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  • We can agree to disagree on the question of permanent Essence loss, I think. I don't think either of us will convince the other. That aside, I do have another issue to bring up.

    Although I don't think it's your intention, I would absolutely be worried about someone coming to the table with this character as a PC or GMNPC. "Yes, I've been reduced to the state of you other PCs. Yes, you're the most legendary swordsman of your age, but I knew many more skilled. I was too powerful for the Elder Sidereals to destroy." Again, I don't believe this is your intention. But...
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  • For charm number 2 ... I'd say no on the basis of theme. Making Glorious Solar Whatsits is one of the Solar themes, that Solar Essence transcends the need for tools. (Boats, Horses, Swords, etc). I'd probably have a theoretical DB ride charm that brought in a mount involve shaping it from raw Elements, almost like summoning an Elemental. So thematically, I'd probably refluff it to involve the Elements, and tie it to the aura and anima. Maybe spend anima or need an appropriately impressive elemental source. Mechanically, I don't see a problem with a way for her to get a mount via the bow....
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    Last edited by Scrollreader; 09-26-2020, 11:49 AM.

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  • I view the Exalted as something more than human. And also fully human. Not to drag too much real world religion into things, but similar to how many versions of Christianity view Jesus as being both fully human AND fully divine. The Shard, the Divine Essence is perfected and sublime. The person, the host is fully mortal and fallible. An Exalt is both. But especially in 3E, where there are no mortals with command of their essence, that part of it is more of the divine and perfected portion, in my view of the setting.

    Edit: To be clear, I do think an Exalt could go crazy from isolation,...
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    Last edited by Scrollreader; 09-26-2020, 12:13 PM.

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  • Scrollreader
    replied to How do you like your Specialties?
    I still go off the 1E developer comment that specialties should probably apply most of the time. But there's a pretty big difference between 60% and 99%, and that seems to be where the Melee: Swords argument lives.
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  • Fundamentally, I think maybe we disagree on what permanent essence is supposed to represent. While the book describes it as both power and enlightenment, I lean towards the latter, particularly in a metaphysical or setting sense (though I am aware the character doesn't know his number, there is a sense that some people are more in tune with their essence, or capable of deeper and more significant effects). If you see permanent essence as a muscle, then you can see it atrophying. But if it is Enlightenment, a new way of realizing the truths of the world, then you can never really lose that,...
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    Last edited by Scrollreader; 09-26-2020, 11:12 AM.

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  • Right. But the unjustly imprisoned guy (Oldboy or The Bride or The Count of Monte Cristo or the Man in the Iron Mask or The Beast from Kung Fu Hustle) is basically just a montage and a shave away from kicking ass in their chosen field. I'm having trouble coming up with someone (besides an Elder Evil/Sauron sort of thing) that demonstrates what you are looking for. Gollum doesn't lose power from his cave living, but from losing the Ring, which is actually what has the Power. Do you have a literary or movie example? In most of the examples I can think of, they either come back with Incredible...
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    Last edited by Scrollreader; 09-25-2020, 11:14 PM.

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  • So basically, Oldboy?...
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  • Right. But (assuming you're skipping the Amnesia bit), absolutely none of that requires anything more than Essence 2 to start with. I mean Queen Merala, sure might not be doable. But especially in 3E, one can be a legendary unstoppable warrior with pretty much just the Supernal. Then add a few thousand years of misinformation, propaganda, and outright lies, and it's absolutely possible that Eyes of Iron, the legendary Invulnerable Sword Princess, defeater of directional wargods, Slayer of Shogunate Legions, is a Solar who really is an (optimized) starting character.

    The genre...
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    Last edited by Scrollreader; 09-25-2020, 04:29 PM.

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  • I'm not sure losing Essence is supported by the base setting fluff. Like Ragara is going senile, but he's not less potent. Debilitation does happen, but reaching higher levels of Enlightenment is the sort of transcendental realization and knowledge that doesn't seem losable, in the base setting. (Without stuff like the Rune of Singular Hatred)

    That being said, as a one-off, or as a result of a terrible decision or deal, or maybe a really nasty Working or something, I could see it happening. I suppose the real question is what you gain from this, that you wouldn't already have...
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  • Scrollreader
    replied to Ask a question, get an answer
    I thought there was a section on prevailing trade winds in 1E, but I haven't been able to find it. Best I've managed is that the Denzik travel from the Realm to the Silverfin Islands to Chiaroscuro to the coastal cities of the SW (Probably An Teng) and then back to the Realm over the course of a year. Which strongly implies a Triangle-Trade like wind pattern, at least in the South, SouthWest of the Blessed Isle. Also, even if the hurricanes would 'naturally' travel towards the Isle (highly questionable, since Creation is Flat, and the Heavenly Bureaucracy is a thing), the Isle is probably the...
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    Last edited by Scrollreader; 09-25-2020, 01:36 PM.

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  • Personally, I think it's definitely going to blow up in their faces. But that's half the fun of (NPC) Sidereals. All their clever plans are just a little too clever. In 1E, I had detailed the third camp of the Cult of the Illuminated, and the head Sidereal there was teaching Sidereal craft charms to an Eclipse, to help with his paperwork and fate-planning duties. But it's OK! He's got him under a Three-Fold Binding of the Heart.

    As for the poetry, I tend to prefer the second, but as for if it will work or not depends a great deal on the knowledge of your characters and your players....
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  • The issue is that in 1-2E, Martial Arts were divided into three tiers. Terrestrial, Celestial, and Sidereal. It was difficult and rare to practice the ones above your pay-grade, as it were. But everyone practiced Snake Style as a Celestial Martial Art. Same rules and everything.. But a regular DB couldn't do it without years of training. Immaculates all could, because that's what the Cloister was for, and all the Immaculate Styles were Celestial Martial Arts, roughly balanced with Solar Charms for power, usable in all armor, and with unique benefits for the Dragonblooded.

    In...
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    Last edited by Scrollreader; 09-19-2020, 08:08 AM.

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  • Scrollreader
    replied to Your Headcanon
    At least in 1E, the Edition I am most familiar with, there's not really any tie between the magical materials and sex and gender identity. Moonsilver Caste are really good at disguise and deception, and the spies and assassins of Authochonia. Without lunar shapechanging I don't think any of those traits make them more or less likely to express a non-binary identity, in early life or as a city. And there aren't any Adamant Alchemical (as far as the Nation's know).

    If anything, I honestly assume that as your clarity gets higher, and you become more of a genius loci, gender becomes...
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    Last edited by Scrollreader; 09-18-2020, 06:22 PM.

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  • Specifically, anything actually valuable in Yu-Shan isn't acquirable with mortal resources. I believe you added 2 or 3 dots to the cost of things if you were paying with silver or Jade and not Heavenly Currency (which was backed by the UCS and made of ambrosia). At least in 1E. Dunno about 2E or 3....
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  • Scrollreader
    replied to Ask a question, get an answer
    Here's one. Edition agnostic. Can a stomach bottle bug 'swim' through Invulnerable Skin of Bronze? Pro: It's your skin. Anti: It's Invulnerable, also bronze. I'm not sure if I like the idea of the bug poking its head out from odd places on the bronze Sorceror more or less than I like having to swallow the bug so it can work on you.
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  • Scrollreader
    replied to How do you like your Specialties?
    That's what (as a previous edition player and ST) I'm trying to figure out. Given that Melee - Swords exists, and assuming I want the same breadth in other specialties, does disengage, stand from prone, and environmental hazards happen enough to make me feel like that's a valid spec. (In previous editions that's probably an athletics roll, to avoid the avalanche). I suppose it's basically the same as Melee -Parry, which I would allow but not be particularly fond of, as a ST. I do wish the core book had examples of Specialties for each ability like 1E did. I didn't necessarily love all of them...
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  • Scrollreader
    replied to How do you like your Specialties?
    That's a good point. I was more concerned with making sure he'd survive being a street urchin to Exalt, but there are a few uses for an Urban Survival spec....
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  • Scrollreader
    replied to How do you like your Specialties?
    Your whole comment was useful and thought provoking, but this really triggered something in my mind, since I'm bringing some baggage from previous editions. Given that dodge does multiple things now, would Dodge - Combat Movement and Dodge -Evasion be valid Specialties? I say yes to the first, and viscerally dislike the second, but I'm not really sure it's less valid....
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  • Scrollreader
    replied to How do you like your Specialties?
    I agree that specialties are kind of neither fish nor fowl right now. While they can certainly be useful, it's not like previous editions where you could have Craft 2: Swords +3 for a Hatori Hanzo type character, or Survival 2: Urban +2 for a indigent street kid.

    I debate changing them out for something like Aspects, sometimes. Picking something, and having it apply to all appropriate skills. So if you have a specialty in Swords, you get a melee bonus with swords, a craft bonus to making swords, a bonus to buying swords, hell probably a bonus to talking to the Sword God. But...
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  • Scrollreader
    replied to How do you like your Specialties?
    Sure. And for a Supernal solar it's more a question of theme, than the one extra dice on top of your 10/20 dice roll with a bunch of charms. My Str 5, Ath 5 Ath Supernal doesn't have Athletics - Feats of Strength because I think I'll need it to tip over a wagon. He has it because he is the strongest one there is. And so he can lift one more plate than the other strongest guys. Or throw a Yeddim at someone. A stealth 5 dex 5 character doesn't want to sneak up on Ahlat, he wants to sneak up on Ahlat over a nightingale floor (-2) while injured (-1) when Ahlat knows he's coming (-2). Or hide...
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    Last edited by Scrollreader; 09-18-2020, 08:35 AM.

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