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  • saibot
    replied to what is the cause of wisdom?
    Excuse the slight derail, but a topical question jumped into my mind when the Mad were discussed. I looked into the book but could not find an entry on this anywhere in 2e: Are we sure becoming Mad still turns a PC into an NPC? Neither in the Wisdom section (87-88) nor the Systems paragraph on the Mad (236) could I find word on that. Indeed, you get enough information on how the Mad work straight out of the Corebook to make playing one feasible. It even states reason for why a non-Mad cabal might still keep a Mad cabalmate around.
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  • saibot
    replied to Custom Paradox Conditions
    I very much agree with Vent0, so I prioritized writing out Conditions for the neglected Arcana.

    Dissolving Touch (Matter)
    Even inert matter is not save from the corrupting caress of the Outer Dark and with this Condition the mage becomes the carrier of this corruption. The mage’s touch dissolves all solid objects. The Durability of any touched item decreases by 1 point per Turn. Once Durability is at 0, it loses 1 point of Structure per Turn, until it is fully liquefied into some unidentifiable dark ooze. Not even his clothes are exempt from this. If the Paradox roll that...
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    Last edited by saibot; 12-28-2017, 11:16 AM.

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  • saibot
    replied to Custom Paradox Conditions
    A fair objection. However, as Abyssal Nimbus (MtA: 117) and Monster (DE: 81) show, this is not a fast rule. The former's Resolution Conditions is directly in furtherance of the Abyss and the Wise thing to do is to minimize the damage (usually by cloistering yourself away and keeping your Nimbus in check) and wait for the lapse. The latter does not even have a 'positive' Resolution Condition. No matter how it ends, a bit of reality has frayed (although I will grant you that it really reads like a Condition that should only happen as a result of a Released Paradox affecting a subject, instead of...
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    Last edited by saibot; 12-27-2017, 02:37 PM.

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  • saibot
    started a topic Custom Paradox Conditions

    Custom Paradox Conditions

    Greetings one and all,

    Unless my search-fu has entirely failed me, we have not had a good thread for sharing and compiling the community's custom Paradox Conditions, which is a great shame considering how creative and weird you can get with them. This is what this thread is for. Below you will find some of mine and I will steadily update this thread as I properly write out the various Paradox Conditions I have used in my games (most of them currently only short notes). Feel very free to post your own. I may end up compiling a Google Doc with collected submissions for ease of reference...
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