Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • I'd allow it, but you don't get any Beats....
    See more | Go to post

    Leave a comment:


  • It could, but eh, that kind of answer is why Magesplaining is a thing, and the Supernal World is right there....
    See more | Go to post

    Leave a comment:


  • The Astral goes to Pandemonium as it matches with their themes of goetia and interconnections of existence, and the Supernal World goes to the Aether. Remember that the Supernal World is what goes under the purview of Prime, and is the way in which Mages see the Supernal in the Fallen, rather than the pure Supernal itself. Mages only experience the Supernal during their Awakening, for many of them it's the single most potent magical experience they'll ever have, and it's a fleeting moment at that, just like how Mages can only experience the Supernal World fleetingly in moments of using their...
    See more | Go to post

    Leave a comment:


  • There’s a Reach option to allow for complicated devices. I’d probably still limit those to being purely mechanical though. Like a gun is probably fine, but you’d need actual bullets for it to fire.

    The main “problem” is that anything you make will be obviously magical and trigger Quiescence and Dissonance. It’s still very versatile though....
    See more | Go to post
    Last edited by Mrmdubois; 03-30-2020, 10:03 PM.

    Leave a comment:


  • Platonic Form isn't very subtle unless you pair it with other magic. It's usually obviously magical.
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Nimbus Tilt and self.
    If you want to be alluring you want to be alluring to others, not yourself, same for intimidating. For a Nimbus like that you'd slap a negative modifier on the rolls of others to resist you. Mechanically, it's usually better to have a Nimbus that's a debuff than a buff, but some Mages are sweethearts whose symbolism aligns to improving others with no benefit to themselves (Except the results of their spells)....
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Help with Mysteries
    Opacity for Setting Mysteries isn't supposed to be so high that it can't be cracked. Many are only Opacity 5. Just because you reveal the narrative information of, "What is this?" though doesn't mean you know what all you can do with it. One of the reason Setting Mysteries remain mysterious is not because no one knows what they do, but no one knows all the possible things they can do, and the only way to find out is to experiment. London is an obvious example. Rune Walks can do pretty much anything, there's no way to know what it will do until you go on one.

    When you're...
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Help with Mysteries
    Well that's pretty easy. Build your "quests" around your Setting Mystery. That's what it's there for. An unexpected explosion of Vesuvian Mana occurs where a bunch of inexperienced Mages are gathered. Why?

    A particularly potent ghost has become trapped inside the wall somehow, and is causing trouble. If ghosts require going to the Underworld to get above Rank 2, then how did this Rank 4 monstrosity get here?

    The Runewalks of London can boost a spell or alter a Mage's experiences in countless ways that lead to weirdness.

    The future ghosts of...
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Help with Mysteries
    Typically what I do is to think about the setting and how it has rules. Then I pick a rule and break it.

    Hallows only go up to 5 dots. So what if I make Vesuvius into a 6+ dot Hallow? It never runs out. I don’t want that to be exploited too heavily, so I make the mana from it somewhat volatile. How do I do that? Vesuvius in Mage Sight never stopped erupting, the mana is molten lava. Being exposed to it automatically forces the activation of Mage Sight, and like with Apocalypse you run the risk of burning out your eyes. So it’s really dangerous to hang out on Vesuvius,...
    See more | Go to post

    Leave a comment:


  • Very nice. The only thing I’d add is to ask the players why they chose to settle here. Mages are capable of being highly mobile so they are likely to go to the kinds of places that further their Obsessions. Answering that question will get them invested in your setting and its central Mystery.

    Answering that question for your NPCs is also useful for figuring out your cast population and motives, and creating plot hooks for your cabal to engage with.

    For instance everyone in London should be interested in the Rune Walks for one reason or other. They trade routes,...
    See more | Go to post
    Last edited by Mrmdubois; 03-23-2020, 08:40 AM.

    Leave a comment:


  • I might be wrong, but I believe if a soul is truly exhausted all the way it's destroyed, the soul shock and loss of a dot of WP are the results of having a soul that has been only partially devoured (Though probably almost all the way) put back in you....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Mrmdubois
Member
Last Activity: Yesterday, 04:19 PM
Joined: 04-02-2014
Location:
Working...
X