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  • Axelgear
    replied to A Walk in the Hedge
    I've kind of been prodding at a 1.5e conversion for Changeling in my head today, amid preparing for a trip, and an idea occurred to me on how to make the Hedge a place you'd want to go.

    In 1e, Talespinning was one of my favourite mechanics. It was a really neat ability that was the Changeling equivalent of "Yes, And" in improv; it let you adjust the scene in such a way that didn't end the story. The best feature of it was that it never took away what you got for your action. If you used the Talespinning to get money, you got money; the drawback never instantly took it from...
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  • The former is a Mind Fraying spell. The latter is a Mind or Prime Unraveling spell, and could probably only inflict a penalty on the target's casting roll, not block it entirely.
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  • Axelgear
    replied to A Walk in the Hedge
    Yeah, but Calling the Elements only let you call/direct the element as it existed, didn't it? I'll have to double-check Wilds.
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  • Given the descriptions, I'd say you have leeway either way, but I'd disagree with Hardwire.

    1. I'd say that Ghost Gate, in its non-Reach form, can trap someone indefinitely. Its Reach form cannot. The reason for this is in the structure of the spells; Ghost Gate by itself is a spell which creates a transformative zone that rewrites a part of whatever passes through it, from "Material" to "Ephemeral". The Gate itself is the spell's creation but the effects of that Gate are not. The same is true for Co-Location, which temporarily rewrites a section of the world so...
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  • Axelgear
    replied to A Walk in the Hedge
    I kinda hope we get some magical weather Tilts. I'd like a bit more in the way of weather magic in 2e. Felt kinda weird that Elementals couldn't conjure a rainstorm unless they joined the Spring Court.
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  • Axelgear
    replied to A Walk in the Hedge
    In a word, "adventure". Both in the traditional and non-traditional senses....
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  • If you imbue an item, the item casts the spell essentially as intended. That is, the person (and the ring) turns invisible.

    Being in control of the spell means the Mage can cancel/end it or reduce spell factors at any time. You can't change the spell after the fact in any other way without another spell, and the spell, in this case, is the imbuing itself.

    Spell factors work the same as always.

    Also, Invisibility is Forces 2 now, since it's a Veiling spell.

    ---

    My own question: What's the "typical" legal status of Mage cults?...
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  • Actually, I think we've kinda stumbled upon something important here: You're right; Active Mage Sight doesn't show you things (with a few minor exceptions, like Nimbuses, etc.). All it does is highlight things you can see with your Peripheral Sight and your humdrum mortal senses. It highlights phenomena and shows connections, but doesn't actually provide any new sensory data; just information about what is already detected.

    As such, your Peripheral Sight shows you the presence of a spell, and then Prime Sight would say "Yep, this is Awakened magic, alright". Your mortal...
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  • Axelgear
    replied to Deviant: the Renegades
    Well, isn't that an interesting thingamajig.

    Is someone assembling a spoiler bible somewhere?
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  • Alright, two things:

    1. The "In addition to the above" bit you quoted follows the "Mage Sight highlights all phenomena related to the Arcana used" section.

    2. Mages can see spells normally. Or, at least, sense them. It's how Peripheral Sight works. The reason spells being cast gets brought up is because Peripheral Sight doesn't do that. Nimbus flares happen after the spell is cast, but Active Sight shows you the build-up too.

    The text also doesn't use "highlight" as equivalent for "shown by magic sight". Animals fall...
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  • "related to the Arcana used" is not the same as "under the Arcana's purviews". A Supernal entity of the Arcanum in question is undoubtedly related to the Arcanum used, but is also undoubtedly not under its purview. Hence, it'd be highlighted, but you couldn't use, say, a Ruling Spirit spell to command a Totem of the Primal Wild.

    But also of big import here is that Active Mage Sight is a refinement of Peripheral Mage Sight, which alerts a Mage to the presence of all magical phenomena. An Obrimos's Peripheral Sight might cause them to see an ethereal blue flame appear...
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  • Axelgear
    replied to Deviant: the Renegades
    Something about the words "Flesh cathedral land" piques my curiosity with laser precision. Long live the new flesh?
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  • "Mage Sight highlights all phenomena related to the Arcana used"

    "Active Mage Sight of any Arcanum also reveals all Awakened spells as they are being cast."

    Pages 91 and 92 of the core.
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  • Axelgear
    replied to Coming back from the dead
    It depends on what your definition of death is. "Clinical death" just means that they have no observed signs of life. It's possible to come back from clinical death because it can just mean very shallow vital signs.

    Death in Mage is a symbolic thing. Someone who is clinically dead but not actually dead is very close to Death, but not quite there yet, so their soul remains where it was....
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  • Death has souls under its purview, and entropy, decay, and endings. The Nimbus is an expression of the character's soul, and there's no reason you can't end magic as readily as you end any other life. Those come from Death playing off its own purviews.

    Hung magic is, likewise, Time monkeying with the temporal component of a spell. It's very much the Arcana acting within their own purviews. Hence why Time can Hang spells from any Arcana, not merely Time spells. Same with Death.



    Active Mage Sight shows all magical phenomena. It highlights things that have...
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  • Does a spell of a given Arcanum count as being under that Arcanum's purview for the purpose of casting spells to affect it?

    That is, can you, say, cast a Life Veiling spell to hide another Life spell from the Peripheral Mage Sight of other Awakened?

    My instinct is to say no, because no Arcanum save Prime includes magic itself under its Purview. Likewise, there'd be no reason for Prime's Dispel Magic spell to exist at all, since every Arcanum could, by itself, manipulate spells of its own Arcanum. Since Dispel Magic requires Prime 1 and one dot in the Arcana used in the...
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  • Axelgear
    replied to Coming back from the dead
    If you've gone to the paranoid lengths of casting Hung "Revive Me" spells on yourself, you could also include a "Trap my soul just before I die" spell, too....
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  • Axelgear
    replied to Is someone watching me?
    Most spells would detect only whether someone within the area of the spell is trying to detect you. It is surprisingly difficult for Mages to detect if someone is using a camera to look at them.

    For detecting if a person in your immediate vicinity is spying on you, a MInd spell could tell you if someone nearby is thinking a certain thing. A Life spell could tell you if someone is in the right state of alertness that they're tracking someone, albeit not necessarily you. A Space or Fate spell could reveal via sympathies, however weak and transitory.
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  • Axelgear
    replied to A Walk in the Hedge
    You and I have very different visions of what that means, I think....
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  • This is more of an update than anything but...

    Petrification (Life ●●●● + Matter ●●●●)

    Practice: Patterning
    Primary Factor: Duration
    Withstand: Stamina
    Suggested Rote Skills: Intimidation, Subterfuge, Occult

    Calling on the legendary power of the Gorgons, the Mage turns flesh to stone with their terrible gaze. The target turns into a statue of themselves, with Structure and Durability as appropriate for a solid stone object of their size and composition (marble is very different than granite, for example).

    Targets turned to stone...
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Axelgear
Axelgear
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Last Activity: Today, 06:37 PM
Joined: 04-29-2014
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