Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Is this debate just two people's personal opinions, or is there actually a formal debate resolution where one speaker is affirmative and the other negative? If the latter, we need to know the specific resolution in order to provide any kind of bullet points. If it is just two guys giving conflicting opinions, it is really too open a question. You need to give more information on the position for each person.
    See more | Go to post

    Leave a comment:


  • That's been a problem since the beginning - the idea that a Malkavian's derangement is actually some kind of "insight". That's not how mental illness actually works. And while it is possible for a skilled author to pull this off since she is writing EVERYTHING in that setting, it is not in an RPG because so much of the game is not in the hands of the ST. Nor is it appropriate to think it is the job of the ST to feed the Malkavian player secrets or insights about the plot. Maybe if it fits what the ST wants. But usually I don't think that is the case....
    See more | Go to post

    Leave a comment:


  • In chronicles that I ST, I typically divide Malkavians into several categories.

    First, are the "lucid" Malkavians. They are basically normal (whatever that means for vampires) except that they have one incurable, but manageable mental illness (derangement in game terms). Real life has lots of examples of politicians, artists, scientists, and many other famous/important people who suffered from some form of mental illness, but didn't prevent them from leading their life. These are the most normal Malkavians. Often it is not even apparent that these characters have derangements...
    See more | Go to post

    Leave a comment:


  • In my experience, the early players who played Malkavians were the same people who wanted to play Chaotic Neutral characters in D&D. They just wanted to do whatever they wanted at any time, but justify it as "being in character". They typically wanted to do "evil" things, but not have the baggage of being evil. And they didn't want to take the setting seriously, until of course they did. They were basically a big pain in the ass. They were problem players who were going to gravitate to any concept that allowed them to do whatever they wanted.

    Of course,...
    See more | Go to post

    Leave a comment:


  • The differences between ranks 1-5 of any trait is never equal. 1 is below average, 2 is average, and collectively 3-5 are above average. If you map that onto your standard bell curve, they'll take up very different portions of that graph. There shouldn't be an equal progression.

    Probably any trait 2 represents one standard deviation of the bell curve on both sides of the center. Then trait 1 represents everything to the left of that, and the figure given is simply an average of that range. Traits 3 through 5 represent everything right of that, meaning as you progress from 3 to...
    See more | Go to post

    Leave a comment:


  • A werewolf in frenzy is no longer in control of himself. His rational mind is shut down, and he is acting on instinct - either fight or flight. So an apology is meaningless as the werewolf is not able to understand. In most circumstances, that wife is probably going to be killed very soon. After she's dead or escaped, the werewolf could roll to end frenzy. If she lives and returns, an apology (probably done in a terrorized and traumatic fashion) will probably be necessary to prevent that being reaction being triggered again. And god help her if she spends too much again, if that was the...
    See more | Go to post

    Leave a comment:


  • Such a Kindred would be very important during Conclaves. The Camarilla does have a democratic element to it. It is just that many STs don't know what to do with Conclaves since there are too many vampires in the same place at any one time, and they don't know what kind of stories can be generated from that or from whatever is on the Conclave's agenda. This is one thing (like the Astral Plane) that I felt should have been developed more in ST resources....
    See more | Go to post

    Leave a comment:


  • Like many tropes, everything depends on how it is actually done. My go to example of a "good" vampire is Hannibal King from Marvel's Tomb of Dracula. He was turned against his choice, and did everything he could to not prey on humans. He did not seek power. He retained his humanity and avoided circumstances where he'd have to face moral dilemmas. That would seem to be a boring character, but his job as a private investigator actually made him interesting.

    In VtM terms, he'd probably be embraced by a Gangrel for whatever strange reason and abandoned. He'd be a vegetary...
    See more | Go to post

    Leave a comment:


  • As a PC in Chicago, I only saw Sovereign as Ballard's main henchman - the guy we'd typically see if we wanted to discuss things with Ballard simply because we were not important enough for Ballard himself to meet. He was alright as things went, but he certainly wasn't interesting in and of himself as you pointed out. It was a role/trope, not a person we were interacting with. So anything interesting would come merely by the amount of characterization the ST chose to present him with. So it's how most other STs saw him as well.

    When I switched to being ST and actually read the...
    See more | Go to post

    Leave a comment:


  • Black Fox
    replied to Building better politics
    High politics simply means they are very well informed and has general knowledge, plus some open secrets that aren't actually secret, just not very well known. They should understand most things and who are the players and shakers. But that does not mean they know everything. ST can always determine what things remain truly secret.

    That is not the same as Contacts, and it does not mean they know people's secrets. They are just very canny operators who understands the major player's known goals and allies, rivals, and foes, and how it all intersects.

    If someone knows...
    See more | Go to post

    Leave a comment:


  • Black Fox
    replied to Traveling while dead
    Travelling safely over long distances has always been something that certain NPCs have monopolized in order to assist their fellow undead (and earn boons). In Chicago By Night, Tyler "controlled" the airports and Drummond the railroads. I've always taken it that they devoted time, effort, and resources to taking care of such matters so they can arrange it whenever other Kindred need it.

    So if vampires are willing to pay the right boons, this can be hand waved and you can come up with appropriate flavor text.

    Otherwise, long distance travel is assumed to be...
    See more | Go to post

    Leave a comment:


  • This is how I would run it as an ST.

    Run the normal Delerium effects in regards to the regular Garou. But anyone who saw the Garou with the flaw know they saw a half man-half wolf running around. The other Garou did not "cover" the flawed Garou.

    Among the human community that witnessed it, they believe what they saw. There will be reports spread by word. and the local newspaper will print what the people saw, but written in a way that does not discredit the newspaper - even if people from there witnessed. The article would say things like "eyewitnesses...
    See more | Go to post
    Last edited by Black Fox; 02-25-2019, 01:18 AM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Black Fox
Black Fox
Member
Last Activity: Today, 02:29 AM
Joined: 05-18-2014
Location: The Sonoran Desert
Working...
X