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  • It's probably not mentioned because she's not explicitly Roma. I mean, it's a fantasy world separate from our own, Romani probably don't exist in it. Rather, she is a fairly common fantasy character archetype - the semi-nomadic witch character often referred to by the same name that is a slur for the real-world Romani people. It's likely Beagle didn't intentionally write Fortuna as Roma, or even as "a Gypsy", but instead was inspired by other fictional characters of the same archetype, which ultimately has its roots in Romani stereotypes....
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  • What's there to judge? It's a great film.

    [/FONT]
    The Ravnos and Mommy Fortuna are both based on stereotypes of the Romani people....
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  • Lets try to keep this thread on topic please.
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  • Hard for me to judge without seeing more of the Hunter 2e system, as it's not really a matter of numbers. What matters is if you can have a satisfying game experience with only the examples.

    I love systems that explain how the powers in the book are constructed so players and/or STs can make their own, as long as they don't need to make their own if they don't want to.

    Again, I'm not really worried they won't provide enough example a Endowments to be satisfied. But I figured it's worth mentioning....
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  • You're probably right, but I thought it worth mentioning at this stage, just to be sure it's on the devs' radar.


    We know there will be at least passing mention of every 1e compact and conspiracy. Personally, I'm hoping the one that doesn't get a full write up is Cheiron, and that they play a bigger role in Deviant instead. AKD would be my second choice, since the other two are conceptually stronger....
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  • Charlaquin
    replied to Dear, White People
    Good points....
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  • Charlaquin
    replied to Dear, White People
    Yes, it is. And because a few groups hold power over many other groups, that natural bias perpetuates the inequality between those groups even without malicious intent on the part of the groups in power.


    No one is arguing that it is. Institutionalized injustice isn't willful malice, it's an unfortunate result of cognitive bias that we should be aware of and strive to counteract.


    Yep.


    I think you may be misunderstanding what is meant by calling this inequality "systematic". There is no consciously constructed system built with...
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  • Yeah, that was pretty much my critique. The idea seems great, but the amount of jargon is a little overwhelming and I think it could be cleaned up.

    Another concern I have is how many example Endowments there will be. In my opinion, creative thaumaturgy works because there are enough example spells that you can play without it if you want to. If Endowments are the same way, I will be very happy to have a system for creating my own. I will not be happy if the presence of a system for creating my own endowments is used as an excuse to provide fewer than enough Endowments for a robust...
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  • I love this idea. I might use something like this in a future Werewolf game....
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  • Charlaquin
    replied to Dear, White People
    "microaggressions aren't a thing" isn't an argument, it's just a contradiction of the academically supported notion. I too can say "yes they do" and we won't get anywhere. My actual point, should you care to engage with it, is that subtle, indirect, and unintentional discrimination shouldn't need to be something college students police you about, it should be something you are aware happen and be self-reflective about. But, because people are too afraid of being labeled "a racist" to engage in critical self-reflection regarding culturally ingrained biases, they instead...
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    Last edited by Charlaquin; 04-27-2017, 10:53 PM.

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  • Charlaquin
    replied to Dear, White People
    Exactly! Well said.


    I fully agree. But, like I said, I think it's drawing the wrong conclusions from the right realization. "If we all could just admit that we are racist a little bit (...) maybe we could live in harmony!" is actually a really valuable message. It's just the omitted part in the middle that's misguided. Accepting that we do have culturally ingrained racist tendencies allows us to better critically examine those tendencies, instead of trying to brush them under the rug as "not really Racist"....
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  • I find the example endowments very difficult to parse with all the jargon.
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  • Charlaquin
    replied to Dear, White People
    So, this seems like as good an opportunity as any to talk about something that's been on my mind. I don't know about elsewhere in the world, but here in the US, it seems we are in an awkward position thanks to racism being seen as a Special Kind of Evil. Granted, racially-based predjdice is not a good thing, but we kind of have a tendency to equate "racist" = "irredeemable monster". Which makes it very difficult to call people out on minor things related to race. You can't say "hey, that joke you made kind of crossed a line for me" without the other person lashing...
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  • I disagree. Given how strong 2e drives home the "werewolves are not human and never were" vibe, I feel like shapeshifting and regeneration and the like are as much bilological traits as they are metaphysical. We see from Sundered World as well that werewolves aren't really half-spirit, so much as they're all-pangaean, which are similar to spirits but are indeed made of matter instead of ephemera....
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  • This is pretty much my assessment as well.
    Vampires, mummies, and prometheans would probably not be viable hosts.

    Mages, changelings, and bound would produce regular human-incubated xenomorphs.

    Demons would produce Offspring xenomorphs, which is a pretty scary thought.

    Werewolves would produce shapeshifting, regenerating xenomorphs, which is absolutely terrifying.

    I don't know enough about Beasts to say what the result there would be....
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  • My advice for handing out Conditions, especially if you are running a game from a 1e sourcebook with the GMC updates, is that pretty much everything that leaves a floating bonus, penalty, or other lingering effect, should be in the form of a Condition. If a Condition doesn't already exist that approximates the lingering effect in question, improvise a new one. Have notecards on hand so you can jot down the effects of any new Conditions you improvise and hand them to the character that gets them. If you don't already have Mage 2e, it's worth getting even if you don't have immediate plans to run...
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  • I've lost interest in this argument, but I think the point Aleksay is making has to do with the amount of in-game time a turn represents. The first example is a valid strategy for an army to get their crossbows fired and reloaded in one turn. The latter is the same rules being used to allow the entire army to fire the same crossbow repeatedly over the course of six seconds. An even more extreme application of this logic is the peasant railgun. Get a line of peasents a mile long and pay them to hand an object from one to the other down the line. Since each can use their action do this on the same...
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  • It's not a terrible idea in theory, but in practice it's very difficult for people who experience emotions to portray characters without emotion. And even harder to make such characters interesting....
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  • To be fair, in the example in question the boxer was stated to have a dice pool of 6. That was of course compared to the werewolf's 4, and I was going by dice pool size without taking things like regeneration into account. Either way though, I just don't see that character having "kill the 300 pound death machine" as a goal.
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  • Of course, in 1e it cost 70 experience points to raise an Attribute from 1 to 5. That'd take about one session fewer to earn in the long run, maybe two. Still, pretty close. It actually averages out to 17.5 experience points per dot, pretty close to 2e's 20 Beats per dot. In fact, if you divide 17.5 by 5 you get 3.5. Round up since you can't pay half an Experirnce in 2e and Attribute dots are a major purchase, and you get 4 Experiences per dot.

    That math works out with Skills, Merits, and in and out of Clan Vampire Disciplines as well. Find the average experience point cost per dot...
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    Last edited by Charlaquin; 04-23-2017, 04:29 PM.

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Charlaquin
Charlaquin
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