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  • Lying about being a SEAL is honestly the only way you could make those guys even shittier.

    W20 Book of the Wyrm introduced Blackwatch as the Pentex Blackwater equivalent. They actually made them seemingly less shitty than their RL counterparts, as their founder isn't in thrall to the Wyrm....
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  • Mundane: Dominique Tourain has gone Anarch. She's basically a holdover from the original Anarch Revolt who saw the Sabbat as the first Anarch Movement, only to watch her sect morph over the centuries from something that was about freedom from elder tyranny to exactly the opposite, a heavily top-down organization dominated by its own elders. She'd harbored a lot of doubts about the Sabbat for a while (Black Fox made an excellent post here about its evolution and increasingly authoritarian leadership over the centuries), but always hoped she could push it back towards its roots. She never could....
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  • False Epiphany
    replied to Quotes
    My games are all text-based, so quotes are pretty convenient.

    From one PC to another, on Vampire 101 and Camarilla 101:

    "First and foremost, you have to understand, really understand, that the substance that René made you drink, the stuff that transformed you, that fills you, sustains you, is poison. Poison. They call it vitae, but it's poison. I'm not talking about any simple physical toxin. I'm talking on a spiritual level. And there's no antidote. None. At. All."

    "One symptom of the poison is what they call the Beast. The thing that frenzies,
    ...
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  • False Epiphany
    replied to ghouls as retainers
    A five dot Retainer shouldn't be the same as a five dot Ally though. The former is subordinate to the PC but less powerful. The latter is more powerful but (nominally) co-equal to the PC. That's how I've always explained the difference to my players, with Mentors clocking in as more powerful than Allies but treating the PC as their subordinate. There's pros and cons to each of the Backgrounds.

    Five-dot Retainers are Alfred Pennyworths in their areas of expertise, the very best personal help there is. But they're not in the same league as the POTUS, who isn't ever going to be personal...
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  • False Epiphany
    replied to ghouls as retainers
    As in, all ghoul Retainers?

    No, because ghouls can display a range of (in)competence, and making them all five dots doesn't reflect that fact.

    A specific ghoul Retainer?

    Sure. See: "ghouls can display a range of (in)competence."...
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  • I've always felt one of the biggest weaknesses of the By Night books (many of which were otherwise fantastic) was not detailing many (or any) mortal or ghoul characters. The Storyteller's Handbook advised making them just as relevant as the vampires, but other books never really put that advice into practice.

    So Baptism detailing several mortal NPCs was pretty awesome. One of the reasons I think Gregory worked so well is because his sister was a vampire. That's an inherently more interesting dynamic than Sullivan Dane being a zealous loner out to cleanse the earth of the undead (though...
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  • To me, the best hunter/vampire stories are ones that involve more than just violence.

    I had a great arc in my current game where one of my PC's mothers was a vampire hunter. She wound up getting exposed to the PC, could have killed the PC preserve her secret, but couldn't go through with it and spared her unlife. Then the prince's people found out. She was a senator's wife/too public a figure to simply make disappear, so they wound up strong-arming her into killing their enemies, with the PC's unlife essentially held hostage to their demands.

    It was a lot of fun. There...
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  • Oh, these are fun.

    Publishing Twilight under the W:TA label was a mistake, IMO. Hunters just haven't ever seemed that relevant to the Garou to me, or at least not nearly so much as they are to the Kindred.
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  • False Epiphany
    replied to Batman's Clan
    I don't know what system the OP is using and I don't care. I don't use V5's rules either, but that's a needless personal dig. No one is better or worse for using one game system over another.


    As for Dominate, I used it extensively in a Ventrue-heavy campaign for several years and I found the Discipline to be a perennial problem child. It wasn't even an issue of PCs abusing it. Too many times, NPCs who had Dominate had valid reasons to employ it. It could cut through intrigue and reduce social interactions to a simple, "I Dominate them for info and then memory-wipe them."...
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  • False Epiphany
    replied to Batman's Clan
    V5 neuters Dominate as an interrogation tool. It can't be used to ask people questions anymore.

    One of the edition's best rules changes, IMO. Most of the time, Dominate ended up being better at ferreting out information than Auspex in my games and that never felt right....
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  • False Epiphany
    replied to OWoD monster manual?
    That's probably because the monsters are the PCs. "Enemies" aren't enemies by default like in D&D. A monster manual that provides a statblock and limited "ecology" section has less place in a setting that's more predicated on social interaction than combat, and has a smaller variety of critters running around anyway.

    Your best bet, regardless, is probably the White Wolf Wiki. You might start on the articles for Kindred, Garou, mages, and all the other major races....
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  • Pentex sort of has to have some of ICE's private contractors for its subsidiaries....
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  • False Epiphany
    replied to V5 + Other WoD Games
    If you want crossover compatibility, the CofD gamelines are better. You can use a vampire, mage, werewolf, changeling, whatever, in the same game out of the box. Every splat uses the same basic mechanics and there's standardized rules for how they interact with one another. If you want to see if a mage's invisibility spell fools a vampire's Auspex, or if a changeling's mind control beats a demon's mind control, it's the same (power's dot rating + Supernatural Tolerance) mechanic.

    With the (pre-V5) WoD games it's supposed to be a massive headache involving a lot more fiat, as the...
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  • False Epiphany
    replied to V5 + Other WoD Games
    I'd say you're in for a fair amount of work either way. They're all functionally different game systems. The CofD ones might entail a little less, since V5 took a fair amount of inspiration from their mechanics.

    If you want to save yourself the effort, you can always just use Masquerade rules to model the other gamelines. I think V5 has some down and dirty mechanics for werewolves (and mages?) along with recommended Disciplines to model their powers. If not, V20 has "vampire-equivalent" stats for all the major supernaturals....
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  • That's awesomely scummy.

    The trope of vampires using hunters as catspaws is fairly well-established, but it's been less explored how hunters can be willing to partner with vampires as ostensible equals. There's lots of ways they can help each other out, and tense alliances with potentially shifting loyalties is a more interesting dynamic to me than "hunters are Masquerade breaches who all need to die."

    That's actually been a point in my current game. The prince is a traditionalist hardass who wants to kill hunters wherever he finds them, and sometimes use as...
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    Last edited by False Epiphany; 11-24-2019, 02:21 PM.

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  • I'm not sure this is fair. My current game has seen three Tremere PCs and I've not found the Council of Seven to have that much impact on any of them. I suspect that's also the case for most games, and that in your average "we're playing in one specific city" chronicle, focus tends to be on local Tremere personages.

    The hierarchial nature of the Tremere clan has come up. I can see why White Wolf felt the need to dispense with that, as the Tremere being the Camarilla's only blood magicians and tightly controlling the "supply" of magic was kind of stifling. You...
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  • False Epiphany
    replied to Unstatted Methuselahs
    The Dracon wasn't interested in being in charge. He wanted Michael's love, not his submission. The Trinity worked so well, when it did work, because the three complemented one another's strengths, shored up their weaknesses, and cooperated to realize a greater vision. When the Trinity didn't work in harmony, the Dream suffered, and ultimately fell apart after Antonius got killed. The whole was greater than the sum of its parts.

    For what his greater age may be worth, the Dracon seemed more "mature" than Antonius. Michael was a narcissist who loved seeing the two fight over...
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  • The part about the Second Inquisition that strains my disbelief is the sheer level of cooperation among so many disparate intelligence agencies. I have a player who works in the military and he found it absolutely, laugh-out-loud ridiculous, given just how little cooperation and how much distrust exists within that world.

    I suppose it's hardly the most unrealistic part about the WoD, and you can even handwave it as "because Technocracy," but that has its own issues.
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  • In fairness, those were Imbued rather than "normal" hunters.

    I like the Imbued, as they're basically Buffy in the WoD, but their existence did unintentionally emphasize "normal humans aren't good enough to hack it against the supernatural."...
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    Last edited by False Epiphany; 11-23-2019, 05:56 PM.

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  • False Epiphany
    replied to Unstatted Methuselahs
    I read somewhere that the Dracon was considered the clan's greatest wielder of Koldunic Sorcery alongside Yorak and the Eldest. He had the dots, he just chose not to use them after he changed his mind. Triglav and Byelobog were probably 8 dots.



    He's a trickster figure, showing up everywhere, impossible to pin down. Being physically fast too feels fitting....
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    Last edited by False Epiphany; 11-23-2019, 06:20 PM.

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False Epiphany
False Epiphany
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