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  • I like the idea that there wasn't much in the way of Anarch philosophy at first. I read this neat fan description somewhere about what Anarch Lore 5 entailed:...
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  • False Epiphany
    replied to Gangrel Clan Meetings
    What goal does the PC want to achieve by "taking control" of the clan? Get their clanmates to rescue the primogen? Deal with the werewolves? Collectively get the prince to return their territory?

    That aside, how is the fledgling calling the gather? That's a question of both logistics and social issues. Like, does he have phone numbers for all his clanmates? Does he know where to physically find them himself/through ghoul or animal messengers? Lot more Gangrel exist "off-grid" than Ventrue and may not be easy to find. A wet-behind-the-ears Gangrel probably doesn't...
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    Last edited by False Epiphany; 09-20-2021, 04:29 PM.

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  • If there's any doubt in any Kindred's minds, it's smart to back up proclamations with some kind of event or spectacle to show they have teeth. Beheading a few uppity Anarchs in an open court for violations of the Traditions is a pretty surefire way to do it, as right of destruction is a prince's right alone.

    On the other hand, if the prince wants to make a "softer" declaration of power, they could just travel to St. Paul, throw a party at a site they've declared Elysium, and invite Kindred from both cities to attend. They can show off they have the resources to arrange a...
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  • I tend to take these sorts of online claims with a grain of salt. Anyone over a forum can claim to be a psychologist or be using a different definition of "psychologist" than I'm using.



    One of my friends recently expressed, and it's also been my own experience, that most cheating isn't spontaneous. Cheating tends to happen with people who spend time together and establish an emotional connection, vice a spontaneous "I'ma hit that."

    But when the latter kind of cheating happens, it tends to be with more attractive people. People are more...
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  • This is a great example to draw in parallel to the Beast.

    I rarely drink and have a friend who's an alcoholic. If I have one drink, stopping is easy. If my friend has one drink, stopping is incredibly hard. I wouldn't say either of us is "stronger-willed" than the other. Like you say, alcohol is just a stronger temptation for them than for me.

    As far as alcoholics go, my friend isn't that bad. They don't drink and drive, drink and get physically abusive, or drink while at work. Drinking only really hurts them. But I used to know someone else who would become...
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    Last edited by False Epiphany; 09-20-2021, 01:42 AM. Reason: Typo

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  • Like a lot of things, this also varies by edition.

    In 1e, Anarchs and the elders are the two main factions in the game. They're both assumed to be members of the Camarilla and PCs are assumed to be Anarchs. There are several adventures that actually say "the Anarchs" in place of "the PCs". Anarchs vs. elders is the main external conflict in the game. Chicago by Night is all about Anarchs vs. elders. Anarch wars basically define the city's history from the 1910s and onwards. The latest Anarch war in the '80s defined the city current political landscape. Yet for...
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  • That would be a really cool feature. I am the server admin and could roll for my players, but I think they would (quite reasonably) prefer to roll their own dice.
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  • I think even in those examples you see some nuance. Vampires are evil by default in D&D, but an evil alignment doesn't necessarily equate to "possessed by a demon". Van Richten's son gets turned into a vampire, and by the rules has an evil alignment, but retains enough of his human self to recognize he has become a monster and to allow his father to kill him. This was in Ravenloft, which takes the firmest "vampires are evil" stance out of any D&D setting.

    I used to think it was stupid how D&D required all of its vampires to be evil, but in hindsight...
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  • Depends whether someone means individual vampires or all vampires.

    As far as individual vampires go, I enjoy my share of vampires who are doing their best to maintain their humanity. Some of them even manage to turn their existences into a (net) positive good by keeping the worst excesses of their fellow undead in check. The True Brujah narrator in Sins of the Blood spends his unlife hunting wights and pursuing Golconda. (He also failed to obtain it and committed suicide afterwards, which was a fun spin on the "saintly Golcondite" archetype.) If you have one high Humanity...
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  • False Epiphany
    replied to Best way to play online?
    My group plays over Discord. We use a variety of channels and channel categories. Every player gets a channel for their PC's character sheet, viewable only by them and me. Discord has a number of bots that can create WoD character sheets (not sure if any support Wraith), but you can also just make the sheet a simple text message in the same format as the character sheets on the White Wolf Wiki. Player can edit it as needed. Pretty basic but gets the job done.

    I had a PC at one point who was a wraith. I created a separate channel for his Shadow that I set to only be viewable by me....
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  • Ooh, cool stuff. I run a Masquerade chronicle over Discord and I'm always interested in bots that can enhance the experience.

    If you use a "roll Strength + Brawl" command, do people see the number of dice rolled in the pool? I prefer to keep PCs' character sheets secret from everyone besides their player, but I've not found any bots that keep dice pools hidden....
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  • I allow multiple powers to be learned at each Discipline level in my games. Similar to how V5 did it, but characters aren't restricted to just one power per level. Consequently, this has allowed me to excise all of the "snowflake" or clan-unique Disciplines and fold them into "mainstream" Disciplines. I've likewise turned lot of the more underwhelming elder powers into 1-5 dot powers.

    Discipline powers are divided into three categories: Common, Uncommon, and Rare.
    • Common powers can be learned without a teacher's instruction.
    • Uncommon powers...
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  • Or not even Anarchs. I could see some of the Patrician Ventrue taking her out and blaming Anarchs for it. Possibly because they wanted to anyway, possibly because they (erroneously) saw her as encouraging Anarchs in their activities.

    I don't think she'd have condoned the violence of the Anarch Revolt. Hotter-tempered Anarchs, and probably ones from outside Frankfurt, could have figured she was "just another elder" coaching her opposition to the Revolt in more palatable terms. Or simply useless to the cause, and gosh, if she wasn't using that fifth generation vitae anyways......
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  • As a related aside, "virgin" is a slang term in my setting for vampires who've never killed a human being.

    Like in the real world, the Camarilla views individuals who boast about it as sanctimonious and possibly lying.

    Virgin neonates exist, but Kindred tend to view virgin ancillae and elders as urban legends. No one ever seems to personally know one.
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  • Like a lot of things, this has varied across editions and it can be helpful shorthand for GMs to say what edition's take they prefer.

    In 1e, you had assholes like Son and Jacob Schumpter and Gordon Keaton. But you had may more "good guy" vampires too. Johann, Maldavis, Rebekah, etc., there was a pretty decent number of Humanity 8+ vampires. Probably at least as many as the Humanity 0 ones (back when Humanity 0 didn't equate to wightdom). Golconda was something a decent number of vampires could tangibly achieve. The Inconnu were a brotherhood of good guys.

    Basically,...
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  • Julia Antasia is the best. I've always wondered what her future in the setting was, since we know Frankfurt is eventually ruled by other princes. Julia didn't treat any of her childer badly, and in fact went out of her way to give younger vampires a voice in Frankfurt's governance. I don't think she'd have been immediately threatened by Anarchs, but I think she'd have seen the wisdom in withdrawing into the shadows. Too many young vampires hungry for the vitae of their elders.

    So I figure she dropped out of the Jyhad to pursue her goal of meeting an Antediluvian, or perhaps sought...
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  • Canonically, most of the clan's Embraces in the modern nights have been people without any magical talent.



    This was different during the Dark Ages, when the Tremere were essentially converting House Tremere into Clan Tremere and Embracing as many magi as they could. But in the modern era, the Tremere seem to prefer smart, driven, and educated people who can function well in a hierarchy....
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  • The Van Richten's Guides are awesome precisely because they stick to the classic horror movie/novel tropes. The World of Darkness can get overly caught up in its own mythology sometimes and the Guides are good sourcebooks for going "back to basics".

    Van Richten himself is also a super likeable character. It's fun to follow his personal journey throughout the Guides and watch it culminate in the Guide to the Vistani....
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  • The High Clan/Low Clan distinction has always existed in the game in some form. Ventrue princes* are so common they're a stereotype. Toreador princes are another semi-common thing. Brujah and Nosferatu princes are uncommon. Lots of Brujah are also Anarchs. Not many Ventrue are. The Lasombra and Tzimisce lead the Sabbat. It's a basic fact of the game that some clans wield more political authority in their sects and are more "respectable" than others.

    * 1e's core rulebook, interestingly, said that Ventrue often prefer to serve in advisory positions rather than be princes themselves,...
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  • I saw a fun take somewhere that daysleep for vampires doesn't feel like sleep. There is no transition between asleep and not asleep. There is no sense of time passing. They just lie down, close their eyes, and in all the time it takes to re-open their eyes, it's ~8 hours later. Daysleep is not psychologically restful. I don't think this was ever made canon anywhere, but I liked it enough to make it so in many games. (Daysleeping vampires typically don't dream, either.)

    Torpor is how vampires sleep for real. I like Chris24601's description of torpor as a coping mechanism. That's basically...
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False Epiphany
False Epiphany
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