Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Different play-styles need different tools, and gives different problems to the table.The text assumes certain play-styles, so a lot of it isn't as much as someone coming with a pink flamingo to a hockey game; but the invite only said skating, and someone showed up prepared for figure skating or to play bandy.

    Yeah, I don't understand the "roleplaying as a gaming challenge", where you are supposed to use your RL knowledge to beat the mission, either. But it is a game-style many seems to like.

    However, there also is the division between people preferring "open...
    See more | Go to post

    Leave a comment:


  • Lundgren
    replied to Any Advice for Timeskips?
    How to do it depends too much in the people in the group. What is the right thing for some people is what makes others drop a game and leave. I mean, it can be everything between "it is ten years later, and you all get 40 XP," to playing it out in a very accelerated fashion (just taking a few minutes to gloss over what could have been a multi session adventure, then rinse and repeat until enough in game time has passed).

    The later is more for sandbox type playing and might take things in a direction you don't want, in case you have a specific adventure in mind.
    See more | Go to post

    Leave a comment:


  • Lundgren
    replied to Healing Crippling Damage for Dummies
    Hm... My take on Resistance vs. Medicine, when it comes to crippling damage, is that there could be resistance charms stopping a wound from being "permanently" crippling; perhaps the bone was so strong they couldn't be cut. Because it isn't entirely severed, it falls under what could be "normally healed" for a Solar. Just that it takes X amount of time before it have healed far enough to become able to heal through the normal rule.

    Still, a resistance would only improve the odds of not having the part amputated. The wound could still be crippling for a while, just...
    See more | Go to post

    Leave a comment:


  • Lundgren
    replied to Solars starting the game with Artifacts
    For me, Elsewhere is all around Creation. The Underworld isn't in my mind downwards, but overlapping (as a parallel dimension of sort).

    But unlike the Underworld, I don't see Elsewhere overlapping. The lack of distance in Elsewhere is what makes it possible to reach something put there from wherever, and why Elsewhere can fit something as large as Malfeas without problem. If you're familiar with low level programming, the access to something in Elsewhere has more in common with memory pointers than a three (or two) dimensional coordination system. In that comparison, Elsewhere would...
    See more | Go to post

    Leave a comment:


  • Lundgren
    replied to Solars starting the game with Artifacts
    Personally, I see Elsewhere as a sort of "anti-wyld", it's polar opposite. The Wyld is chaos, and it only have distance if someone wills it. Elsewhere is void of chaos, and only has form or distance if something is placed there from the outside. There is no time there, so things age. Mortals and most deities would not survive being put in Elsewhere, at least not without being put inside something protecting then (like the body of Malfeas). In my game, Yu-shan is also located in Elsewhere. Just because Malfeas and Yu-shan has time don't mean the protective bubble has to have time inside...
    See more | Go to post

    Leave a comment:


  • Lundgren
    replied to Immaculate Order vs Immaculate Faith
    Considering the Shogunate era was to quite an extent a warring state era, there might also have been multiple versions of the Immaculate teachings back then. This might even have been by design, as people being busy arguing (and fighting) over minutiae seldom questions the big picture....
    See more | Go to post

    Leave a comment:


  • Well, I'm just using it as a mental model of how the Sol, Luna, the Maidens and Gaia gets a boost even if not many are directly aware of them anymore. It will probably never directly affect a player character, so I don't have to bother with mechanics for it.




    I wonder if there ever have existed a farmer that haven't obsessed with things like sun and rain. So probably the only reason a farmer would never praying for more or less or sun would be because we are talking about an atheist, and instead hoping for the physical forces that affects weather ends up favorable....
    See more | Go to post

    Leave a comment:


  • Possible. But what would a couple of thousand thinking about you matter, compared to a few hundreds devouting their thoughts (praying) or several millions just thinking. Just in a way where thoughts are like the moist in the air, while dedicated prayers are a spring....
    See more | Go to post

    Leave a comment:


  • A question is also what is required for something to count as a "pray" so it gives fuel to gods and Primordials. After all, it might be that every little thought counts. As things like the sun and the moon tend to pass through our minds fairly often, consider how often it would pass through the minds of those in a pre-industrial age. That trickle from each individual would be quite a torrent at when combined.

    For the "god of the west field of the village, south of the hill" would still not get much unless time is spent on some dedicated prayer.
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Profile Picture
Lundgren
Member
Last Activity: Yesterday, 11:43 AM
Joined: 04-28-2014
Location: Stockholm, Sweden
Working...
X