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  • crapcarp
    replied to Touchstones?
    Only if you play a game that makes Mage all about the magical side of a mage's life while ignoring the mundane aspects of such a life and the internal tension these can create for the mage. In a game which centers on this aspect of what it is to BE a mage in relation to existence in a Sleeping society, this offers a chance for mages to not feel penalized by a lack of experience gains due to spending time dealing with this aspect of mage life.

    An example: A character in our Dark Eras game is a mage and a princess; she has to deal with the internal tension her role as a mage plays on...
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  • crapcarp
    replied to Touchstones?
    I don't see how maintaining your Shadow Name would do that, though. I mean, I want to use Touchstones as a mechanical incentive for maintaining one's connections to the Sleepers important to them. A good example of a Touchstone would be Nax's husband Sam from Long Distance in Signs of Sorcery. It gives Nax's player an incentive to turn the radio off to spend the night with their character's hubby.



    I would argue that managing an addiction, especially one that you can't get rid of, requires one to hold themselves together on a day-to-day basis.


    ...
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  • crapcarp
    replied to Touchstones?
    Actually, it's more like just you that's responding negatively here.

    Mrmdubois agreed with you, granted. However, that was in response to my OP, which I already admitted was a late-night post so I wasn't being the most clear. Also, the concept wasn't as refined as it is now. So at this point, his criticism is already answered.

    Satchel provided very valuable information on how Touchstones work for other gamelines and made the point that Awakened Touchstones have to be more than simply something that aids their Integrity analogue. Which, as I pointed out, was a good point...
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  • crapcarp
    replied to Touchstones?
    I still don't see why a Touchstone can't both aid Wisdom and contrast with Obsessions, which can potentially worsen Wisdom.



    I think you misunderstood me. When I said peer is relative, it's relative to a particular context. As in, a Sleeper can be a peer to an Awakened relative to their humanity.



    I doubt any rational Awakened is gonna completely abandon the Sleepers close to them just to keep them safe, let alone encourage other Awakened to do so. A much more measured response would be to keep them away from their magical double life, instead....
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    Last edited by crapcarp; 01-02-2020, 07:15 AM.

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  • crapcarp
    replied to Touchstones?
    Why can't a Touchstone do both? Besides, I had already established that Touchstones were meant to aid Wisdom. I just didn't wanna repeat myself is all. Besides, Obsessions negatively impact Wisdom. So Touchstones contrasting Obsessions makes perfect sense.



    The term peer is relative. Just because you've joined a particular group no one else can understand doesn't mean you just stop interacting with those outside the group. People who do are often part of cults. Whether they like it or not, mages are intrinsically connected to the Fallen World. Denying and/or ignoring...
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  • crapcarp
    replied to Touchstones?
    Oh, I ain't getting into rules at this point. I'm just talking about the validity of the idea. We can go over mechanics afterwards, or not at all depending on the discussion.



    It's not so much humanity itself is wise that would make the Touchstone aid Wisdom, but rather grounding yourself to the Fallen keeps you from completely descending down the rabbit hole of the Supernal and becoming Enraptured. Besides, the only real difference between the power of money and the power of magic is a matter of degree.



    I don't really understand what you getting...
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    Last edited by crapcarp; 01-02-2020, 09:04 PM.

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  • crapcarp
    started a topic Touchstones?

    Touchstones?

    I know mages are human and Touchstones are supposed to be the things that keep inhuman supernaturals grounded. But then look at how werewolves have a Touchstone for both their flesh and spirit sides, granting their Touchstones a different context to how vampires use them. I think mages could use Touchstones in a similar way. Mages may be human, but they experience things most humans don't. Magical awareness tends to isolate them from the common man, especially considering Quiescence. Touchstones could provide an anchor to humanity and aid their Wisdom. Directly causing a Sleeper to experience...
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  • crapcarp
    replied to Learning Curve
    Well the simplest part to remember is that where games like D&D have pre-gen spells, Mage really doesn't. So the first part of spellcasting is asking what you want the spell to do, and not feeling that it needs to be bound by any kind of D&Desque spell design. Mages can do literally ANYTHING, and the majority of their spellcasting is often completely unique to them. Once you know what you want, you can then sort it by Arcanum, and then by Practice within the Arcana to gauge relative power level of the base effect. From there, factors can apply to tweak it into exactly what you want. In...
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crapcarp
crapcarp
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Last Activity: Yesterday, 04:45 PM
Joined: 05-12-2014
Location: New Zealand
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