.

    Just make a ruling that makes sense to you and move on....
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  • The only thing I would change is that if you want to treat Opacity like Withstand then don’t require successes to get over it. Treat it exactly like Withstand, letting your players take dice penalties as if they were increasing their Sight’s potency, and then when they roll treat a single success as getting at the deep info. This makes pass/fail less wobbly, and prevents any confusion about how Withstand works for spells when you introduce this house rule to your group.
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  • Mrmdubois
    replied to Pneuma
    It does seem like getting Pneuma from a Supernal Being with Prime would be appropriate, as opposed to stealing it.

    I’m iffy on stockpiling it. Though if I’m going to say a Supernal Being might dispense it as a Boon then I’m sure someone is trying to build and store a stockpile.

    I’m also iffy on any solution that involves capturing newly Awakened working long term. Even at that point they have a Long Term Nimbus that will warp things, and it’s notoriously difficult to incapacitate a Mage enough to stop them from using magic entirely. The Nemean for instance...
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  • Doooooo it.
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  • I’ve seen this explained better elsewhere, but I’ll give it a shot.

    Spirits only become distinct from the thing they are as they grow. The spirit of a pen is also the pen itself. Eventually it might gain full sentience and expand its purview to move on from the pen, but for now it’s here being a pen. And Coaxing the Spirit is just telling the pen to click the nib out by getting in touch with the part of it the Spirit arcanum can touch.
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  • Mages are rare, many of them wear more than one hat. That's my first rule.

    I presume that a single Mage doesn't exist in a vacuum without special circumstances, so that means if I have an idea for a Mage I should think of a cabal that might support them, and vice versa that they might support. This also takes into account the political dynamic I want in my setting. That's my second rule.

    After that that I think of how a given Mage might be allowed to exist in whatever my base Setting is. That's out of my rules territory though and goes into political dynamics. I...
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  • Mrmdubois
    replied to Forces vs Matter house rules
    I was thinking some more about this, and it’s actually kind of funny how much the Moros -overthought- this. Like if he just wanted to damage the guy’s feet he could have just had his shoes constrict them, or perhaps less obviously have the metal shanks in the sole give out from “stress,” snap, and go through the guy’s feet. The mechanical outcome would be just about identical to what he did. This actually makes it even harder for me to see the problem.
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  • Mrmdubois
    replied to Forces vs Matter house rules
    On the thing where we talk about magic is more than science. We typically say that in response to someone who is trying to make a spell not work because the science says it shouldn't.

    You're getting essentially the same response here. Stop messing with the magic just because someone is creative enough to exploit science to make their spells do stuff.

    So, it's actually not a contradiction. The answer you'll generally get is, let the magic happen.
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  • Mrmdubois
    replied to Forces vs Matter house rules
    Have you tried to talking to your players? Is this actually a problem for them?
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  • Yup, what Tessie said, just Weaving to slap your Nimbus around like putty.
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  • Mrmdubois
    replied to Forces vs Matter house rules
    Sounds more like a table problem than a rules problem to me. Maybe the dude with Forces could ask the guy with Matter for some sweet tips.
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  • Nah, Weaving could switch you from leg wrack to arm wrack. You’re moving the wrack around, not changing it completely.
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  • The Nimbus can change as you increase in Gnosis, so I dunno, I think since it's mutable enough already I'd allow it to be altered from what it is. Altering and amplifying the Immediate Nimbus to give others specific dice tricks would be fine in my book.

    Altering your Nimbus would change what your LTN is doing, sort of, but it wouldn't change what it's affecting (Your sympathetic connections not shielded by Shadow Name). There's no way to direct it either. The LTN is like...well, it affects more connections the lower your Wisdom gets, and its generally going to do things that push...
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  • Mrmdubois
    replied to Touchstones?
    Been a minute, just going to chime in with, Wisdom doesn't care about empathy, or require you to consider things from anyone else's perspective. Wisdom is about being in control of yourself and your actions through not engaging in self-deception, and being aware of the consequences of your actions. You can do terrible things that will make all the Sleepers recoil in horror and still be Wise. Interacting with Sleepers, or anyone else for that matter is not a guarantor of maintaining Wisdom.
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Mrmdubois
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