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  • Mrmdubois
    replied to Awakening Relics
    Good to know my suspicions were in the money. Acanthus metamorphic Awakenings are easy to imagine though, I'm excited to see what's likely to happen to those on other Paths.
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  • That's why you talk about what would be cool with your players....
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  • Amravanti

    Familiars: You can telepathically communicate with your familiar, share senses with them, and they're solid/visible to you all as a default part of the benefit of having one. This comes from the fact that they share a Connected Sympathetic bond with you which makes them metaphysically a part of you.

    Path/Order Tools: In my games we assume that a rod is a thing you can point with that's made out of the appropriate Path material. So yeah, a lead pipe would work just fine, and I'd probably let it double as a mace as well.

    When presented with the Yantra...
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  • Man, you are stellar at pessimism.

    The effects of a palimpsest are unpredictable to the -character- and maybe the player. You should know as the ST exactly what you're doing with them and how to incorporate them into your game in a fun way.

    You're once again mischaracterising the Guardians, obviously. Guardians aren't against random things, and it's not immoral for things to be random or to experiment with those things that are. They would advocate caution, not wholesale shut down unless it turned out to be super bad. Heck, with their martyr complex they'd want to...
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    Last edited by Mrmdubois; Yesterday, 04:54 PM.

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  • @WHW for a Reach and a mana a palimpsest is Lasting, so no WP expenditure.

    Anyway, wyrdhamster your opinion of the Guardian's reaction is way overblown. They don't have a problem with randomness, they have a problem with carelessness. It's possible to be careful while dealing with random outcomes.
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  • Mrmdubois
    replied to Journey into the Past
    Yes, obviously it's less powerful, but it's working as intended, and no, you don't need as much Duration as you have Potency. I don't know where you picked up that misconception.

    That isn't the only spell that doesn't bother to spell out that the secondary factors are also important. The ephemeral entity Making spells, or Interconnections and its dependence on Scale for instance.
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  • Mrmdubois
    replied to Journey into the Past
    Yeah, well, check the comment from Dave that totalgit linked to.

    You can go back a full scene for just a few turns, the spell ends, you snap back to the present. So yes, Duration still matters....
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  • Mrmdubois
    replied to Journey into the Past
    I'm pretty sure that we've been told explicitly that's not the case. Someone better at referencing is going to have to dig it up though.

    Even if you had the Reach you couldn't go that far back though, since Shifting Sands doesn't work with Temporal Sympathy.
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  • Mrmdubois
    replied to Journey into the Past
    All time travel returns you to your former self barring the intervention of arch masters or weird irises....
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  • Mrmdubois
    replied to Journey into the Past
    Yeah, that's how I've always interpreted it anyway.

    Plus it's clearly the intent that Shifting Sands should not be a way to travel freely backwards as far as you want, it's meant for very brief hops back to fix minute to minute mishaps.

    Come to think of it you can't use Shifting Sands to go back further than Unchanged no matter how many Reach you can append to it because it doesn't have the Temporal Sympathy option.
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    Last edited by Mrmdubois; Yesterday, 10:36 AM.

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  • Mrmdubois
    replied to Journey into the Past
    The reason you can't exploit the demesne trick with Shifting Sands is that once the spell's intended result crosses the boundary of the demesne (in this case temporally, I.e. Before it existed) then it can risk Paradox as normal.

    As for going back with successive castings of Shifting Sands that seems like it would make it as good as Corridors of Time, just slightly more inconvenient, especially if you don't have to worry about Duration.
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  • Agreed, there isn't any indication that the free Reach effect stacks with itself.
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  • wyrdhamster You jumped to your conclusion after reading the spell without gathering any additional context from the section on palimpsest.

    Also, I don't actually think WHW and I are having a different interpretation of how they work. We had a brief clarifying conversation of what we got out of the text and essentially arrived at the same conclusion.
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  • Mrmdubois
    replied to Journey into the Past
    Duration covers how long you're back in the past in Shifting Sands as well.

    By the way, the demesne trick won't allow you to travel back further than the existence of the demesne.
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  • It's obvious this is incorrect, because your example is a combined spell and that isn't what a palimpsest does.



    You rewrite over a cleaned up original text, so obviously the magical version works like the mundane in terms of this. You do not "just need a vague idea of previous version of grimoire."...
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    Last edited by Mrmdubois; 08-14-2017, 06:37 PM.

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  • It's the only thing that makes sense to me otherwise it makes half of the "benefit" of the spell useless and a palimpsest will only get used for the extra Reach, which is cool but the twisted arcana effect you can rely on seems like it would be the cool hook that makes you want to get your hands on as many palimpsest as possible.
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  • It might be a misconception on my part, but I assume the results of blending two rotes into a palimpsest is what's producing unpredictable results (Especially since it apparently varies by Potency), but with exploration of the rote at varying levels of Potency those effects can be discovered and nailed down.

    I also don't see why you wouldn't be able to nail these effects down before experimenting via casting. You might be right about Scrap Mysteries though....
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  • So, I just reread the bit on palimpsest, and it specifically says that the scraps of previous rites in the palimpsest that creates those extra magical effects are Mysteries with Opacity. The significance of this is that yes, a Mage can determine exactly what a spell out of a palimpsest will do before casting it.
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  • What exactly it does would be spelled out in Deep Information, this is exactly the kind of thing that Scrutiny is for.

    Also, I guess you haven't noticed, but the previews for SOS have spells that are conjunctions. Which is what you could use a Palimpsest for.

    By the way, you keep bringing up Guardians as being prejudiced against these, but it didn't say that in the text, so it's safe to assume they're not against them by default. If we are going to bring Guardians into this though, hey, you might feel ambivalent about free Reach, but a Guardian would be super excited...
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    Last edited by Mrmdubois; 08-14-2017, 12:42 PM.

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  • Oh, also, a Palimpsest is created by a spell, are you honestly going to tell me that Mages don't know how to sufficiently analyze their own magic?
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Mrmdubois
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