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  • I had not been paying any attention to this game, writing it off as just another Assassin's Creed game. Until today, quite by chance, I became aware that they're doing some things to change up the formula. Most notably, changing the combat system which has remained basically the same for the past 10 years, and adding more RPG style progression mechanics, which are always the fastest way to sell me on a game (seriously, just show me some skill trees and I'll be hooked). So I looked into it a little more, and, uhh... Yeah. I agree with you. Hesitant as I am to give Assassin's Creed another try......
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    Last edited by Charlaquin; Today, 01:11 AM.

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  • Charlaquin
    replied to You Know what I love MK I
    Just an unofficial, non-red text suggestion - this might be a conversation best held over private messages, what with the subject being one that Camilla has gotten into trouble over in the past....
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  • I think that's appropriate, as in the Gangrel Clan book it's suggested that the Gangrel are somehow connected to the Strix. One character is even convinced that the Gangrel are literally the Strix. And it plays into the Julii/Ventrue/Gangrel connection, which I'm a big fan of....
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  • Singular would be Lar. Similar to how Julii is the plural of Julius....
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    Last edited by Charlaquin; 10-18-2017, 02:04 PM.

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  • Lares is a really good one for Ventrue, and has the added bonus of not necessitating any change of the Julii name if they ever come up in the game.

    For Nosferatu, Orlochs might be low-handing fruit, but it fits the bill.

    For Gangrel, I might actually go with Strigoi. Moroi would technically be a better choice for a Romanian name, but it's already the name of a Bloodline.
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  • Sure, but they can't hold it down long....
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  • Yeah, surprising no one, I'm not a fan of this idea.
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  • Based on the name, that sounds about right. I've only read the first hardcover collection of Saga, and it's been a long time....
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  • Charlaquin
    replied to System Complexity
    Yeah, which system is easier to learn will depend a lot on the individual. 2e's spellcasting clicked for me where 1e's confounded me, but it makes sense some people would have the opposite experience.

    Personally, I wouldn't want to run mage for anyone who hasn't at least read the player-facing rules. There are systems that are easy enough to pick up with just your imagination and a rules-savvy GM, but Mage is not one of them. It can be done, but it'd be a real challenge, and I generally expect my players to read the rules that are relavent to them regardless of system unless they're...
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  • Charlaquin
    replied to System Complexity
    See, I love that. Now I'm in control of exactly what my spell does, and the only limiting factor is how many dice and Reach I'm willing to risk. It's much easier for me to start from what exactly I want the spell to do, and then work backwards to figure out how many dice and Reach I need to make it happen. Plus the spell factor tables are so much more streamlined now. No more separate factor tables for instant cast vs. ritual cast, all the various scale factor tables got consolodated into a single table, and everything is always -2 dice to go up a step. Much easier for me personally to grasp....
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  • Charlaquin
    replied to System Complexity
    Huh. As someone who was turned off by the mechanical complexity of Mage 1e and finally won over by what I perceived to be the streamlining of 2e, this sentiment is very strange to me. Like, don't get me wrong, 2e is still very complex and will still be too intimidating for a lot of players. But in my experience it's more streamlined and approachable than 1e, not less.
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  • No. The fact that you said,

    Clearly indicates that you were fully aware this example would likely result in empassioned responses, but chose to use that example anyway, which makes the example a violation of rule 2.


    Not that an apology would have made this any less of a rules violation, but this clearly indicates that you are not going to learn anything from an infraction. Usually, when the mods suspect disciplinary action won't lead to a change in behavior, we issue a permanent ban. I'm going to give you this chance, however, to drop this subject now. I don't...
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  • Charlaquin
    replied to 2e Pledges
    Woah, could we maybe not trash talk subsystems like this? Respect other people's preferences is a forum rule, and "I'm glad to hear the previous developer is gone, hopefully his work will be replaced with something that doesn't suck" is really pushing the limits of that rule. Especially given that David's departure from Onyx Path and the replacement of his work on Changeling is still very much a sensitive subject....
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  • Charlaquin
    replied to You Know what I love MK I
    Makes sense. I have less knowledge of OD&D and BD&D.


    Oh, for sure. I didn't mean to accuse you of being toxic, though in hindsight that is exactly what it looks like I was doing. Sorry for that. Those particular phrases are pet peeves of mine and I shouldn't let them set me off as much as I do....
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  • Charlaquin
    replied to You Know what I love MK I
    I've got nothing against OSR, but these things are definitely not the hallmarks of old school gaming. Maybe OSR has embraced these ideals and attempted to bring them into otherwise old-school games, I don't know cause I haven't really played them, but they are not old-school ideals.

    GM rulings over a plethora of specified rules? Have you read 1e or 2e (A)D&D? There are so many different subsystems for resolving actions, and all of them completely arbitrary. Do you hit with an attack? Subtract the target’s AC from your THAC0 and then try to roll that number on a d20. Do you find...
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    Last edited by Charlaquin; 10-09-2017, 01:02 PM.

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  • Charlaquin
    replied to You Know What I Hate MK I
    SJW is a pejorative term and against rule 1; respect other people. Don't use it again....
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  • I don't think we can safely assume fire isn't more painful to vampires than it is to humans. Sunlight is certainly much more painful to them, and the fire vulnerability works on similar principles. Likewise, merely touching silver is painful to werewolves, but not to humans.

    Personally, I treat aggravated damage descriptions on a case-by-case basis, but generally speaking, aggravated damage from mundane sources is usually painless; since most mundane sources that cause aggravated would cause such severe trauma that the nervous system will usually stop acknowledging it to protect itself....
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  • You could start one in the Islamic Golden Age and call it "One Thousand and One (Years of) Nights."...
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  • Charlaquin
    replied to The LGBT Thread II
    I've been getting that a fair bit lately as well. I think it's just the fact that I have long hair that I bother to take care of and don't have facial hair....
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  • Charlaquin
    replied to The LGBT Thread II
    Is this novel available somewhere? Cause that sounds pretty cool!...
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Charlaquin
Charlaquin
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