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  • According to my players the horror is the lexicon.
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  • I would not give any kind of bonus to the degeneration roll; just because you take care to protect your fist before punching someone doesn't mean you didn't punch someone, likewise here: you didn't do anything for the victim, just yourself.



    I believe if the tass is collected in a perishable substance it goes bad when the substance goes bad, but otherwise remains indefinitely....
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  • proindrakenzol
    replied to New Line Developer
    Thanks for everything, Mage 2e is truly my favorite gameline because of your hard work!
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  • Because there's no reason to think that such a restriction exists.




    Fun fact: you can twist an entire body.




    No, that's not how that works. If you're deflecting, rather than blocking, then the force behind the blow is tangential to the force that redirects the blow.



    Using a force tangential to the motion of the fist.



    The "large impact" should be dodging the blow.



    If you changed the momentum of the whole body they would absolutely miss because...
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  • Clash of Wills only occurs if there are two powers that cannot coexist, so unless the Vampire had a Discipline or Devotion that prevented their momentum from being altered there would be no basis for a Clash....
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  • 1) Not always.
    2) When you do it's due to practical limitation, not because you wouldn't want to redirect their whole body.



    There is nothing in the description that would preclude changing the momentum of only a single portion of a non-rigid body, the only requirement is that the whole body must fall within the size limits of the spell.

    If the spell only affected an object an infinitesimal period before impact it would be worthless, it obviously works enough before the impact that it could deflect, say, a speeding motorcycle; with Reach (or Time/Fate...
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  • It should work on anything coming at you. To Neos01's statement I say this: deflecting blows is a key part of martial arts and a sudden alteration of the trajectory of the swing would probably throw the attacker off balance, forget being able to correct mid swing the best case scenario for the attacker is merely having to start the attack over (which would require another round)....
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  • Vampires aren't living beings.

    That aside, Turn Momentum works on anything with a momentum so long as it is within the size scale factor of the spell, this includes both the living and the undead.
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  • proindrakenzol
    replied to Limits of Shaping
    I think that's more a function of building an entire car from scratch not being something a mortal character can accomplish in a scene or chapter; you're looking at a lot of individual craft rolls that are probably not really worth bothering with, assuming an appropriate level of skill and time the character will eventually succeed. With shaping you can succeed much more quickly, ergo craft rolls to fabricate from scratch would be appropriate....
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  • proindrakenzol
    replied to Limits of Shaping
    I agree with lnodiv, everything mentioned is within the purview of Shaping. The one caveat is that in my interpretation Shaping does not allow full telekinesis, in order to "defy gravity" with something that does not naturally float it must still be connected to something appropriately supported; e.g. you could make steal spires from a steal beam, but could not levitate the beam itself or support the spires if you disconnected them from the beam.
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  • Mage is probably the most complex of all the gamelines, mechanically, with the spellcasting system being rather finiky.

    My advice would be to use the supernatural merits in the core rulebook and Hurt Locker (and maybe the unofficial supplement Second Sight: Third Eye) as a way to play less complicated spellcasters until the kids get a better feel for the system.
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  • Depends on the 'wolf. Some would be interested only in its raw power, others in its nature....
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  • My mistake.

    I think the accoutrements required depend on the Shadow Name in question: for a name with an established image like "Santa Clause" I agree accoutrements are necessary, something more generic like "Builder" probably wouldn't need much beyond the spell fitting into the concept of building....
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  • My rule for Shadow Name is that the concept behind the name has to apply to the spell in question.

    In EW-Matias' example of "Santa Clause" the Shadow Name would only provide a bonus if they were doing something Santa Clause-esque, which afaik would be rather strictly limited to giving out presents.

    Had a Mastigos player whose Shadow Name was Jace (from Magic: the Gathering); it had rather broad applications vis a vis the Mind Arcanum, but he got relatively little when using Space except for scrying.
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proindrakenzol
proindrakenzol
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