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  • You can use just straight Platonic Form to create a gun, it’s a fairly “simple” mechanical device, one mana per shot.

    Like I said, I’d rule that if you use Platonic Form to make gunpowder it would be inert, so no combustion, ignition, explosions, etc. You can let it if you want though, I’d make it cost the same Reach that creating a complex object like a gun does which is +2 Reach....
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  • The tass machine you put together from individual gears made via Platonic Form won't have any special properties you don't create with additional magic. It probably would run out of mana at a rate of 1 per time you turned it on or used it from all its parts. As for gunpowder I'd be inclined to say no, but that's because in 1e constructs of tass were chemically inert, and I wouldn't want to let Prime run completely rough shod over Matter, your ST might decide differently....
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  • It only requires 1 Reach and a point of mana to cast at Sympathetic Range....
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  • So, there are two ways to cast a spell on a target that's outside of sensory range. One way is to cast remotely, this requires spending a Reach to make the spell sensory range and another Reach to cast the spell through whatever is allowing you to remotely view your subject in real time, be it a security camera or a scrying window. The other way to cast outside of sensory range is via Sympathy. This requires that you have Sympathy with your target, and that you employ a sympathetic yantra. Once you have those you spend 1 Reach to move the spell to sensory range, and then you pay one point...
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  • You’re misreading how Adamant Hand works. It doesn’t apply the skill to a spell as a Yantra. It allows you to take an action with one of the listed skills and then count that as a Reflexive +1 Order Yantra....
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  • Have you read the Astral book from 1e? That covers a lot of it. Summoners has some more info.

    One of the key features is that if you pull a goetia from an Oneiros the person stops being affected by it completely. Like say you yank out their goetia of anger, they’ll not be angry again until it’s put back, if you kill it they won’t be angry until it has a chance to regrow.

    They’re not as overtly predatory as spirits are. Typically you just don’t see them in the Fallen because they don’t normally have a means of leaving the Astral and don’t have Manifestations...
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    Last edited by Mrmdubois; 03-24-2019, 11:55 AM.

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  • The main problem with the changeling mirror world is that changelings run on mechanics that aren’t don’t require the same level of precision as spells. Could be good inspiration still.
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  • Mrmdubois
    replied to Magic as a learning aid
    One Mind, Two Thoughts

    Many time shenanigans.

    Spirits, goetia or ghosts with powers influencing learning.

    Forces Transmission can give you global in your head internet access and the ability to take online classes.
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  • Supernal entities have a Trial, a test they put to Mages, it can be as simple as being polite, or unafraid, or as hard as never acting without compassion or always speaking the truth. If you pass the Trial they give you their boon. The Trial shows that a Mage understands the Supernal entity’s symbolism, if you can do that they make pretty free with the magic....
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  • The conversation is about summoning Supernal entities, not about spirits. Totally different things....
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  • Yeah, I didn't say anything about actually having a mirror realm, just that this legacy treats reflections as pocket dimensions with weird-ass mechanics. They change things in the reflections and that changes things in real life. Either because real life mimics what's in the reflection, or vice versa. As for how it's set up: Reality->Twilight=Mirror Twilight<-Mirror Reality is how I imagined it. Rather than what I think you seem to be thinking of Reality->Twilight<-Mirror Reality.
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  • Hmm, okay, but what does that mean? Like, how do you express that in mechanics?

    Or maybe before getting tobthat, what are the practical applications?
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    Last edited by Mrmdubois; 03-22-2019, 04:43 PM.

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  • I’ll admit, the idea for a thing and it’s reflection switching places come more from Jonathan Strange & Mr. Norell than anything else, but that book did feature mirrors as doors to a sort of parallel dimension of “ways” from one place to another.

    I don’t really understand what you’re going on about with ephemera and vampires, but you’ve proven better able to articulate with time so I’ll wait.
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  • If you're stepping into the mirror then I don't see why you couldn't also enter Mirror Twilight, but you wouldn't be in the real world in Twilight. Though this would let you do funky things like grab the ephemera in Mirror Twilight, shape it with the 2nd attainment by molding the reflection, and climb up to the top floor of the skyscraper via an ephemeral staircase. Then step back out of the mirror and onto the ledge. Or with later attainments, you don't step into the mirror you just sympathetically tie yourself to your image and then distort the reflection so that impossibly, you're reflected...
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  • Don’t know anything about that.
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  • Ascenion is end game, it requires nothing but that the story goes there. Not even all Mages are on the path to Ascension, and even if they were they have no idea how to get there because it's highly individual.
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  • I'd focus less on the Twilight end of things, it kind of diffuses the thematics in a way that I don't think make a lot of sense. Like, it makes sense to be able to see Twilight in reflections, but it's weird to treat reflections as a sort of Twilight. Plus, like I said, why grab the reflection of a thing when the thing is right there? I'd be inclined to make this a Death/Space legacy if you really want to keep the transportation angle, drop Mind, Spirit and Matter, and treat each reflection as a kind of pocket realm you can step into which is exactly the size of the reflection, and you can't leave...
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    Last edited by Mrmdubois; 03-22-2019, 03:16 AM.

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  • The 2nd attainment shouldn't allow it to do 3rd dot stuff. Honestly, being able to turn any mirror into a fun house horror mirror alone is pretty good. You're missing out on Duration though, so this trick regardless is only going to last a few turns. The Matter part should be just Matter 2, and by making it Matter you've broken from the theme of Spirit and/or Mind, which you probably shouldn't do. It's more of a Fate 3 effect anyway, you share the fate of the reflection.

    The 3rd attainment isn't that useful? Like, you have a thing being reflected, and you grab the reflection...
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  • Works for detection now, but what exactly do they do later on?
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  • Way better, by the way the revealing effect would create a CoW, not be Withstood.

    For the Optional I would pick either Spirit or Mind and stick with it if you do go that route. What I’d recommend doing though is saying Death Twilight alone is good enough and think of what arcana is going to be most useful overall to supplement your reflection magic and use that.
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Mrmdubois
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