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  • Athanasius Digges Yes, I believe that any tradition would think twice before throwing away a member just because some minor differences. Specially a tradition like the hermetics, that is known for absorbing all kind of spellcastings ways.
    Also, in personality, he fits pretty well into the hermetics.

    Also started reading comics with Dr. Doom and I loved it. He is tech first and magick second, while I'd say that my char would be the opposite. And definitely not such a high tech, more simple devices that would probably help in the spellcasting in some way. No supertech armor or...
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    Last edited by Lord Revan; 06-18-2019, 09:09 PM.

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  • Arete successes x2 is a lot too. Using a lvl 1 sphere is dif 4. An initial mage could get +6.



    If you're not using the dividing successes rule, then 3 successes would give +6 for a whole day already....
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  • I agree to a successes x2 bonus initiative. Also, as posted, not all garou will have the gift. And having high initiative (acting first) isn't all that powerful...
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  • A coincidental lvl 1 spell will have difficulty of 4 too. It would be the same as the Path of Focused Mind.
    What does the gift do? I think the rote is pretty good....
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  • Even though I prefer the science user Mystic rather than the occult user Scientist, I wouldn't like to use much symbolism. That's what I wanted to avoid and why I don't think I'd like to relate to House Thig. I prefer to use devices that have some mechanism or some way of interacting with the universe's impersonal Force which the mage will ressonate his Will to cast his spells. Something like this. It is not symbols or meanings that make things happen, but the Will of the mage that somehow (by meditating, gesturing or using devices) synchronize with the Force of creation, allowing him to do amazing...
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  • Time-Motion Study

    Technocracy: Iteration X page 49
    Correspondence 1, Time 1

    This Procedure allows an Iterator to analyze their movements and determine the most efficient way to accomplish a task. It gives a bonus of one per success of their next initiative roll.

    I'd argue that this can be done with just Life 1, maybe Mind 1, Time 1. Possibly any sphere lvl 1...
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  • It might or it might not be rare. Is totally acceptable to a Hermetic use only one wand, like harry potter. Maybe with different words of power. As posted in this thread, the majority of instruments can be used in any kind o effect.

    About the explanation, dropping the less used instrument makes no sense.

    Regarding this instrument being used by mystics, how do you guys think it would go? Where can I find some source for this?...
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  • Well, I see 2 options here. The signs have a meaning attached to them. So you could relate the meaning of the sign with the intention of the effect (power sign to damage spells, healing sign for protection /healing spells..).

    Or you can find a way of relating this meanings to the spheres. Power might be Forces, Healing might be Life. This seems more difficult, because of the vague meanings. Just an idea.
    Is this for a character? Also, do you want to use nahd signs for all the spells?

    About the equipment, one of the most important things about a ninja is being able...
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  • Lord Revan
    replied to Custom Wonders
    I will elaborate, since you didn't get what I was saying. My point is that in-game, magick works because mages Will it so. That's it. And that is the purple paradigm. I never said that it is a paradigm that can be taken by a mage (altough if the ST allows I don't see why not) nor that we have examples of it. I'd say that a master that already dropped all his instruments might, I said might, understand that this is the true reality (in-game) and start to change his paradigm to it. We both know that dropping instruments doesn't mean dropping focus, so this is entirelly up to ST.

    But...
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  • Aleph In my post, the borh instruments are present in the list of instruments used by the mage. They all are part of the mage's belief. He is not picking what is best.
    But from all the ways he have to cast that the mage indeed believe it is certain that the character will choose the best option he have for the moment.
    Then, unless he only knows how to cast effects using a single respective instruments (which is rare) for each efects, the mage would probably begin to use the dropped instrument always that it's possible.
    The character knows it is now easier to cast spells using...
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    Last edited by Lord Revan; 06-07-2019, 01:41 PM.

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  • Aleph I know the rules defines instruments as primary, etc. and that the least used is the first one dropped.
    Also, it is indeed just the instrument that is dropped, not the focus. Your example is correct.
    But Mage is a dynamic game, mages can change their paradigm, even that this is very rare. But I wonder how rare is the variation of amount of use of the particular instruments.
    Such variation would be driven by lots of factors, like the environment the mage is, the facility he has to employ his instruments in the situations he finds himself, etc.

    Now imagine my...
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  • That is something that I was thinking. If the mage find it easier to cast spells with those instruments (dropped) wouldn't he begin to use them more often if not, as much as possible?...
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  • So many good answers!

    Athanasius Digges and Aleph got exactly what I want. I was thinking in a mixture of magick and science, in a way that it doesn't involve angels, gods or symbols in his effects (although he does acknowledge the existence of umbral spirits, etc.), but working with energies.
    Having scientific knowledge, he tries to use it as much as possible to help focusing his Will into changing reality, by using his own body or devices as a way to control and direct that energy.
    I guess the keyword here is energy. It is not the devices that is casting the effect,...
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  • Hmm. I don't know. Is it? It's impossible to blend science/technology with mysticism?

    Aleph Yes you are right. I'm aware of this issue. I was asking more about how to deal with that from a roleplaying perspective.
    Let me remake the question. When playing a char that use an Instrument as vague as "devices and machines", there is any effect that can't be casted with it?...
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  • Lord Revan
    started a topic Devices and Machines Instrument

    Devices and Machines Instrument

    I'd like to know some things regarding "Devices and Machines" in M20:

    1) Can a mystic character (hermetic) use this instrument? As I believe they can, would they necessarily use them like exemplified in House Thig descriptions, not bothering in how a device works but only using it more as a symbol, or could they use it like an etherite, knowing the science behind the tools? Or both?

    2)Devices and machines are very vague and pratically any effect could be cast with this instrument. As M20 says, there are lots of ways of casting an effect. Considering that you...
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  • Lord Revan
    replied to Custom Wonders
    Just a little observations here. The Purle Paradigm is a thing in-game. I mean, it is in-game the reason why magick works (enlightened Will). You are right about the rest. And this doens't make a difference in our discussion, though.



    Sorry, I stopped at D&D 3.5 (the best version IMHO, but I didn't get to know much about the others XD).
    Let me simplify even more. Forget about turns. Forget about casting time and 3 seconds. Forget how many fireballs are comming out of his hand.
    You example mage that casted two fireballs: How many times did he had to use...
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  • Lord Revan
    replied to Custom Wonders
    I was the opposite, I began rpg with AD&D and those little books of fantastic adventures (love them, specially when you get to play a Wizard), was very young at the time and WotC soon released D&D 3.0.
    At the same time I began playing WoD, sometimes switching between the 2 systems.
    I admit that I have someo of the D&D min/max mentality, but not a unhealthy one. By unhealthy, I mean buy points or getting stuff that would make no sense for you char to have, just to make combos or get advantage in something. That's not the case of the Wonder powers. There is no combo, and...
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  • Lord Revan
    replied to Custom Wonders
    Tell me, when you play a game you don't try to be/get the best possible, while respecting the rules and still having fun? The authors simply didn't care about that. They often let pass brutal errors of rules, you think they will be aware of things like this?




    Not weird at all and it's quite simple, especially when we are talking about magick, that manifest instantly in the world.
    Just understand this: If your intention manifested BEFORE you began another intention, they are separate effects. If both intentions manifested at the same time, by using your instruments...
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  • Lord Revan
    replied to Custom Wonders
    Fair enough. If you calll the game as its expected to be played min/max i don't care.



    It doesn't look like you don't consider. And for sure the others do.

    Also, you forgot the last part:...
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  • Lord Revan
    replied to Custom Wonders
    Come on, man, don't make me laugh. This is still a game, and I don't know how you play it, but the players are expected to try to be the best possible. Cut the "roleplay only" crap, otherwise you wouldn't even need a sheet. Tell me this, do your str 3 char only lift 80kg?

    And still, the in-game reasons for wonders remains....
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Lord Revan
Lord Revan
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