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  • This dilutes "story" to the point that it's synonymous with "playing RPGs" though. To me a story is, let's have Google define it because I'm lazy, "a connected series of events told through words (written or spoken), imagery (still and moving), body language, performance, music, or any other form of communication."

    Not all games tell connected series of events. Some are just friends wanting to joke around and roll dice to kill things. There's as much "story" there as in a chess match or Monopoly game.

    So I guess if you want to...
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  • I've seen a bunch of different threads for your game's sessions, have you thought about keeping them in the same one?

    Also, it's probably not just me, but my interest plummets whenever I have to click a link to an external site....
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  • Huh. I would not have guessed the "thin-blooded dictator" was actually a real dictator. Either on my own or from Freja's post.

    That's, uh. That's really tasteless and ham-handed.

    It's a shame to see this coming after Charnel Houses of Europe by so many years. It's possible to do this stuff really tastefully and they blew it....
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  • I thought the vampire in Revised's opening fiction neatly summed up the Camarilla's attitude towards humans. "Don't make the mistake of thinking we're the good guys. You're just more useful to us alive than dead."

    Most of the time, anyways.

    Did the PCs do much in the way of Masquerade clean-up, or was that handwaved for atmosphere?
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  • Well, guess not, as, the White Wolf Wiki gives him Intelligence 6 and Politics 5.

    Lower scores would suit him better. Intelligence 3, mirrored with maybe Politics 3. His Charisma 6/Intimidation 8 works fine. The idea that every elder is a political genius is pretty tiresome. It's one of the reasons I loved Lambach Ruthven, who was not only a non-genius, but a spineless coward.

    Being low generation isn't a free pass to being great at everything....
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  • I'm behind the idea of Kindred trying to manipulate the Nazis, and even giving them a helping hand to get where they were, only for the whole thing to backfire disastrously. The number of people who could have stopped Hitler and decided to work with him is already a pretty long list. I don't think it strains believability, or even good taste, to add Gustav Breidenstein's name.

    Berlin by Night had a lot of problems (hello, vampire Himmler), but I thought it had some good ideas too. Gustav was one them. If Lodin was early Vampire's poster boy for a Ventrue prince who wasn't the mighty...
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  • I think there's also a special Hitler Rule, which is that the Nazis/WWII were a human evil. There were Kindred who tied their fortunes to the Third Reich, Kindred who Embraced Nazis, and Kindred who participated in the death camps, but they were just piggybacking on something humans started and bore ultimate responsibility for.

    Charnel Houses of Europe also handled that subject very tastefully....
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  • Man... that sounds like it was so much fun for your players.

    I'm still smiling over the Dominated tourists....
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  • I always thought the best methuselah powers were ones with a sense of scale. Most of the printed 6-9 powers work better as 1-5 amalgams. Like, "leave hidden messages only X people can read?" That's just silly making a level 6 power.

    Michael's angelic presence was cool because it basically replicated a lower-level Presence power across an entire city with a "forever" duration. That was a methuselah power done right. You can't really model that with amalgams. Or, well, you could, but I wouldn't want any character with Presence 5/Dominate 4 to pick that up. Ditto...
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  • I thought New York by Night set a classy example that Camarilla could've taken a leaf from.



    There is a wait period before it's a good idea to touch this stuff. NYbN obviously wasn't doing that in 2001. When Geist: The Sin-Eaters visited New York it in 2009, they included a "we know this is a sensitive topic" disclaimer when they portrayed some 9/11 first responder NPCs as selfless heroes. Now in 2019, I'd feel comfortable having 9/11 be an inside job (or making some other conspiracy theory true) in my home games, but I wouldn't push that in a published book....
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  • There was a character way back in the original Hunters Hunted who pulled off the "Protestant hunter" concept too. He was a Puritan who'd been around since forever as an independent ghoul. The writers got some details wrong ("Puritanism is still around in the 19th century"), but there were some little touches they were spot on with. Like how he distrusted Catholic hunters for their allegiance to the Pope, who I think he suspected of being in cahoots with vampires. He refused to work with the Society of Leopold.

    Another nifty element to his character was that his...
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  • Methuselah's thirst existed more in flavor than game mechanics. Some methuselahs had it noted on their sheets and some didn't. Some methuselahs had it mentioned in their character histories and not on their sheets. Transylvania Chronicles had some interesting guidelines for when it might or might not apply to elders, but I can't think of many non-methuselahs who ever had it.

    Building that flaw into the core rules was a good change. Ditto for others like increased bane severity and more drawbacks to low Humanity. Requiem 2e had a lot of cool ideas for V5 to mine....
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  • There was a D&D community that used to be pretty active back in the day, Dicefreaks, whose setting included an epic-level NPC with an infinite-sized fortress. His concept was that he was essentially unbeatable so long as he stayed inside. One poster started a thread where he said the fortress was unbalanced, because PCs had no way to win against such an adversary. Another poster responded that it didn't matter if the NPC's fortress was infinite or not. If the GM doesn't want to give you a fair shot at killing an NPC, you will never kill the NPC. The CR 60+ NPC in his infinite fortress just...
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    Last edited by False Epiphany; 10-17-2019, 06:44 PM. Reason: Helena also made me do it

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  • That's them. V5 got rid of traits in the 6+ range.
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  • If you were writing for Onyx Path and there were physical books to print, I'd agree, trim the heck down. When you're self-publishing PDFs online, well, you're free to write as long as you want. You're basically sharing your GM's notes with the world and spilling everything in your head onto print. You don't have to write this stuff purely for games either. Plenty (most?) people who buy your sourcebook might simply read it for inspiration or entertainment, and never run any games with its NPCs. James_Willoughby's abbreviated version is 100% the one I'd expect a published sourcebook to use (keeping...
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    Last edited by False Epiphany; 10-12-2019, 03:24 AM.

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  • Guide to the Camarilla has some good advice on interacting with methuselahs under its Inconnu section. One line that always stuck with me was: "No one walks away from meeting a methuselah unchanged."

    Don't use methuselahs lightly. Like any potent and mysterious force, less is generally more. Methuselahs are the most potent entities in the setting short of an Antediluvian, and there aren't many chronicles outside of metaplot-centric ones where I'd want to directly use an Antediluvian. Methuselahs are the "10" volume on your speaker. Make it a special occasion when...
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  • Erciyes Fragments says that Caine levied a curse on the Third Generation after they killed their sires to make each generation weaker than the last. One of the Cainite scholars providing running commentary says that diablerie existed before then, but was largely just a perversion--it didn't make you more powerful, it just felt good.

    V5 introducing the concept of Blood Potency gels with that nicely. One could presume Caine was BP 13 and the Antediluvians were lower. They'd have caught up to their grandsire eventually, but after he cursed them, they never would.

    Another...
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  • This brings up an interesting point, which is how much this stuff can vary by chronicle and game edition.

    Revised and V5 portray the Masquerade "realistically" and assume it's as fragile as it would be if you dumped the WoD's monsters into the real world (well, outside of clan novels with war ghouls rampaging down the streets of DC). Keeping the wool pulled over humanity's eyes is a massive, globe-spanning cover-up that relies on every vampire doing their part. It gets harder every year. By V5 it's proved too much, because keeping secrets is impossible in the era of smartphones...
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  • False Epiphany
    replied to Witches of Echidna
    Besides wherever V5 mentions them, V20 Dark Ages. They were introduced there....
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  • False Epiphany
    replied to Horus vs Mithras
    The problem was that Horus was irrelevant to London and his battle with Mithras was of limited use in running games. If you want to show Mithras is badass, show him fighting, say, a pre-Roman methuselah (or several) who laired in the area and killing them, causing a vendetta between their London-dwelling descendants that echoes down the centuries. You can even keep the fight in the same time period by having the methuselah rise from torpor long after the Roman conquest is over.

    Stuff like that actually matters to the political landscape PCs interact with. The most GMs can do with...
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False Epiphany
False Epiphany
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