Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Same here... :/ It would be really cool if you could upload it to some public place for image hosting ...
    See more | Go to post

    Leave a comment:


  • Throws errors when you try to open it. Maybe some public image upload site? Imgur?

    Other than that: Congrats. I'm thinking/planning of getting a vampire themed one myself ...
    See more | Go to post

    Leave a comment:


  • Yes. Also worthy of note: As far as I remember, Beasts don't consider Demons to be family....
    See more | Go to post

    Leave a comment:


  • I like this for differentiation, thank you.

    @proindrakenzoi yup, all that makes sense too, most likely falling under general "world should make sense."

    Anyways, I'll try Tessie's suggestion....
    See more | Go to post

    Leave a comment:


  • Satchel, your post is great and greatly explains the difference story-wise, and that's how I use them. However for this thread that's entirely besides the point.
    I understand the difference between them and which one should be rolled in which situation. That's not my problem. My problem isn't making them different story wise. My problem is that almost any situation can be approached either directly, or subtly, thus meaning that the only difference between the two is the choice of the player, which often will be decided by the higher dice pool.
    A choice which the player doesn't have...
    See more | Go to post

    Leave a comment:


  • But that's the thing, often how the action is presented can be the deciding factor.
    As an example:
    You're bartering the price of some service down.
    "Hey, just let the price down, mkay?" - Presence + Persuasion
    "Look, i'm hard strapped for cash right now and I might not be able to buy it at all. It's in your best interests to sell, right. Moneyz and all." - Manipulation + Persuasion...
    See more | Go to post

    Leave a comment:


  • Most significant social interactions, were a PC character wants to change/influence an NPC will require rolls.



    I don't enforce it, but roleplaying out conversations is a common occurance.



    I do.



    How do you define getting creative with dicepools? I tend to try and use the dicepool which makes the most sense for the given occasion.




    The char sheet should inform how the characters are played, however this is basically moot, because this problem is happening at character generation step,...
    See more | Go to post

    Leave a comment:


  • Yet another presence vs manipulation thread

    There's a few threads about this yet, and none of them solve my main gripe and problem with them. For context, feel freet to check them out here, here and here.

    In one of the threads WHW made this post



    And here's my main problem and question/reason for this thread. How do you make these two attributes distinct in your games? Why shouldn't a player just choose one, stock it up to max and leave the other one at 1? Assuming that he can explain and put the difference in his background. Is the only difference between the two - flavor in how you describe your...
    See more | Go to post

  • Thanks, Tessie. Yes, my question was if Demons can do Abjuration on other spirits, not whenever they're affected themselves. Quite an interesting edge to being a human, so I'll keep it around (or at least will determine case by case, were Demons don't get a human soul, so can't do it)....
    See more | Go to post

    Leave a comment:


  • Griautis
    started a topic Demon Abjuration on spiritual entitites

    Demon Abjuration on spiritual entitites

    How does Abjuration, Warnding and binding work in relation to Demons?
    The passage speak of a human soul, does that mean that only humans are capable of these tasks?...
    See more | Go to post

  • So any reviews for this yet? I personally don't fancy the idea of dropping 15$ for what is essentially a book of homebrew without knowing how good the quality is or how much it changes from first edition....
    See more | Go to post

    Leave a comment:


  • Griautis
    replied to Sample Combat: Angel vs. Demon
    Except angel covers don't work like demon covers do and do not degrade, as they are maintained by infrastructure.

    The cover is toast in terms of "the demon knows you're a supernatural". But it's all well and good for all other purposes.
    See more | Go to post

    Leave a comment:


  • Griautis
    replied to Raw Materials VS Sabotage
    Until this thread happened, neither to me nor my player it occurred that destroying it is not part of the embed itself. Now that that's cleared, all is good....
    See more | Go to post

    Leave a comment:


  • Griautis
    replied to Raw Materials VS Sabotage
    Except Raw Materials is essentially _two_ Embeds rolled into one. You can destroy an object with it (and it's super good if you want to do it on enemy territory on their objects). AND you can get stuff for yourself.
    Sabotage only temporarily disables an object.

    Currently, I'm planning to remove the destruction part from Raw Materials, requiring the demon to do it via a different method. (Shatter/explosives/physical breaking)....
    See more | Go to post

    Leave a comment:


  • Griautis
    started a topic Raw Materials VS Sabotage

    Raw Materials VS Sabotage

    Hello,

    I'm looking for how to make Sabotage worth it, as written, Raw Materials is better for destroying objects, and it also provides you with stuff, making Sabotage borderline useless in comparison.

    Does anyone have possible house rules available?

    I've been brainstorming a little and possibilities could be:
    • Raw Materials broken object is very easy to repair before the new object arrives. Repairing the broken object prevents the new one from arriving;
    • Raw Materials requires the object to be destroyed thoroughly before activating the Embed, essentially
    ...
    See more | Go to post
    Last edited by Griautis; 01-02-2019, 12:25 PM.

  • Pulling it out of their bag sounds cool to me. Pulling it out of their hands is what icks me the wrong way....
    See more | Go to post

    Leave a comment:


  • Griautis
    started a topic Deep Pockets for Disarming people?

    Deep Pockets for Disarming people?

    Hello,

    One of my players suggested a use for Deep Pockets, that is, to take weapons away from what they have.
    To me, it feels like a very broad way of using it, to an extent where I feel like it shouldn't be possible. Most powers are fairly specific in what they do/do not, and to me, this power feels like it should enable you to get for when you need it, not take stuff away.

    Anyways, what do you think?...
    See more | Go to post
No activity results to display
Show More

Profile Sidebar

Collapse
Griautis
Griautis
Member
Last Activity: Today, 07:32 PM
Joined: 11-02-2013
Location: Lithuania
Working...
X