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  • Oh man, there's so many!

    Here's some fraternities.

    Here's some medals.

    Here's some other stuff.

    The Enquerry has you covered for horse donations.

    The stuff there is either by or originally by OWbN. It's all fan-made and it's awesome. I've gotten a ton of mileage from it in my game, which has focused a lot on the Ventrue. Clanmates love to show up to formal gatherings wearing medals, pins, insignias, and other physical tokens of their accomplishments and dignitas. They love being introduced by heralds and subordinates in long and...
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  • Why does he want to ruin your life?

    Do you have something he wants? Did you do something to offend him? Is he just, perhaps worst of all, bored?

    If you have something he wants, there's a bunch of possible things to do. If you think you can pull it off without being caught, there's always killing him. Frame someone else whose unlife you want to ruin. If that's too dangerous, try to reach a compromise. Just because he can take what you have doesn't mean it's worth the effort: make sure he knows how costly and painful taking that thing is going to be, then try to strike...
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  • Four dots in a Skill is a certified expert in it. I think you can make a convincing argument for Mithras to have more, but four dots isn't anything to sneeze at.
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  • False Epiphany
    replied to Hunting Scenes
    This is a brilliant idea to make different hunting territories matter to different predator types.

    Bonuses on hunting rolls/lower difficulty in better parts of the city isn't anything new. Variable bonuses/penalties according to different hunting methods is great. Being a sandman shouldn't actually be that hard in the suburbs, but being a siren should definitely be.

    Ditto for many Ventrue feeding restrictions. I have a Ventrue PC whose restriction is college students. I've traditionally just made hunting harder for her across the board ("looking for a specific type...
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  • False Epiphany
    replied to Hunting Scenes
    Ooh, these are fun.

    I think it's easy to fall into the trap of only having "extra complications arise" outcomes like those only happen on poor rolls. For the most part, they aren't related to anything the PC has or hasn't done. You can be the greatest casonova in the world, but you still might find your hookup murdered in a bathtub when you show up at their place.

    I think the game's hunting rules could have benefited from an optional "roll for random events" table independent from the results of a PC's hunting roll. On a low "random events"...
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  • False Epiphany
    replied to Hunting Scenes
    I'd be interested in seeing these. All of the game's flavor establishes how important hunting territory is, but mechanics don't feel like they've ever really supported it....
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  • All of these are awesome.

    Some presuppose the PC is feeding from them semi-regularly, which I think people can erroneously conflate with having the Herd Background. If the PC still makes hunting rolls to feed from them, they're only herd in a narrative rather than mechanical sense. A failed roll with someone like Deborah might not mean she's uninterested, but that she's having an affair with another lover right now and isn't available to meet up.

    Tom Howard is sad. I like the sense of continuity he gives to a city's blood dolls. Not all of them grew up and got a life....
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    Last edited by False Epiphany; 02-09-2020, 03:50 PM.

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  • False Epiphany
    started a topic Hunting Scenes

    Hunting Scenes

    My group was just thinking about these. We run the gamut, with some players enjoying in-depth hunting scenes and others preferring quick and dirty summaries.

    How often do you feature hunting scenes in your games?

    In how much depth do you like to play hunting scenes out?

    What are your favorite ways to keep hunting scenes fresh and interesting?

    What sorts of outcomes do you like to have happen on hunting botches?

    How, if at all, do you like to humanize the PCs' victims?

    What are some of the most memorable hunting scenes...
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  • The sheriff kills a neonate's mortal friend because she was part of his domain and sees the neonate as infringing upon that. There is shit the neonate can realistically do about it besides rage and mourn.

    An elder needs a patsy in their latest scheme and decides to frame a neonate for doing something bad to a rival elder. They get "caught" and punished by having their hands chopped off, their ghouls killed, or something else that fits their definition of "one bad night."

    The harpies publicly ridicule a neonate in Elysium because the neonate's committed...
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    Last edited by False Epiphany; 02-07-2020, 07:35 PM.

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  • All of that mood and atmosphere was already divorced from game mechanics, so there's no reason GMs can't still have it. They can play up shadows acting with a mind of their own for PCs who use Oblivion. They can have NPCs spread rumors about how learning "those Protean powers" will make you an incubator for the Elest, or how Dementation-equivalent powers will drive you nuts, or how the Tremere will ask for your soul if you want to learn their diabolical magics.

    All of that is "just" flavor and dependent upon how the GM portrays the Discipline/Discipline powers....
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  • Vicissitude makes complete sense as new Protean powers. Not every Discipline has two per level, so there is precedent for adding more.

    If not, they work as amalgams, but none of them really scream Auspex or Animalism combos to me. Maybe Dominate, flavored as "imposing one's will" on living flesh. If Old Clan Tzimisce is going to be reintegrated into the clan, I could see Dominate as a new Discipline for them. Auspex never really screamed Tzimisce to me.

    You could also probably cut Vicissitude down to just Malleable Visage (rename Vicissitude?), Fleshcraft,...
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  • I could see the Black Hand either reuniting or warring with the True Hand (or both) because Enoch is such valuable real estate. It's one of the few places truly safe from the Second Inquisition, relatively safe from Anarchs, and indeed, it might even be safe from the Beckoning. Does the Antediluvians' call sound across the Shroud? If it doesn't, the Hand could do very well for themselves by making a simple offer to elders: join up with us and you won't be dinner.

    The Sixth Great Maelstrom could complicate things, depending on how that's panned out. It seems like it still happened...
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  • Oh, my bad. Did not know she was now transgender....
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  • In Hurt Locker for Chronicles of Darkness, there was a section on expanded game mechanics for various Skills. The entry for Intimidation talked about torture and essentially lectured you. It explained the various ways torture is ineffective at obtaining information and said anyone who uses it "doesn't get to be a hero," or something like that.

    It pissed me off seeing that in a book. The writer (Olivia Hill, who I'm glad has stopped writing for OPP) was essentially using a space meant for game mechanics as her personal soapbox and essay piece. I'm completely against all uses...
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    Last edited by False Epiphany; 02-04-2020, 12:14 PM.

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  • I think White Wolf has handled real-world political issues with laudable nuance, tactfulness, and sensitivity in the past. See: Charnel Houses of Europe.

    I just wish we'd gotten Charnel Houses instead of still-living public figures declared to actually be thin-bloods.

    Hopefully they've learned their lesson after that.
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  • I've heard from Gentleman Gamer (and others) that V5's mechanics still make characters with methuselah-level Blood Potency 8 really potent against neonates.

    Whether you agree or disagree with that assertion, I'd posit it was still a wrong design call. People don't intuitively understand how powerful Blood Potency 8 is in the same way that seeing a bunch of 6+ traits feels powerful to them, because that is what they are used to from older editions of the game. People glance over Mithras' stats and walk away unimpressed. Statblocks are not an area you want overly much nuance or "well,...
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  • False Epiphany
    started a topic White Wolf's Community Survey

    White Wolf's Community Survey

    White Wolf looks like they're doing some research into WoD-related consumer interests and habits. Link.

    So far as a few of my answers:

    I got into Masquerade by playing Bloodlines way back when and looking into the tabletop RPG after I liked the game. Wonder how many other people that's true for. I've heard the video game has as big a a following as the RPG at least once, so I guess making more of the former was always a no-brainer.

    Was interested to see Marvel and The Witcher come up. I hadn't thought of those brands as competitors. D&D is no surprise....
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  • False Epiphany
    replied to Vampire in 2120
    You could retcon the chronicle starting date back however many years you want to play out. Make smartphones less ubiquitous and many games won't be that impacted by setting things in 2010. Even a couple decades earlier won't change that many trappings of modern life. '80s media is so gosh darn trendy right now that there's no lack of inspiration for how to play the period.

    If you want more time than that and don't want to set the game in an earlier era, you have a couple options. There's letting time pass and figuring out what the world looks like once you arrive in the future. Any...
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  • I think the True Black Hand work better if they're based out of the Shadowlands of Ur, Babylon, Carthage, Jericho, or some other ancient city. "Crazy vampires hiding in the Underworld who've actually probably lost the Jyhad and just can't admit it" is a fun concept to me, but I prefer a First City that's more shrouded in myth and legend than "hey, you can visit its reflection in the Underworld anytime if you're part of this club." Some stuff you want to keep in the shadows. Just finding the First City in the Underworld, if it's even there at all (I also didn't like how the...
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  • I actually meant within the context of a "pre-V5 younger Chicago elders" hypothetical setting. If you remove Tyler and Critias, where do you stick them?...
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False Epiphany
False Epiphany
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