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  • saibot
    replied to Other supernaturals as Ghouls?
    In general 2e seems to now be moving away from a blanket "no template mixing allowed" rule.
    While I understand why it was originally done (Sam Haight et al), I think allowing it to a certain degree is more interesting from the perspective of story potential.
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  • saibot
    replied to Other supernaturals as Ghouls?
    At least in the Vampire core book this rule only seems to show up for how to determine Clash of Wills dice pools and for dice pools to contest Disciplines and Devotions ("Supernatural Conflict" and "Clash of Wills", both on p. 125). I could not find an entry saying it should always be replaced, no matter the circumstance, but maybe I am missing something? That is why I asked for a reference....
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  • saibot
    replied to Other supernaturals as Ghouls?
    Do you happen to have a source for that? Thanks in advance!...
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  • saibot
    replied to Other supernaturals as Ghouls?
    First a note to avoid confusion: Being blood bond and being a ghoul are not the same thing. A ghoul is made through a specific act of will when a mortal drinks a vampire's Vitae and the new ghoul gets some supernatural advantages out of it, as per the book. This also means that one can become blood bond from drinking a vampire's Vitae without that investment of will and therefore become blood bond without becoming a ghoul. A ghoul is usually on some level of blood bond, but actually does not have to be (for example, a rogue ghoul who has destroyed their original regent).

    Can other...
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  • I noted this in the introduction. Any system to 'equalize' different splats is going to be imperfect at best (I would argue any system trying to compare entities so different would be), but it is noteworthy that at least when looking at the Big 3, starting Experience measures up surprisingly well with how powerful these splats are often perceived to be by many people, so it seems like an obvious angle to start with. In any case I would advise against giving the lower-value ones just a lump sum of Experience to match up to the highest-value one, but instead give equivalent Traits as much as possible...
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  • Not so much a houserule or clarification, but just a fact that is often overlooked when doing a crossover game (which I see you have already tried to address in your rules) is that different supernaturals start at different Experience values even by their own respective metrics (not even considering whether the costs used in one line are roughly appropriate when compared to the costs used in a different line). Giving supernaturals which start with less value additional Experiences or straight dots can help in some cases.

    I actually did the math once on the Big 3 as you can find below:...
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    Last edited by saibot; 09-01-2020, 07:40 AM.

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