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  • Since Bloodlines takes place before the decapitation of the Pyramid, I really don't think Carna would want to make the Inner Circle even more mad at her by teaching Thaumaturgy to outsiders, as that's pretty much the biggest no-no of House and Clan.
    Of course, she might have enchanted the paintings herself. I don't think it says anywhere that they're actually new, does it?...
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  • Cifer
    replied to WoD is it still ok in 2018.
    Do you have a few quotes for that? The way I read the Black Furies, they exist because the rest of humanity is hating on women. There are some vaguely misogynist elements with the Get of Fenris, but even there it's not universally held by the tribe. The rest of the Garou Nation doesn't care about anyone's gender, but that also means they are (in the eyes of the Furies) blind to the plight that is brought by views on gender for the rest of the world....
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  • Cifer
    replied to WoD is it still ok in 2018.
    As I said: Did people just not mind or did they think "oh hey, another set of media gets my illness completely wrong - toss it on the pile..."

    I'll give you the rest, but... misogynist?...
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    Last edited by Cifer; Yesterday, 05:44 PM.

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  • Cifer
    replied to WoD is it still ok in 2018.
    I think it's worthwhile to reexamine that line of thought: Is it that these people are just now offended or is it that we can only now hear them because social media and shifting attitudes in society have provided a platform and allies that lift them out of marginalization?...
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  • Of course there's a difference for groups with different playstyles. How could there not be?
    If we take basic V20 with none of the optional WP regeneration rules, you regenerate WP only at the end of a story. One group focuses on shorter self-contained stories and ends one every three sessions, another plays one long, elaborate story over twenty sessions. Over the same number of sessions, the first group can use about six times as much willpower as the second one.
    In a game of mortals with no supernatural healing abilities, characters that are Incapacitated with lethal damage heal...
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  • But taking the Frenzy rules into account quite directly derails your argument because there are graded events: Just add "every action important enough to roll for, but not listed on the trigger tables for Fury/Hunger/Terror Frenzy" at the very bottom of stuff that could trigger a response from the Beast.
    That said, going back to your original argument, I must say I don't see why every action stemming from hunger should be directed at sating that hunger. We're talking about addicts in various stages of withdrawal. Their conscious actions may be directed towards getting their fix,...
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  • That is not the case. The heavy triggers are still present and graded - take a look at page 220. Fury, Hunger and Terror Frenzy still have their difficulties graded along those lines.

    Additionally, far more than previously there's an element of getting worn down and stress piling up because Frenzy is now reliant on Willpower.
    In V20 and prior editions, when your night starts with someone waving a torch at you, you roll Courage. Then you go to Elysium, get verbally mauled by the harpies, barely survive a Sabbat attack and engage in some strenuous thaumaturgical rituals to find...
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  • Cifer
    replied to V5 - Merits and Flaws question
    Why wouldn't it?...
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  • Okay, I'm not quite sure what you're getting at here. Do you want the people ghouled or blood bonded to you?

    Ghouling them can be done in one night, but it doesn't induce loyalty beyond the one-sip-blood-bond (if even that), and "This person has made me drink half a liter of their blood" is... not necessarily something I wouldn't be suspicious about. An unbonded ghoul is useless.

    Blood bonding them needs three sips straight from your vein on three different nights. That's not impossible, but not exactly simple either. Most importantly, without dominate-powered...
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  • Cifer
    replied to V5 - Merits and Flaws question
    Nope, I don`t think there is.
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  • Bloodbonding has been made a little more difficult in V5 - while existing bonds can be prolonged with cold blood, the initial sips have to come right from the vein, so it's not quite as easy as just spiking a drink. Presence and Dominate are quite helpful, but that's where compartmentalization of information comes in for intelligence agencies - and Dominate in particular has gotten some well-deserved limitations in V5.

    As for bureaucracy, it mostly depends on whether you still officially exist. If you're officially dead and conduct your entire business through ghouls, everything's...
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    Last edited by Cifer; 09-18-2018, 10:48 AM.

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  • That is really not the case - humanity is definitely a threat in Werewolf and most tribes consider "The Veil Shall Not Be Lifted" one of the most important and least negotiable tenets of the Litany....
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  • Presumably because a) vampires needing their existence to be kept secret is a more important part of the myth than for example changelings keeping their existence a secret and b) vampires often also have better tools to keep people quiet when it comes to memory manipulation and mind control.

    Of course, it's always your table's prerogative how much you cling to those tenets. You can say that every murder is a threat to the masquerade - or you can say that most coroners are overworked, ghouled or bribed anyway and the chances of a particular murder coming back to haunt you is essentially...
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    Last edited by Cifer; 09-18-2018, 06:48 AM.

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  • Botches in VRev and V20 only applied when you had no successes at all and at least one 1. For difficulty 6, that chance drops to less than 6% as soon as you've got 4 dice. I like the presence of botches, but botches should be rare enough that they add spice to a few scenes rather than dictating every scene. As noted: A simple "everyone make a wits+awareness check!" has a chance of around one third to result in a botch for someone, assuming only one character in a group of 5 has the dice to take half.
    The V2 system of "every roll with more 1s than successes is a botch"...
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    Last edited by Cifer; 09-18-2018, 06:39 AM.

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  • Sure, but not every increased risk is acceptable. The game system already provides a steep declince from "guaranteed success" (take half) to "you're going to fail more often than not" (any roll where you can't win with take half). Does that really need a bestial failure in at least every tenth roll?

    As for the maths in your last post, I think you've made a mistake somewhere. The chance of rolling six dice with every single one of them coming up 1-5 alone is 1.6% (1/2^6). Anything that narrows down this even further, like requiring one of the dice to roll a one,...
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    Last edited by Cifer; 09-18-2018, 04:57 AM.

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  • Again, my calculation is under the assumption that you cannot take half, meaning half your dice as successes is not sufficient to ensure winning the roll. And if you have too few successes by taking half your dice pool, that means your chances of succeeding by rolling is most likely lower than 50% (may differ for extremely large dice pools due to the likelihood of pairs of tens). Thus, >50%*19% equals at least roughly 10% chance of botching.
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  • Trippy
    I think you're misreading the Bestial Failure rules. A Bestial Failure is any roll that does not have the necessary number of successes and at least a single 1 on a Hunger die.
    So let's assume 2 Hunger Dice and a non-trivial task that you can't take half for. Not being able to take half means success chances of roughly 50% at best (*). The chances of getting at least one 1 on two dice are 19%. Multiply those two (**) and you get 10% chance of a Bestial Failure. That's the best case. If your chances of success drop further or if you've got more than two Hunger, the chances go...
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  • Your distaste for the company is duly noted, but... you think White Wolf is going to hire programmers and game developers and do it themselves? Bloodlines 2 will most likely only have WW as general oversight, not as the ones creating every detail....
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  • Extrapolating by what German publishers know about the RP scene in Germany, you'd be wrong. The majority of sales actually go to people who are not active in the social rp scene at all - they simply buy their stuff and play in their gaming group without going to cons, without debating on forums, without interacting with other roleplayers at all. This may of course differ from country to country, but I'd assume the forums represent mostly the hardcore audience. If you want an overview of the entire scene, starting with facebook is probably a better way to get at least some of the more casual players,...
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  • Oh, statements from people on the business side of things are always pretty interesting. When you say V5 has outsold Pathfinder, do you mean in the same time period (as in, say, PF sold in August to September versus V5 sold in August to September) or in all time? Because the latter would be really impressive, while the former... well, PF1 is nine years old by now and will soon be replaced by PF2, so I assume people either have the rules or will wait for PF2 to actually come out rather than jumping aboard a "dying" system.
    Still good to know that V5 is being bought, though! Let's...
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Cifer
Cifer
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