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  • Oh, then I misunderstood. My bad....
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  • I'd disagree with you there. I think it is the content, though it's less about it being bad than it's all the various, and often contradicting, ideas. After all, one of the major developers said it was the "worst case of design-by-commitee that [they'd] ever seen". With so many ideas presented, an individual could latch onto a particular set of ideas and ignore or downplay anything that contradicted it. For example, some people took the subtext as making very unfortunate implications (I don't believe I need to go into detail about that for most of you here, but for those out of the loop,...
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  • Eh, I don't think the first two lines are that bad. In fact, I kinda like 'em. They're short, sweet, carry a good amount of info, and leave some questions behind.

    The first line: "You don't suffer nightmares." already suggests to the reader they're going to be playing the role of a character if they didn't already know that coming in, and that said character is at least not entirely human, if not completely inhuman. After all, humans suffer nightmares, so there has to be a degree of inhumanity to the character you're gonna be playing. This leaves the reader with the question...
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crapcarp
crapcarp
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Last Activity: Today, 09:10 PM
Joined: 05-12-2014
Location: New Zealand
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