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  • SpoonR
    replied to A Closer Look: Solars vs Dragonblooded
    (don't have book yet)

    Let's say Solars can learn IMA, but can't use the aura-related effects. "Okay, now you force your wood anima into your lungs to breath out poison. Wait what?" How would folks feel about your Twilight Crafter building artifacts to emulate the Aura?
    Weirding Module for Air, rockin jade armor for earth, web shooters for wood, something flamey for fire, and uh... something wetty for water.

    Reminds me of a bit from the last Taltos book I was reading. "We are going to use sorcery to power the witchcraft which will emulate sorcery to...
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  • If you didn't want to take an Immaculate style, or wanted an explanation for having one of the rarer MA, could always go with "In my moment of exaltation, I visualized this set of moves (from style XYZ), and it felt way cooler than what I had learned at Temple. But I might finish my Immaculate training someday later". If you do grab an IMA, I'm curious how it turns out in play, since I (and probably everybody) has had that kind of character idea.
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  • SpoonR
    replied to A Closer Look: Solars vs Dragonblooded
    Lunar war makes me think of 40k assassins. The shapeshifter that backstabs the enemy general in the chaos of battle. The blender of berserk death that both sides run from. Those two at least feel Lunary, the other two assassins (anti-psychic there so maybe anti-FairFolk here, and the supersniper), not so much.

    Hm. Solar War gets "Tiger Warrior training technique". Lunars get "warrior into tigerman technique"?

    Actually, Lunar war could lean towards guerilla warfare. American Revolution "The Swamp Fox" Franis Marion, who exploited detailed...
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    Last edited by SpoonR; 05-02-2018, 11:10 PM. Reason: real ideas

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  • SpoonR
    replied to A Closer Look: Solars vs Dragonblooded
    Hm. So to summarize: Solars have "do stuff good" charms that are powerful and (not bland, so much as "you need to decide how your SPECIFIC hero looks using these"). DB charms have lots of built-in theminess, generally less powerful except in specific areas, instead of "do stuff like a boss" have "get the elements to do stuff for you like a boss", have attack & defence options in noncombat trees so every DB can be in the army. And DB have some teamwork-synergy charms, although the details so far are kinda vague - one or two team-useful charms per tree?...
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SpoonR
SpoonR
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Last Activity: 05-06-2018, 02:10 PM
Joined: 04-09-2014
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