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Technically a general Chronicles question, but mage is the most likely game line where this issue might come up: Is there an official rule how to handle one effect Clashing against multiple defenses from the same character, like a spell clashing against multiple layers of Shielding or Veiling spells?
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Every new archmaster is greeted by the Bodhisattva Aaliyah, who explains the situation and especially the Pax Arcanum. Even if a Nameless were to achieve Archmastery without ever encountering the Pentacle or Seers (already unlikely to begin with), Aaliyah would set them straight.
On the question whether such a mage would be allowed to achieve archmastery in the first place without being stopped by Exemplars or Tetrarchs, it very much depends on what the other Ententes think of them. Even if there is no sign the newcomer would align with a given Entente, members may still consider...
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Aside from Mages, Vampires also have the easiest access to "save-or-die" powers. Being successfully Mesmerized with Dominate ends most fights one way or another. If you are Frightened with Nightmare, you will at least hemorrhage an important resource and dragging out the fight is no longer an option (more important in some matchups than others), while the Grand Delusion can turn the fight topsy-turvy quickly. Majesty offers Idol as a winner at the high end.
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We have not had much on Chicago in 2e, but we have had at least one new story about Maxwell and Birch in the Strix Chronicle Anthology, which also delves into the mystery of Old John. However, I do not remember any Chicago perspectives from the Idigam Chronicle and Fallen World Chronicle Anthologies....Last edited by saibot; 01-14-2021, 03:04 PM.
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Excellent work, just like with the last one!
Just a question about authorial intent here. Most of the larger Bloodline Discipline adjustments make sense, like the Gethsemani trading in Vigor for Resilience or Yagnatia losing Obfuscate for Resilience, but I am not so clear on the logic of why the Keepers of the Dark also trade Vigor for Resilience. Any input you can give me here?
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Satchel has already explained why firing at multiple people is not necessarily the best course of action, even though you are technically doing more total damage. The thing is, the method of health abstraction CofD uses (shared by most RPGs and even video games) means that doing a bit of damage to multiple targets in one action is often worse than doing killshot damage to a single target. In many systems, and based on the damage inflicted, you may harm a lot of people at once without impacting their ability to harm you at all. Even Wound Penalties are relatively small in CofD. When three people...
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