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  • Only insofar as anyone could be a subtle manipulator. But the stereotypical person that Awakens to the Golden Key is not going to be a subtle manipulator.

    I bring it up, because it's worth considering how many atypical Obrimos there are in a given campaign....
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  • There's a big thematic difference between keeping the machinery of the universe running properly (a very Obrimos thing) and manipulating humanity towards a desired outcome (not an Obrimos thing).

    While an individual Obrimos might fall outside the stereotypes, and entire Legacy of them probably shouldn't.



    Sounds Acanthus-y. Mastigos if you tweak it a bit.



    It's from Signs of Sorcery. It makes a spell function like a warding rune, affecting the next person to disturb it....
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  • The new attainment is a Mind 2 effect that cannot be replicated by Prime at any dot level. Vampire Discipline dots do not correlate to Arcana dots and should not be used as a guide.

    I feel like you're trying to wedge too many powers into the Legacy. Not everything they can do in the game needs to be a Legacy attainment, rather the attainments should reinforce a particular theme with some useful core powers.

    You keep adding what should be Mind effects to the various attainments, maybe Mind should be one of the Arcana?

    Are you sure this is an Obrimos Legacy...
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  • This is definitely not a shielding spell, it is not protecting you from something under the purview of the Arcanum. My gut feeling is this should be Weaving, but it might be Ruling.

    Also, "anticipate."...
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  • You can only lash out against Majesty and Nightmare 1 because it's a passive effect that does not otherwise afford a contested or resisted roll; Dominate provides for a contested roll that includes Blood Potency, that's your Beast trying to protect you....
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  • The flavor is interesting, it almost seems like more of an Acanthus or Mastigos Legacy with Prime primary than an Obrimos Legacy with Fate primary, but I haven't played the Thief games, so I could be way off base.

    The first alternate attainment seems out of place, are they supposed to be magic item users?

    The second primary attainment is not a Fate attainment, it's a Prime attainment. I'd ditch the "symbolic representation of the truth" reach and move it to the first alternate. Maybe replace it with Warding Gesture? With the added benefit of any other Glyphtic...
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  • Thank you everyone for the responses.



    I really like the trials idea, and like the idea of the Legacy being a more prominent portion of every Mage's power set.



    There is only one Mage in the entire Consillium currently without a Legacy, and it's a Player Character whose player has only played three sessions so far, so yes, Legacies are pretty prominent....
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  • Removing the Gnosis Requirement for Legacy Attainments

    I've been thinking about waiving the Gnosis requirements for obtaining Legacy Attainments (but not the Gnosis 2 requirement for joining, the Gnosis requirement for creating your own is irrelevant for my group).

    The reason is that I'd like the players to be able to use the higher level Legacy Attainments in play, the Attainments are flavorful to the characters, fun, and I spent a lot of time designing the Legacies. It also makes it easier to have mentors without having a lot of high Gnosis Mages.

    The potential cons I've identified are that it makes Mages more powerful...
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  • I would say "yes," compare Changeling where Contracts explicitly don't protect against Cold Iron.
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  • To build on what Heavy Arms and KaiserAfini are saying, there is also a difference between direct and indirect effects.

    The Mage's ultimate goal in altering conductivity might be to zap their opponent, but that's not the goal of the spell or its imago. The primary effect of the spell (altering conductivity) does not require science to understand because it's a fundamental aspect of Matter and that's represented by your dots in Matter. What science knowledge does is predict the Fallen world consequences of your Supernal imposition, it's a secondary, non-magical effect.
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  • proindrakenzol
    replied to Learning Curve
    The Arcana Attainments are received simply by having the relevant dots in the specific Arcanum. All of the Arcana Attainments require mana to use.

    There's no spot that says Attainments never cost mana (that I can recall), what is true is that Legacy Attainments never cost more than one mana, even if the spell they mimic would cost more than
    one.

    Legacy Attainments cost experience to learn. Creating Legacy Attainments based on spells is described in the Legacy creation section (thought it is a tad confusing). I and other forumites have made custom legacies or updated...
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  • Matter doesn't compromise the unique flavor of Forces, either. For some reason you seem to believe that altering the physical properties of matter so that a secondary effect occurs is the same as directly controlling that effect with Forces. It's not, you don't have any direct control of any fire created as a secondary effect of altered matter properties. Comparatively speaking, it's easier to use an electricity spirit or a fire spirit than to use Matter.



    Here are the forseeable consequences: you'll probably irritate the player who invested in Matter based on how it...
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    Last edited by proindrakenzol; 01-10-2020, 01:07 PM.

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  • As someone with a physics degree working as an engineer, I like this player already.



    That sounds like the appropriate practice.







    Mr. Obrimos could accomplish the same thing Mr. Moros did above with Forces 1's Influence Heat or, at most, Forces 2's Control Heat. So between one and two dots fewer, I don't know why Mr. Obrimos is upset.



    Because while the Fallen is not the whole of reality, it is still objectively real.



    No. A Mage with Forces can start manipulating...
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    Last edited by proindrakenzol; 01-09-2020, 08:52 PM.

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  • They still have a dot rating:



    Activation is penalized by dot rating and acquisition with other merits (such as Status) is gated by rating....
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  • You don't, it's just if they lose it it's not covered by Sanctity of Merits. Merits like Imbued Item, Enhanced Item, and Artifact are there for starting characters and for calculating requisition cost using merits like Order Status....
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  • Your best bet is to have enough instances of the illusion being trivial in some way that a failed CoW doesn't immediately make them think that something untoward is occuring; maybe it's just a Life veiling spell to hide the Mage's freckles, or they're hanging out in cat shape while they talk to you, or you're meeting in a bad part of town so your contact made their nice watch look like cheap junk to avoid any issues with Sleepers....
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  • Many magical means of wealth generation are either fraud or theft, and not all PCs are going to want to be involved with that. Further, even those that are might end up getting sloppy, generating mundane problems or cluing in Hunters or even hostile Mages to their whereabouts and activities.

    Even if the money is "clean," using magically gotten wealth for your non-Mage life crosses the Shadow Name barrier, now your Nimbus is going to start affecting Sleeper family and friends with all the attendant consequences....
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  • The magical girl concept first came from the anime Sally the Witch, which was inspired by the American sticom Bewitched. Originally the only magical girl anime were of the "cute witch" variety, it wasn't until a few years later that the "magical girl warrior" came along, and iirc it wasn't until Sailor Moon that magical girl warrior eclipsed cute witch for the magical girl genre....
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  • proindrakenzol
    replied to Learning Curve
    In my experience 2e spellcasting is only "more complicated" if you only use spells from the respective books, and even then not significantly more complicated.

    Going off-book (which you're supposed to be able to do) is an absolute nightmare in 1e due to how horribly inconsistent everything is.
    • Is a spell Vulgar or Covert? This comes from Ascension and has no tie-in to the metaphysics of Awakening, making it both lore-breaking and difficult to apply. It is simply not an issue in 2e.
    • What Arcana are needed to cast the spell? Again, Awakening 1e uses an Ascension based
    ...
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    Last edited by proindrakenzol; 12-31-2019, 04:17 PM.

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  • Signs of Sorcery says that once someone Awakens it retroactively becomes their destiny to Awaken, so short of killing them time shenanigans shouldn't prevent an Awakening (though it could screw it up and turn someone into a Banisher)....
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proindrakenzol
proindrakenzol
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