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  • Valles
    replied to Giant Weapons and Warstrider Weapons
    That is neither a useful statement nor a persuasive one....
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  • Valles
    replied to Giant Weapons and Warstrider Weapons
    All right. What advice do you offer in my case, then? Where there is no warstrider, just a ridiculously strong solar swinging a weapon many times heavier than she is?...
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  • Valles
    replied to Giant Weapons and Warstrider Weapons
    True, as far as it goes, but I think not really germane to the arguments either I or Greyman were actually making....
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  • Valles
    replied to Giant Weapons and Warstrider Weapons
    There is an order of magnitude difference in mass and reach between the smallest warstrider weapon and the largest man-portable artifact weapon. The gap between a mundane handheld weapon and an ordinary artifact is much smaller than that even before you throw in the way artifact magic makes their weight and inertia screwy.

    Now, I suppose there's an argument to be made that the added complexity of a different weapon category is more burden than the game needs or can bear? Not an argument I, personally, buy, but an argument. But claiming that that simplification wouldn't be conflating...
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  • Valles
    replied to Giant Weapons and Warstrider Weapons
    There are obvious limitations to future speculation, but this is a subject I have some interest in due to an ongoing character of mine, so I feel like I should weigh in with my impressions, feelings, and reasoning regarding how things have gone, in the hopes that it'll provide useful experimental data for further theorizing.

    The starting point for that character was the mental image of juxtaposition; she's a short, small-framed woman, therefore, hand her the largest possible sword. Obviously, this means that physical strength is a key, even defining point - the original joke expands...
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  • While I don't have any kind of detailed analysis of the why of the response, let me just provide the anecdotal data point that my initial reading of the proposal was very Spec Ops The Line - that it was an explicitly loaded statement that not only was everything about PCs presence making things worse in setting, but that we would be bad people for playing them. Processing it as anything else requires a specific and conscious effort of will.

    I... can't come up with any way of phrasing my emotional response to the idea of 'Creating Alchemicals is why Autocthon is fucked' that doesn't...
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  • Hmm.

    Well, one of the PC/NPC relationships in my recently-finished game was between the Twilight and his Second-Circle Summon, an original demon named Gakusha, the Hungry Reflection. Gakusha's 'natural' form was a flying, self-animated swarm of razor sharp broken metal mirrors, but she had the ability to adopt the image - IE, shapeshift into - anyone who she'd, well, eaten. Gakusha's inhumanity rarely came up in that much detail - it was the first time I've GM'd any game, and I made the expected number of newbie GM mistakes, including insufficient character development and grossly...
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Valles
Valles
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Last Activity: 09-23-2017, 10:23 PM
Joined: 11-02-2013
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