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  • Charlaquin
    replied to The D&D thread
    I think D&D settings could actually do with adopting a CofD model. A nebulous “present day” (in the sense that it’s the assumed default era, not that it’s technologically modern) with lore detailing the setting’s history in broad strokes but no advancing metaplot, and a number of “dark eras” for playing in time periods detailed in the setting’s past.

    I realized this when prepping to run Waterdeep: Dragon Heist in my Points of Light setting. The idea of a city as large, populous, and prosperous as Waterdeep just doesn’t fit into my setting, I thought. But I realized...
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  • Charlaquin
    replied to The D&D thread
    To be clear, I agree with you. I was just trying to phrase it in a way that would be more palatable to a non-4e-fan....
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  • Charlaquin
    replied to The D&D thread
    Super, maybe?


    It kinda *didn’t* replace 3.5, though, thanks to the OGL and Pathfinder. I still maintain that 4e was a good evolution of how 3.5 *actually played.* It was aesthetically quite different, changing all the lore along with the big mechanical changes was probably not a good move in hindsight, and of course mistakes were made in marketing. Also if the VTT had panned out I think it would have been far more successful....
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  • Charlaquin
    replied to The Drunk Thread
    It’s certainly a reference to Death Proof... If there’s a joke in there though, then I don’t get it....
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  • Charlaquin
    replied to The Drunk Thread
    Ummm....??...
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  • Charlaquin
    replied to The D&D thread
    Definitely true, all though I think the opposite is the more common experience - people used to the exceptions-based spell system from D&D being exposed to the more freeform casting of Mage for the first time....
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  • Charlaquin
    replied to The D&D thread
    In my opinion, damage types are not inherently interesting. How interesting they are is highly dependent on how the rest of the system utilizes them. They’re just kind of a hook on which to hang other mechanics. 5e, by default, doesn’t really do anything interesting with damage types, and if all you do to “fix” that is slap some extra resistances on some monsters, that’s not really much more interesting. But I do think there are interesting things to be done with them, and I think The Witcher 3 provides a good example of that kind of thing.

    As for other ways to differentiate...
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    Last edited by Charlaquin; 01-17-2020, 12:58 PM.

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  • Charlaquin
    replied to The D&D thread
    I like that idea a lot. I’d also add that a Pact of the Chain Warlock can have it summon their familiar instead of an unseen servant, just as the other pacts can use their pact boons as the vessel.



    Yeah, I don’t think it’s necessarily unbalanced, but I definitely don’t think it’s the intended function. I’d allow it just cause it’s a cool idea, sending your injured ally to your patron’s court where they’ll be treated as some kind of curio but at least they’ll be physically safe while they’re there....
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  • Charlaquin
    replied to The D&D thread
    The teather ability is very cool, but it’s weird to me that it only lasts for an hour Cha times per long rest. It’s a strong ability, so I assume that restriction is a balancing factor, but it feels thematically weird to me that the Genie patron gives you a genie bottle that you like... temporarily attach a creature to a couple times a day. And then the tether breaks if the creature gets too far away from the bottle? It’s weird. I feel like I would rather it be a summon that can’t get too far from the bottle or something.

    The 10th level feature is limited to once per day...
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  • Charlaquin
    replied to The D&D thread
    Because with +0 Dexterity, the highest AC a heavy armor user can achieve with this system is 18 (before shield bonuses) with mail (14), breastplate (+2), and plate guards (+2). With +2 Dex, they can get up to 19 with gousseted jack (13 + 2), breastplate (+2), and plate guards (+2). With +5 Dex, they can get up to 20 with padded or quilted jack (11 + 5), breastplate (+2), and plate guards (+2).

    From the other end of the spectrum, a character who starts out with +3 Dex and only light armor proficiency can get up to 15 AC with a padded or quilted jack (11 + 3) and brigandine (+1). From...
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  • Charlaquin
    replied to The D&D thread
    Very much so. I’d been working on this idea for a long time before that video came out, but it was nice to see that he was thinking along the same lines as me. He recommends cranking up the CR more than I’ve been doing though. I’ve been building encounters around 3-level chunks, balancing for the middle of the three levels so that you get a difficulty curve that fluctuates over the course of multiple levels. So, for example, 3rd, 4th, and 5th level characters will all generally be facing encounters built for 4th level characters. The idea is that at the start of a new tier, you hit a difficulty...
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  • Charlaquin
    replied to What are you listening to right now?
    I just discovered Zeal & Ardor and I am fucking loving it!
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  • Charlaquin
    replied to The D&D thread
    No worries. I appreciate you giving it a look even if it’s not to your liking. It’s actually intended to produce very similar results to what’s possible by RAW at similar prices. It’s largely an aesthetic change, so if you don’t like or don’t care about the aesthetic, it makes sense you wouldn’t see much point in it, and that is still valuable to know. The other purpose with the armor changes is to make increasing Dexterity the main way for heavy armor users to improve their AC and acquiring better armor proficiency and raising Strength the main way for light and medium armor users...
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    Last edited by Charlaquin; 01-13-2020, 08:08 PM.

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  • Charlaquin
    replied to The D&D thread
    There was also mention of magic weapons that grow stronger with their wielders. I loved that concept from Weapons of Legacy back in 3.5, so I’m interested to see how it’s handled here....
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  • Charlaquin
    replied to The D&D thread
    So, a while back I posted about a piecemeal armor system I had been working on, and then cryptically declined to share the details because I had aspirations of selling it on DMsguild. Well, I no longer think I’m very likely to do that, and frankly the system is in need of actual play testing, so if anyone is curious, please check it out over on ENworld (link). I am open to feedback based on initial impressions, but experiences based on actual play will be more useful to me, as I have overthought it to death at this point and really just need to see it in action. One thing that has been made clear...
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  • Charlaquin
    replied to The D&D thread
    Matt made a statement on reddit addressing all the vitriol this release is sure to receive. It’s really a sad state of affairs when the announcement of a new officially supported setting needs to be accompanied by an apology letter from the author, but Matt Mercer sure is a class act for being so humble in the face of such hate.

    Here’s a link to the statement: https://www.reddit.com/r/DnD/comment...to_wildemount/
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  • Charlaquin
    replied to Star Wars: The Last Jedi
    I believe so, as he needs them for respiration. That said, we have seen him partially out of his armor on multiple occasions, so my assumption would be that the chest piece is the only essential component....
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  • Charlaquin
    replied to The D&D thread
    I get it. With 5e’s explosion in popularity, driven in large part by streamed games, with critical role being one of if not the biggest and best known, there is probably more demand for the setting of Critical Role than there is for classic settings. Especially when you take into account the fact that a lot of old timers won’t actually buy 5e versions of classic settings, since they already have all the setting material. I recognize that this is a better business move than updating Darksun again or whatever, but it doesn’t excite me personally....
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  • Charlaquin
    replied to The D&D thread
    So the announcement got delayed, but Amazon leaked the title and it’s “The Explorer's Guide to Wildemount,“ which implies an officially supported Critical Role campaign setting. I’m glad they’re expanding setting support, but I can’t say I’m excited for this one personally....
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    Last edited by Charlaquin; 01-12-2020, 01:29 PM.

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  • Charlaquin
    replied to The D&D thread
    It would be cool to have a fighting style or feat to support it. I always liked the feat chain in KotOR that gave you +1 to hit and +1 AC when using one single-blades lightsaber or vibroblade....
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Charlaquin
Charlaquin
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