Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • A high energy electrical blast (I'd hesitate to call it "lightning") that near-instantly vaporized whatever portion of the human body it struck would definitely do aggravated damage.

    You can set aside most concerns about how electricity actually behaves because this would be some sort of magic.

    The thing to ask yourself as a Storyteller is "if a player gets hit in a targeted location (e.g. the arm) do I want them to permanently lose the limb?" If the answer is "no," then don't use aggravated damage.
    See more | Go to post

    Leave a comment:


  • I don't think that's been in any of the 2e books, so far....
    See more | Go to post

    Leave a comment:


  • They really need to put out a FAQ for this shit. Trawling through random forum posts (which might not even be on this site) does not help with getting consistent answers to things....
    See more | Go to post

    Leave a comment:


  • No, you are wrong, that section specifically deals with spells that are cast over multiple turns. So if I'm casting a spell over four turns (because I'm incorporating multiple yantras) and have Adamant Hand I can spend one of those turns attacking to subsequently add the bonus to the spell casting roll if the spell being cast is an instant action.






    Actual text of the merit:





    I don't know what you think subsequent means, but it does not mean the same turn.


    I thought I edited out the "add...
    See more | Go to post

    Leave a comment:


  • You are also wrong.

    Adamant Hand allows you to reflexively add successes on an attack the attack as an order tool to a spell you cast on a subsequent turn. If the spell is reflexive you can use the merit for that spell as well, but reflexive spells can always be cast the same turn you make an attack.

    Falcon777...
    See more | Go to post
    Last edited by proindrakenzol; 02-04-2019, 07:12 PM.

    Leave a comment:


  • Hence "gut reaction" and "for Changeling harvesting purposes."

    For Vampires, especially, it's because I feel the Beast makes their emotions too alien for a Changeling to harvest, but there is no canon answer for 2e....
    See more | Go to post

    Leave a comment:


  • Mages and Beasts would gain no benefit from Lucid Dreamer as both splats can already lucid dream (more or less). Others would be dependent on whether the ST says they dream enough like a human for it to matter. Personally, I believe all the playable splats (except maybe Mummies) dream human enough for it to be an option unless superseded by an intrinsic ability of that splat.

    For Expressive... I don't know. My gut reaction is Vampires, Prometheans, and Mummies (wtf is a Mummy doing hanging out in the Hedge long enough for this to apply, anyway?) probably don't qualify because they're...
    See more | Go to post

    Leave a comment:


  • It says one way, not that it can only be seen by the casting Mage. Ergo, it is visible to everyone present at the Mage's location barring other magic....
    See more | Go to post

    Leave a comment:


  • It's a window that can be made one-way or two-way, the scrying window is always visible to everyone on the same side as the Mage; I would, however, allow a Mage with Fate 2 to apply selective visibilty to both sides, rather than just the far end.
    See more | Go to post

    Leave a comment:


  • proindrakenzol
    replied to Ghostbusters
    They seem pretty solidly Null Mysteriis to me. Hell, Dr. Venkman has his PhD in parapsychology, which is what the one dot Status (Null Mysteriis) gets you. And every explanation they have is grounded in (pseudo-)science....
    See more | Go to post

    Leave a comment:


  • If those are the official rules, those are the official rules, can't say they make sense to me, though.

    [Edit] To be clear, I understand the "Weaving to apply property of being open" argument, I just feel that "Ruling to force the door to open" makes more sense because 1) that's what you'd use on an actual door to force aside whatever was holding it closed and 2) if you can mind control people with Ruling you should be able to open a gateway with Ruling, both are performing natural functions under your order....
    See more | Go to post
    Last edited by proindrakenzol; 02-01-2019, 03:23 AM.

    Leave a comment:


  • Doors are made to be opened. Opening is fulfilling their purpose, ergo you should only need Compelling or Ruling to force the door. Compelling would be if you have a sometimes-key (such as fulfilling a Vice) and you're just nudging it to definitely work, whereas Ruling would simply force the thing open.



    Well, yes, obviously. I didn't say it was safe to wander into the Hedge, just that it's comparatively easy to wander in....
    See more | Go to post

    Leave a comment:


  • Because of the way the Hedge works, gates open potentially any time someone indulges their Vice, I'd say it's probably one of the easiest realms for a Mage to simply stumble upon, no Arcana needed.

    And opening an existing Hedge gate is probably a relatively trivial bit of magic, Compelling or Ruling in Fate.
    See more | Go to post
    Last edited by proindrakenzol; 01-31-2019, 09:36 PM. Reason: a word

    Leave a comment:


  • Potency determines the damage value of direct damage spells, i.e. those that say they deal damage equal to the spell's potency.

    Call Lightning is not a direct damage spell (Telekinetic Strike is the Forces 3 dd spell in the book). Potency is the primary spell factor only because duration makes no sense as a primary factor; a duration cast would summon down a lighting bolt once every {ritual cast time}, which isn't super useful and doesn't work at all without advanced duration.
    See more | Go to post

    Leave a comment:


  • It means you can spend up to your Composure + Firearms in turns aiming for an equal bonus. Basically, the base rule is that spending more than three rounds aiming doesn't do anything, but if you have Marksmanship then you are trained in being able to focus and produce better results by taking longer to aim, you're a trained sniper and you're better at making your one shot count.

    It's for marksmen (hence the name), not run-and-gun types....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
proindrakenzol
proindrakenzol
Member
Last Activity: Today, 07:49 PM
Joined: 04-16-2014
Location:
Working...
X