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  • Funny you should say that because that is the Compulsion as it stands - as soon as someone, either the serpent themself or someone else, has broken a chronicle tenet due to the Minister's urging, the Compulsion ends.
    (It's also unclear whether the created stain can be canceled by a Conviction, but that's presumably something for groups to discuss.)

    CoriolisEffect
    I disagree. I think the difference between the editions is that V5 now knows what it wants to be and supports that with its mechanics. That of course creates problems for those who want it to be something else,...
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  • Cifer
    replied to Bloodlines 2 Announced.
    That is being repeated again and again and I wonder where it comes from....
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  • Cifer
    replied to Bloodlines 2 Announced.
    On the one hand, it seems quite possible now that other clans are in the running now. Then again, I think it's most likely that the fifth clan will be one for a stealth run as that's what's currently missing. That almost certainly means Obfuscate, so no Lasombra. The Big 13 clans that come to mind would be the Ministry and the Banu Haqim. I would ordininarily tend towards Banu Haqim, but the producer has called them by their old, embarrasing name "Assamites" a few times on stream, which I don't think would have happened if they'd really focused on them and made them a playable clan....
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  • Compel doesn't work for a scene, it works for a single turn (the Duration description is presumably in error). It needs to be a very quick command - "drop the gun" works, "Take the gun, walk over to the library and shoot Colonel Mustard" doesn't.
    That being said, Mesmerize has the disadvantage that it requires "relative quiet" and your subject's attention. Using it in combat is presumably impossible.
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  • Sadly enough, my advice here would be "don't". There are few rpgs where it's really useful to convert characters from one edition to the next and V5 is not among them. You'll always notice that some stuff doesn't fit. It's usually best to just create fresh characters and start a new chronicle....
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  • AzraelFirestorm
    The baseline post was this one:
    No mention of some kind of war, merely the thesis that "the vampiric condition has an inherent ability to compensate for" "whatever problems humans need technology to solve". So I'd say... sure. A hypothetical vampire close to Antediluvian power with any disciplines they wish for at their disposal could solve pretty much any problem humans need technology for. A less hypothetical and more actual vampire who can't just grab whatever disciplines they'd like won't be able to do this. Their only two options are to shy...
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  • I routinely talk to people in other countries in the course of my work without ever leaving my home office - I've never seen even one of them, though prior email correspondence and/or a referral by their colleagues does help matters.

    Traveling from, say, London to New York would mean 5500km. Walking along the bottom at a very generous 4km per hour against water resistance would take 1375 hours or roughly a hundred days, assuming no appreciable loss for feeding time. Compared to eight hours for kine via plane.

    Please be a little more specific. Which Auspex power gives...
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  • So, what is the vampiric ability to have most of humanity's knowledge at your fingertips? How do you bodily cross oceans within hours? How do you conduct a real-time conversation with five other people whom you've never met, some human, some kindred, all strewn across the planet?...
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  • In its core, it is about the players agreeing that something deals harm to your character, that this harm can result in you losing the character and that there are ways, both by acting in the game and by getting your character certain traits, of mitigating this harm.

    They even have the same problems: Overly trying to avoid the harm by your actions can bog down the game and make certain situations unwinnable ("no, I won't go into this fight against the lone gangster, I could take a little damage."/"No, I won't kill the journalist, even though it's the only way to make...
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    Last edited by Cifer; 05-20-2019, 08:52 AM.

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  • Interestingly, those seem to be the only sins that have changed of the listed ones....
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  • 1. What Draconis said.
    2. The way Convictions work (reducing Stains by 1 instead of eliminating them fully) lets you customize the morality system of a chronicle slightly for your character, but not so much that it breaks the overall theme. And it's okay that different people play a game in slightly different ways, even while it's literally the same game. Take Star Wars: Some enjoy Han's carefree "It will somehow work out" character and others prefer Leia's no-nonsense persona. They're still watching the same movie and can engage with one another about it in meaningful ways and...
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    Last edited by Cifer; 05-18-2019, 03:40 PM.

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  • Right now, there are only two described clans with a minority of members who would actually be using Paths (Ministry and Banu Haqim) in their main factions - Anarchs and Camarilla don't tend towards Paths at all, except for a few of their very oldest members. We'll see if they make a comeback when the Sabbat or other inhumane factions return.
    In fact, for vampires who at least broadly follow humanity, the new system is far more tolerant of individuality than the old one, due to allowing modifications via Convictions and thus making "mitigating circumstances" matter for the first...
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  • Cifer
    replied to ignore
    When it comes to looking different, you've alread got what you need: Obfuscate 3. If you want to actually change your physical shape, there's really no way around Vicissitude, though of course you don't need to learn it yourself - just find a Fiend to use it on you again.
    Also, was the Tzimisce of lower generation than you? If not, you can reverse their changes by simply spending blood as if it was aggravated damage.
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  • Cifer
    replied to Bloodlines 2 Announced.
    Thinbloods don't make up their own disciplines either and Toreador and Tremere have different clan banes. Anyway, it's most likely a question that will be answered no earlier than in the second DLC....
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  • Cifer
    replied to Obfuscate Retcon?
    Oh, absolutely - that and "vampire culture" in general. Twilight may have irked some stuck-up Ventrue and curmudgeon Toreador, but it was a godsend for any vampire looking to create herds of young people who were perfectly fine with deeply unhealthy relationships.
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  • Cifer
    replied to Bloodlines 2 Announced.
    I think the coming discipline spreads are relatively obvious:

    Ventrue: Dominate + Fortitude
    Nosferatu: Obfuscate + Animalism
    Malkavian: Dementation + Auspex
    Gangrel: Protean + (either Animalism or Fortitude)

    They're not sticking strictly to V5 (or they would have called Thaumaturgy Blood Sorcery instead), so I doubt they'll let themselves be thwarted from their idea of "1 signature discipline + 1 common discipline" by Malkavians going back to Dominate.
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  • Yes, because that was the assumption you were replying to....
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  • Cifer
    started a topic 1001 botches for stepping sideways

    1001 botches for stepping sideways

    Hi everyone. I'm currently having a little bit of trouble with my players. Due to story reasons, they're at the moment unable to form a pack. Of course, that means no communal stepping sideways by the Gnosis 10 Theurge - but so far, this doesn't seem to stop a few of the Gnosis 2-4 Homid people from trying to step sideways inside of a city. And... well... I'm running out of interesting ideas for their botches. So I'm hoping to crowdsource a few more around here.

    1.) You're stuck in the pattern web. Your luckier friends better dig you out quickly.

    2.) You don't manage...
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  • Cifer
    replied to Pierced Veil and the effects
    Heinrich's interpretation seems the most likely one. If two Garou appear on the scene, I'd probably make it dependent on the WP of the humans involved - anything below a 7 will simply not retain enough memories of the scene to describe the second creature as anything but "something big and angry", just like they wouldn't be able to describe exactly which way they fled a building or from where they took the iron bar to fight the creature. 7 and 8 would rationalize the 'normal' Garou as some sort of bear or similar animal, but might have troublingly accurate memories of the pierced-veil-one....
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    Last edited by Cifer; 05-15-2019, 06:36 PM.

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  • That really only applies to monstrously fast enemies. After all, even without Gnosis expenditure, SotF adds a flat +10 to your initiative that will likely put you at the top of the list whatever you roll....
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Cifer
Cifer
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