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  • Lundgren
    replied to Creation, Undeath, and "Personhood"
    Here is how I have interpreted why someone becomes a ghost.

    In Exalted, Oblivion (or something else in the Underworld) counters the pull of Lethe. Lethe is still stronger, which is why the dead go there as soon they don't have a strong reason to stay.

    Still, strong do not have to be that strong, so it is possible to tune for each game. Only want ghosts with so strong reasons they have a hard time relate to the living? Let Lethe still have a strong pull. To let there be a lot of ghosts being almost like the living, and making someone going directly for reincarnation,...
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  • Lundgren
    replied to Creation, Undeath, and "Personhood"
    Lacking the lower soul, in my opinion, a ghost are driven by habits and intellectual analysis. They can appear to be sympathetic and compassionate, but it will most likely be driven from a habit they had in life, or because "it is the logical thing to do" because "you are more inclined to help me, or at least not be a nuisance to me, if I appear to be nice."

    In the same way, I see a hungry ghost to be like an injured or mistreated animal; all emotion and no option to reason with it.
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  • Lundgren
    replied to World of Darkness and the World
    Stockholm, Sweden here.

    My Exalted game is on hiatus while we are waiting to find out if one of the players still will be able to participate, but over the net, after she moves to another continent. Not sure the game will survive, but one can always hope. Other than that, all is quite on the gaming front.

    There are quite a bit of roleplayers over here, but finding a bunch of people that are both compatible game-style wise and schedule wise... I'm actually considering giving video-chat based roleplay a chance after they change the ISP for the building in November.
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  • Lundgren
    replied to Creation, Undeath, and "Personhood"
    While I hold to a strict "there is no objective good or evil in Creation, so there is no 'designated moral valid targets'," entities in Creation can hold such views. So the opinion of "ghost are not people, they are just an abomination that must be destroyed at all cost" and "ghosts are just another stage of existence" both exists within the setting.

    Ghost however tend to be a bit more fixed in their personality, because they have something that keep them from reincarnating, and if that is resolved, well, they reincarnate. That makes them range from slightly...
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Lundgren
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Last Activity: Yesterday, 04:08 AM
Joined: 04-28-2014
Location: Stockholm, Sweden
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