Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Griautis
    started a topic 5th ed dice set sides

    5th ed dice set sides

    Hello,

    The dice look really nice and I wanna ask if they'd be compatible with Vampire: The Requiem. Meaning, they would need 7 empty sides, 2 simple ankhs and 1 fancy ankh. Is that the case?...
    See more | Go to post

  • Fair enough. Thank you for clarifications ...
    See more | Go to post

    Leave a comment:


  • As Satchel said, the pact must be truthful. however, it does not have to explain what losing one's soul entails. The pact does say "You lose one soul, and gain a bag of money in exchange", which is completely truthful. Meanwhile, while saying this, the demon poses as an eccentric millionaire saying saying "I'm buying up meaningless souls, just sign here in blood and the bag of money is here"

    We're not talking about someone who's being tried to make to believe that demon or souls are real. Quite the opposite, they are made to believe that everything is ordinary...
    See more | Go to post

    Leave a comment:


  • This is probably what I forgot to account for....
    See more | Go to post

    Leave a comment:


  • Why not? I fully told the person "you're trading away your soul. But they're not real and don't matter, so...". Where's the line between what the person has to believe and what enables them to sign/not sign the pact?

    Also, pacts - the person doesn't need to know anything about the pact he's signing. It's said in the book that if the person signs it without reading, or talking with anyone - it holds. you can mix in a pact into a normal pile of documents to sign and it will hold. That's quite impossible for soul pacts, just because of the blood requirement, but going from...
    See more | Go to post

    Leave a comment:


  • "Souls are meaningless anyways, just sign here..."

    Hi,

    My today's annoying forum topic is about soul pacts.

    A lot of the fluff around in the book on signing soul pacts often goes around "give them some supernatural gifts/minor pacts/grow them in intensity until you have them so deep in your pocket that you can pull out the big pact.". This sort of ensures that the person believes his soul to hold weight (as supernatural get's proven beforehand).

    What if a Demon approaches someone and just tries to discredit the soul as existing? For example, claiming that an eccentric/slightly deranged rich man...
    See more | Go to post

  • I know that's how it's written. My problem with this is the amount of bookkeeping needed, and that this is the only power I know, which can knock out people, gain merits and pseudo-track people with no duration on it ever. Just a general "did I happen to EVER have touched you... like 10 years ago".

    It seems that it falls quite out of line as compared to almost all other powers which generally time out. (putting in the almost, just because there's bound to be another outlier like this...)...
    See more | Go to post

    Leave a comment:


  • Identity Theft - building up a portfolio, range and duration

    Hello,

    I've got into an argument with one of my players about Identity Theft.

    RAW - if you touch a person, you can gain his identity any time in the future, given that you are within range and that he's not supernatural.

    This feels like a very bookkeeping heavy way of power, especially given that almost every other power has a duration of sorts.

    With the power as written, the best thing for such a character to do, is in pretty much every scene, see if they can casually touch some people with access or merits, thus over time, being able to conjure...
    See more | Go to post

  • Ok, it makes sense to me now. Thank you....
    See more | Go to post

    Leave a comment:


  • Satchel has some good points on why it makes sense IC. Still quite not sure on why it was chosen OOC.

    Deinos, I don't think the condition is relevant here. Even without that limitation, the condition could still be there, still encouraging you to buy up those skills and merits....
    See more | Go to post

    Leave a comment:


  • This more goes into when you learn something at 1, suddenly you can no longer Legend stuff, even if you were able to go to 4 a moment again.

    And if it's not a hurdle to care about, WHY have the limitation?...
    See more | Go to post

    Leave a comment:


  • Why is Legend limited to traits which are only at 0?

    Why is Legend limited to traits which are only at 0?

    And I'm not asking about the book explains, I mean from a mechanical standpoint, why was the decision made? It could work to bring your traits up to the Covers, and the penalty could just be the total dots you arrive at, but the decision was made to only allow going from 0. Why?...
    See more | Go to post

  • Griautis
    replied to Rolls are too easy?
    Next to statistics, there's also a psychology matter of things.
    A normal human needs to succeed at something 70% of the time to THINK that they succeed around half of the attempts.

    if anything, the system tends to break a little around the high end of skill/attribute numbers, someone having a base dice pool of 9-10, or even more. However, at that point, we're usually talking about supernatural beings who break rules anyways, or for people near the peak of human capability.

    Anyways, if you decide that this is a bit too easy, and you want everything to be harder,...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Griautis
Griautis
Member
Last Activity: 03-24-2019, 04:32 PM
Joined: 11-02-2013
Location: Lithuania
Working...
X