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  • So what do we have if we combine everything known for a chronicle?

    In terms of caern/sept politics, the most important ones are the Get of Fenris controlled Sept of the Sentinel, the relatively open Hand of Gaia which is nevertheless run by the Black Furies and is rank 5 (but which most be available to the rural Garou of its protectorate, the caernless protectorate of the Catskills, and those who live in the North Country Protectorate but cannot access the caern there since they are not Get), and the Sept of the Green where Garou from the different tribes can meet up in order to negotiate...
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  • I think it depends on their Humanity and if they're spending any Blood to look human. If they are Humanity 7 or above, or spending any blood to look human, then they'd be close enough to appear human in terms of this technology. If not, they are a corpse and in varying degrees would be at room temperature. Humanity 6 might retain some body heat and cause some questions to be asked who's this person whose body temperature is so much lower than it should be, while Humanity 4 would probably just appear as a long dead corpse. However, even a long dead corpse is going to somewhat distinguished from...
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    Last edited by Black Fox; Yesterday, 05:08 PM.

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  • This is what I use for my chronicles as a general approach.

    I use a very integrated approach in my World of Darkness chronicles. While I don't allow PCs to be from different games, it's the same setting across all game lines. So the Flood occurred around 12,000 years ago when we entered the Holocene and the Ice Age began to end. The Antedeluvial civilization that existed during the Ice Age was wiped out, and real history began afterwards.

    The Third generation survived, but didn't raise from torpor until much later, perhaps not until 6000 BC or so. They established...
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  • Well modern corebook begins character generation at 13, while dark ages begins character generation at 12. So you don't have a difficult decision. I'd begin with 13 at character generation myself. The 16th century is post-foundation of the Camarilla which makes it more modern. Or I'd allow character creation to begin at 12, but limit Generation background to 4 dots meaning they can't start better than 8th generation.
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  • This topic comes up now and again, and I'm always surprised that people think the game has to have Abrahamic mythology as fact in the game. I really scratch my head at this. There are only a few elements, and it doesn't need to be Abrahamic if that's important to your game and you want to change it. When you boil it down, what we know is:

    The origins of vampirism lie in an Antedeluvian world.
    There was a Great Flood that destroyed almost all of those vampires.
    Only 13 vampires survived the flood, and all vampires are ultimately descended from them.

    That's...
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    Last edited by Black Fox; 12-05-2017, 06:35 PM.

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  • VALKENBURG FOUNDATION

    The last sourcebook is Valkenburg Foundation. Once again, I'll only comment on the things we learn about New York and avoid most of the adventure. However, with this and Rite of Passage, it emphasizes the idea that a werewolf game does not take place in one sept, but is wide ranging with PCs visiting many septs over a large geographical area.

    One thing I did like about early WoD is that in both Vampire and Werewolf first edition, there was a concerted effort to build up one setting for the players early on. There is a snippet in the corebook itself,...
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  • Certainly there are lots of elements like this in the Sabbat, and the hyper-mobilized "Sword of Caine" depiction in the Revised era fits this.

    However, I've always imagined that there are lots of Loyalist Sabbat and nomadic packs who aren't like this at all, and hate it. This is why there are Sabbat Civil Wars....
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  • On the "needs versus wants" and "scarce versus abundant", it's important to note a few things. BEFORE collectivists seize power, this distinction is rarely made. Any inequality is attacked. No matter how much is redistributed, the collectivists always demand more and more and expand their demands - even if their original demands were reasonable. Only AFTER collectivists seize power, and they both realize 1) their policies don't work, 2) they can't achieve what they promised, and 3) they really don't want to make personal sacrifices themselves, do they start making distinctions...
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  • But the restrictions of one vampire per 100,000 people is an artifact of the Camarilla's guidelines, not an inherent limitation. The Sabbat use a much lower number which would double your amount. And any individual anarch "state" can ignore that completely. The only real limitation is how many vampires can exist before the Masquerade is strained and Justicars show up with lots of Archons to scourge the place.

    So the real amount is whatever the ST wants. And a much larger vampire population is easily supported in game by saying these anarchs are embracing whenever they want,...
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    Last edited by Black Fox; 11-30-2017, 04:40 PM.

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  • Let's apply some of those principles to vampires and see what can be done.

    So there is no personal domain everything is considered communal feeding grounds for the vampires of the Free State. What does this mean? It means nobody can build an effective Herd because anyone can feed on them. Any character who has access to that would be considered selfish for not sharing, and if any members of the Herd are there, they will be fed upon - perhaps inadvertently killed. It means that there is likely overfeeding on Gary's limited population as too many vampires crowd in, adding difficulties...
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  • The Penumbra mostly matches the general look of the Realm so that characters can generally know where they are, but there are definitely some changes and unique landmarks because of certain spiritual events or actions of the spirits. However, wherever there are Domains the Umbra can look a lot differently as the influence of the Triat or Near Realms takes over.

    Anything man made usually does cross over. You'll see a general shell of the large structures, but they will only solidify over a long time based on people's emotional ties to them, or because of Weaver spirits strengthening...
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  • There is also mention in the book of a Council of Peace which is held to prevent war between the Sept of the Green and the Wendigo sept. Its held in neutral ground outside Chicago (this might be a reference to the Shadow Lord controlled Sept of the Raccoon in the Lake Geneva Protectorate described in the Vampire/Werewolf adventure Under a Blood Red Moon). Interestingly, the Council (which I assume is technically a Concolation moot) is sponsored by the Children of Gaia (presumably from the Hand of Gaia sept) AND the Silver Fangs (presumably on behalf of King Morningkill). Here peace will be restored...
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    Last edited by Black Fox; 11-28-2017, 09:16 PM.

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  • I have to mention that for many years I had a copy of RANY, but not Rite of Passage. I knew that sourcebook involved cubs going to a Wendigo sept, and I assumed it would have been the sept of the Ottawa Wendigo mentioned in RANY and thus get details on that sept and caern which were not included in RANY. But it's not. At the same time, the frequent references to Toronto being close by makes me wonder if that was the case originally, but was changed at the last minute. That might explain some of the discrepancies. However, there is almost no description given concerning the Wendigo sept, and...
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  • RITE OF PASSAGE

    More information on the Sept of the Green is found in the Rite of Passage adventure book.

    The most important thing we learn is that the Sept has an agreement with a Wendigo sept in the Northwest Territories of Canada (!) to exchange cubs for the rite of passage. In fact, it seems this Wendigo sept are the ones who actually enact the rite of the Rite of Passage, not anyone at the Sept of the Green. The Sept of the Green does the same for any Wendigo cubs sent to them. (Note the exact location of the sept is not clear by the adventure as it becomes quickly...
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  • I do not have that book so I'll need to pass unless I somehow get access to it....
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  • I do not have that book so I'll need to pass unless I somehow get access to it....
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  • The first edition corebook has some slight differences from the second in its description of the Sept. First, it is never called the Sept of the Green and is just the Sept of the Little White Feet.

    There are some specific rules of the sept which we can assume are part of this particular sept's Litany. It's mentioned any Garou visiting the park or even just passing through must leave a tithe. This is just another way of saying Garou must pay chiminage if they visit the caern (since the entire park is the bawn of the caern). This was another lesson of the game for me. I learned to distinguish...
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  • This is why I don't like people's political commentary in game materials. Trying to portray the other side (whatever they might be) as being intrinsically wrong will always rub people the wrong way. I don't buy game materials for their political content, but to help me run my games. Every GM will bring his biases to the game table, and in a contemporary horror setting that may involve current events and politics. But among friends that can be controlled and divisive content eliminated before its introduced. People come to the table (presumably) to play a game of "savage horror"...
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  • A Camarilla game can usually accommodate many Independent clan concepts because the society views itself as the legitimate government of all Kindred. Just because a clan does not sit on the Inner Circle does not mean it does not fall under its guidance. Some of those clans have specific treaties regulating their activities in regards to the Camarilla. Most members of those clans can theoretically dwell in Camarilla domains and follow the strictures of the local Princes, although being acknowledged may present some issues. But if the character is willing to hand out enough boons, that can often...
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  • How much real history do you want to incorporate?

    Roman era London at its peak was about 45,000 people, and its average population was probably around 35,000. London at AD 410 was not at its peak. After the last Roman soldier left in AD 407, London entered a steep decline (because of the Anglo-Saxon invasions) and was perhaps even completely abandoned by the end of the 5th century. By the 450s, Anglo-Saxon mercenaries brought in to replace the Roman legions had begun to usurp political control, and the next few decades saw wars breakout between the Romano-British and Anglo-Saxons....
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    Last edited by Black Fox; 11-24-2017, 09:39 PM.

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Black Fox
Black Fox
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