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  • I haven't watched Season 2 of Stranger Things, but I'll have to check it out. Certainly there were lots of things in Season 1 I thought could apply to a Garou game.

    I haven't seen From Beyond either, but I have seen trailers and reviews of it, and read the original Lovecraft story. If I ever manage to view a copy, I'll let you know.
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  • This is exactly the kind of post I am talking about. Some evocative description and metaphor - but that is all. I find it completely useless in terms of telling me how to run a Nexus Crawler. What does any of this actually mean in terms of running the game?

    "Set the steering pressure zones"?

    Really?

    That is just nonsense. It doesn't provide any guidance at all.

    This is like a business consultant shouting out SYNERGY, CORE COMPETENCY, EMPOWER, as opposed to actually giving real advice that helps their customers achieve their goals....
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  • That's a perfectly fine description. But then, how does that help you run them in the game? What does it mean that they are a "force of nature"? An analogy would be to a natural disaster or terrible storm - earthquake, volcanic eruption, hurricane, tornado, etc. Except that instead of gale force winds, it's raining molten silver or everyone turning into foam rubber.

    But how does that help you run them in the game? Do we just create a series of random tables and roll against them to determine what a Nexus Crawler does with their Warp Reality ability?

    If...
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  • Black Fox
    replied to Head Canons & Home Brew
    When the game first began, it made an attempt to include elements of classic werewolf tales of gothic legend, books, and movies such as Lunatics. The emphasis was very much on the real world myths and legends in the setting as well as unique creations and ideas. First edition Storyteller's Guide had many pages of antagonists which were based on urban folklore. DNA was just an example of a group that could act as hunters against werewolves (with both a motive and a semi-plausible high tech devices power set within the setting).

    In Revised, much of what tied the game to actual werewolf...
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  • Black Fox
    replied to Head Canons & Home Brew
    It's called Life After People. There was first a special, then more episodes later. An interesting thing about it is that it does not speculate to possible causes, just what happens after we're gone.

    I actually bought the DVD of the special because I thought it would be useful for Werewolf!
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    Last edited by Black Fox; 01-05-2020, 03:32 PM.

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  • That's a good one. I'll add it as the Kandarian from Evil Dead movies.
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    Last edited by Black Fox; 01-05-2020, 03:01 PM.

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  • Black Fox
    replied to Head Canons & Home Brew
    I like the "Three Sisters" counterpart to the Three Brothers. I'm going to use that in my own chronicles. Very nice.
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  • Black Fox
    replied to Masquerade in our days
    More technology and the surveillance state makes it much harder to be "plausible", but it is a genre convention. It is a very different setting if you eliminate the Masquerade, and generally it makes playing a Vampire be LESS fun, not MORE fun. (But if you disagree and think it is more fun, than fine.)

    So you either handwave the problem away, or you and your gaming group figure out what kind of changes are necessary to get you to the point where you don't think about it. Perhaps that means in the WoD certain technologies don't exist, or at least don't exist in any kind...
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  • I think it was a mistake that Wraith made the Guildbooks the Wraith splat that would get their own books. The Guilds were never supposed to be a big institution especially compared to others. I think combining all the Guilds into one book, like the Legions and Renegades had, would have been better. It would have forced only the best material to be published and addressed all the Guilds.
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  • Hmm, it's been a while since I read CbN, but I don't think that'd be the popular perception about Maldavis. I think the support of the anti-Lodin elders behind Maldavis was completely secret. Maldavis herself didn't even know about it. So she wouldn't be known as someone who tried to make inroads with the Elders. And Uriah's betrayal was also not known. He's still an Anarch that follows Maldavis, not a known traitor.

    I would also say that if Lodin was considered to be underestimated, it has to be because his post Council Wars reputation would have to be spectacular. By the time...
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  • I consider the Mexican Revolution to mainly be cover for the Second Sabbat Civil War which saw the sect become tyrranically centralized. Any anarchs in Mexico would have been eaten by the Sabbat.

    Only if you consider the Sabbat Loyalist movement as part of the greater Anarch movement, would they have a role. And the Loyalists were clearly defeated at this time.

    In fact, it would have been nice to explore any possible connections between the Loyalists and the Anarchs. But I assume there wasn't (I have not read Anarchs Unbound). In my chronicles, there is a significant...
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  • That is disappointing because the history as written in CbN implies that the Anarch struggle in Chicago (both 1968 and in the 1980s) was their Gettysburg / highwater mark. While in truth we know they only got so far because elders were positioning themselves and not acting together (and when they did, they crushed them), to the Anarchs it must have seen like a big thing they almost won each time.

    Maldavis' defeat no doubt destroyed her reputation (defeat is an orphan), but there must have been significant outside support for her from LA and other areas. And even disillusioned survivors...
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  • While this is likely de facto true, I think things would benefit if each Anarch faction could be categorized in two different ways. The first would be how the Anarchs themselves IC view each faction (or how each faction views itself), and then would be an OOC objective perspective that classifies them.

    Thus Juggler's "Nihilists" would be "existentialist warrior poets" who are actually "a criminal gang under the sway of a charismatic ganglord". Hind's Socialists would be "social reformers providing the intellectual foundation of vampire syndicalism"...
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  • I had to look it up, and I agree it is quite creepy. Something like the Kruschyta Equation, an avatar of Nyarlathotep, in the Call of Cthulhu RPG.

    The problem is how is it a gameable encounter if I throw it at PCs. What kind of attacks against the PCs happen? And how can the PCs attack a mimetic virus?

    I like the idea that the Nexus Crawler could be released into our reality by a scholar "discovering" the Nemesis Continuum and working on it. And I suppose I could run its attacks by simply inverting normal scientific functions - I could have black homes materialize,...
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    Last edited by Black Fox; 12-31-2019, 05:10 PM.

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  • Nexus Crawlers, being spirits, can be normally attacked by Garou and defeated like any other. So we don't need special magic formulas, enchanted weapons, etc. that normal protagnists need in these kinds of stories. The normal power set of the Garou should be enough to allow experienced PCs to win.

    It's just that their Warp Reality attack is so expansive, that I'm like a deer in headlights. So many options, I just don't know what to do. So if I have a "model" to base it on, it helps me decide how to best use it to creepy effect because I'm not overwhelmed by the choices....
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    Last edited by Black Fox; 12-31-2019, 05:10 PM.

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  • Nyarlathotep, and the other Outer Gods or even Great Old Ones, are problematic models for me, because they can't truly be antagonists. At least not in Lovecraft's own stories. They're just background material and names chanted by cultists and aliens. Nyarlathotep himself really only appears as a distant godlike being in the Dreamlands stories, and he's more of a plot device than an adversary to be fought.

    Although Lovecraft's initial dream of him as some kind of sideshow carnival Tesla that brings madness in his wake is a cool image, I still have trouble figuring out how to make...
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  • I actually have the Colours Out of Space in my games as their own kind of creature, and they are associated with all kinds of other strange entities.

    However, I could see some kind of massive area development like in Annihilation being its own kind of super creature like a Nexus Cralwer. I like this. I'll be taking it....
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  • Best Inspirations for Nexus Crawlers

    I find Nexus Crawlers hard to run because their powers are so wide ranging that I feel I can't do justice to them. However, I've now taken to base them on existing characters in fiction. It's given me some models I can use for my own depiction. My only rules are that 1) they must be powerful, 2) they must have the power to alter reality, and 3) they must be evil or at least creepy. They also need to be specific enough in their personality and actions that I can think of specific actions to take for the Nexus Crawler based on them. And they could be defeated by a pack of experienced Garou....
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    Last edited by Black Fox; 12-29-2019, 09:18 PM.

  • Black Fox
    replied to Head Canons & Home Brew
    I'd agree that early Werewolf is more like Conan vs the Mythos, or at least hints at it. But much of the Revised era to me seems like an excursion into high fantasy with less basis in the real world.
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  • Black Fox
    replied to Messing with History
    I keep history as is except for the need to make lots of Gothic horror conventions omnipresent in the setting.

    However, I have no problem making substitutions for certain figures or organizations in order to use them in play. Horatio Ballard basically replaced real life Danforth Armour in my Chicago By Night chronicle, and various fictional corporations replace their real world counterparts. If I ever need to have PCs interact with real world celebrities or historical figures, I generally use roman-a-clef versions of them so if the PCs or NPCs ever do anything to them, I don't...
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Black Fox
Black Fox
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Last Activity: Today, 12:06 PM
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