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  • Zennis
    replied to Embrace Mortals with numina
    THERE ARE CHRISTIAN WEREWOLVES IN THE CANNON MATERIAL!!!

    Read Dark Ages Werewolf for one example, Hasta Dei is a Glasswalker/Warder of Men Garou and a Christian, probably a priest or monk too in all likelyhood and at least an educated layperson.

    Secondly, most European werewolves were Christian before their first changes (during the Dark Ages) and have reconciled Christianity to their new perceptions in varying degree.

    Read page 21 of werewolf for a rather informative reference to this.
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  • Zennis
    replied to More magic in Vampire
    I like there being more magic in vampire and I generally allow blood sorcerery to be practiced by those vampires who are intellectual enough to learn it; don't get me wrong, you can be a primal and very rugged person and still master sorcery but I do see it as a rather cerebral undertaking, not something a savage brute would take to.

    Anyway, I'm a big Mage fan so maybe that accounts for my love of sorcery. I think that hedge magic for vampires is perfectly reasonable, that being said, the Spheres of Awakened Magick are another matter entirely and in no way suitable.

    ...
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    Last edited by Zennis; 03-24-2017, 03:49 AM.

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  • I would actually say ghouls are quasi supernatural beings and that the effect of the delirium would vary.

    If someone has a pint of vitae injected into them while they sleep and wakes up to see a werewolf, I'd argue they are NOT a supernatural being for the purpose of the delirium.

    A 75 year old ghoul who's been drinking vitae and getting deeply involved with vampire society for 50 years and who has no vitae in his system IS going to count as a supernatural being even though he has no vitae in him at the time (which means he is going to start getting old fast).
    ...
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    Last edited by Zennis; 03-14-2017, 01:13 AM.

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  • You have assumed correctly, the Cainites were near the caern not in it.





    The Caern was recently taken from a local cabal of Red Circle mages, the four garou are the last survivors of the sept which died taking them down, the fifth member of the survivors has begun the journey to the closest sept to alert them of the 'victory' and the availability of the caern as well as the death of the majority of the sept to which these garou belong. The pack is newly formed and comprised entirely of Cliath garou who were left to be the rearguard of the sept.
    ...
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  • I'd actually like to hear your criticism, the game is definitely going well and everyone's having fun but a little constructive criticism never hurt....
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  • The coterie entered into the local caern, the local werewolf population is a pack of four and their resources are stretched so thin that they can only have one garou defend the caern at any one time.

    The coterie members were in a carriage when they approached the caern so the garou couldn't know there were six vampires inside it, he sensed the taint of the worm on one of the less savoury NPCs but didn't know much else aside from the fact that worm tainted people were entering his holy ground.

    The ghoul carriage driver fled screaming upon seeing the werewolf approaching...
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    Last edited by Zennis; 03-11-2017, 05:15 PM.

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  • Questions on a fight with a werewolf (in the Dark Ages)

    I'd like some feedback on this. In the last session I ran, the coterie fought a werewolf. There were 6 Cainities and a ghoul (the ghoul was only temporarily effected by the delirium, not sure on how the fear that werewolves incite would effect a ghoul, I allowed him to spend a pint a point of willpower to regain his composure after one turn of running in terror).

    Five of the six cainites were armed and combat experienced, they had warning of the attack since a thaumaturgical ward gave them warning before the werewolf attempted to ambush them.

    The werewolf had second place...
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  • Zennis
    replied to Methuselah Game???
    I ran a methuselah's game set shortly after the flood. The characters started out as neonates and thus were embraced by the antediluvians. We had downtimes that lasted several centuries in some cases. Eventually we got into the Roman era by which time the characters had become quite powerful; they had elder level disciplines, armies of followers, influence across the mediterranean and a great deal of would be diablerists after them, some of whom were there childer. We kind of ended it there with the players having betrayed Carthage to the Romans (which I think they did it simply because that's...
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  • Zennis
    replied to Separating OOC and IC
    I actually see some fairly serious issues with these changes by the way, I'm supportive of you personally.

    I totally sympathize with your preference BUT the traditions having worked together for so long (over five hundred) years makes it unlikely that these two changes will be at all likely.

    Unless you're changing the setting so that the traditions are more like separate sects without much intertradition contact, there will be significant enough intermingling, even among the newly awakened, to make these two changes unlikely.

    I can certainly support leaning...
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  • Zennis
    replied to Separating OOC and IC
    I agree with SOME of what you're saying but I advise you and your players discuss how they feel about this and that you decide on these things democratically.

    Be careful, you're deviating from the source material as written in a game changing way, you can imagine the world of mage as being more like this but that doesn't mean that others will agree with you.

    Try to remain open to player feedback when deciding on making major changes to the game because things can go poorly if your players are unhappy with the changes....
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  • I hear you, it's a tough place to run a game unless you tweak the setting in which case you're not really using the material in CBN as it's written.

    This is one reason why i like post crusade Constantinople, it's a simpler place to set a game and you can still use the triumvirate, just a weakened body with Latin vampires hold more influence.

    Knock out the NPCs you feel are too difficult to use and make the playing field a bit less complex while still keeping the grandeur of the city (to a lesser extent).

    You can even have the players sent there by a group...
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  • Also, I'm running a game set in 1230 and I'm still using CBN

    The way I've set it up is that the 4th crusade left the triumvirate weakened and its chief leaders (including Michael) dead.

    The lesser triumvirate still rules but has been forced to allow the western Cainites equal status, there is now a power struggle for dominance.

    What's happened is that the sack of Constantinople didnt destory the triumvirate, it weakened it, they still hold power but the western Cainites seek to undo them without destroying the city outright (they want to have it, not destroy...
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  • Good advice all around, I'd follow it

    Just set your game in the 1190's so you can use the info presented in the book and then use the rules in v20. I did it!...
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  • Zennis
    replied to Elder Games
    Remember that a Mage can live centuries and not just in the umbra either, the thought of having some pissed off mage who can bombard you with sunlight from his sanctum in the spirit world is a terrifying thought... "Paradox be damned!!! The damned bloodsucker deserves to die!!!!"...
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  • This sounds good, I just make shit up as I go, I often toss some dice so it seems like I'm rolling even though I'm making arbitrary calls (for most rolls) based on what seems appropriate. Even the initiatives of NPCs is decided after I get the player initiatives and is determined strictly based on what is going to make combat more cinematic.

    You can't let randomness decided things like who lives or dies in combat, or who rises or falls in the vampire court, you have to make a decision based on what's going to make for a great story!!!

    If the player's all get killed off...
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    Last edited by Zennis; 03-03-2017, 08:33 PM.

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  • Zennis
    replied to Mage in the Real World
    I shall respectfully decline from reengaging in the topic I responded to then gogariglenross

    I have no desire to turn the thread into a flame war and want things to be good natured as much as you do, after all.

    Though I do find it a little dictatorial to determine the direction of an informal conversation, I respect your desire to try and steer it away from a heated controversy....
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  • Zennis
    replied to Alternate rules on Celerity
    That is some awesomely sick and twisted shit, it's a little over the top for my tastes but I love it....
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  • Zennis
    replied to Mage in the Real World
    Have you even read the convention books????

    Revised or old, the technocracy tortures people, enclaves them and sometimes turns them into cyborg killing machines against their will!!!

    You have totally lost sight of what the Union is and isn't.

    No offence to you Kammerer but the source material is fairly clear on this, if you have another interpretation that you would like to propose then I suggest you make it clear you are using your own version of the technocracy in your examples....
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  • Zennis
    replied to Mage in the Real World
    The technocracy was founded by racists, have you read the source material?

    Only recently has the technocracy shed its racists values...
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  • Just found it in the new core book for LARP, as far as the LARP material is concerned, The Order of Saint Blaise is indeed a much more human society of vampires than the average Sabbat member would be and there are tensions between them and other members of the Sabbat.
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Zennis
Zennis
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Last Activity: 03-24-2017, 05:54 AM
Joined: 05-29-2014
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