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  • Black Fox
    replied to The Baron's Theory
    I agree with this as well. In none of the games I ran or played in was the actual Gehenna actually a factor (although I am not opposed to playing in a game where it does begin to happen - but the ST will need to be very good). But there was always the atmosphere of "what if we are living in the end times?". That was very evocative.

    Of course, it's not necessary to have that and enjoy a good game of vampire. I often run historical chronicles and such an atmosphere wouldn't benefit the setting. And there is nothing about the modern age which absolutely requires it. But...
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  • Black Fox
    replied to The Baron's Theory
    I think Gehenna should be part of the one true ending of the world (though of course it is actually only one event of the ending of the world - the Apocalypse, Doomsday, etc. that is described across all the game lines). But I have no problem with the idea of "mini-Gehennas" clearing off boatloads of vampires which are caused for various reasons, some of which are completely indistinct from the manipulations of the Antedeluvians and Methusalehs. In fact within the game, these historical mini-Gehennas are the proof certain vampires use to show there are cyclical Gehennas or that the...
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  • Black Fox
    replied to Extinct Breeds
    I agree. It's ridiculous. Now I don't mind the idea that before humanity there was some other kind of lifeform which protected Gaia. But they weren't werecreatures. It's also why I've always thought the Mokole as ridiculous as weredinosaurs. I've never used them in my chronicles, but they're in the background if I ever need them - except that they are "merely" werecrocodiles.

    Most of the extended backstory in the Werewolf setting has gotten so weird that I ignore almost all of it in favor of my own interpretation of Garou/Fera history and the Time Before Man....
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  • Black Fox
    replied to Discovering Diablerie
    I think this is a great question. OOC, the mechanical rules for diablerie are very explicit and well known. But at least in the early products, the setting seemed to imply that diablerie wasn't well known, and for those who did know about it that the method of how to do so properly could be unknown (at least outside the Sabbat).

    For example, in Chicago By Night it mentions that Alan Sovereign had heard that killing an older vampire (specifically his sire, and not just any old vampire) and drinking his blood could make one more powerful. Presumably he heard this from an Anarch as...
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  • It does not seem feasible to me that when Methusaleh's Thirst first strikes, that the vampire must immediately drink only Kindred blood to survive. The need to continually drink Kindred vitae does not seem to be reflected in the setting. We don't see anywhere near the amount of vampire depopulation we might expect to happen when the thirst develops. I think there are various options though to reflect this. One or more of the below is probably true.

    1) Methusalehs drink sparingly. They survive on a large population of vampires, drinking only a little vitae each night - or every few...
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    Last edited by Black Fox; 02-10-2018, 01:39 PM.

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  • Black Fox
    replied to Can I buy merits with XP?
    This is an ST decision, and you need to discuss it with him. Usually Merits and Flaws are not bought after character creation. Freebie points don't match well to XP expenditures. After all, you can buy up to 10 WP starting at 5 while spending only 5 freebies, but to do it with XP would cost 35 total with each dot an increasing amount. So the ST can wildly determine what the XP cost should be for any single merit (if he allows it). But certainly as an ST I've sometimes just given out a Merit (or Flaw) for free because I think a PC's actions deserved that so if I think it is appropriate, I'd...
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  • I have no problem with there being some kind of genetic component to Garou. After all, while they may be part spirit, their kinfolk aren't. Yet mating with kinfolk leads to different results than mating with humans. That there is some kind of special biology distinguishing them seems to be OK. However, the genetic component alone should be useless without the spiritual component which is what provides all the actual powers to the Garou. (And it may even be possible that monkeying around with that biology somehow taints the person and blocks the spiritual component from doing its thing)....
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  • Black Fox
    replied to Umbral Homelands
    Tribes and Tribal Homelands are all dependent on their Totem.

    So all members of the tribe have the same tribal homeland regardless of the differences in human cultures their homids grew up in. Time differences are probably more jarring to modern homids than different cultures in the same time. The vast majority of Garou would have lived in Stone Age times. Hakken are Shadow Lords, Boli Zousizhe are Glass Walkers, etc. so they are all in the same homeland. (I think it's just silly to say they have the same totem, but are somehow different tribes). Homelands should reflect the tribal...
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  • I completely disagree.

    Certainly a part of the setting is the prestation economy and feudal services done to elders. But that does not mean the players have to engage with it, or engage with it through only one character. In fact, it is extremely limiting to demand the players HAVE to do what the Prince asks them to do - and nothing in the setting suggests that is the case. Quite the opposite.

    Maybe they don't want to do what the Prince asks them because they don't like the Prince. But they would be willing to do something for one of the Prince's rivals.
    ...
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  • Kitsune first showed up in Caerns: Places of Power from 1993 and is a first edition sourcebook....
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  • Black Fox
    replied to Giovanni antitribu
    This is a point I raise as well. I don't think any of the Independent clans (except maybe the Followers of Set) have anywhere near the numbers, power, and influence of the other clans. The Giovanni in particular should be a small clan holed up in a small, select number of cities where they can protect themselves. They should be strategically cooperating with the Camarilla while engaging tactically with the Sabbat where it makes sense.

    Tactically, the local Giovanni in New York can make deals with the local Sabbat in New York. Strategically, the Sabbat want to diablerize Augustus...
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  • These were just design choices the original developers made. If you don't like them, change them in your chronicles.

    I never accepted the idea that marsupial predators were wolves, so I've never considered the Bunyip to be Garou. They are simply another Changing Breed. Everything else remain the same - the Garou still wiped them out and then felt guilty about it. I've never had anyone in my games which objected to that.

    In Rage Across Australia, they had Red Talons have the forms of dingoes and in other sourcebooks they've taken the form of Painted Hunting Dogs (in Africa)....
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    Last edited by Black Fox; 02-03-2018, 01:54 PM.

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  • The Hellboy/BPRD comic books do an excellent job of combining myth, legend, religion, Lovecraft, and many other horror styles together. It blends very well despite each kind of horror genre being very different from each other. I try to mimic that as much I can in my own Werewolf chronicles, but with varying degrees of success....
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  • Black Fox
    replied to Changing Ways thoughts
    This is why it is best for some of these issues to be decided at individual gaming groups rather than presenting an official position. Most of these social issues have zero applicability to games. Each group should be able to come up with something that works for them - if it becomes a thing in their game - and not have to worry about whether it conflicts or supports canon. Game materials should be more about things that can support the game that the individual STs are trying to create, not trying to force them to run their game along a certain line.

    Give more examples of appropriate...
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  • While I am not the OP, I don't think this is what the issue is. I don't think it's a case where the players don't want to do anything. I think it's a case where the players aren't engaging with a specific plot or plots. I imagine they are doing other things - working on their own backstory elements, building on common PC coterie goals, or interacting with the parts of the setting they find interesting.

    The PCs may not be engaging with the plot because it does not seem interesting or fun to them. It might seem boring, meaningless, or involve out-of-genre elements they don't like....
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  • Black Fox
    replied to 4th Nephandi faction?
    Oblivion is not active and not sentient. It's just a force - basically entropy, but metaphysical. But its servants - those things tarred by their proximity to it - do have various kinds of sentience and activity.
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  • Black Fox
    replied to Sources for Weird Horror
    You can interpret a lot of Weird Horror themes using Werewolf. Even if you don't like the specific kind of creatures or spirits there, you can still use some basic themes. I typically use the Fomori concept to justify all sorts of bizarre horrors, plus various threats of menaces from Malfeas. I reinterpret a lot of Lovecraftian horror by this route - I take the original concept, file off the serial #, and do a new body of paint, and I have brand new foes.

    For example, it would be very easy to take "White Court Vampires" and "Red Court Vampires" from the Dresden...
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  • Black Fox
    replied to Help on a storyline
    It sounds like you have a very particular event in mind that requires a lot of things to go right. I suggest you step back and come up with a more general event/situation that allows more PC agency, and that will create several different kind of consequences depending on PC actions. If the PCs don't do something that results in a fight, what will happen instead? You should allow that to be explored while still keeping the potential for violence in later actions. Don't make this too scripted.

    This is how I would develop your scenario.

    First, you need an answer as to...
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  • I think First Teams should be dangerous (they know that werewolves exist and therefore know their weaknesses), but how well they'd do against any actual pack depends on the circumstances. So while there should always be a threat that combat could go south and werewolves die, I think in most cases against PCs we'd see the PCs make decisions that will stack the deck towards them and likely victories with acceptable costs. But the threat should always be there.

    These kinds of combats should almost never be one on one even odds. Both sides should try to get operational advantage and...
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  • If I understand your question correctly, the question is how does the ST ensure the PCs undertake the plot he's prepared.

    You have to give them some kind of personal stake. Either their direct interests are affected, some important NPC (like a Mentor, ally, or sympathetic character) convinces them to do it on their behalf, or backstory elements compel them.

    I prefer a more sandbox style game, and have come to the conclusion that very often the plot I want to do simply does not interest the PCs. As a result, one of the serious questions I ask myself is "What happens...
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Black Fox
Black Fox
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Last Activity: Today, 02:03 AM
Joined: 05-18-2014
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