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  • proindrakenzol
    replied to Status and storylines
    I let the players go in debt. A single merit dot is only 1xp, so they're only in the negative for one or two sessions.
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  • proindrakenzol
    replied to Psychics
    I really like Third Eye, but it is an unofficial supplement.

    It adds new merits that build off of those present in core and Hurt Locker, it also has the Thaumaturge and Psychic minor templates.
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  • Since no one has mentioned it (directly):

    Rank 3 spirits are little gods and Rank 4 spirits are an order of magnitude more powerful; even a single Rank 4 spirit suddenly being added to the spirit eco-system is a major disaster - think Category 5 hurricane disaster.
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  • I believe there's still a cap of one beat per source per scene, so if two players fulfill an aspiration in a single scene it's only one beat. That's my reading, at least.
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  • I submitted it to the errata link already, but did anyone else notice they used the D:tD progression for Maximum Resource / Per Turn rather than the progression used in Vampire, Werewolf, Mage, and Changeling?

    I wonder if that was an intentional change and, if so, why?
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  • proindrakenzol
    replied to Obfuscate is a pain
    Auspex is the Discipline that most directly "counters" Obfuscate, and Majesty can also be used as a sort of "soft counter."

    But Obfuscate isn't that strong of an invisibility power. Obfuscate 1 explicitly doesn't work in environments you wouldn't expect another person, so it's not that great for spying on clandestine meetings. Even Obfuscate 3's 1 Vitae enhancement of Face in the Crowd is relatively weak an invisibility power: it adds the dots in Obfuscate to the surprise roll in the event of an attack, but it still allows a roll.
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  • Ban, a Space 3 spell, is the baseline effect; having two dots in Forces, Matter, Death, and Life would allow you to let in only physical things under those purviews, blocking ephemeral entities by exclusion.

    I'd argue that a Space 3 + Prime 3 spell should be able to do it as well, based on Prime 3's Ephemeral Enchantment....
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  • I understand, I was just confirming that it was indeed meant to be חופר. "Hwyfll" is an absolutely nonsensical transliteration....
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  • The word is written in Hebrew immediately before its transliteration, fyi: חופר.

    That said, the transliteration is weird, the pronunciation is "hoe-fare," no idea where they got "hwyfll."

    LostLight: it is חופר, the Hebrew is in the document....
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    Last edited by proindrakenzol; 04-16-2019, 11:19 PM.

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  • proindrakenzol
    replied to Contested actions
    I interpret it differently.

    The Success/Fail condition is binary. Struggling to overcome the victim's resistance would be represented by having to use the power multiple times before succeeding, otherwise you've overcome their resistance.

    The Exceptional Success condition is for when you succeed and you've managed to put enough english on your mesmerize that it has extra effect after breaking past their defenses.

    This one I could see deciding it removes successes as it is directly attempting to nullify the incoming power.



    Exceptional...
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  • proindrakenzol
    replied to Contested actions
    It's mostly to make it simpler, yes.

    And that example isn't terribly extreme, it actually happened in my game yesterday. The way I justify it from an in-universe perspective is that in most grapples one person's sum of movements do not cancel out the other's; some movements add to your opponent, others subtract, so for abstraction you just assume that any counter movement is balanced by reinforcing movement with the winner of the contest directing the ultimate resulting consequence.


    In the 4 successes vs 3 successes example the actor with 3 successes is not trying...
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    Last edited by proindrakenzol; 04-14-2019, 10:02 AM.

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  • proindrakenzol
    replied to Contested actions
    Dominate 5 is Resisted by Resolve, not Contested.


    Personally the way I run it for Grapple, whoever wins the contest gets the full benefit of their successes because as a brutal struggle for control it makes sense to me that the successes aren't cancelled and grappling gets incredibly tedious otherwise....
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    Last edited by proindrakenzol; 04-14-2019, 09:11 AM.

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  • proindrakenzol
    replied to Contested actions
    Dealing damage while grappling comes to mind....
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  • As far as I can find there are no rules regarding this in the CtL2 book. In my game Fetches can reproduce, at least with humans, and those children are fully human. The decision was based solely on what I felt would make for the most compelling story for the character, I don't have any wider lore justification for it....
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  • Inspired by ArcaneArts' question about Beasts using Family Resemblance, I've got a question about Chagelings making a bargain with other splats.



    What are some potential side effects if a Changeling were to make a bargain with a Mage, a Vampire, or some other supernatural creature?...
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  • My favorite city in Japan!...
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  • It's not a "Time 2 option," the spell in the book just points out that you can use Temporal Sympathy to view changed things once you hit Time 2 because that's the Time 2 attainment.

    @Kallarah: Postcognition doesn't have a "Time 2 version," it just synergizes with the Time 2 attainment Temporal Sympathy. Note, that while you can have this as the first attainment, the Reach must be spent on Sensory Range and it costs a point of Mana, meaning it takes a scene to activate the attainment.

    I agree with Mrmdubois that the Death 3 attainment makes more sense...
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  • I'm going to give the boring answer: I think they'd all appear as Mastigos with various odd Legacies. This is because Nightmares are clearly Mind effects, the Family Resemblance is Space, and Lair is a combination of Mind (it's Temenos adjacent) and Space (it has/can form connections to real world places that resemble a chamber)....
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  • I am the ST in question, and it's not a Mage game, per se. I'm just curious what other people's opinions on the matter are for their games....
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  • Supernaturals joining/working for Compacts or Conspiracies

    Deep in the bowels of a top secret research facility, an Obrimos Libertine leverages her Supernal knowledge to build a better monster killer for Task Force: Valkyrie. She doesn't always agree with everything the government does, what Libertine does?, but humanity deserves a fighting chance and at least TF:V distinguishes between good monsters and bad monsters most of the time. Plus, this feeds a little bit of Supernal knowledge indirectly into the world in a way that might cause others to break through and Awaken.

    He's a member of the Ordo Dracul, sure, but first and foremost he's...
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proindrakenzol
proindrakenzol
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