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  • Body Control doubles the rate at which Bashing damage is healed per rank of potency already, but I'm now thinking I'll change the fourth attainment to the recipient heals (non-resistant) Lethal damage at an accelerated rate, twice as fast per Potency, Potency primary, reach for Advanced Duration. Undead that don't normally heal with time can heal lethal at the same rate with Death 4. How does that sound?

    @21C Hermit: I will work on a few example Sidereals....
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  • They still have Life whatever and can cast it as a spell. But neither Knit nor Mend gain much from being Attainments vs spells: casting in front of Sleepers isn't usually a major concern when fighting Sidereals, both Knit and Mend have Lasting effects and thus don't benefit from Legacy Attainments bypassing Spell Control, and both have several Reach options that want to be used flexibly (which you can't do with Legacy Attainments)....
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  • They're a little like Void Spirits in that they're alien, but this is for Mage so I'm not worried about stepping on any paws. I have not read Mummy or played Devil Survivor 2.



    Ghosts are viable, and I almost included a Ghost summoning attainment, but the focus on Vampires comes from the party already being allied with some Vampires, it's purely out of convenience to existing story threads.



    Technically they don't cap, I just don't expect them to become Archmages. the +1/2/3 comes from the appropriate dice penalty being levied, e.g. at five dots...
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  • [2E Legacy] Priests of the Watchful Eternity

    Dangerous is the Fallen World, its threats many and varied. Some, such as the baleful presence of the Exarchs, are threats only the Awakened can truly face; others, especially the ever encroaching Abyss, are more of a mixed bag, Mages both stymie and exacerbate the Abyss’s influence on the world; most can be faced by a myriad of entities; but a few resist direct Awakened efforts to combat them.
    Those in the know call these entities the Sidereal and the portals they come through Baleful Stars. The strangest thing (to Mages) about Sidereals is that the more puissant a Mage is, the less capable
    ...
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    Last edited by proindrakenzol; Yesterday, 04:02 AM.

  • Expanding on what others have said:


    You get beat generating conditions when you get an Exceptional Success because you learn from the experience, if the task is so trivial to you that you don't learn anything then you don't learn anything no matter how well you do. A third grader suddenly "getting" basic multiplication might be Inspired by how well they did on a homework (an exceptional success), a college math major shouldn't even be rolling because they can't fail and can't exceptionally succeed: perfect success is assumed and is therefore just a "normal"...
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  • I would say "no". Time in a Bottle replaces you spending a reach with you spending a point of mana, Legacies do not allow you to spend reach on attainments as the reach is "built in".

    IMO, anything that reads "when X occurs you may do Y instead" still requires you to be able to do X....
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  • A fireball out of "thin air" would be Forces 4 (Patterning) to convert ambient energy into an explosion of fire. A truly ex nihilo fireball would be Forces 5 (Making). A fireball from an existing source of fire would be a combined casting of Influence Fire (Forces 1 (Compelling)) and Control Fire (Forces 2 (Ruling))....
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  • [oops, double post]
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    Last edited by proindrakenzol; 05-08-2018, 12:37 AM.

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  • I do it this way: once an item is relinquished any spell factors (and thus dice pools) and reach (and thus non-witness based paradox) are locked in and can't be changed; otherwise the ability to change spell factors if you retain control of the item is pointless.

    Items with a persistent effect either have to target the item itself or the bearer, these function as passive buffs and effectively have an indefinite duration (this makes Imbuing useful as you can bypass the large dice penalty). E.g. a Ring of Mind Shielding would be the Mental Shield spell with a persistent effect tied...
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    Last edited by proindrakenzol; 05-08-2018, 12:37 AM.

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  • proindrakenzol
    replied to Salvaging the Ashwood Abbey
    This is false. The president does not have a "security clearance" in the traditional sense, rather the President is the ultimate source of all classification and has an intrinsic "need to know" based on position. Any fiction that uses the conceit of something being kept secret from the president that involves national security is just that, fiction. The only time something might be withheld is if the person occupying the office was a subject or target of a counterintelligence operation and informing them would compromise national security, but even then shit gets tricky....
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proindrakenzol
proindrakenzol
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