Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Nope the Clinched target can Only roll to break free or roll Strength to damage. That's RAW. To initiate a Bite attack you have to have firt succeeded in making a Clinch attack. Of course if a clinching tentacle or indeed limb is going around the head then a Bite attack sounds reasonable, always apply some logic to the rules.
    See more | Go to post

    Leave a comment:


  • Don't forget that a character Clinched by the tentacles gets to inflict Strength in bashing damage upon them on their turn if they so choose instead of rolling to escape their grasp....
    See more | Go to post

    Leave a comment:


  • I find it amusing to think a game produced in the 1990s with 3editions and an anniversary edition cannot compete in today's market because they're not "modern". That's the same as saying authors books from 20 - 30 years ago or longer hold no relevance in today's market and things like Lord of the Rings or Discworld or the works of R A Salvatore or Ed Greenwood or David Eddings or Terry Brooks or Neil Gaimen hold less importance to today's readers than George R R Martin or J K Rowling. Cross media exposure has certainly raised certain profiles more than others but they all sell well,...
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to The Trouble with Technomancers.
    Devices, while we are looking at them are rather close to Fetishes from Werewolf in many respects. The Book of the Weaver goes into this in a little detail as it features both. If you look at the Devices listed in sourcebooks that will provide an actual idea and template of what can be reliably created for what kind of rarity, each Device also tends to be fairly limited in its scope as Technomancy is more restrictive by its nature than other forms of Magick. So if you've made a Plasma Gun device then it's a Plasma Gun with a Base Damage, ammo count etc, it can have a rather High base damage but...
    See more | Go to post

    Leave a comment:


  • I've never seen a Vampire game where "you top up on blood" was ever a thing and in those where that has been done exactly how will the new Hunger mechanic not just be ignored the same way? Feeding is a fairly major part of Vampire and so was maintaining self control when doing so if "hungry" was also important. Sure I've had players that tried to exclusively rely on Herd or wanted to avoid the "hassle of hunting" but more often than not it was a great tool for introducing the occasional new NPC, adding elements to the Story when somebody overfed and exsanguinated...
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to The Trouble with Technomancers.
    It's worth noting not ALL Wonders (even Techno Wonders) can be used by anyone, even with conditioning.
    It's also worth noting that Condition doesn't mean that disbelief can't creep in. Look at the tools and kit the people get issued with that they'll tell you is "worse than useless really", well that can happen to Union agents who are not Enlightened if their kit fails (low ArĂȘte devices, operating in an area or devices that attract paradox, Reality Deviants coming up with ways of dealing with Devices) that generates doubt and since Wonders are not as woven into the Tapestry of...
    See more | Go to post

    Leave a comment:


  • Book of the Wyrm, totally book of the wyrm...
    See more | Go to post

    Leave a comment:


  • I suppose it's how you look at things though, because V2, V3 and V20 can each use the other's materials fairly interchangeably and even some of the V1 stuff fits into the pattern too. So the new Editions are more revisions of the previous edition (just like say AD&D and AD&D 2nd) so VTM has had an 18-20 year production lifetime with a (mostly) single rule set and a growing story line.

    Shadowrun did this too with 1-3 although there were far more extreme changes concepts and themes worked forwards and backwards across the line.

    Legend of the Five Rings for 4 editions...
    See more | Go to post

    Leave a comment:


  • I would recommend both the Werewolf the Apocalypse 20th anniversary edition core book and the Changing Breeds book for it, the hard copies carry a price tag but they are not small books. The PDFs you can get at a decent price well worth it for their content....
    See more | Go to post

    Leave a comment:


  • Your more likely to find there's going to be one maybe two agents there who are good at their jobs and just a bit driven that will believe it. The department directors, maybe not so much depending literally on how they got there....
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to V5: Super edgy or what?
    Sadly first one and then, less sadly and with the Gentleman Gamer Matthew Dawkins stepping up to the plate (and recent statements by other parts of the WW team) the second one.

    The truth is VTM had a fair amount of 'shock' factor when it first released in what I would like to think of in the same vein as when Brett says "Damn" in Gone with the Wind (the movie), although I would not even then have considered it quite 'edgelord' in content outside of BlackDog the WW team certainly pushed the envelope on what could be done (Phil Brucato on his personal FB page has posted...
    See more | Go to post

    Leave a comment:


  • In the (in)glorious past they put our a rules change in, I want to say the players guide, to drop Scrag's Rage to 8 due to the diff to damage rule. A swarm of Scrags should be a moderately common occurrence in parts of the Umbral City and those are parts that Garou will see fairly often depending on the flavour of a given story or chronicle. Yes the Garou have plenty of other toys too and should be fighting clever, but sometimes that isn't an option or all the options are just brutal and simple ones.

    A great deal of my spirits have soaked vs agg over the years, but as I say the needs...
    See more | Go to post

    Leave a comment:


  • Hence the swarm thing and the advice they give in the Spirits (and the Banes section) about modifying the base stats to need.

    From my personal chronicles over the years; A swarm of Scrags isn't just a serious threat it's a TPK hazard if they're rolling soak vs claws, but take that soak away and you can get away with them just being a serious threat because the Garou pack will be ripping them to pieces but getting hit back hard in the process. Where as one or two Armour Charm using Scrags can also pump up the danger factor and shock the characters who thought they knew scrags and...
    See more | Go to post

    Leave a comment:


  • Which is why I phrased my first response the way I did. RAW literally in W20 means that indeed even the Fera (with the exception of Kitsune) can't soak Agg either, RAI we well know is otherwise and it's not a massive leap of logic to get there. Spirits are weird because the answer is, pretty much as I put at the end of my first response, "What does your story need the spirit to do?" because that's the best barometer.
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to Fire slinging Magic in mage 20
    I reckon that's a slip in editing more than anything else for pg 544 as there used to be attack (attribute + ability) rules out there for throwing fireballs (Dex+sometime it was Occult sometimes it was Athletics) which is absent in the M20 descriptions. I would just go with

    If the mage is using a plasmagun, summoning a fire bolt into his hand and slinging it at the adversary or gesturing with his martial kata poses to channel wind into a lightning strike to hurl from his hands use, Arete to Cast and establish base effect then use Dex + (Firearms or Athletics or Do etc) to attack...
    See more | Go to post

    Leave a comment:


  • Page 290 'soaking damage' aggravated paragraph....
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to Fire slinging Magic in mage 20
    That's my original consensus yes, however I would say take a look at page 417 in M20 again. The only magical attack effect that is listed as "Can be dodged" are the ones for ray guns, plasma bolts, magical shuriken etc (Violence as a Focus) the Openly magical Attacks (like Lightning Bolts etc) don't have that caveat and follow what I said above as Arete Only rolls allowing for no dodge, on the flip side they are almost always Vulgar where as most of the Normal Attack themed effects (Violence as Focus) are typically Coincidental.
    See more | Go to post

    Leave a comment:


  • Moirdryd
    replied to Fire slinging Magic in mage 20
    In the case of Fire Slinging Spells what you are looking for is skills enhancing magic. So if you are throwing a fireball at the target there should be an Att+Ability roll for throwing the fireball on target, this gets a dodge response from the target (assuming they are using their action to dodge). So can miss etc, with the Arete successes being used to determine the Base Damage of the Fireball or Lightning Bolt as if it were a weapon. However. If you are making a "Fire Slinging Spell" and ONLY using Arete then what you are looking for is something like the 'Curse of Friction' rote...
    See more | Go to post

    Leave a comment:


  • RAW (most) Spirits don't get a soak vs Aggravated damage without use of the Armour charm. However the rules for Spirits are purposely flexible to allow a Storyteller to do what they want with spirits to allow for whatever story or feel they are wishing to invoke.

    Now the Scrag, I've always been in two minds about the Scrag. It's a foot soldier of the Wyrm and with 6 dice of soak it's not that hard for a Garou to hurt in all honesty. However, it does say under the Scrag's description that one Scrag is not a match for a Garou but a pack of a dozen is a serious threat. Looking at that...
    See more | Go to post

    Leave a comment:


  • How do or would you use crossover with Existing elements?

    Carrying on from the thoughts I had while discussing things on the 'Changing Cosmology' thread. Primary while looking at the Technocracy vs other supernaturals in crossover.




    What ideas and thoughts do you have for using existing parts of one game line in another. Not looking at making sweeping changes here, but literally lifting the lore of Magadon off the page of the Book of the Wyrm and throwing it out into a Mage or Wraith game maybe. Or instead of a Baali you have a Celestial Chorus Nephandi as your coterie's adversary, or maybe your Horizon Trotting mages...
    See more | Go to post
No activity results to display
Show More

Profile Sidebar

Collapse
Moirdryd
Moirdryd
Member
Last Activity: Today, 05:02 AM
Joined: 04-19-2014
Location:
Working...
X