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  • It wouldn't be that difficult. The biggest changes between the editions are felt within a gameline, not across gamelines; i.e. there are a lot of changes between Mage 1e and 2e, but there aren't too many barriers to putting a Demon in 1st edition.

    The major changes across all gamelines are experience point costs (flat rather than scaling), the way weapons work (weapon rating is added as automatic successes after a hit is determined, not added as a dice bonus), and the removal of derangements and introduction of conditions.

    Within games, the edition change plays a much...
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  • Spending a Willpower point is an unsafe relinquish, spending a dot is how you safely relinquish. KaiserAfini is correct....
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  • First, a question: how liable are the players to actually meet such a figure? If they're never going to meet any representation of Gwyn ap Nudd then there's no reason to peg down what he is at all. If they can only interact with one type of entity, then just have them meet the version they can interact with if it becomes relevant.

    Beyond that, there could be an entity calling itself Gwyn ap Nudd that is a Chthonian, one that is a True Fae, one that is a Goetia, and one that is a Spirit; and all could exist simultaneously with no direct relation to each other.

    Or it could...
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  • Channel Mana is strong, but it's not an amazing attainment; it's invisible to Sleepers already and doesn't take up spell control, so there's not much benefit over just casting it as a spell (other than the auto-success, I suppose, but at Prime 4 and Gnosis 6 that shouldn't be an issue)....
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  • I missed your suggestion, sorry! Rote quality is really strong, but could certainly work. I'm planning on revamping the Sparks after Signs of Sorcery comes out because we should be getting new crafting goodies in it, Eleizel might want to do the same. IIRC we will be getting alternate relinquishment....
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  • What I did for my Thaumatech Engineers legacy is allow an exceptional success on 3 when imbuing an item as the 4th Prime Attainment. You could do something similar as Channel Mana isn't a particularly useful Legacy Attainment....
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  • These read like generic character concepts, not splat concepts.



    I think you severely underestimate the amount of effort involved in make a gameline.



    This seems a lot like one potential type of Deviant from Deviant: the Renegades. It could also be a Contagion Chronicle hook, a Hunter: the Vigil Compact or Conspiracy, even the backstory for a Banisher's Awakening in Mage.

    So what's the unique hook? What sets this apart from just playing the concept in a different game?





    How much underwater...
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  • The answer to all of these questions is "no." Legacy Attainments are intentionally inflexible and, once learned, cannot be modified. When designing a Legacy that has a particular Arcana as a prerequisite it could be appropriate to incorporate an Arcana Attainment into the Legacy Attainment (especially in the case of Spatial and Temporal Sympathy), but I wouldn't do it for Legacies that do not include the Arcana from which the Arcane Attainment comes....
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  • proindrakenzol
    replied to Guns in play
    That's what Obfuscate and Majesty are for!



    Claws from Protean 1 are just regular animal claws, a forensics exam shouldn't uncover anything unnatural.

    And if it's something you need P4 claws against, you probably don't want mortals examining the body anyway, unnatural claw wounds or no. I forgot Protean manifestations can't be changed on the fly. Don't leave a corpse? Punch the human to death instead of rip them to shreds?...
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    Last edited by proindrakenzol; 05-20-2019, 03:50 PM.

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  • proindrakenzol
    replied to Guns in play
    The simple answer is that guns scale poorly.

    Strength based melee combat is enhanced by the Vigor discipline. Protean 4 gives claws (Brawl) that deal lethal damage to Vampires. Kindred Dueling style 3 allows slashing weapons (Weaponry) to deal lethal damage to Vampires. Bite attacks (Brawl) always do lethal damage to Vampires.

    Guns do not have any way of dealing lethal to Vampires outside of exotic (magical or heavily restricted) ammunition.
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  • Novel, because they are coming up with a new attainment each time....
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  • 1e Virtue and Vice are very different than 2e Virtue and Vice, so I'll start with that. As Michael said Virtue & Vice were a system wide mechanic (though I disagree about their "coolness"). One problem with 1e's version is that it enforced a specific, Christian, moral viewpoint, and because it was so narrow it could be difficult to utilize in play with characters from a different milieu than the assumed.

    Contrariwise, 2e's Virtue and Vice (which I really wish they'd renamed) base themselves not on a specific religion's interpretation of good and evil, but on what a specific...
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    Last edited by proindrakenzol; 05-18-2019, 01:13 PM.

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  • While I'm fuzzy on the logistics of "carving" (did you mean "cave"?) someone's face in with a rifle, I can tell you that who you would shoot and under what circumstances you would shoot them is a complicated subject oft discussed by members of the military.

    It was also part of the joke during Jay's hiring process at MIB.

    If you run TF:V as nothing more than a Vampiric catspaw filled with overgeared thugs, then, yeah, there probably aren't too many constraints. But if you run them as an elite secret force made up of military and police elite, then who...
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proindrakenzol
proindrakenzol
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