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  • False Epiphany
    replied to Flaw "Scorched Aura"
    Yeah, basically the same ways any other character would get the flaw without awareness. Contrary to what certain earlier WoD books might suggest, the Rom aren't born with supernatural powers any more frequently than Jews are born as greedy moneylenders.

    Having characters say "gypsy" in a Dark Ages game is fine for the same reasons it's fine for them to say "nigger" in an Antebellum South game. Today, it's a pejorative slur that people will be offended by.

    The Wikipedia article on Romani history can also tell you that the Rom first arrived in Eastern...
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  • False Epiphany
    replied to Designing Methuselahs
    Al-Ashrad was a mage for ~1000 years before his Embrace, which I suspect was the designers' rationale for his higher-than-average Discipline spread.

    Children of the Night also says the following:...
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  • Awesomely informative post.

    Did Humanity come up at all? How was it handled?...
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  • Image: Time has not been kind to Ur-Shulgi, nor have
    the ravages of the beast within it or the numerous enemies it
    has challenged. It looks like nothing so much as a scarred,
    burnt child, a young god born from fire and violence.

    Apparent Age: indeterminate, though ur-Shulgi’s small body
    suggests a young Embrace...
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  • Neferu and ur-Shulgi are badass Methuselahs who only have tinier bodies to distinguish them from their contemporaries. Chicago by Night's Nicolai grew up into a scheming super-genius but retained many child-like components to his emotional outlook. DC by Night's Melissa remained stuck as a little girl in pretty much every cognitive aspect, down to a fixation with kitties and wanting other vampires to act as her parents.

    It's pretty much up to the Storyteller. There's precedent for lots of variety even without looking beyond Masquerade for examples.
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  • False Epiphany
    replied to The Capuchin
    Lair of the Hidden was awesome. The writers plopped a coterie of neonate PCs among a dozen elders-cum-Methuselahs and still gave them total agency in determining how the plot and the elders' fates played out. That's good adventure design....
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  • That'll naturally depend on how the GM chooses to narrate things, but the way mine did, there was no way of telling what specific traits the PCs had, beyond being generally competent individuals. Descriptions were a lot more focused on the consequences of the PCs' actions than how they accomplished them. The thaumaturge character (actually, wizard, this was a Pathfinder game) was mentioned killing a specific NPC, but the particulars of how she killed him were glossed over, and the death was only described insofar as it was relevant to her relationship with a larger organization.

    Most...
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  • I've played in one game where the GM narrated a decades-spanning epilogue for the characters' fates. By and large, he had them simply continue what they'd been doing. The two warriors fought more battles, the politically-minded character continued to participate in politics, and for three of the characters you'd be hard-pressed to say what their highest traits were. There was a lot more emphasis on events than anything else. By the point when characters who've been played for years are retired, the GM should be extensively familiar with their capabilities and limitations, and game stats really...
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  • I'm more curious why the Tzimisce's traits are even coming up as a topic. I mean, he's retired. It doesn't make much difference to the new PC one way or another whether his predecessor has an 8 or a 10. I'd be more interested in discussing what my old character has been _doing_ with his unlife over 500 years than how many dots he has on his sheet.

    And yeah, that's not even possible for PCs under the rules anyways. I also tend to take the long view of how much time it takes to so completely master a Discipline, and the game's writers have too. There are 2,000-year-old, Fifth Generation...
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False Epiphany
False Epiphany
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Last Activity: Today, 10:05 AM
Joined: 05-23-2014
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