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  • I'm going to have to disagree here. Not about Maxing Out and Power Stunts being great rules representing how super-heroes work in comics & film, but in the idea that Momentum doesn't also fit the way they work.

    Momentum is a great ludonarrative tool representing the fact that, no matter the set backs, the heroes always (eventually) win. This isn't just a feature of action heroes, it's basically a core trope of all our feel-good stories. We're taken on a roller-coaster ride of ups & downs, but the hero overcomes their trials to win in the end.

    Let's take an example...
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  • Oh, I'm aware of that. This is not about me trying to "cheese" the system and squeeze out every min-maxed success I can from the rules. This is about me looking at the system as I mould it to a campaign I'm running, working out what the devs intended, and clearing up ambiguities.

    Whilst I know the devs like to say "just play the rules however you like", there are considerations in the rules to help players get the most fun out of the system by reminding them of options that help their character succeed. For example, they list Elemental Mastery as a power, but it's...
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  • I know that but, as described in the rules, it's ALSO a way to manifest new powers you don't have. It isn't a requirement that you later add a dot to the power in question only that you can later give that power a new dot (including it's first dot) if you do so by maxing out first.

    My question is related to using ones power in other ways, represented by dots in a new power, without that need to "max out for level up". For example, let's say a character maxes out once to give themselves Quantum Attack based on their Elemental Anima power. Having done it the once, there is...
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  • This is a good point. Whilst it would seem perfectly reasonable to allow a nova with Plasticity or Morph to manifest a melee Quantum Attack as a power stunt (e.g. using their shapeshifting abilities to grow bone spikes on their fists or similar), they couldn't use it as a power stunt to manifest an Elemental Anima power to control ice or fire. The power stunt needs to be an acceptable alternate use of an existing power.

    Which, strictly speaking, makes some powers more "abusable" than others when it comes to what you can power stunt them into....
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  • Power Stunt vs Maxing Out - New Powers

    So something that came up in another thread regarding the use of power stunts to emulate powers a nova doesn't have on their character sheet and it got me to thinking about the fact that clashes with maxing out to get dots in a power and how, given the way power stunts work, why a player would almost always choose to power stunt instead.

    When one is is using a power stunt to emulate another power - the player will roll the dice pool for the power (very often Quantum + Power dots), only gets a point of Flux on a failure, and can apply successes as dots in the power desired. When one...
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  • To be fair, that's always the case. Rule Zero always applies. The question is about the default players can expect sitting down to play a game in the system. Some people play at (or run) multiple tables and it's always good to have a fair expectation of the default situation, on top of which notable exceptions are mentioned to players beforehand.

    Something I'm getting from these interactions (here & in the Ask a Dev thread) is that there is a bit of a clash of expectations regarding what we (as consumers/users) want/expect from the rules in terms of default framework and how much...
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  • And we have an official answer from the Ask A Dev thread.


    ​...
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  • A thought that occurred to me that negates all of these attempts to game Quantum Aura... why not use Environmental Anima as the base power here? It creates an area of Environmental Damage of all types/flavours (with right power tags), you can increase the range at which you create it (&/or it's size) by investing in more dots / power tags, and because the size/area of it's affect is built into the dots/powers - there is little chance of Impose causing weird interactions.
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  • Um, could I get a reference to what you mean by "vanilla"? If referring to the Teleport power in Aberrant rulebook, that has an Impose power tag that merely requires beating the Defence of a "target". Again, with what seems to be an assumption the target is a person and not an object but without spelling that out. Once again allowing a RAW interpretation that static objects regardless of Scale can be teleported at a touch (which I'd not allow without house-ruling at least one extra success needed per Scale over 1).

    To be frank, whilst I could as Devil's Advocate...
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    Last edited by Eternl Knight; 01-19-2022, 08:42 PM.

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  • To be fair, the "wind attack" isn't a great example of Quantum Aura either. How do you explain that you need to touch an object for the wind to hurt you? Electricity actually makes a bit of sense. Firstly, sparks / heat from high voltage can ignite fires and if you don't want that - it spreads through conductive materials (instead of igniting flammable ones). After all, an electricity flavoured Quantum Aura won't (without power stunts) spread beyond the object it's on, even if it's sitting in a pool of water or touching metal bars (otherwise immune to it's "damage" being without...
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  • I got Mormons in the family too (actually, my parents & siblings), so I feel your pain mate...

    ...that said, this is a game that's meant to emulate action heroes from the movies. Dropping an F-bomb or saying "shit" is a part of the genre. As amusing as the mental image is, John McClane isn't quite the same saying "Yippee-ki-yay, you rascal" and they even dropped gave Samuel L. Jackson an implied "motherfūcker" in his Marvel movies (with a senator actually saying "fuck you" outright in Ironman 2, but bleeped out).

    If you absolutely,...
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  • I think this is, again, where the whole "powers are effects you flavour with your own narrative" part of Aberrant comes in.

    Whilst it's description is definitely that of a fire hazard, mechanically a fire hazard and environmental damage from such is no different than any other hazard of the same Damage Rating. It's defended by having the right Environmental tag on your Armour, it inflicts Injury Conditions the same way which are resisted with the same rolls, etc. Whether it is actual fire or merely acts the same way - the mechanics will be the same so I'd allow it. I even...
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  • Honestly, as the SG, I wouldn't let someone impose Quantum Aura onto armour or, if I did, it would be no different to imposing it onto the person themselves - the Quantum Aura would prevent others from getting close but wouldn't harm the target. As you point out, the idea of making their clothes harmful to the wearer is too devastating otherwise. Quantum Aura is somewhat balanced by there being a choice or chance to evade the damage by not touching the nova. Forcing the contact by it being on armour they cannot easily get out of is cheese I would rule won't work at my table.

    Now,...
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    Last edited by Eternl Knight; 01-18-2022, 05:22 AM.

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  • Oh, I agree with all that. If I were putting it together, Gambit's powers on the character sheet (for this specific ability at least) would be along the lines of:

    Molecular Acceleration: Quantum Attack 4 [ Variable(4) ] - Charges objects with kinetic energy so that they explode or hit with increased power.
    Variable options include:
    - Charged Small Object: Explosive(Ranged, 2), Destructive(2) - requires small object to throw, which is destroyed (flavour)
    - Charged Melee Weapon: Destructive(2), Deadly(1), Charge(1) - requires a melee weapon...
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  • Don't disagree with anything else you said. I think, reading the rules as written, Impose would work for most of it.

    The issue I have with the above is that "power stunts" read (to me) like their meant to cover "exceptions", not be a "regular power" thing. Using the Gambit power as the example, the thrown items ALWAYS explode (though oddly, not the stave/bo he uses in melee), not occasionally when he wants them too. In fact, having things NOT explode would seem to be the exception here.

    That said, I don't really think it needs a special rule...
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  • Sounds like a job for Ask A Dev!!!
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  • Eternl Knight
    replied to Ask a Dev
    Can Bestow/Impose be used to put the effects of a power onto objects and not just people?

    For example, is it possible to give Quantum Aura power the Impose power tag in order to make something (instead of just someone) dangerous to touch?
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  • I'm with Mateus on this one. Quantum Attack is very much a "mechanical effect onto which you super-impose your own narrative/visual effects" type power. It represents everything from laser beams from your eyes through adamantine claws that cut can steel all the way to exploding orbs of power you "throw" at your target.

    Whilst the (relatively rare) use of Gambit's "delayed explosion" ability isn't covered by Quantum Attack, the ability to throw an exploding card, rock, etc at a target to cause damage is mechanically the same. The dice pool is "Aim...
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  • Good point, "borrowing" does imply taking it away from the other timeline, even if it's returned. I don't get that feeling from the description of Talents from the book. Especially as Onyx Path has been taking the Trinity Continuum in a far LESS dark direction than the originals.

    I don't think that the power is intended to have any dark ramifications, but with that said, it would make for an interesting "multiverse" story. Either by the idea of "stealing" the luck/events from their alternate selves or by "fraying the timeline" by repeatedly...
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  • Sort for, yeah, but also overlaying the most convenient timeline onto ours. For example, Dramatic Editing the past so a door was built at the end of a hallway is not just picking the best future but picking the best past.

    I didn't get the feeling that it was "stolen" however, just borrowed. I too could be wrong. Just how I read the description of how it works....
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Eternl Knight
Eternl Knight
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Last Activity: Today, 08:25 AM
Joined: 06-18-2021
Location: On The Coast, Australia
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