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  • No. It's limited to beings who are partially made out of ephemera (spirit matter). Besides the Changing Breeds, that's some Fomori with the appropriate powers, and certain other supernatural creatures.

    If people can somehow astral project (by whatever means - mastery of the Ephemera Sorcerer Path is one of them), then their astral body could eventually enter the Middle Umbra. But their physical bodies always stay on this side of the Gauntlet.

    I also want to add that I believe if ordinary people do somehow physically enter the Umbra (like being pulled through by the gift...
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    Last edited by Black Fox; 04-04-2020, 11:07 PM.

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  • One reason that I like the story of Wyrnslayer is that there is a persistent meme in Werewolf that the Fianna did many of the Garou cultural achievements first. They created the Garou Tongue. They were the first tribe to form. They created the first klaive. They were instrumental in the creation of the Litany. They made the alliances with the Fey. They aren't the kings of the Garou Nation, but they certainly contain a lot of its culture heroes.

    I also think that elements included in the original write up gives STs more tools for plot. If everyone can create klaives (albeit...
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  • Revised edition Player's Guide mostly mirrors second edition, but there are some differences.
    • There's no more mention of Wyrmslayer or the Fianna's role in creating klaives.
    • It repeats klaive duels is the method of choice for serious disputes. This is common to all editions.
    • It says that some of the largest caerns may have two klaives kept specifically for duels, but this is rare. This calls into question how Garou can settle serious disputes if so few klaives are out there.
    • Much is made of the symbolic nature of the klaive as a symbol of the burden of leadership. Therefore, unworthy
    ...
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  • In the second edition, we're given new information.
    • Klaive dueling gains a name, klaivaskar. (Was this mentioned in any previous book?)
    • Klaives are sacred items given to Garou who may one day bear burden of leadership. They are symbols of status and authority
    • Klaive dueling are the means by which the most serious disputes are settled
    • Klaivaskar is a modern manifestation of the ancient Rite of Grievance (though I don't think this rite is ever actually detailed)
    • Klaives are most prominent among three tribes - Fianna, Silver Fangs, and Shadow Lords. Red Talons have the least, Children
    ...
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  • Black Fox
    started a topic Klaives through the Editions

    Klaives through the Editions

    This thread is about klaives, but this post is specifically about how klaives have changed over the editions. This is something I just noticed when rereading an old sourcebook, and I realized that it portrayed klaives differently than what was in my mind. So I just reread the three Player Guides and noticed their inconsistencies. While some of these can be reconciled with some effort so that all versions are correct, there are some inconsistencies that just can't. They're opposed to each other, perhaps intentionally so. This is just a legacy of the line changing developers as new people had...
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  • Black Fox
    started a topic Circle of Red

    Circle of Red

    This is a group we're not given much information about. The name is first mentioned in the first edition Book of the Wyrm. All we're told is that it is a group of mages (which could simply mean Sorcerer at this early stage). Little is known about it except that both Pentex and Black Spiral Dancers have used them for certain difficult assassinations. Then I don't think the name is mentioned again until Dark Ages: Werewolf and Dark Ages: Mage comes out, and the name is used for a group of infernalist mages responsible for the Flaying Plague which killed wolves and werewolves starting in 1229....
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  • Black Fox
    replied to Head Canons & Home Brew
    Unlike wolves which are a single species (or if you want to include various offshoots like coyotes and jackals, are still a single genus); bats are an entire order. The equivalent for wolves is "carnivora" which includes bears, weasels, big cats, hyenas, seals, and a whole lot more! So it's like saying "werebird" without distinguishing all the different kinds of birds - a wereswan would be a lot different from a werefalcon, wereowl, or a werebluejay. So it seems to make complete sense that werebats would cover a lot of different species.

    Of course, we shouldn't...
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  • Black Fox
    replied to [V5] Montreal
    I agree. I would love to talk more about this, but it really deserves its own thread. I don't want to hijack this one, but I will say a few comments.

    I love Gehenna Cults and try to include them (or at least one of them) as a secret in any chronicle I run. And for those elders who are not actual members, they usually know (or think they know, or suspect) some level of ultra top level-Jyhad knowledge.

    Another element I try to include in the game is what I call "knowledge of the Antedeluvian world". This includes, but is not the same as, Sabbat style Noddist...
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  • Black Fox
    replied to [V5] Montreal
    Anarchs are a combination of criminal elements, political dissidents, and an armed civil war faction in the Camarilla. While the difference between them is real, from an objective point of view that includes the Sabbat and Independent Clans, they actually agree on 80-90% of stuff. In fact, if you look at the political flanks of both sides (the Anarch sympathizing Camarilla loyalist, and the reform minded Anarch), there is so much overlap it's hard to tell why each one is included on the side they're on.

    The Sabbat though is ultimately anti-thetical to both of them. They're a combination...
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  • Yes, players pissing on each other and ruining the fun for other players is a problem. But that is a separate conversation from this thread. My comment was that some people were saying the OP's play style must be like that, but I don't think that's case. It wasn't how I interpreted the comment.
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  • The link below is an old discussion on how a Regent should act towards an insubordinate. (Until I searched for it, I didn't know how old!) It may have some value to you.
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  • I personally like a balance in Vampire while every player understands we're all there to have fun and won't do things that turn things against each other, while having our PCs in character still have some wariness and tension with their coterie mates because they understand everyone is a vampire, and you can't be entirely trustful, even if you are short or long term ally. Even in situations where a character does trust another character as a person, there should still be some concern that the person may be secretly influenced by a blood bond or Dominate, or that in certain situations the person...
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  • When I ST, I try to make the Pyramid very controlling, but not too punishing. Players tend to react very negatively to actual punishments, but respond well with a reward system. So I try to channel players into certain behavior. And I always make it clear where the red lines are OOC. If I don't do that, PCs tend to go off the reservation very quickly and begin to do stupid actions that ruin the game. I leave punishing to NPCs (to serve as examples) or to those circumstances when the Player understands (and accepts) before they commit whatever act because they want the RP.

    The...
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  • I will have to disagree with Thoth here although I understand where he is coming from.

    There was a contemporary code of chivalry during the Middle Ages. It isn't just some romanticized fiction developed later. It was a code the Catholic Church worked hard to impose on the knightly class in order to produce some kind of order on a group of extremely well armed men. It has its origins in the Peace and Truce of God movement, and later channeled martial energies from being used within Christendom against fellow Christians to being used outside Christendom against the enemies of the...
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  • I would guess that the method would be used when the prey was alone and probably being pursued. Frightened prey would be more likely to panic and make mistakes during the pursuit and impede attempts at fighting back, or make them less likely to resist because they are paralyzed with fright.
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  • Black Fox
    replied to Loathsome regnant
    Cult leaders tend to be very charismastic, but engage in typical predatory/abusive behaviour because they want to control the other person and their behaviour. There will be strict guidelines on what they can or cannot do according to the cult leader's teachings. They will be socially isolated from their old friends and families in order to make them dependent on the cult leader. Many cult leaders will follow this up with sexual exploitation - at least with certain cult members. Certainly financial exploitation is almost always done, especially with the inner circle as opposed to people who...
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  • Easiest way is to do some research into the historical ranges of the animals each breed is based on. If you do that, you'll answer most of your questions. Wikipedia is an easy resource - just look up each animal species of the Fera you are interested in and look for the range map. The few you can't find there, you should be able to find using your favorite Search Engine.

    For some animals, it may be hard to find a historical range map. Rats, for example, were once restricted to Southeast Asia, but are now almost everywhere. Many of the places they now exist in, would not have...
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  • I always found Conditioning to be very useful in helping explain how a vampire builds Influence. It was possible to impose fairly "light" conditioning in the sense that certain "drones" only need to be conditioned to pick up the phone and call this # and leave a message if they found something that affects the Masquerade or other item important to the Vampire. Or that in doing their normal job, they also always do X, Y, or Z as well. Or that someone could be called and told to do something like in the movie Telefon.

    There are other ways to build Influence of...
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  • Black Fox
    replied to Head Canons & Home Brew
    The primary reason I posted it was that my thoughts are now VERY different than when I created my first campaign. And I think that applies to how many people do it. In the beginning, I would have:

    Have it based on one caern with minimal thought as to what was happening on other caerns.
    Pick a caern rating high enough (probably 3 or 4) to support a large number of Garou from all tribes.
    Give little though to kinfolk, or parentage of any Garou.
    Static NPCs with nobody dying or new Garou arriving except as plot dictates.

    And that's about it. And I (and...
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  • Black Fox
    replied to Head Canons & Home Brew
    This isn't really head canon or home brew, but this is how I design a chronicle setting - how I choose to interpret what the corebook gives us. Which often diverges from other supplements. (In general, I don't have a high opinion of most Rage Across books, but there are good things in the New York and Appalachia books).

    This is now how I've always designed my chronicle setting. It's an ongoing process as I have new ideas or try to fix something that doesn't feel right to me.

    I start with certain principles.
    • There is an overall lower population of Garou than a typical
    ...
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    Last edited by Black Fox; 03-26-2020, 03:31 PM. Reason: Added new bullet points that I remembered after original posting

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Black Fox
Black Fox
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