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  • I have a friend that uses the Astral regularly for his group. He really loves that mindscape stuff. We had a game where all the PCs had some very specific amnesia and needed to do a lot of Astral investigation to figure out why.
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  • My guess from other spells would be then that it doesn't take Making to create a Connected level of Sympathy, just Patterning based off other spells. Heck, if we go with soul stones it doesn't even take a spell, but that's an outlier anyway so feel free to disregard....
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  • You're going to have to pull source for me because I only see Space 5 as necessary for creating a Sympathetic Connection out of nothing. What I'm talking about is essentially an advanced version of Web Weaver which caps out at a Strong Sympathetic Connection, which makes sense given that it appears to take Patterning to create a Connected Sympathetic Connection, as indicated by the Familiar spells, and possibly by Possession and Animal Minion.

    In other words, you're not creating a Sympathetic Connection out of nothing, you're simply buffing an existing connection to the point that...
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  • With example spells like Possession, Animal Minion, and Familiar it appears that Patterning can braid together two subjects such that one is basically, or very nearly the other. Could then Space 4 create a Connected level of Sympathy between two subjects?
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  • Mechanically, no, there isn’t a problem. In setting terms though it would be a politically risky move....
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  • You could, but a Mentor is under no obligation to teach you everything they know, and would be censured by his Order if he taught you their secrets thus neutering his effectiveness as a Mentor....
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  • Mrmdubois
    replied to The Fallen Realms
    It could be, but it's never been specifically called out as one.

    ahather That was before they clarified in later material that the two Arcadia are definitely not the same thing....
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  • Nah, Scions of God was a mess.

    It seems like it'd be a fairly straightforward Spirit/Space legacy, Prime doesn't actually do anything for it except allow you to use Essence and Mana interchangeably, and you might be able to get away with that as a 4th or 5th attainment if you really felt that you had to have that as a power (I wouldn't).

    Pretty much all legacies accept comers from all Paths if they want in, usually by belonging to an Order the Legacy associates with.
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    Last edited by Mrmdubois; 10-20-2017, 08:21 AM.

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  • It would be a combination of spells probably set up in a Hung Spell with a Fate contingency....
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  • Since Rewrite History allows you to temporarily remove a template from a character then couldn’t you also use it to change or add a template?
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  • Mrmdubois
    replied to System Complexity
    Imbued items and Artifacts could stand better explanation. In one of our games we created an item with a persistent Speak with Beasts effect on the wearer, but it's also supposed to have the Reach effect that allows you to communicate with any animal. There aren't rules for this, so we just added a dot to the Imbued Item Merit. No idea if we did that right.

    The Doors system isn't Mage specific, but it could probably also use clarification. It seems likely that it's intended to be used for social situations that don't require immediate access, so you engage in it when making a requisition...
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    Last edited by Mrmdubois; 10-18-2017, 11:11 PM.

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  • Mrmdubois
    replied to The Fallen Realms
    There isn't and never will be, the cosmology was deliberately designed to confound mapping to allow STs more flexibility....
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  • Mrmdubois
    replied to System Complexity
    Legacy attainments don't take up spell control is the main draw for me. This allows you to maintain a set of buffs persistently without draining spell control, or keep multiple instances of an attainment running simultaneously on different subjects.
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  • Mrmdubois
    replied to The Fallen Realms
    They don’t come from the Astral, they reside there as a function of their lichdom....
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  • No, crossing realm barriers doesn’t stop your already cast magic from functioning unless that realm has characteristics that do specifically that. So if you set up a tripwire spell in the material and then went to the Shadow you’d still get the alert.
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  • It does help if you’re fishing for an Exceptional Success, but yeah it doesn’t help achieve that initial success....
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  • Mrmdubois
    replied to The Fallen Realms
    Yes, you’re missing plenty of realm references.
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  • They apply +1 to a Rote Mudra that uses a skill taught by your Order as Rote Mudras. They're at the bottom of the quick reference character creation sheet on page 82....
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  • Mrmdubois
    replied to System Complexity
    I think spells are actually supposed to be easier to use than Mage Sight for figuring out relevant details of a Mystery. What Mage Sight does is, when you have reached Opacity 0 and made that last Revelation roll, guarantee that you have plumbed all possible information out of a Mystery. In other words, with spells, you can be fairly sure you know what you wanted to find out. With Mage Sight, you can be sure there's nothing left to learn.
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  • Mrmdubois
    replied to System Complexity
    I’m not sure you could create a system like this without such a level of complexity.

    I also am not sure that the complexity is any more of a problem than players who don’t read the book to learn the rules which has been my experience with most games.
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Mrmdubois
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