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  • I am compiling Rites outside the corebook that are available to PCs to learn. As a result, I want to create an actual description of the Rite of Klaivaskar as a modernized version of the Rite of Grievance. I tried to include all relevant information from all editions. I am putting it up here for review and feeback.

    Rite of Klaivaskar
    Type: Accord
    Level Three
    Klaivaskar is a variant of the ancient Rite of Grievance. Klaivaskar is a ritual klaive duel between two Garou whose conflicts have not been able to be resolved. Traditionally Klaivaskar is fought to the...
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  • The "lost" Rites of the Players Guide

    The Players Guides of first and second edition had common rites for the game. Most of them, except for the Rite of the Opened Sky, were not included in Revised which I found very strange. I was glad to see W20 included both the Opened Sky and Rite of Praise from these earlier Player Guides. But some of the older rites were still missing.

    The Rite of the Hunting Grounds allowed Garou to mark their territory. The Rite of Lasting Glory was a Death rite reserved for the greatest heroes that granted them some extra Honor (and some for the ritemaster). They also had the Punishment...
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  • From a Changeling perspective, I would say that this would reduce the overall Banality in Iceland. It would certainly reduce the Banality of any individual who truly believed in fairies, or who altered their behavior because they think they might be real. Glamour should be more available, and harvesting Glamour would be easier as a result.

    Everything else would flow from there....
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  • I think there's a variety of responses depending on how much the cub seems to reject Garou culture. This, like all things, varies among tribes and septs.

    The most favorable is that the cub completes the rite of passage and is accepted by his tribe. But others keep watch on him to see how he acts, and they may be quicker than usual to perform rites of Punishment, proclaim scandal for Renown loss, scapegoated for problems, forced to wait longer to be awarded renown, and use other social means to deter him from voicing or acting hostile opinions. So he could be ostracized to a certain...
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  • Black Fox
    replied to Mammoth's Ban
    I wonder what happens if you preserve certain endangered species by removing them into the umbra. I have limited knowledge about Mage so I'll assume entering one of their horizon realms does not lead to material decomposition and becoming ephemera like it normally would. In any case, if they are removed from Gaia (essentially) does it really count? Did you actually preserve the species in a way that Gaia and the Incarna want? At least until such creatures are returned to Gaia (assuming they ever are). After all, one can still find "mammoths" in the Near Realm of Pangea.
    ...
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  • Black Fox
    replied to Mammoth's Ban
    I admit, it must be difficult. But I think good guidelines are needed to help STs and PCs successfully incorporate the ban in their roleplay.

    I dislike "proactive" bans that prompt PCs (and NPCs) perform some undefined actions instead of bans that simply prohibit certain actions or apply mechanical penalties. Too much discretion creates potential for bad conflict between PCs and between PCs and the ST as they argue about what qualifies. Too often it is simply ignored or becomes the ban of "what we were going to do anyway." But Werewolf has many pack totem bans...
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  • Black Fox
    started a topic Mammoth's Ban

    Mammoth's Ban

    There is a write up on Mammoth as a pack totem in the revised Players Guide to Garou. It's different from the original description of Mammoth in Rage Across Apalachia.

    The ban for the revised Mammoth states that Mammoth asks his children (the pack members) to save him (the spirit Incarna) from destruction.

    Wooly mammoths have been extinct for around 4000 years. And with the loss of that material correspondence, the Mammoth Incarna is fading. Axis Mundi (and other books) go into more detail with Griffin adopting the spirit into its brood to help it survive. Axis Mundi...
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  • I don't want to get into a debate about semantics of the term 'fanatic'. (I think it's a complete mistake to think fanatics don't have free will or can't think rationally. They do. It's just they have dogma that they won't challenge - and dogma can be limited to certain areas, but not others.) But I will try again to explain my meaning. I am not talking about Garou slaughtering everyone. It's about preserving their culture. They have preserved a minority culture in secret among humans for thousand and thousands of years. Preserving a minority culture is not easy. Real world human cultures...
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  • I played a Ventrue socialite who moved freely in human society (and of course was fabulously rich mainly through use of the proper mental disciplines, and taking credit for the hard work of others he controlled through the blood bond or disciplines). He tried to minimize killing anyone, and wasn't much of a fighter. But he was extremely manipulative and an expert at causing emotional pain. Other than killing and physical torture, there weren't many things he wouldn't stoop to in order to accomplish what he needed - blackmail, bribery, extortion, turning family and friends against each other,...
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  • Black Fox
    replied to Obtenebration or Oblivion?
    I thought the old Obtenebration Discipline was overpowered, and that some of its elements didn't emulate actual vampire powers in lore. It seemed more like superpowers using Marvel's Darkforce. I didn't think it was appropriate. I thought it was extremely flawed, but did get some things right.

    I don't have V5 so I can't offer an opinion on the new Discipline. However, many years ago I essentially did the same thing by combining Obtenebration and the Mortis Discipline (from VtDA) together to create something I felt was thematically linked, useful, but not overpowered. I'll share...
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  • I would use "ichor" myself - the Greek term for the ethereal substance that acted as the blood of the gods. It's mentioned in Homer so its quite ancient. It would provide a distinction between the blood of mortals and animals, and the special substance that animates vampires.

    I don't know if older languages had similar concepts, but it is possible. If so, then something in Akkadian/Babylonian was probably used. Akkadian was the dominant language of the Mesopotamian civilizations, and acted as the common trade language for the Bronze Age civilizations until it was replaced...
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  • I disagree. Talents aren't developed by book learning, but that doesn't mean they don't take time to master. Talents require practice. The rules for many sports and other athletics are often very simple. That doesn't mean athletes don't spend a lot of time honing their skills, developing muscle memory, conditioning their bodies, and advancing their mastery. They put in a lot of training.

    I'd consider equivalents to first dot of Brawl to be high school students with several seasons of competitive wrestling, or several years of classes at their local martial arts school. They've...
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  • Boot camp is simply Basic Training. That is some simple indoctrination, getting people into physical shape, and very basic skills training. That's ten weeks.

    THEN recruits go to Advanced Individual Training where they learn their actual JOBS they'll be doing in the military. That's six to twelve more months.

    Recruits selected for the hardest occupations (say running the nuclear engines on a supercarrier or submarine) take even longer. They won't leave until two years after they enlist (at least in the US military).

    But of course, military recruits don't...
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  • Several years as a cub is something I established in my head. I don't think the books go into this in much detail, and it is something usually handwaved in games. Obviously in LARPs and online games with large player bases, some of whom start as cubs, they don't take that long before the PC graduates to Cliath - but that is essentially an OOC consideration, not something with setting justification. In those cases, Players just want to spend some time roleplaying that, and then move onto the fun stuff. I fall into Ana Mizuki's camp of 2-5 years as a cub as part of the setting (which I admit...
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  • The game's setting described in the corebook assumes most Garou change around adolescence. They are either raised in knowing kinfolk families to have Garou values, or are runaways from their lost kinfolk/human parents. In either case, normal humans would ostracize them to various degrees because of the Curse. Their "job" for the most part is simply being Garou. After several years of tutelage as cubs, Garou begin their advance as rank in their late teens.

    I will have to admit I have never seen a group of PCs fit this description (there have been individual exceptions...
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  • There are lots of things one must simply determine on their own for the setting because it's not directly relevant to the actions of most RPG games, so they never get mentioned. It is also going to be something different STs and gaming groups will determine on their own based on their own group's ideas and needs. I think it's best the game does not down into that detail so everyone can come up with something they feel works best, and they don't have to worry about that they are violating canon.

    Nevertheless, of course I have my own ideas. Garou culture, on the whole, is very traditional....
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  • Black Fox
    replied to Which Werewolf PDF to buy
    If I had to pick the best books because I could only have so many, here would be my choice of top five:

    The corebook of your favorite edition
    Player's Guide to Werewolf, 2nd edition
    Storyteller's Handbook, 1st edition
    Axis Mundi
    Umbra: the Velvet Shadow

    If I could expand it more, I'd add
    Ways of the Wolf
    W20 Book of the Wyrm
    Caerns: Places of Power
    Rage Across New York
    Rage Across Appalachia

    The Player's Guides have information essential to any Werewolf chronicle, and I think the second edition is superior...
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  • Black Fox
    replied to Corax and Garou relations
    Hmm, still not sure what they mean by Recharge their Gnosis. The standard Moot described in the books don't recharge the Garou's Gnosis. It recharges the Caern by the Garou giving it Gnosis. In the Gnosis section of the corebook, it always mentions that a Sacred Hunt of Englings can recharge a Garou's Gnosis, and that this happens during moots, during the actual moot description in the Players Guides they don't actually mention a Sacred Hunt. I think most players just assume this happens during the Revel. So maybe this is the caern totem handing out an Engling for the Corax, similar to an...
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  • While I don't run Changeling games, I do try to map out where the other supernatural critters are in a general sense for Vampire and especially Werewolf. And because I like it to reflect as much real myth and legendry, I am much more inspired by that then actual published material which I feel is too much its own thing as opposed to fitting those legends. So I do just what Eldagusto says here.

    There are different kinds of Elf-Lands out there, but one that is underground where the Little People live is certainly one of them. In the games terms, this is simply a region of the Near...
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  • Black Fox
    replied to Corax and Garou relations
    Is that quote from the Corax breedbook or somewhere else?

    I didn't know it was possible for the Nuwisha to gain Gnosis from caerns they don't possess, but if they do it then you could decide the Corax can do the same. At the same time, that's a weird thing to do at a caern. The Garou don't take Gnosis from caerns, they GIVE Gnosis to caerns. It's just during a Revel that Garou summon Englings and perform a sacred hunt to gain Gnosis. That's different from taking Gnosis from the caern. So unless that Nuwisha Rite is similar in how Gnosis is fained, it seems to me that Nuwisha...
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Black Fox
Black Fox
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Joined: 05-18-2014
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