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  • I think that misrepresenting my post was a form of trolling, if a subtle one.
    ​But since I take in account your opinions monteparnas and consider you a reasonable person, I'll consider that I can be wrong on the subject.

    About infernalism being an alwais losing bet, there is the description of an ( apparently? ) VERY successful infernalist archetipe in The Path of Screams. It's the Usurer, page 58. The text says precisely those words: "surrounded by midasian splendor, the usurer has made a wonderfoul deal. These days he purchases his luxuries with the souls of others "...
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  • Solomon Draak
    replied to About Diablerie
    Understood.

    Purely theorical question: what happens if a Ghoul is fed the heartsblood made by sorcery of Quietus?
    Some sadistically curious vampire may have tried that.
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  • You keep using that word, "outwitting". I never once used it.
    Never. Once.

    You are clearly trolling. Mabye you are just trying to get this thread closed....
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  • Outwit a demon is a thing.
    Arrange things to get a profit for an arrangement is a whole other things.

    But you guys are too focused on "proving" that infernalism is always at loss to even consider other options.

    Making other people pay for your gain do not require to outwit the demon, it requires outwitting other people - which is a bit easier.
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  • Solomon Draak
    started a topic Fomori, Banes and other spirits

    Fomori, Banes and other spirits

    Fomori are humans ( or supernaturals ) mutated physically, mentally and spiritually by a Bane spirit that does more than possessing the host: it merges with his soul becoming something between a parasite and a symbiote.

    Quick question:

    Banes are spirits. According to the Player's guide to Possessed, Weaver and Wyld spirits can do something similar.
    So, in your opinion, all spirits can potentially do that?

    Are ghosts considered spirits in that situation?

    And: there is somewhere a list of all the categories of spirits who exist in the World...
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  • If you think that you shouldn't keep posting on my thread.
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  • A Vozhd is made from fused souls, not only fused bodies. It's a bit too ambitious in my opinion.
    I was thinking at something more simple, a ghoul with enhanced strength, durability and mass.

    By the way, it's an idea I stolen from Cyberpunk....
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  • No, I just have some ideas I like to discuss.
    I like the idea of combine science and magic to get a sinergy and greater results. Like getting the results of Vicissitude 6 using Vicissitude 3 AND high level medicine, plenty of Resources and much more time.

    - - -

    If you think I just want to argue, just ignore my posts. Answer a question who you think is not serious is called "trolling"....
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  • HeavyArms, I have the impression that my post keep irritating you so mabye is better than I avoid talking with you. Sorry.

    @MyWifeIsScary: yep, it's bloody hilarious. ^ ^

    But I wouldn't be so harsh. As I wrote, the acceleration should do damage only at very high speeds ( Celerity 3+ ) and even then, only bashing ( compressed flesh, broken cartilage and the like ).

    Yet if a vampire with Stamina 1, no Resilience and Celerity 5 tries to move at full speed, I think his flesh would rip.



    Vampires can have their lungs, sleen and livers...
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  • Combining flesh meets the very serious problem of rejection from the immunitary system. That problem could be solved by an auto transplant.
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  • Long story short: for low level disciplines, we can go with "a vampire's dead body is more resilient than a living one and can adapt".
    Penalties to adapt after learning new Disciplines should last only a game session or two at best, just the time for the kindred to get used.

    For mid to high level physical disciplines, I think have at least 1 point of Fortitude should be a Required Secondary Power.

    About ghouls... hypersemplified: even if he has the same dots in Celerity, Potence and Fortitude, a single ghoul should lose pretty badly to a single vampire...
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  • Actually, now that you make me notice... yes, it would be kinda cool. The vampire runs too fast and explodes.

    Seriously speaking.
    A vampire who uses very hight levels of Celerity should also have some Fortitude to withstand the extreme sollecitations.
    We can take in account the innate corpse-like resilience of vampires and the fact they don't die due decompression, organ failure ecc.

    I would say that Celerity 1-2 is ok, 3-4 inflicts a point of bashing damage and from 5 on the damage is lethal.
    No damage for vampires with Fortitude or Stamina 6+.
    ...
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    Last edited by Solomon Draak; 01-15-2022, 08:54 PM.

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  • I just find hard to believe that a vampire who runs against a target at 20 miles / hour is the same as a vampire-projectile that travels at 650 m /hr .
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  • Vicissitude, tissue harvesting and alteration of mass

    I noticed that getting anything from Vicissitude requires losing something. Beside game balance I can easily explain it with the law of conservation of mass. The Discipline can alter and shape the body of the subject but not change the complessive mass, I guess.

    Also, if it was possible to alter the overall mass with Vicissitude, the creation of war-ghoul by fusing many ghouls together would be wasteful.

    So, idea.

    Since harvesting and keeping alive living tissues is possible through modern science, and Ghouls can regenerate body parts, could muscular and...
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  • Fortitude shouldn't help with lifting speed but, in my opinion, should mean the vampire's body is harder and hurts more when it hits something.
    Celerity should do extra damage if you charge or do a flying kick.
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  • Very well...
    last question guys.

    What happens if an infernalist summon a weak demon, get a couple low level investments, dismiss the demon through proper rite and forgets about it?
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  • Mary Sue...?
    Creating a little cult and hiding it while doing some low level pacts once in a while is much less than what your average party does in a single playing session.
    Most important NPC have far more glamorous backgrounds.

    And yes, I tire of these less-than-subtle provocations. Goodnight.
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  • Actually, strictly following the rules about investments as presented in the Path of Screams, longevity is a level 1 investment who grants 5 years of life or rejuvenation.
    So basically you piss on a church every 5 years in the name of Blad-dher the Incontinent and you're ok for eternity.

    - - -

    Seriously speaking, immortality is not so hard. If you manage to stake a vampire, feed him animal blood and develope a twisted sense of possession as Blood Bond like the crazy preacher in Gehenna, you're pretty much ok.

    About the isolation.

    I didn't...
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    Last edited by Solomon Draak; 01-14-2022, 05:10 PM.

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  • A good argument, Kharnov. Although you underestimate the logistical difficulties in locating - and reach - an insulated village which wish to not be reached, expecially if locaded in areas who haven't a very strong and watchful government.

    But I grew tired of this. I have only one last objection to expose, then I'm out of this.

    If I remember correctly, in the Player's Guide to Sabbat there's a demon who gives minor Investments to people who sacrifice to him... cats.

    Yes, found it. Tivilio, the Injurer of Cats.



    Mj objection is that...
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  • Aging flaw exceeding 7 points limit

    The Flaw "aging" gives 5 FP, makes you lose 1 point from a Physical attribute and says it must be taken once for every decades past 40. But the limit for flaws is 7 points, so even taking this flaw twice exceed that limit.

    Does it makes any sense?

    Does it means that if you are 70 you lose 3 attribute points but gain only 5 FP?
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Solomon Draak
Solomon Draak
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"Still alive after all, despite all."
Last Activity: Yesterday, 06:24 PM
Joined: 09-03-2021
Location: Europe
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