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  • Charlaquin
    replied to You Know What I Hate MK I
    Oh, it’s been a ton of fun! Most fun I’ve had in smash since Melee, with the benefit of a ton more characters, stages, and items, and the skill gap isn’t as wide as it is in Melee, which as a casual player I appreciate. I was just trying to get Roy last night, and because of the way rematches work, you have to beat challengers in the order they appeared, and if you lose you have to wait before you can challenge them again. Plus the AI for challengers gets progressively better except in World of Light, and Roy is one of the last characters you can unlock in that. Might actually be the last. I did...
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  • Charlaquin
    replied to You Know What I Hate MK I
    I haaaaaaaaaaaaaaaaaaate having to wait 20 minutes between challenger rematches in smash ultimate. Just let me unlock the damn characters!
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  • Charlaquin
    replied to The D&D thread
    Ok, that I can understand. It sounds like we have a similar approach in terms of “what is possible depends on how you go about it” and just have different evaluations of the possibility of this particular example.


    Interesting. That is very different than what I see as the purpose of the dice, which is tools to resolve actions with uncertain outcomes.


    Oh, yeah. I’m a tell-players-the-DC DM. The way I see it, the more information the players have about their chances of success and the possible consequences of their actions, the more confident they can...
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    Last edited by Charlaquin; Yesterday, 07:48 PM.

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  • Charlaquin
    replied to The D&D thread
    Now, I know this is just a silly fun hypothetical, but this does raise an interesting point about DMing philosophy in general.

    I do not understand the “anything should be possible with a lucky enough roll” outlook. I don’t see how the game is improved in any way by allowing patently absurd things to happen simply by random chance, but I do see a lot of ways the game is harmed by it.

    To me, satisfying roleplaying requires a consistent understanding of how the world will respond to your actions. If you can’t reliably make predictions about the possible outcomes...
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  • Charlaquin
    replied to Games Discussion/What Are You Playing?
    So I’ve been playing Smash Ultimate for a few days now. It still doesn’t feel as smooth as Melee, but it is the first smash game since Melee that hasn’t felt painfully slow to me. It’s not ideal, but it is good enough to get me playing Smash again, which has been a lot of fun. I haven’t unlocked Roy yet, but he’s supposed to be much better this time around, so I’m looking forward to trying him out, as he has always been one of my favorites.
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  • Charlaquin
    replied to The D&D thread
    I’m going to go with 0%....
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  • Charlaquin
    replied to You Know What I Hate MK I
    I don’t mind the games as services model, I’m just sick of it being every game lately. I miss when games could just be complete, satisfying experiences that you don’t have to commit a fraction of your life to for the forseeable future. That’s probably the thing I liked the most about God of War - it was just a game I could pick up, play through, and put back down. It felt like an actual video game, and it’s sad and frustrating that that’s such a novel thing these days.

    To a lesser extent, the same kind of thing is happening with board games. The legacy games trend has the...
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  • Charlaquin
    replied to You Know What I Hate MK I
    I hate that "coopetition" is a word that's now being earnestly used to describe video games. We've reached a new level of skeevy-sounding marketing buzz-speak.

    EDIT: I also hate that my reaction to EVERY interesting-looking new game that gets announced now is "please don't be a live service, please don't be a live service, please don't be a live service."
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    Last edited by Charlaquin; 12-07-2018, 02:05 AM.

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  • Charlaquin
    replied to You Know What I Hate MK I
    I’ve heard Pillow Fort is looking to fill the role Tumblr is abandoning.


    I appreciate it. Fortunately, they disputed it and were able to get most of it un-flagged (apart from the two pieces with actual nudity, of course). But yeah, they’re moving over to Twitter for now and looking out for other options long-term....
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  • Charlaquin
    replied to The D&D thread
    That’s too bad, Ravnica would make a great D&D setting if done well....
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  • Charlaquin
    replied to You Know What I Hate MK I
    No, they did. They’re in the process of a massive purge of any and all sexual content. Come the 17th, they’re deleting everything that depicts genitals or “female-identified nipples”. And whatever automated system they’re using to flag stuff for deletion is extremely overzealous. A ton of my partner’s art got flagged, only two pieces of which were actually NSFW in any way. And of those two, only one depicted sexualized nudity, the other was a character body reference....
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    Last edited by Charlaquin; 12-04-2018, 12:42 AM.

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  • Charlaquin
    replied to Movies
    This may be a little off-topic, but in my experience, Spiderman seems to be the favorite super hero of a lot of people who otherwise aren’t all that into superheroes. I don’t know if that holds true beyond my own social circles, but it is common enough within them to seem noteworthy. I’ve always wondered if there’s something to that. Some je ne sais quoi that Spider-Man has that appeals to non-super hero fans in a way other super heroes fail to capture.

    At any rate, the idea that this film feels like a spider-man movie more than a super hero movie suits my biases nicely, and is a...
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  • Charlaquin
    replied to You Know What I Hate MK I
    On the bright side, at least you can draw them on any way you like....
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  • Charlaquin
    replied to Games Discussion/What Are You Playing?
    4 was the one with Nero, right? I liked that game a lot, but I did feel like I was just getting the hang of combat as Nero when it switched me to Dante....
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  • Charlaquin
    replied to The D&D thread
    So, in my family we have a tradition of doing the whole new year’s resolution thing at thanksgiving. Effectively giving thanks for what we’re deciding will come in the next year instead of what has come in the year past. Actual Thanksgiving already happened, but we’re doing it late with my side of the family. Anyway, point is: I’m resolving to have a completed setting document for my Nentir Vale inspired custom setting. Either by this time next year, or before we finish our Yawning Portal campaign. I’m tired of having a bunch of ideas I plan to use “eventually” and half-finished...
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    Last edited by Charlaquin; 11-28-2018, 02:09 PM.

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  • Charlaquin
    replied to The D&D thread
    Gotcha. So yeah, by the rules as they currently work, a Fighter 20 can make 4 attacks with an action, each of which can be made with either weapon, and if they meet the requirements for two-weapon fighting, one attack as a bonus action, which must be made with the opposite weapon to the one they made the triggering attack with....
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  • Charlaquin
    replied to The D&D thread
    How do you get 4 attacks? At Rogue 4, Paladin 3, Fighter 5 you only have one class feature granting you an extra attack. Namely, the Fighter’s 5th level feature, Extra Attack, which allows you to make two attacks when you use the Attack Action. If you’re wielding two weapons, you can make either of those two attacks with either of your weapons. When you attack with one of those weapons, you can use a bonus action to attack with another weapon in your other hand. Normally this would require both weapons to have the Light quality, and the bonus action attack would not normally add your ability...
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  • Charlaquin
    replied to The D&D thread
    It does make one other difference, which is allowing characters with extra attack to make an extra off-hand attack as well. Personally, I consider that a positive change because dual-wielding as written falls behind two handed weapons in damage once extra attack comes into play, but you could slightly change the wording to prevent that if you were so inclined.


    I can’t see how it would. I mean, it says “with a second weapon.” I guess it might lead to arguments about if characters with more than two prehensile limbs can make more than one additional attack, but that could...
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  • Charlaquin
    replied to The D&D thread
    When you attack with a light weapon you’re wielding in one hand, you can make an attack with a second light weapon you are wielding in your other hand. On a hit, don’t add your ability modifier to damage with your second attack.

    It’s only marginally better than attacking with a single two-handed weapon. A 1d6+Str/Dex shortsword and a 1d6 shortsword, as opposed to a 2d6+Str greatsword. Technically slightly higher average damage due to having two chances to hit, but only by a very small amount....
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    Last edited by Charlaquin; 11-25-2018, 05:28 PM.

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  • Charlaquin
    replied to Games Discussion/What Are You Playing?
    I’ve gone from hopefully pessimistic to cautiously optimistic about Anthem. The idea of a Destiny-like live loot grinder, in 3rd person, with a touch of BioWare’s storytelling, with no randomized element to its cosmetic-only micro transactions is very appealing, and what they’ve shown of the cosmetic customization looks incredibly robust, which is always a strong selling point to me. The fact that there will be no PvP at launch is also very appealing to me, not because I have any problem with PvP, but because it shows that they are committed first and foremost to making the PvE the best...
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Charlaquin
Charlaquin
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