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  • Mrmdubois
    replied to Help with city building
    Was wondering what the central Mysteries would be that draw Mages to these cities in the first place and influence the local politics and culture as a result of their existence.
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  • Yeah, that’s Death 4....
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  • It requires more than that, Mages cannot create souls....
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  • I don't see what needs fleshing out about Invisible Runes, it's just a highly flexible ability. Like you can use it to create a +2 Yantra as an Instant Action, create a Symbolic Sympathetic Yantra, to write warnings to other Mages that this is your turf, etc. Basically, whatever you can think to use Runes for, it's good for.

    As for the name and history, I'm considering just yanking the Tellurians and calling this the 2e update. The Tellurians in 1e specifically dealt with ley lines, but really they were concerned with places of power, creating and managing them. They were kind...
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  • Ok, I think I’m ready to take a stab at Doctrine.

    Initiation: The prospective member is instructed to seek out an unclaimed place of power. Once they’ve found one suitable to their purpose they are to attempt to claim it via their Praxis. Their mentor will arrange an appropriate challenge to their claim, success will give insight into the intricacies of the place they claim as they leverage and/or defend it that shapes their Gnosis.

    Theory: By sublimating their power into a place it becomes a medium through which the the Mage can observe the Supernal and direct...
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  • Pretty good summary.

    So, 3rd attainment is going to be Web-Weaver taking a scene of meditation on a Sympathetic link the Mage has to bump it to strong. They can hold a number of points at Strog in this way equal to Space. One of the links is always to the place they used their Signature Nimbus on as the base of their power. It’ll have Advanced Duration.

    The Prime Optional will remain Invisible Runes. I keep thinking of neat tricks for that and can’t not use it at this point. Instant, Advanced Duration.

    The 4th attainment changes from Web-Weaver to...
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  • I'm pretty sure they don't.
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  • This isn’t a legacy that has Fate.

    Anyway, the 3rd attainment probably needs reworking now as well since part of its purpose was to modify the second attainment and I don’t really need it to do that anymore.
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  • Going to change the 2nd attainment. Instead of Isolation it will allow the PMS or the legacy Mage to ping when the subject of their LTN is subjected to anything that can trigger PMS. The Prime Optional stays the same, and in a neat twist of synergy entitles the Mage to a CoW on powers that normally wouldn’t trigger PMS.
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  • Ephemeral stuff doesn’t really factor in by default to this legacy.
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  • I'm open to ideas for how that could be modeled....
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  • I'm gonna need a Doctrine, Yantras, Oblations, etc if I want this thing to take off. I'm all ears.
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  • I think the 3rd Attainment will be Break Boundary set to Instant and Advanced Duration. This allows them to get around their territory unencumbered, and for the Mage negates the effects of the 2nd attainment as well.

    The Prime Optional allows the Mage to employ Invisible Runes which allows them to do all sorts of things, one of the most important being that they can treat their territory as a +2 Environmental Yantra.

    4th Attainment: Web-Weaver, which moves the bond the Mage has with their territory from Weak via Nimbus Spreading to Strong. It also removes the dependence...
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  • Okay, I think first of all I'm going to futz with Advanced Scale a bit by using the ability to mark a place with your Signature Nimbus for a mana to bypass Advanced Scale for attainments. This accomplishes a few things, it effectively claims a place as yours because your Nimbus is all over it, it also establishes a Weak Sympathetic Link to it which will fade over time, but can keep being renewed.

    Anyway, a variant on Isolation might be a good bet for the 2nd attainment, this can "wall off" the claimed area, so that you have to pay a WP to enter or leave, and suffer a...
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  • Yeah, I'm passingly familiar with the Tellurians, and I don't remember being particularly impressed with them. The idea probably is similar though, and maybe I should be just updating that. Hmm...research time.
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  • Mrmdubois
    replied to Inter Order Conflict
    As much as they can, when they're aware of it. The Orders do jockey for power, but usually it's to serve their particular interests, so they don't butt heads that often since their interests aren't usually that similar. Same goes for individual Mages though. When they do butt heads, a functioning Consilium can help to resolve the dispute, that's what they were created for....
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  • Mrmdubois
    started a topic And now for something different.

    And now for something different.

    Sort of.

    I'm looking into building a Space/Prime legacy. It's the same kind of idea as crops up in many myths of their being places of power and that people in the know can claim them and tap into them for their power. Based on things like the fathers of the Abrahamic faiths having visions in a place and then giving them special names so they'll never be forgotten, or Harry Dresden bonding with Demonreach. I have a pretty strong feeling this is going to end up breaking away from being able to use more conventional spells to model the attainments, so I'd really appreciate input....
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  • Mrmdubois
    replied to On Active Mage Sight
    I think it should be considered that MS operates independently of normal senses and their rules and constraints.
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  • I see no reason why not....
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  • The bit about affecting supernaturals is specifically to strip them of their templates, and no that doesn’t work on Mages as their Awakening is essentially an Imperial spell....
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Mrmdubois
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Last Activity: 01-18-2019, 04:08 PM
Joined: 04-02-2014
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