Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Potency can be whatever you set it at. They said there was no risk of Paradox on the Superlative Luck, so I don't see how it would bring in any....
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to About time
    Killing someone with less than 5 dots in an arcana is fairly trivial, yes. Killing someone with Unmaking is just more impressive....
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to About time
    Hmm...yeah, I'd agree with Time 4 being to make a Retainer you hadn't already paid for with XP being manifested right the heck now in your hour of need, and Time 3 allowing you to adjust the timeline just enough that a Retainer you already had shows up at a convenient moment.

    This is one of those instances where, sure, the arcana can do it, but it can't necessarily do it at the same dot level. I'm pretty sure there's a sidebar about that in the spellcasting section.
    See more | Go to post

    Leave a comment:


  • The Acanthus doesn't even have to have their own spells in the Hung Spell.
    See more | Go to post

    Leave a comment:


  • Which I think would be better accomplished by using my suggestion, but that's all I'll say about it for now....
    See more | Go to post

    Leave a comment:


  • Which I think would be better accomplished by using my suggestion, but that's all I'll say about it for now....
    See more | Go to post

    Leave a comment:


  • A cabal prepping itself ahead of time for overall preparedness like that at low Gnosis is a bit unusual ime, mostly because you potentially run into spell control problems, but it's not impossible or out of bounds. Sounds fine to me.
    See more | Go to post

    Leave a comment:


  • As the person pushing the latter argument for AoE spells I'll admit after giving it some time to mellow and ruminate on it I've backed down from that take. I had that stance because it felt like it was a way of gaming spell factors. Since then I've realized that there are other spells that similarly game factors, for instance the Reach on Transform Life lets you get Subjects beyond the original amount set by your spell. So let that be the end of that.
    See more | Go to post

    Leave a comment:


  • You only need to worry about Aiming if you are not using the Reach for Sensory Range....
    See more | Go to post

    Leave a comment:


  • Stealing Essence from a Werewolf would work if they have no means of protecting themselves from its loss. You only lose against the GM when trying to make its angels go off mission which would force them to Fall because Mages shouldn't be out there creating splats. Though apparently they're sometimes the origins of Deviants, so...eh.

    When comparing 1e to 2e usually it's safest to keep the lore and chuck or update the mechanics. Then if the lore in 2e specifically disagrees with a bit of lore in 1e, the 2e lore is more up to date and should be what you work with unless you have specific...
    See more | Go to post

    Leave a comment:


  • In the case of a spirit generated via Making, yeah I'd probably let Q&D apply. In a very real sense the spirit is the spell itself, not a byproduct of it, since if the spell goes so does the spirit. The spirit can do things to protect itself, like operate via Reaching or from Twilight, but if it Manifests right up in a Sleeper's face it's fair game for corrosion. If you didn't want your creation to run that risk there's the slightly slower path of using magic to create the right conditions for a spirit to form, or even turning one kind of spirit into another, and I'd argue that those are probably...
    See more | Go to post

    Leave a comment:


  • I'd lean toward the spell only being affected by Dissonance if it can be perceived by the Sleeper. Otherwise it's not really obvious magic so it shouldn't be affected. Which does mean Spirit will be a really subtle arcana to operate through most of the time. I don't think that's a bad thing though since it will give Mind a run for its money that way.

    I'd also say Quiesence won't kick in unless it meets those criteria either, though it will almost certainly cause Breaking Point checks in most Sleepers.
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Mixed Cabals?
    Before the Seers and Diamond were formalized of course there would have been mixed cabals of those who worshipped the Exarchs and those who didn’t. At least until or if great enough ideological differences caused them to separate.
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to High Paradox Mages
    A Rapt isn’t required to cast spells, though not pursuing their Fault will eventually lead to often disastrous effects there’s time between outbreaks. They probably let the Condition lapse and then Scour it just like anyone else who doesn’t resolve it in time.
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to Next sourcebook
    [QUOTE=Primordial newcomer;n1396977]

    Fallen Worlds is supposed to focus specifically on how Mages interact with the other realms. No more relying on WtF for Shadow stuff, etc. Which is great, because Mages don’t have the same relationship with the Shadow, Underworld, etc that other splats more closely tied to them do....
    See more | Go to post

    Leave a comment:


  • Mages of the same Path experience similar themes through their Sight, but the details are individualized. You can make them whatever you want....
    See more | Go to post

    Leave a comment:


  • That’s how I’d do it....
    See more | Go to post

    Leave a comment:


  • Mrmdubois
    replied to High Paradox Mages
    They do stack, they can also be Scoured for a point of Resistant Lethal after they lapse.

    The way you manage it is you don’t rack up more Conditions by not casting while you’re working off the Condition or the damage from Scouring the lapsed Condition.
    See more | Go to post
    Last edited by Mrmdubois; 06-18-2020, 11:44 AM.

    Leave a comment:


  • What you can target with magic is already limited to what you can perceive, so any kind of Veiling that renders its subject undetectable is already impossible to target with spells. The spell doesn’t need to add an extra cost to take action on a subject of the Veil....
    See more | Go to post

    Leave a comment:


  • This seems like it’s doing the work of Supernal Veil and Wards and Signs.

    I’d have that Reach simply add to Defense against Aimed Spells. That would be new, and useful since you don’t use Withstand to beat out the Gnosis+Athletics roll for Aimed spells. Though Withstand is still useful if the spell lands....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Mrmdubois
Member
Last Activity: 07-06-2020, 09:06 PM
Joined: 04-02-2014
Location:
Working...
X