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  • Yep, and the automation comes from a central server just mass casting spells. It's mana intensive, sure, but there's ways around that (build the server in a Hallow and have it siphon mana directly, for instance).



    For imbument it's almost always better to use something permanent (though having flames imbued to not need fuel as a passive, plus having an active imbument would be really cool hot), but Ephemeral Enchantment on a fire would let the flames burn twilight entities, whereas casting it on the stick would do nothing....
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  • I would allow the Mage to enchant the flame itself, I see no reason you couldn't have a Forces 3 + Prime 3 spell that allowed you to Imbue a fire with a spell.



    No, just the original volume of flame that was put in enchanted, or what survives of it (should the flame go out the enchanted "item" would be destroyed).



    No.



    No.



    It's not that it's a bad idea, it's just less generally useful, you really need a specific application before you make imbued fire or an enhanced lightning bo...
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  • Because the software allows you to set up more complex conditions that a simple trigger so that you can have automagically casted spells.

    And, no, I wouldn't allow a file copy to copy the magic of the software, just the code, just like I wouldn't allow Matter to create an imbued duplicate of an imbued item, just a mundane copy.



    As I suggested above (and based on the way the DeSchedule app is described) the app isn't magical at all, there's some sort of server (which is common in apps) where the actual magic happens, the High Speech in the code provides the...
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  • It literally says you imbue the software, it's just that software doesn't exist as a free floating entity, it has to be on something....
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  • Rapid Access Memory (Forces 3 + Prime 3) from Signs of Sorcery allows you to imbue software with a spell that can then be triggered by a computer.

    re: DeSchedule: maybe Phemonoe is using an alternative relinquishment so that she can mass produce the program? Or there's a single program that the app interfaces with (the High Speech allows the interface) that does the actual magic?...
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  • proindrakenzol
    replied to A 2E City
    While you could theoretically have a werewolf game that had nothing to do with spirits and never involved the Hsil that would be a very strange werewolf game.

    And, yes, essence is very common, I never said it wasn't, that doesn't mean it's freely available to spirits. Aluminum oxide is incredibly easy to come by, and yet we are not all replete with sapphires and rubies.

    The point was to highlight that Werewolves, Vampires, & Mages (and by extrapolation, other splats) do not have overlap where the existence of one would compete with the existence of another....
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  • proindrakenzol
    replied to A 2E City
    Supernaturals don't really compete for resources between splats.

    Vampires need a human population, more humans can sustain more vampires, and the Greater Los Angeles area has over 18 million people.

    Werewolves need spirits, and spirits need essence. How much essence is available to spirits is entirely up to you.

    Mages need Mysteries, and LA is replete with weird shit to investigate.

    Unless you end up with tens of thousands of supernaturals it'll hardly even be a blip on the actual population....
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  • proindrakenzol
    replied to A 2E City
    Los Angeles actually gets a write-up in the Mage 2e book: politically LA is weird in that it has a large Assembly with members of the Diamond Orders and a large Consilium that includes members of the Free Council; this implies LA has a lot of Mages (certainly over one hundred Pentacle mages), but the book references Orange County and Oxnard (in Ventura County, where I live!) as being areas LA mages live (which tracks with mundane reality, there are lots of people that commute from Ventura to LA).
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  • The spell factors are decided on cast, but the reach options (including Advanced Spell Factors) are decided on creation, based on SoS.

    Meghan Fitzgerald: If the item was created with Instant Casting, and the trigger is "whack someone," wouldn't that work since the action (hitting someone with the item) is an instant action, just like the cast time requirement?...
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  • If you can Imbue an item you can cast Word of Command, allowing you to max out the spell factors without actually affecting your dice pool.

    You can make the Imbued item trigger something that would happen as part of another action: e.g. imbue a weapon so that it casts a deleterious spell on whatever it strikes. Yes, this costs mana and won't always work (you still have to roll for the spell) but it is the only way to hit someone with a weapon and blast the with magic.

    The spell is more difficult to trace to you, even if you're the one that made the item.

    ...
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proindrakenzol
proindrakenzol
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