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I kinda want an unironic, played-straight Christian splat that's Prophecy/Passion, now.
- 18 posts
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I like the shape of this system overall. I don't have much useful feedback on the biggest stuff since I don't fully understand Changeling's system and it's been a while since I've played Awakening.
Wisdom is generally reactive, rather than proactive, so I'm not sure what an Act of Wisdom would be.
Suggestion: use the Social Manuevering mechanics against yourself. Work with the ST to come up with vignettes during which you can reflect upon Wisdom and Hubris and act those out as opening Doors, hinged on a relevant roll. Set the number of Doors...
- 10 posts
- 1 like
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Hm. I think the only thing that's mutually exclusive is Legend v Memory, and if that's the case, it seems pretty reasonable to simply... just have both. I don't see anything being particularly harder for doing so. There's some stuff like not being able to accept a divine Mantle without enough Legend, and not being able to ... stuff ... without enough Memory, but that's all story-driven anyways....
- 218 posts
- 2 likes
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I don't know much about Final Fantasy archetypes, so no help there, but I can give you some basic pointers.
I'd swap the Path with your Gray Mages. Acanthii + Mind works better, especially as "choose your own destiny" is an Acanthus thing more than a Mastigos thing IMO. (Mastigos are more about "define yourself", which is similar but different.) For buff/debuff, look at Fate: the Boon/Hex stuff (p134) is a good guide. For triggered magic, look at the Fate Attainment "Conditional Duration" (p192) and also the Time Attainment "Time in a Bottle"...
- 5 posts
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